War in the East Q&A

Gary Grigsby’s War in the East: The German-Soviet War 1941-1945 is a turn-based World War II strategy game stretching across the entire Eastern Front. Gamers can engage in an epic campaign, including division-sized battles with realistic and historical terrain, weather, orders of battle, logistics and combat results.

The critically and fan-acclaimed Eastern Front mega-game Gary Grigsby’s War in the East just got bigger and better with Gary Grigsby’s War in the East: Don to the Danube! This expansion to the award-winning War in the East comes with a wide array of later war scenarios ranging from short but intense 6 turn bouts like the Battle for Kharkov (1942) to immense 37-turn engagements taking place across multiple nations like Drama on the Danube (Summer 1944 – Spring 1945).

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PMCN
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RE: War in the East Q&A

Post by PMCN »

ORIGINAL: elmo3

See section 9.3.2 for air unit Guards effects.

AA units might have fired on units overflying the city and scored victories that way.

See section 7.4.1 for details on transferring AA to cities.  Soviets can also build AA in cities using admin points.

Guards units only get a morale boost which is small beer since any aircraft unit will increase to maximum morale automatically each turn so a 1 time +10 morale boost isn't such a big deal. Unless there is different effect for Guards air units then ground units? The rules actually say nothing about how Guards Air Rgt's are formed, and also nothing about the effect guards status has for them.

Ah...I missed the line that you have to have them in high command. I was trying to see how to tranfer from one city hex to another. Can't be done.

Thank you for the reply.
ColVons
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RE: War in the East Q&A

Post by ColVons »

 I have played Gary Grigsby games in the past including War in Russia(1993) and World at War(2005), USAAF(1985) which was excellent, Kampfgruppe(1985), Second Front (1990), Western Front (1991)   My only question is why the price tag. 
 
I didn't say I wasn't buying the game, just wondering why the larger then usual price tag.
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cookie monster
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RE: War in the East Q&A

Post by cookie monster »

It's not a larger price tag than the recently released War in the Pacific Admirals Edition.

Because the market for highly detailed,intensive (grognard skill level) games is so small, compared to say World of Warcraft.

The price tag must be higher to get a return on investment from a smaller customer base.

Because you are thinking of buying the game here's something you should consider.

The boxed edition has a small manual only a small portion of the E manual.

I have never read the boxed manual as it's so small.

I just refer to the ebook which is open in another window as I play.

I wish I had never spent the extra money on the boxed edition.
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madgamer2
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RE: War in the East Q&A

Post by madgamer2 »



I just refer to the ebook which is open in another window as I play.

I wish I had never spent the extra money on the boxed edition.


For me my experience is opposite of yours. The manual is small and worthless but its the disk version I want besides after what happened to me with Plimus (or however you spell it) may never allow me to get a download again. I bought the Boxed version and thought it was cool to have a free download for backup. It never happened I got blank conformation emails that did not look like the real ones and I also got a matching email the told me to go the store page and enter my order information which was a no go. Without going into details it was my own fault as i was not aware they had changed from DR. The help desk made a Herculean effort to discover why I got both blank conformation emails and written ones and why they all had different order numbers.
I went to Plimis's web page as the help desk recommended, looked up my information which there own form did not recognize.(no reply from them at all) I saw a copy of the invoice but nowhere to download the game from it. So for me the boxed version is currently only $10 bucks more which is security for me. There is nothing like having a CD or DVD disk. To each his own I guess, but for me I have no trust in them what soever. I will be ordering another game soon and we will see what happens with the next one.

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Swenslim
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RE: War in the East Q&A

Post by Swenslim »

Small request to developers - please  add in future patches date of withdrawal in unis menu. If this will be possible. 
elmo3
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RE: War in the East Q&A

Post by elmo3 »

ORIGINAL: Swenslim

Small request to developers - please  add in future patches date of withdrawal in unis menu. If this will be possible. 

You can hit "I" to see the entire reinforcement/withdrawal schedule for your side.
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sIg3b
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RE: War in the East Q&A

Post by sIg3b »

This game looks fascinating, though possibly 'too much of a good thing'.

Some questions:

1) Does Sov supply trace to E map edge only, or are cities like Moscow, Leningrad also supply sources, so they can hold out if isolated?

2) What are the penalties for being out of supply?

3) How is Blitzkrieg simulated? Panzers having 2 movement/combat phases? Overrun rule? Other?

4) Do units exert a zone of control into adjacent hexes?

5) Can units react (manually or automatically) to enemy maneuvers? Or is it strictly Igo/yugo?

Edit: Forgot this: 6) How many levels levels of difficulty? Which freebies does AI get?

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cookie monster
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RE: War in the East Q&A

Post by cookie monster »

ORIGINAL: Tesuji

This game looks fascinating, though possibly 'too much of a good thing'.

Some questions:

1) Does Sov supply trace to E map edge only, or are cities like Moscow, Leningrad also supply sources, so they can hold out if isolated?

Supply is generated at on map factories at various locations and via off map locations. Isolated units suffer heavy penalties, if the were still in supply cos the city had a stockpile they may last longer than one turn/week.

2) What are the penalties for being out of supply?

Combat value is slashed, less movement points, higher fatigue.

3) How is Blitzkrieg simulated? Panzers having 2 movement/combat phases? Overrun rule? Other?

Panzers & Motorised can have max 50 movement points so they could cover 250 miles and isolate a large Soviet Army. Read the AAR's for blitzkrieg tactics in action.

