Racking up the strategic victory points. Why doesn't he CAP this base, or LRCAP it. It is at 14 hexes making it a very favorable place to fight me in the air.
Even putting some AA here would have extracted a price.
If that is how ops points are assigned, that is really good thinking. I thought there was just a pool for the entire turn, not each phase.
That is what I thought too, but consider:
Try moving a TF with 1000 ops points used (say after an UNREP). They won't move in the night phase, but then they do move in the day phase - and about half of what you would expect had they moved for the full turn. My guess (and it is a guess) is that ops points are allocated in such a way.
It also seems this way during bombardments. If you make it all the way to the target in the night phase (and it is very rare that I don't see this happen), than nothing that happened at night matters (from an ops perspective - damage would be another scenario of course). You will get clean away every time (assuming no day time combats).
I am thinking about the air war...which has gone well for me so far.
Thanks to Olorin, I started with good pilots. Tweaking his r&d has given me fighters that are competitive and looking forward I have counters to the Hellcat, Corsair, Jugs, and B29 in the works ready to be flying as these threats arrive. This is so different from my previous game where I had abysmal pilots and no r&d basically as of 8/1942.
In general, with the altitude restrictions, the change to the airframes, pdu off, and super effective AA the air war is really changed.
Just a few changes:
1. Allies don't need to use CAP where they concentrate their AA. Not true for Japan, as the Allied bombers are so much better & Japanese AA rather weak, but Allied bombers will be less effective than stock.
2. The goto planes in a pdu on game don't exist here in numbers early on to be meaningful. Only a few squadrons of George and Jack & Tojo IIa.
3. No downgrading and railing to immediately refill a squadron with planes. You still will be able to upgrade and rail if the planes & supplies are there.
4. It seems the new patch allows only 4 planes per squadron (or 12 if you break it down into 1/3rds) to be added as opposed to adding up to 36 planes.
5. Night bombing by the Allies is going to be even more important, and more heavily used, than in a normal game.
6. Naval bombardments of runways will be even more important where possible.
7. Attacking ships with planes will get more and more painful due to AA upgrades.
So it seems to me I want to re-examine my NF production; try to catch Allied bleeding CAP whenever possible; re-examine my AA units and their distribution; ruthlessly weed out pilots in naval attack squadrons. No reason to fly if the skill is less than 70 and work hard to raise experience levels of the pilots once their skill does get to 70.
So, that is some of the things I am pondering with regard to the air war.
Supply 3.7 million and growing 5k a day even with all my bombing in China. Most bombing in China is done by Oscars, Nicks, Sonia, Lilly and Ann. I think there are only 3 active Helen/Sally squadrons there. Active every day with 20-30 percent rest.
3 Helen/Sally, 1 Betty & 1 Nell active in Canada, but now for the last month only the Betties and Nells are active running a bombing mission once every two or three days.
Fuel: 6.5 million (scen 2 richness here)
HI: 591K -- pretty proud of this number at this stage of the game. But realistically HI won't be a problem most likely.
Vehicles: 32K
Oil: 3.6 million.
In my initial revamping of the r&d from Olorin I ran supply down to 2.8 million -- but I have accomplished tons early especially in engine production. Also realize that Olorin really expanded the industry, I would have to check but I believe the LI expansion was impressive.
R&D Major: (at least 5 size 30 or even size 60 planes/lines):
Oscar
Zero
Frank
Sam
R&D Minor (3 size 30 or 60)
Ki94II
Sam J
Jill
Judy
Tony
Tojo
There are two Corps 1 hex east of Chungking, and they have been absolutely wrecked by Oscars and Nicks with an odd bomber thrown in. If they continue they will shock into the 1st Tank Division.
I have been preparing for the bombing campaign against Chungking and I am well on the way to starting it. I still need to clear the 3 Corp to the north to open the northeastern road into the central China plains (I am probably 2 attacks away from doing so) -- that will allow most of the infantry and half the artillery into the plains.
I am flying forward engineers and aviation support to develop the bases closest to Chungking.
