Rio says I got one TK.

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition



OK, I'll take responsibility for possibly misleading you.ORIGINAL: PaxMondo
Well, coordination is something that takes practice and experience. Read Herb's old AAR. He is a master at it and he explains exactly how he does it. IT is based on LoBaron's old guide, so no rocket science. But it does take considerable planning and patience.
ORIGINAL: el lobo
If this game has logical, realistic, unbiased, modeling, there is no reason some of the Franks should not have flown.[/size]
ORIGINAL: PaxMondo
ORIGINAL: el lobo
If this game has logical, realistic, unbiased, modeling, there is no reason some of the Franks should not have flown.[/size]
There are very logical, realistic, unbiased rules modeled for air coordination that players need to learn and use. LoBaron wrote an air guide some years ago. Herb, who is an acknowledged master in this area, in a previous AAR of his wrote out exactly how he implements that guide. All very logical, realistic, and unbiased.
I'm sorry for chiding you, but even though you haven't provided a lot of detail here, I can see at least two and possibly 3 things that you did to ground the Franks. Read LoBaron's Air Guide (it's stickied). Then you'll need to search for Herb's previous AAR and read that (excellent read BTW). It's about halfway through, he wrote it all down in about 12 lines. A lot of players fail to follow it, players who are quite good otherwise, and pay for it with bad outcomes and then blame a bad roll. There is a LOT of probability in this game, it is Gary's game at heart, but most everyone of those probabilities can be considerably mitigated if you follow the rules.
Pax, I think we may have a misunderstanding. LoBaron is talking about coordination of fighters with bombers attacking the same target.ORIGINAL: PaxMondo
There are very logical, realistic, unbiased rules modeled for air coordination that players need to learn and use. LoBaron wrote an air guide some years ago. Herb, who is an acknowledged master in this area, in a previous AAR of his wrote out exactly how he implements that guide. All very logical, realistic, and unbiased.
I'm sorry for chiding you, but even though you haven't provided a lot of detail here, I can see at least two and possibly 3 things that you did to ground the Franks. Read LoBaron's Air Guide (it's stickied). Then you'll need to search for Herb's previous AAR and read that (excellent read BTW). It's about halfway through, he wrote it all down in about 12 lines. A lot of players fail to follow it, players who are quite good otherwise, and pay for it with bad outcomes and then blame a bad roll. There is a LOT of probability in this game, it is Gary's game at heart, but most everyone of those probabilities can be considerably mitigated if you follow the rules.
ORIGINAL: PaxMondo
BTW, you are playing a very good game here against an opponent that as you stated not only has considerably more gaming experience than you but also has a much larger following assisting him with all of the game mechanics. When this game is done and you have a chance to read his AAR I think you will agree with me that he owes you a rather large beverage of your choice. I'd make it a single malt, but you might prefer a sour mash. [;)]
I suspect you are correct. My settings are wrong, but it worked once so I thought I would give it a second try.ORIGINAL: Lowpe
+1.
The Frank squadron you pictured was to Naval attack at 32k and was a splinter. Normal range is 6 which is a very short in game window to attack. Also it is splintered, meaning the air superiority routines will come heavily in to play, and finally, I have no clue if the game takes into account the fact that your pilots have no training in naval attack, are fighters pulling off a high altitude naval strike, and finally have a fallback mission of sweep which will mess with the rolls to sortie.
And finally, I am not sure what you are trying to do, other than throw away the Frank pilots and planes. Sending them in with a bombload at 32K...they will be fighting under extremely adverse conditions. If they were kamikazes...thought that would be good.
Good to experiment though...better off imho of having them escort one squadron of torpedo bombers at max altitude.
True, he uses that as the exemplar, but his guide is applicable to all air missions. In this case you are trying to coordinate a number of sweeps, correct? You want several different air groups to launch on the same mission with maximum cohesion. All the same variables and principles apply.ORIGINAL: el lobo
LoBaron is talking about coordination of fighters with bombers attacking the same target.
Well hoist several schooners and enjoy. Long flight, take care.ORIGINAL: el lobo
I am on my way to sunny, smoky California in the morning and I am sure we, along with Capt. Haggard, will exchange several beverages.






