Patch 07 - Unofficial Public Beta - 1126b updated 17 Sept 2016

Post bug reports and ask for help with other issues here.

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

User avatar
Dante Fierro
Posts: 331
Joined: Thu Feb 23, 2012 1:02 am
Location: Idaho Falls

RE: Patch 07 - Unofficial Public Beta - 1123x9 updated 28 June 2014

Post by Dante Fierro »

ORIGINAL: witpqs

ORIGINAL: Dante Fierro

So.

Just wondering with the latest official patch out, did this official patch include all the tweaks and fixes done in Beta? Or is there differences between the two versions? I guess as a follow up question, will there be any further Beta releases after this latest patch?

Thanks. (PS: I was using the Beta version up to this latest release, and I have switched over to the latest release version. But not quite sure what I've lost or gained.

Michael answered already, maybe in a thread about the new official release, that the latest official release and the latest Beta are the same code. He renumbered the version for the latest official release just to help people keep things straight.
Wow that's great. He did so much work on the beta - it's nice to see it is now official. Gratz to Michael. Thanks.
User avatar
michaelm75au
Posts: 12457
Joined: Sat May 05, 2001 8:00 am
Location: Melbourne, Australia

RE: Patch 07 - Unofficial Public Beta - 1123x9 updated 28 June 2014

Post by michaelm75au »

I may be releasing a new 'un-offical' update that addresses some issues found after 1124.

- if many small craft tfs in a hex, the air attacks tend to be against same one
- use cruise TF speed for CVs for city attack target selection list to get consistent view of reachable targets
- Correct hex control value if hexside is not truly 'blocked'
- fix case where offmap TF moving onmap without correct setting to indicate onmap move. Resulted in TF moving direct to onmap hex
- fix rare case where the highest TF# was not allowed to form new TFs when alone in hex
Michael
User avatar
Yaab
Posts: 5489
Joined: Tue Nov 08, 2011 2:09 pm
Location: Poland

RE: Patch 07 - Unofficial Public Beta - 1123x9 updated 28 June 2014

Post by Yaab »

Excellent news!
Tejszd
Posts: 3467
Joined: Sat Nov 17, 2007 4:32 pm

RE: Patch 07 - Unofficial Public Beta - 1123x9 updated 28 June 2014

Post by Tejszd »

Thank you michaelm [&o]
User avatar
michaelm75au
Posts: 12457
Joined: Sat May 05, 2001 8:00 am
Location: Melbourne, Australia

RE: Patch 07 - Unofficial Public Beta - 1125

Post by michaelm75au »

Updated with new EXE in first post
Michael
User avatar
Yaab
Posts: 5489
Joined: Tue Nov 08, 2011 2:09 pm
Location: Poland

RE: Patch 07 - Unofficial Public Beta - 1125

Post by Yaab »

Support-wise, I guess we are well beyond March 1946... Thanks!
User avatar
mikkey
Posts: 3173
Joined: Sun Feb 10, 2008 1:04 pm
Location: Slovakia

RE: Patch 07 - Unofficial Public Beta - 1125

Post by mikkey »

Excellent support, thank you michaelm!
User avatar
Lokasenna
Posts: 9304
Joined: Sat Mar 03, 2012 3:57 am
Location: Iowan in MD/DC

RE: Patch 07 - Unofficial Public Beta - 1125

Post by Lokasenna »

I appreciate the continued updates, but the CV TF city attack change would make me extremely sad if I patched it in [:(]. I know I posted about the inconsistency in target selection, but basing off of cruise speed makes the range very limiting for Allied CVs in particular IMO.
User avatar
BigDuke66
Posts: 2035
Joined: Thu Feb 01, 2001 10:00 am
Location: Terra

RE: Patch 07 - Unofficial Public Beta - 1125

Post by BigDuke66 »

Thanks for the never ending support!
User avatar
PaxMondo
Posts: 10735
Joined: Fri Jun 06, 2008 3:23 pm

RE: Patch 07 - Unofficial Public Beta - 1125

Post by PaxMondo »

ORIGINAL: BigDuke66

Thanks for the never ending support!

+1

[&o][&o][&o]
Pax
User avatar
Admiral DadMan
Posts: 3408
Joined: Fri Feb 22, 2002 10:00 am
Location: A Lion uses all its might to catch a Rabbit

RE: Patch 07 - Unofficial Public Beta - 1123x9 updated 28 June 2014

Post by Admiral DadMan »

ORIGINAL: michaelm

I may be releasing a new 'un-offical' update that addresses some issues found after 1124.

