Patch 07 - Unofficial Public Beta - 1126b updated 17 Sept 2016

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Lokasenna
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RE: Patch 07 - Unofficial Public Beta - 1125

Post by Lokasenna »

ORIGINAL: michaelm

ORIGINAL: Lokasenna

I appreciate the continued updates, but the CV TF city attack change would make me extremely sad if I patched it in [:(]. I know I posted about the inconsistency in target selection, but basing off of cruise speed makes the range very limiting for Allied CVs in particular IMO.

The distance to city target is counted as the hex distance at 'cruise speed' x 2 (pulses) x number of days/turn. So if cruise speed is 4, then target range is 8 hex for 1 day/turn, or 16 for 2 day/turn, etc

Exactly, but I could set them to go in at full speed and go 16 or so hexes in a day rather than 8.. just removes a little flexibility, is all. Cruise speed is the case most times, but city strikes from CVs are more likely to be raids and more likely to want to use full speed to get in there on the day of the strike.
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caballo71
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RE: Patch 07 - Unofficial Public Beta - 1125

Post by caballo71 »

As always, Thanks
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zuluhour
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RE: Patch 07 - Unofficial Public Beta - 1125

Post by zuluhour »

+ 1 [&o]
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zuluhour
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RE: Patch 07 - Unofficial Public Beta - 1125

Post by zuluhour »

Just updated, thought I would post this, The save files are no longer moving to the archive folder. I am using intell Monkey and would really like
to have it function the way it did before the update. Is there anything I might be able to do sans a reinstall of IM.

**Obviously I have little software aptitude .....

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witpqs
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RE: Patch 07 - Unofficial Public Beta - 1125

Post by witpqs »

ORIGINAL: zuluhour

Just updated, thought I would post this, The save files are no longer moving to the archive folder. I am using intell Monkey and would really like
to have it function the way it did before the update. Is there anything I might be able to do sans a reinstall of IM.

**Obviously I have little software aptitude .....

Image
Just FYI, a reinstall of Intel Monkey will not hurt because the current version reads all the files every time it is run. However, it also won't help with this because IM only reads the files, it has no influence over where they get stored.
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RE: Patch 07 - Unofficial Public Beta - 1117 updated 22 September 2012

Post by Rising-Sun »

Very happy to see this, a lot of reading here. Incase I missed it, any chance to have better escort missions that are assign to bombers? Sometimes in same location with same HQs, bombers left and the fighters didn't do their escort mission. I double checked that everything was in order, just don't know why they didn't take off along with the bombers. This happen to me attacking near Singapore; AF4 with four airgroups (2 Oscars and 2 Sallies), those Oscars had fuel tanks and set as escort in that range and ten percent are assign to CAP. The Morale and Fatigue was very good on those airgroups, and the weather was clear from takeoff to destination.

This is what kept me from playing :(

If the bombers took off from different airfield than the escort can be delayed at some points. But at the same airfield with enough aviation supports and HQs, this shouldn't be a problem.
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Yaab
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RE: Patch 07 - Unofficial Public Beta - 1117 updated 22 September 2012

Post by Yaab »

RisingSun, I think cruise speed difference is too great between the two models. Oscars fly at 199 mph cruise, while Sallies cruise at 236mph. Try adding drop tanks to Nates (217 mph cruise) and see if the fly together.
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Bullwinkle58
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RE: Patch 07 - Unofficial Public Beta - 1125

Post by Bullwinkle58 »

ORIGINAL: zuluhour

Just updated, thought I would post this, The save files are no longer moving to the archive folder. I am using intell Monkey and would really like
to have it function the way it did before the update. Is there anything I might be able to do sans a reinstall of IM.

**Obviously I have little software aptitude .....


The Archive folder is only created and used if you apply the proper switch in your launch shortcut. You probably made a new shortcut to go with the new beta patch. Check your switches in the new one. I doubt anything Michael did to fix these bugs would have affected switch behavior.
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Lokasenna
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RE: Patch 07 - Unofficial Public Beta - 1125

Post by Lokasenna »

ORIGINAL: Bullwinkle58

ORIGINAL: zuluhour

Just updated, thought I would post this, The save files are no longer moving to the archive folder. I am using intell Monkey and would really like
to have it function the way it did before the update. Is there anything I might be able to do sans a reinstall of IM.

**Obviously I have little software aptitude .....


The Archive folder is only created and used if you apply the proper switch in your launch shortcut. You probably made a new shortcut to go with the new beta patch. Check your switches in the new one. I doubt anything Michael did to fix these bugs would have affected switch behavior.

Yep, I like easy questions when doing tech support... [:)]

Installing the beta creates a new shortcut. You will need to add the -archive switch to it again.
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zuluhour
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RE: Patch 07 - Unofficial Public Beta - 1125

Post by zuluhour »

AHHHHH, Thank you sir.
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RE: Patch 07 - Unofficial Public Beta - 1125

Post by witpqs »

ORIGINAL: Lokasenna

ORIGINAL: Bullwinkle58

ORIGINAL: zuluhour

Just updated, thought I would post this, The save files are no longer moving to the archive folder. I am using intell Monkey and would really like
to have it function the way it did before the update. Is there anything I might be able to do sans a reinstall of IM.

**Obviously I have little software aptitude .....


The Archive folder is only created and used if you apply the proper switch in your launch shortcut. You probably made a new shortcut to go with the new beta patch. Check your switches in the new one. I doubt anything Michael did to fix these bugs would have affected switch behavior.

