Quick Questions Thread

A complete overhaul and re-development of Gary Grigsby's War in the East, with a focus on improvements to historical accuracy, realism, user interface and AI.

Moderator: Joel Billings

User avatar
MemoryLeak
Posts: 507
Joined: Mon Dec 04, 2000 10:00 am
Location: Woodland, CA USA

RE: Quick Questions Thread

Post by MemoryLeak »

Hi,
I don't want to belabor the point because I am probably being dense But I can't help but feel there is a simple way to do this and I am missing the point.

Here is the set up, I am in the LW2 Assign air directives screen displayed at the right side of the map and select the line that says GND ATTACK(31). At that point I am ready to select the next Russian Air Base that I want to attack on turn 1. I have already assigned three GA directives to three air bases but, because there are so many possible targets , I can't remember which air base has already been targeted.

SO I have to close the LW2 box on the right side of the screen, press shift+y and that displays the already targeted bases. I write down the next untargeted air base, go back to the GA AD screen, and create the next directive. Rinse and repeat. All the time the map jumps around each time I exit displays and this process is taking a huge amount of time.

My question is, (because shift+y doesn't work when the GA AD box is displayed at the right side of the screen, is there a method to view already targeted air bases without exiting the GA AD screen each time? If not then I will just resort to pen and paper and start writing down every Russian air base and make a check mark next to it. It certainly isn't the end of the world and after all of these exchanges here it seems trivial. But if I am overlooking something obvious I'd like to know.
thank you and I am continuing with the AAR.
If you want to make GOD laugh, tell him your future plans

USS Long Beach CGN-9
RM2 1969-1973
carlkay58
Posts: 8778
Joined: Sat Jul 24, 2010 10:30 pm

RE: Quick Questions Thread

Post by carlkay58 »

If you hit Shift+Y before starting to define an Air Directive they should remain on the screen while you are selecting the new target. That is what I remember anyways.

Another method is to look at the target hex that is shown in the Air Directive scroll box. If you have already selected that hex then select a different one.
FriedrichII
Posts: 128
Joined: Tue Mar 16, 2021 7:51 pm
Location: Germany

RE: Quick Questions Thread

Post by FriedrichII »

Is it possible for the Axis to win North Africa Theater if enough forces are transferred?
Did someone try this?
Jango32
Posts: 813
Joined: Mon Mar 15, 2021 4:43 pm

RE: Quick Questions Thread

Post by Jango32 »

No, there are no alternate history outcomes for the theater boxes. At most you will just delay the inevitable outcome and gain VPs & APs.
User avatar
loki100
Posts: 11707
Joined: Sat Oct 20, 2012 12:38 pm
Location: Utlima Thule

RE: Quick Questions Thread

Post by loki100 »

ORIGINAL: FriedrichII

Is it possible for the Axis to win North Africa Theater if enough forces are transferred?
Did someone try this?

N Africa by design is hard to affect, since the Axis couldn't really supply what was committed, sending more has little impact

you can delay Italy/West substantially by over-committing but in the end the Western Allies will make gains
Stamb
Posts: 2439
Joined: Tue Oct 26, 2021 1:07 pm

RE: Quick Questions Thread

Post by Stamb »

Corps HQ / Soviet Army help units within a range of 5 hexes only, and once range is 6 or more there is no help in rolls at all or just a penalty? If there is a penalty - how do I calculate it?
Слава Україні!
Glory to Ukraine!
User avatar
loki100
Posts: 11707
Joined: Sat Oct 20, 2012 12:38 pm
Location: Utlima Thule

RE: Quick Questions Thread

Post by loki100 »

ORIGINAL: Stamb

Corps HQ / Soviet Army help units within a range of 5 hexes only, and once range is 6 or more there is no help in rolls at all or just a penalty? If there is a penalty - how do I calculate it?

the rules on distance and leadership penalties are in 15.5.4 - make sure you use the Living Manual in this regard as patch 01.01.01 changed some rules

if a HQ directly commanding a given unit is >5 hexes it is out of range and has no effect, no leadership value, no SU allocation and no sharing of support squads
Stamb
Posts: 2439
Joined: Tue Oct 26, 2021 1:07 pm

RE: Quick Questions Thread

Post by Stamb »

Is there any link where Living manual is available?

