Wow that's great. He did so much work on the beta - it's nice to see it is now official. Gratz to Michael. Thanks.ORIGINAL: witpqs
Michael answered already, maybe in a thread about the new official release, that the latest official release and the latest Beta are the same code. He renumbered the version for the latest official release just to help people keep things straight.ORIGINAL: Dante Fierro
So.
Just wondering with the latest official patch out, did this official patch include all the tweaks and fixes done in Beta? Or is there differences between the two versions? I guess as a follow up question, will there be any further Beta releases after this latest patch?
Thanks. (PS: I was using the Beta version up to this latest release, and I have switched over to the latest release version. But not quite sure what I've lost or gained.
Patch 07 - Unofficial Public Beta - 1126b updated 17 Sept 2016
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
- Dante Fierro
- Posts: 331
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RE: Patch 07 - Unofficial Public Beta - 1123x9 updated 28 June 2014
- michaelm75au
- Posts: 12457
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- Location: Melbourne, Australia
RE: Patch 07 - Unofficial Public Beta - 1123x9 updated 28 June 2014
I may be releasing a new 'un-offical' update that addresses some issues found after 1124.
- if many small craft tfs in a hex, the air attacks tend to be against same one
- use cruise TF speed for CVs for city attack target selection list to get consistent view of reachable targets
- Correct hex control value if hexside is not truly 'blocked'
- fix case where offmap TF moving onmap without correct setting to indicate onmap move. Resulted in TF moving direct to onmap hex
- fix rare case where the highest TF# was not allowed to form new TFs when alone in hex
- if many small craft tfs in a hex, the air attacks tend to be against same one
- use cruise TF speed for CVs for city attack target selection list to get consistent view of reachable targets
- Correct hex control value if hexside is not truly 'blocked'
- fix case where offmap TF moving onmap without correct setting to indicate onmap move. Resulted in TF moving direct to onmap hex
- fix rare case where the highest TF# was not allowed to form new TFs when alone in hex
Michael
RE: Patch 07 - Unofficial Public Beta - 1123x9 updated 28 June 2014
Thank you michaelm [&o]
- michaelm75au
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RE: Patch 07 - Unofficial Public Beta - 1125
Support-wise, I guess we are well beyond March 1946... Thanks!
RE: Patch 07 - Unofficial Public Beta - 1125
Excellent support, thank you michaelm!
RE: Patch 07 - Unofficial Public Beta - 1125
I appreciate the continued updates, but the CV TF city attack change would make me extremely sad if I patched it in [:(]. I know I posted about the inconsistency in target selection, but basing off of cruise speed makes the range very limiting for Allied CVs in particular IMO.
RE: Patch 07 - Unofficial Public Beta - 1125
Thanks for the never ending support!
RE: Patch 07 - Unofficial Public Beta - 1125
ORIGINAL: BigDuke66
Thanks for the never ending support!
+1
[&o][&o][&o]
Pax
- Admiral DadMan
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RE: Patch 07 - Unofficial Public Beta - 1123x9 updated 28 June 2014
ORIGINAL: michaelm
I may be releasing a new 'un-offical' update that addresses some issues found after 1124.
- Correct hex control value if hexside is not truly 'blocked'
Does this mean that a player can no longer encircle a hex with a single unit and kill everything inside even though there is an empty retreat hex?
RE: Patch 07 - Unofficial Public Beta - 1123x9 updated 28 June 2014
IIRC I think there was some bug where retreat could be blocked even if it should have been allowed. Don't recall the details.ORIGINAL: Admiral DadMan
ORIGINAL: michaelm
I may be releasing a new 'un-offical' update that addresses some issues found after 1124.
- Correct hex control value if hexside is not truly 'blocked'
Does this mean that a player can no longer encircle a hex with a single unit and kill everything inside even though there is an empty retreat hex?
Intel Monkey: https://sites.google.com/view/staffmonkeys/home
- Admiral DadMan
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RE: Patch 07 - Unofficial Public Beta - 1123x9 updated 28 June 2014
I've had the unfortunate experience of losing more than one division because an opponent locked me in a hex to do battle, then marched a fast moving bde around my flank, took control of those hexes, then killed my units because they couldn't retreat into and "enemy" hex- even though it was unoccupied.ORIGINAL: witpqs
IIRC I think there was some bug where retreat could be blocked even if it should have been allowed. Don't recall the details.ORIGINAL: Admiral DadMan
ORIGINAL: michaelm
I may be releasing a new 'un-offical' update that addresses some issues found after 1124.
- Correct hex control value if hexside is not truly 'blocked'
Does this mean that a player can no longer encircle a hex with a single unit and kill everything inside even though there is an empty retreat hex?
- michaelm75au
- Posts: 12457
- Joined: Sat May 05, 2001 8:00 am
- Location: Melbourne, Australia
RE: Patch 07 - Unofficial Public Beta - 1125
ORIGINAL: Lokasenna
I appreciate the continued updates, but the CV TF city attack change would make me extremely sad if I patched it in [:(]. I know I posted about the inconsistency in target selection, but basing off of cruise speed makes the range very limiting for Allied CVs in particular IMO.
The distance to city target is counted as the hex distance at 'cruise speed' x 2 (pulses) x number of days/turn. So if cruise speed is 4, then target range is 8 hex for 1 day/turn, or 16 for 2 day/turn, etc
Michael
- michaelm75au
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- Location: Melbourne, Australia
RE: Patch 07 - Unofficial Public Beta - 1125b
I have updated the installer with fix to the nasty 'surrounded' bug.
Michael
RE: Patch 07 - Unofficial Public Beta - 1125b
Very nice. Thank you.
RE: Patch 07 - Unofficial Public Beta - 1125b
Is the patch ready?
RE: Patch 07 - Unofficial Public Beta - 1125b
He uploaded it on 9/21 then an update a few days later - don't blink or you'll miss Michael, he's fast! [:D][8D]ORIGINAL: zuluhour
Is the patch ready?
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- geofflambert
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- Blind Sniper
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RE: Patch 07 - Unofficial Public Beta - 1125b
Excellent, as always [&o]
WitP-AE - WitE - CWII - BASPM - BaB
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