Yep, I like easy questions when doing tech support... [:)]

Installing the beta creates a new shortcut. You will need to add the -archive switch to it again.
Guys, the issue I see is that the archive-named files (meaning copies named the same but with a date code added) are appearing in the SAVE folder. AFAIK if you do not use the -archive switch then the archive-named files (calling them that 'cause I don't know what else to call them) will not get created at all.
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Bullwinkle58
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RE: Patch 07 - Unofficial Public Beta - 1125

Post by Bullwinkle58 »

ORIGINAL: witpqs

ORIGINAL: Lokasenna

ORIGINAL: Bullwinkle58




The Archive folder is only created and used if you apply the proper switch in your launch shortcut. You probably made a new shortcut to go with the new beta patch. Check your switches in the new one. I doubt anything Michael did to fix these bugs would have affected switch behavior.

Yep, I like easy questions when doing tech support... [:)]

Installing the beta creates a new shortcut. You will need to add the -archive switch to it again.
Guys, the issue I see is that the archive-named files (meaning copies named the same but with a date code added) are appearing in the SAVE folder. AFAIK if you do not use the -archive switch then the archive-named files (calling them that 'cause I don't know what else to call them) will not get created at all.

That's true if you're "clean" of the archive switch from the start of the game. The archive histories never get created or written anywhere. But I've never seen the case as here where it was there, the folder was created, but the new shortcut doesn't have it anymore. I suppose it's possible that having it before changed the save game file somehow so the daily files are created and saved to disc, but without the switch it doesn't know to move them to the folder, since the switch is not there to create it.

All I've got, man. [:)]
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Lokasenna
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RE: Patch 07 - Unofficial Public Beta - 1125

Post by Lokasenna »

In my experience, not using the -archive switch leads to the files to be created and just stuffed in the SAVE directory. It gets quite full. That alone is reason enough to use the switch.
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RE: Patch 07 - Unofficial Public Beta - 1125

Post by Bullwinkle58 »

ORIGINAL: Lokasenna

In my experience, not using the -archive switch leads to the files to be created and just stuffed in the SAVE directory. It gets quite full. That alone is reason enough to use the switch.

The last time I played without the switch was over five years ago and that was AI. I'll take your word that they get created.
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RE: Patch 07 - Unofficial Public Beta - 1125

Post by witpqs »

ORIGINAL: Bullwinkle58

ORIGINAL: Lokasenna

In my experience, not using the -archive switch leads to the files to be created and just stuffed in the SAVE directory. It gets quite full. That alone is reason enough to use the switch.

The last time I played without the switch was over five years ago and that was AI. I'll take your word that they get created.
Like you, it's years since I played without the switch. When I did, there were no such files created at all (just the ones that get overwritten every turn). If that changed in the meantime (which is what Loasenna's report implies) then that answers the question raised by zuluhour's experience.
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RE: Patch 07 - Unofficial Public Beta - 1125

Post by Bullwinkle58 »

ORIGINAL: witpqs

ORIGINAL: Bullwinkle58

ORIGINAL: Lokasenna

In my experience, not using the -archive switch leads to the files to be created and just stuffed in the SAVE directory. It gets quite full. That alone is reason enough to use the switch.

The last time I played without the switch was over five years ago and that was AI. I'll take your word that they get created.
Like you, it's years since I played without the switch. When I did, there were no such files created at all (just the ones that get overwritten every turn). If that changed in the meantime (which is what Loasenna's report implies) then that answers the question raised by zuluhour's experience.

I just ran two turns on a scratch install I have. No archive switch. It's as Loka says. Each day is saved a full set of text files in the Save folder.
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RE: Patch 07 - Unofficial Public Beta - 1125

Post by witpqs »

ORIGINAL: Bullwinkle58
ORIGINAL: witpqs

ORIGINAL: Bullwinkle58




The last time I played without the switch was over five years ago and that was AI. I'll take your word that they get created.
Like you, it's years since I played without the switch. When I did, there were no such files created at all (just the ones that get overwritten every turn). If that changed in the meantime (which is what Loasenna's report implies) then that answers the question raised by zuluhour's experience.

I just ran two turns on a scratch install I have. No archive switch. It's as Loka says. Each day is saved a full set of text files in the Save folder.
That settles it!

How many places in this world can you go where a moose, a macaque monkey, and an animated character all collude to answer a smoking monkey's question?
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RE: Patch 07 - Unofficial Public Beta - 1125

Post by Lokasenna »

ORIGINAL: witpqs

ORIGINAL: Bullwinkle58
ORIGINAL: witpqs



Like you, it's years since I played without the switch. When I did, there were no such files created at all (just the ones that get overwritten every turn). If that changed in the meantime (which is what Loasenna's report implies) then that answers the question raised by zuluhour's experience.

I just ran two turns on a scratch install I have. No archive switch. It's as Loka says. Each day is saved a full set of text files in the Save folder.
That settles it!

How many places in this world can you go where a moose, a macaque monkey, and an animated character all collude to answer a smoking monkey's question?

An ovinomancer...
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RE: Patch 07 - Unofficial Public Beta - 1125

Post by ny59giants »

I just sent MichaelM the games files for my last two turns. The "Follow TF" option doesn't seem to be available for TFs moving from on map to off map (into shipping channels). The lead TF went to its home port off map, while the 5 other TFs assigned to follow turned around and went to the nearest base on map. [:(] Has anybody else seen this??
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RE: Patch 07 - Unofficial Public Beta - 1125

Post by Bullwinkle58 »

ORIGINAL: ny59giants

I just sent MichaelM the games files for my last two turns. The "Follow TF" option doesn't seem to be available for TFs moving from on map to off map (into shipping channels). The lead TF went to its home port off map, while the 5 other TFs assigned to follow turned around and went to the nearest base on map. [:(] Has anybody else seen this??

I have not, but I can add this to my long list of "stuff other people tried that I never would have thought to." [:)]

Having a follow command on an off-map-going TF would never occur to me.
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