Thanks for the info!
Слава Україні!
Glory to Ukraine!
User avatar
Zovs
Posts: 9228
Joined: Sun Feb 22, 2009 11:02 pm
Location: United States

RE: Quick Questions Thread

Post by Zovs »

In your manual folder.
Image
Beta Tester for: War in the East 1 & 2, WarPlan & WarPlan Pacific, Valor & Victory, Flashpoint Campaigns: Sudden Storm, Computer War In Europe 2
SPWW2 & SPMBT scenario creator
Tester for WDS games
Stamb
Posts: 2439
Joined: Tue Oct 26, 2021 1:07 pm

RE: Quick Questions Thread

Post by Stamb »

Thanks Zovs.

It would be also nice if this file was available on ftp.

Back to the topic:
Errata: Clarification (01.01.01): When determining the modifier, instead of subtracting 5 from the range before determining the modifier, you subtract the following:
Corps HQ –5
Army –10
Army Group/Front–15
High command -20

Then there is this example:
For example, if the leader of a GermanArmy HQ unit that was 15hexes away from a unit was conducting an initiative check, 5 (i.e. (15-5)/2) would be added to the random number value.
But according to a clarification Army should get -10, so it 15 hexes away - 10 = 5. And 5/2 would be added to the random number value.

Am I wrong?
Слава Україні!
Glory to Ukraine!
ImperatorAugustus
Posts: 154
Joined: Thu Dec 09, 2021 7:00 am

RE: Quick Questions Thread

Post by ImperatorAugustus »

What is the exact effect of overstacking commands.
User avatar
loki100
Posts: 11707
Joined: Sat Oct 20, 2012 12:38 pm
Location: Utlima Thule

RE: Quick Questions Thread

Post by loki100 »

ORIGINAL: ImperatorAugustus

What is the exact effect of overstacking commands.

see 15.5.2 of the manual, then the later worked examples for what that might mean in a practical situation
User avatar
sandman2575
Posts: 315
Joined: Sat Sep 05, 2009 1:02 pm

RE: Quick Questions Thread

Post by sandman2575 »

Question: what does it mean when combat resolves, but there's no indication of the outcome? No "enemy retreated" or something. Just the final odds. Per the screenshot:


Image
Attachments
Screenshot..9154150.jpg
Screenshot..9154150.jpg (192.39 KiB) Viewed 647 times
RedJohn
Posts: 674
Joined: Fri Sep 20, 2019 7:46 pm

RE: Quick Questions Thread

Post by RedJohn »

If I isolate Moscow during my turn as the Axis, Moscow should be removed as an NSS, right?
User avatar
loki100
Posts: 11707
Joined: Sat Oct 20, 2012 12:38 pm
Location: Utlima Thule

RE: Quick Questions Thread

Post by loki100 »

ORIGINAL: RedJohn

If I isolate Moscow during my turn as the Axis, Moscow should be removed as an NSS, right?

I think it has to be isolated in the Soviet logistics phase, I'd interpret this: "depot will totally cease to function as a NSS if it cannot trace a rail link to another on map NSS" (25.2.3) in that way (but it could be in your logistics phase). The reduction to holding 50k of freight is automatic at the end of your turn
User avatar
loki100
Posts: 11707
Joined: Sat Oct 20, 2012 12:38 pm
Location: Utlima Thule

RE: Quick Questions Thread

Post by loki100 »

ORIGINAL: sandman2575

Question: what does it mean when combat resolves, but there's no indication of the outcome? No "enemy retreated" or something. Just the final odds. Per the screenshot:
...

its an odd display issue that sometimes comes up if the defender really has 0 cv left, given what they are these would have surrendered.

A question for you is why did you expend all that CPP attacking 2 fortified zones, a single regiment should have been enough and save you a lot of combat power for later
aMaschina
Posts: 76
Joined: Tue Jun 15, 2021 2:27 am

RE: Quick Questions Thread

Post by aMaschina »

I wanted to post two screenshots but apparently i cant

i have a gazillion of tank divisions in turn 31 as the soviets, and it cuts down to 2 when handing the turn. Yes i know divisions change theater boxes, but not that many at once and usually you can see their withdrawal turn, and they dont show up in another theatre afterwards

Also while I am at it, what is the correct OOB setup for the soviets? is it army - army group - front - stavka? And which of those HQs should have the best commanders, which of the HQ commanders needs which stat (admin, infantry .. ?)

