ORIGINAL: Odin
Hm..this patch messed the game somehwat.
1. On Ships Details Screen the Picture of the ship is flipping up and down.
2. Same with combat window...up and down. Makes me mad.![]()
Ideas, someone?
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
ORIGINAL: Odin
Hm..this patch messed the game somehwat.
1. On Ships Details Screen the Picture of the ship is flipping up and down.
2. Same with combat window...up and down. Makes me mad.![]()

Yup, have had the same problem for years on multiple PCs because I tend not to buy ones with powerful graphics adapters. I just use whatever on-board graphics the motherboard has. The basic problem is that your computer's graphics processing can't keep up. You will see what you described, and during combat resolution you will see part of the screen jump too.ORIGINAL: Odin
ORIGINAL: Odin
Hm..this patch messed the game somehwat.
1. On Ships Details Screen the Picture of the ship is flipping up and down.
2. Same with combat window...up and down. Makes me mad.![]()
Ideas, someone?
Are the ships, by any chance, in the Southern Hemisphere? [;)]ORIGINAL: Odin
Hm..this patch messed the game somehwat.
1. On Ships Details Screen the Picture of the ship is flipping up and down.
2. Same with combat window...up and down. Makes me mad.![]()
ORIGINAL: witpqs
Yup, have had the same problem for years on multiple PCs because I tend not to buy ones with powerful graphics adapters. I just use whatever on-board graphics the motherboard has. The basic problem is that your computer's graphics processing can't keep up. You will see what you described, and during combat resolution you will see part of the screen jump too.ORIGINAL: Odin
ORIGINAL: Odin
Hm..this patch messed the game somehwat.
1. On Ships Details Screen the Picture of the ship is flipping up and down.
2. Same with combat window...up and down. Makes me mad.![]()
Ideas, someone?
These are the two switches that make the most difference for me. I do use other switches, (like -deepColor on a Windows 8.1 laptop) so the combinations might matter some, but these two are the big ones.
-fixedArt -noFire
-noFire was introduced a long time ago and might be included in -fixedArt (which I think does more). These switches turns off the various animations, for example the wave action on the ship details screen, smoke on that screen, gunfire and explosions in the combat animations screen, and I'm sure others I'm not thinking of. It might be nice to see these things, but believe me, if you like a game like AE you can live without them!



Don't know what the copy you made looks like, but that's no matter. This pic might help.ORIGINAL: Odin
Problem solved...it works now!
But one Problem left:
The game runs in window, not full size, despite i copied the shortcut commands from my old one, which works perfectly...?


So you notice in the above pics that the "Start in" is what tells it where to looks for stuff (the programs 'starting folder', so to speak), but I think you already fixed that.ORIGINAL: Odin
Problem solved...it works now!
But one Problem left:
The game runs in window, not full size, despite i copied the shortcut commands from my old one, which works perfectly...?
ORIGINAL: witpqs
These are the two switches that make the most difference for me. I do use other switches, (like -deepColor on a Windows 8.1 laptop) so the combinations might matter some, but these two are the big ones.
-fixedArt -noFire
-noFire was introduced a long time ago and might be included in -fixedArt (which I think does more). These switches turns off the various animations, for example the wave action on the ship details screen, smoke on that screen, gunfire and explosions in the combat animations screen, and I'm sure others I'm not thinking of. It might be nice to see these things, but believe me, if you like a game like AE you can live without them!
Does beta patch 7 come with its own scenario editor? The reason I'm asking is because while the 'latest official' has a menu that pops up with options like 'launch game' and the scenario editor, beta patch 7 just goes straight to launching the game.ORIGINAL: witpqs
Perfectly fine. The Beta is better than the 'latest official', as it fixes many bugs discovered since then plus has various improvements.
Alright, thanks witpqs.[:)]ORIGINAL: witpqs
The Beta is only for the game, not the scenario editor. The scenario editor is the same.
The Beta installs itself in the sub-folder "Beta2", and makes a shortcut to that version of the game. The intent is that you can use the regular shortcut or the Beta shortcut, depending on whether you want to run the Beta or not at a particular moment. Consider that you might have a PBM going that uses the official release, while you are using the Beta for a game against the AI, or you might have two AI games going so you can see the difference between the official and the Beta - that sort of thing.
BTW, the game allows you to copy it to another folder on the same PC, so that you have multiple installations. That is how many players handle playing more than one PBM without having scenario mods, report files and such getting all confused together.
ORIGINAL: witpqs
I run in windowed mode. I made the size be so that horizontally it takes up the whole monitor, but vertically it leaves room at the bottom for the windows taskbar so I can switch applications (like between Tracker and AE) quickly. I find that using full-screen mode and switching back and forth is a pain and takes far longer while the video 'resets' or something.
Here is the full command line I use for the Windows 7 desktop:
"C:\Matrix Games\WITP AE - PBM #1\Beta2\War in the Pacific Admiral Edition.exe" -altFont -cpu4 -dd_sw -archive -wd -pxf1920 -pyf1018 -noFire
Here is the one I use for the Windows 8.1 laptop (the screen size is too small to leave the Windows taskbar exposed, so I set it to "autohide" or whatever it's called):
"C:\Matrix Games\WITP AE - PBM #1\Beta2\War in the Pacific Admiral Edition.exe" -altFont -archive -wd -deepColor -px1366 -py768 -fixedArt -noFire -SingleCpuOrders -cpu3