4) Do units exert a zone of control into adjacent hexes?

Divisions do. Brigades don't.

5) Can units react (manually or automatically) to enemy maneuvers? Or is it strictly Igo/yugo?

Reserve mode is in the game. They react on offence & defence. So they might defend on your opponents turn when he's attacking.

Check out the AAR's and www.witewiki.com
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sIg3b
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RE: War in the East Q&A

Post by sIg3b »

ORIGINAL: cookie monster


Supply is generated at on map factories at various locations and via off map locations. Isolated units suffer heavy penalties, if the were still in supply cos the city had a stockpile they may last longer than one turn/week.

So encircled units surrounding a supply factory are isolated, or not? Thanks.
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RE: War in the East Q&A

Post by JAMiAM »

ORIGINAL: cookie monster

ORIGINAL: Tesuji

4) Do units exert a zone of control into adjacent hexes?

Divisions do. Brigades don't.
Not precisely. All non-depleted combat units exert a ZOC into adjacent hexes for the purpose of negating enemy conversion of friendly hexes during movement, as well as causing increased MP costs to leave. However, what cookie monster is referring to is the process of converting adjacent enemy hexes that are empty, and not in EZOC during movement. This can only be done with units of divisional size, or larger.
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sIg3b
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RE: War in the East Q&A

Post by sIg3b »

ORIGINAL: JAMiAM

All non-depleted combat units exert a ZOC into adjacent hexes for the purpose of negating enemy conversion of friendly hexes during movement, as well as causing increased MP costs to leave.
Yeah, that´s what I meant. So the ants are sticky, and can delay!?
JAMiAM
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RE: War in the East Q&A

Post by JAMiAM »

ORIGINAL: Tesuji

ORIGINAL: JAMiAM

All non-depleted combat units exert a ZOC into adjacent hexes for the purpose of negating enemy conversion of friendly hexes during movement, as well as causing increased MP costs to leave.
Yeah, that´s what I meant. So the ants are sticky, and can delay!?
Yes...the ants are sticky.
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sIg3b
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RE: War in the East Q&A

Post by sIg3b »

Has anyone tried to break up most or all Soviet Infantry into regiments and create Infinite Regiment Slime to slow down Germance advance in 1941?
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Sabre21
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RE: War in the East Q&A

Post by Sabre21 »

ORIGINAL: Tesuji

Has anyone tried to break up most or all Soviet Infantry into regiments and create Infinite Regiment Slime to slow down Germance advance in 1941?

You can't break down Soviet divisions. At one time a couple years back we could break them down into 3 brigades. As a Soviet player you could mass so many of them things in 41 that a German player couldn't get anywhere so the decision was made not to allow Soviet divisional breakdowns.
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sIg3b
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RE: War in the East Q&A

Post by sIg3b »

ORIGINAL: Sabre21

You can't break down Soviet divisions.

Good decision. [:)]
At one time a couple years back we could break them down into 3 brigades. As a Soviet player you could mass so many of them things in 41 that a German player couldn't get anywhere...

No offense meant, but I always wonder why developers seem to have no imagination whatever as to gamey tactics... [:'(]

I am still on the fence about buying WitE, but this was about the first thing crossing my mind... -didn´t need any gametesting to know that would probably work... [:D]
jaw
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RE: War in the East Q&A

Post by jaw »

ORIGINAL: Tesuji

[No offense meant, but I always wonder why developers seem to have no imagination whatever as to gamey tactics... [:'(]

It's a character flaw we have that causes us to think anyone who would invest the time and effort to play a game like WitE is more concerned about history than winning. Silly us.
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PyleDriver
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RE: War in the East Q&A

Post by PyleDriver »

LMAO...Jim and Andy, A battle of whits. Hell I love the guys that complain and they never played it. Those two are really really smart. Wrong tree to bark up at...Still Lmao...
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PyleDriver
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RE: War in the East Q&A

Post by PyleDriver »

One short post, this is a small group of people. Somehow God only knows, we brought a group togeather to make a great game, from around the world... If you post buy it, first buy it then we will listen, otherwise shut the hell up...BTW Joel loves me, I'm the sargent of arms. Sorry I didn't jump in sooner Joel I had a touch of burnout after 3 years....l
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sIg3b
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RE: War in the East Q&A

Post by sIg3b »

ORIGINAL: PyleDriver

If you post buy it, first buy it then we will listen, otherwise shut the hell up...

Well no, Q+A thread is for people making up their mind to buy or not, no? [8|]

Also, you obviously don´t notice I was in fact saying it´s a good decision to not let ppl break up Soviet divisions, so I was not critizising WitE.

If I was critizising anything, it´s a certain mentality I admit I find annoying in our society (not just gamemaking): Wasting time and effort on experiments one could know in advance can´t work. Like trying to invent the perpetuum mobile, even though it´s impossible, period.

Jaw: I understand your point, but you are wrong. [:)] Balance and historicity are ultimately the same: If design doesn´t eliminate gamey tactics, they will be used. If gamey tactics are used, outcomes won´t be historical. See what I mean? That´s why about the first thoughts in development should adress at least the well-known and obvious tricks any experienced gamer will use.
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Mynok
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RE: War in the East Q&A

Post by Mynok »


Good games don't represent history but rather historical conditions--conditions that could have resulted in numerous outcomes.
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