Does the command range of an army (15) lower in winter conditions?

How do I deal with not having enough fronts?

Why do I have a metric ton of support units in STAVKA? Because they dont have TOE100%? What is the optimal support level down the OOB?

Why do my tank divisions not pull reinforcements in form of tanks when set on refit, being in range of their respective HQ and sitting near a depot that is not far from moscow?

Why does the AI overstack airbases when I carefully draw the rectangle with CTRL and left click so that it switches to black font?

Thanks for your answers

User avatar
xhoel
Posts: 3339
Joined: Sat Jun 24, 2017 7:46 pm
Location: Germany

RE: Quick Questions Thread

Post by xhoel »

ORIGINAL: aMaschina

i have a gazillion of tank divisions in turn 31 as the soviets, and it cuts down to 2 when handing the turn. Yes i know divisions change theater boxes, but not that many at once and usually you can see their withdrawal turn, and they dont show up in another theatre afterwards

Could be that they were downgraded to Tank Brigades as this happens as the war goes by. Check your Event Log.

Also while I am at it, what is the correct OOB setup for the soviets? is it army - army group - front - stavka? And which of those HQs should have the best commanders, which of the HQ commanders needs which stat (admin, infantry .. ?)

Army-Front-Stavka. The Soviets dont have Army Groups.
The first HQ should always have the best commanders, so in this case put your best commanders in your most important armies.


Mechanized and Initiative rating are good to have for Tank Armies, or armies where you have multiple armored formations.
Infantry rating is important for all the rest. Put your best commanders (Zhukov, Konev, Rokossovski etc) in your Armies that have the best/strongest infantry formations.

Dont worry too much about Admin ratings.
ORIGINAL: aMaschina

Does the command range of an army (15) lower in winter conditions?


Not that I know of.
ORIGINAL: aMaschina

How do I deal with not having enough fronts?

You overstack the quiet Fronts and keep your main ones that are doing the fighting below their CP.
ORIGINAL: aMaschina

Why do I have a metric ton of support units in STAVKA? Because they dont have TOE100%? What is the optimal support level down the OOB?

Because you probably told them to go there by unlocking your Support levels. Lock the SUs so they stay in place in the command where you have them. The optimal support depends, best thing to do is have at least 6 SUs in your Army HQs, a mix of artillery, AT, AA and SPGuns/Engineers.
ORIGINAL: aMaschina

Why do my tank divisions not pull reinforcements in form of tanks when set on refit, being in range of their respective HQ and sitting near a depot that is not far from moscow?

A depot being far or close to Moscow isnt that relevant, neither is being in range of the HQ AFAIK. You need to make sure that they are sitting on a depot that has enough freight, you should make sure that you have enough equipment in the pools and also that the unit is stacked with a HQ.

In addition to that, if you put too many formations on refit they will all pull very little equipment. Sometimes its better to limit the nr of units on refit so they are actually getting what they need.

Why does the AI overstack airbases when I carefully draw the rectangle with CTRL and left click so that it switches to black font?

Dont exactly know what you mean.
AAR WITW: Gotterdammerung 43-45
tm.asp?m=4490035
AAR WITE: A Clash of Titans 41-45
tm.asp?m=4488465
WitE 2 Tester and Test Coordinator
Sammy5IsAlive
Posts: 642
Joined: Sun Aug 03, 2014 11:01 pm

RE: Quick Questions Thread

Post by Sammy5IsAlive »

Re the airbase query, my impression is that the air AI routines are a little too reluctant to put airgroups into empty airbases with no supply. So if you move an AOG all together they might end up overstacked on the one airbase that was already active rather than being spread around on other 'empty' airbases.In my experience at least (from an axis perspective) it helps to use the small 'Stab' airgroups and the short range recon groups to 'open up' airfields so that they are a bit more ready to accept larger groups the following turn.
User avatar
loki100
Posts: 11707
Joined: Sat Oct 20, 2012 12:38 pm
Location: Utlima Thule

RE: Quick Questions Thread

Post by loki100 »

ORIGINAL: xhoel

...
Dont worry too much about Admin ratings.
...

well its important if you want to ensure your units do well in the logistics tests?
Post Reply

Return to “Gary Grigsby's War in the East 2”