- Correct hex control value if hexside is not truly 'blocked'

Does this mean that a player can no longer encircle a hex with a single unit and kill everything inside even though there is an empty retreat hex?
Scenario 127: "Scraps of Paper"
(\../)
(O.o)
(> <)

CVB Langley:
Image
User avatar
witpqs
Posts: 26376
Joined: Mon Oct 04, 2004 7:48 pm
Location: Argleton

RE: Patch 07 - Unofficial Public Beta - 1123x9 updated 28 June 2014

Post by witpqs »

ORIGINAL: Admiral DadMan

ORIGINAL: michaelm

I may be releasing a new 'un-offical' update that addresses some issues found after 1124.

- Correct hex control value if hexside is not truly 'blocked'

Does this mean that a player can no longer encircle a hex with a single unit and kill everything inside even though there is an empty retreat hex?
IIRC I think there was some bug where retreat could be blocked even if it should have been allowed. Don't recall the details.
User avatar
Admiral DadMan
Posts: 3408
Joined: Fri Feb 22, 2002 10:00 am
Location: A Lion uses all its might to catch a Rabbit

RE: Patch 07 - Unofficial Public Beta - 1123x9 updated 28 June 2014

Post by Admiral DadMan »

ORIGINAL: witpqs

ORIGINAL: Admiral DadMan

ORIGINAL: michaelm

I may be releasing a new 'un-offical' update that addresses some issues found after 1124.

- Correct hex control value if hexside is not truly 'blocked'

Does this mean that a player can no longer encircle a hex with a single unit and kill everything inside even though there is an empty retreat hex?
IIRC I think there was some bug where retreat could be blocked even if it should have been allowed. Don't recall the details.
I've had the unfortunate experience of losing more than one division because an opponent locked me in a hex to do battle, then marched a fast moving bde around my flank, took control of those hexes, then killed my units because they couldn't retreat into and "enemy" hex- even though it was unoccupied.
Scenario 127: "Scraps of Paper"
(\../)
(O.o)
(> <)

CVB Langley:
Image
User avatar
michaelm75au
Posts: 12457
Joined: Sat May 05, 2001 8:00 am
Location: Melbourne, Australia

RE: Patch 07 - Unofficial Public Beta - 1125

Post by michaelm75au »

ORIGINAL: Lokasenna

I appreciate the continued updates, but the CV TF city attack change would make me extremely sad if I patched it in [:(]. I know I posted about the inconsistency in target selection, but basing off of cruise speed makes the range very limiting for Allied CVs in particular IMO.

The distance to city target is counted as the hex distance at 'cruise speed' x 2 (pulses) x number of days/turn. So if cruise speed is 4, then target range is 8 hex for 1 day/turn, or 16 for 2 day/turn, etc
Michael
User avatar
michaelm75au
Posts: 12457
Joined: Sat May 05, 2001 8:00 am
Location: Melbourne, Australia

RE: Patch 07 - Unofficial Public Beta - 1125b

Post by michaelm75au »

I have updated the installer with fix to the nasty 'surrounded' bug.
Michael
User avatar
Yaab
Posts: 5489
Joined: Tue Nov 08, 2011 2:09 pm
Location: Poland

RE: Patch 07 - Unofficial Public Beta - 1125b

Post by Yaab »

Very nice. Thank you.
User avatar
zuluhour
Posts: 5244
Joined: Thu Jan 20, 2011 4:16 pm
Location: Maryland

RE: Patch 07 - Unofficial Public Beta - 1125b

Post by zuluhour »

Is the patch ready?
User avatar
witpqs
Posts: 26376
Joined: Mon Oct 04, 2004 7:48 pm
Location: Argleton

RE: Patch 07 - Unofficial Public Beta - 1125b

Post by witpqs »

ORIGINAL: zuluhour

Is the patch ready?
He uploaded it on 9/21 then an update a few days later - don't blink or you'll miss Michael, he's fast! [:D][8D]
User avatar
geofflambert
Posts: 14887
Joined: Thu Dec 23, 2010 2:18 pm
Location: St. Louis

RE: Patch 07 - Unofficial Public Beta - 1125b

Post by geofflambert »

[&o][&o][&o]

User avatar
Blind Sniper
Posts: 862
Joined: Sat Aug 09, 2008 4:19 pm
Location: Turin, Italy

RE: Patch 07 - Unofficial Public Beta - 1125b

Post by Blind Sniper »

Excellent, as always [&o]
WitP-AE - WitE - CWII - BASPM - BaB

[center]Image[/center]
Post Reply

Return to “Tech Support”