Ichang and Nanyang are the big Helen/Sally bases.
In 41 days the 3rd Tank division will form in China.
About the last offensive CV action is underway, aimed at Oz. It isn't much, but it is consistent with what I have shown Jocke so far.
All but two infantry divisions in place for the West Coast. Troop buildup ranges from Pearl Harbor to Alaska. Need the bases to prepare because of stacking limits.
Artillery is pretty well prepared too. Working now on support units, flak and armor. HQs in good shape.
Flew some more A6M2 into Coal Harbor, drew in reserve planes to replace losses. Flew out he Betty and Dinah squadrons. Very close to 300 fighters at the base, but a fair number are in reserve or repairing. Good news is the runway is in good shape and the AV plentiful.
My surface raiders were spotted 6 hexes from the Tahiti bases, so they will withdraw.
I plan on probing Allied air search all along the western Allied holdings: Ceylon, Perth, etc.
No turn today as Jocke finalizes the upgrades, and has some family time.
He mentioned the sweeps over CH were an accident...and it showed, as several squadrons were flying just 18 planes.
So, It seems like I have fought off this last sweep war for a while. It will allow 45 A6M5 with elite pilots to arrive well rested, and a chance for all the planes to be put into service from reserve status.
Lanchow falls. A very tough fight here in China and Lanchow is trashed, well done Allies.
In the future, I will know to allocate a little more air here.
The 13th Tank Rgt pursues, and this should leave the hex open and prevent a forced river crossing as we move on Sining another high victory point Chinese base.
Allies are twice the stacking limit now stuck in the mountains west of the bridge with the 13th Tank. That should really hurt him even more for the next two days. Pursuing immediately with a division and tanks. Everybody else needs to recover disablements and repair the runway.
No Allied Sweep in Canada; a few KV vs Iboat attacks in the Pacific and the Bay of Bengal.
The Allied army moved 23 units into Chittagong. Tempting to bombard - but it is probably a trap as the British Navy augmented by American Carriers is probably looking to pounce.
Nothing too exciting today, trying to clear the roadblock near Kienko with a deliberate attack supported by strafing Oscars.
Moving troops, final conversion of ships, pilot training -- hard at work.
Doing a little checking, a 42 plane Sentai of Tojo IIa picked up 46 confirmed kills in fighting over Coal Harbor in three days of enemy fighter sweeps and one 4E bombing run -- while losing a total of 16 planes.
In a PDU off game, you can only field 2.3 squadrons of Tojo IIa.
But now with the IIB in production I get to add three more squadrons which is a gigantic improvement for the IJAAF.
In a normal game those squadrons would for the most part anchor the aerial defense of Magwe. But in this game, all 3 Tojo IIb squadrons will be at Pearl Harbor shortly and will anchor the defense once I get an airbase during the West Coast invasion.
You may ask, why aren't they at Coal Harbor now? Simple production math. I cannot afford to start losing the frames now.
A daring destroyer raid -- into Efate and then retiring to Aoba. LRCAP will be A6M2 and Rufes.
The Allies are running ships up and into the bases in the New Hebrides.
My 2 destroyers should do good work I think, and they have nice AA suite that should see them safe if both the Zeroes and Rufes fly.
A few more days and the 2nd Division will form up and head out for the West Coast Operation. I am looking at adding more artillery, and of course more tanks. Preparations are really getting heavy right now.
The primary reason for building Mornigton up will become apparent in three days, the following three days, then anything after that is gravy...like Lilly db ambushes.[:)]
Can the Allies get a 4/4DL on a merchant taskforce with intelligence along? I am scanning for op reports from the taskforce but I haven't spotted anything yet, and I don't remember seeing anything from the replay.
Otherwise, that crafty guy is flying search from a dot base.
TF Akagi is not spotted.[:'(]
In looking at the latest recon reports from Mornington Island, I have decided to be somewhat opportunistic and expand the operation. I will need to delay the operation until the 2nd Raiding Regiment arrives via fast transport.[X(]