ORIGINAL: Curtis Lemay
ORIGINAL: ColinWright
Part of the final package might require a means for the attacker to choose to delay his attack to a specified round.
That's not a bad idea. Of course, there's usually a suite of late units available to serve that purpose anyway. But, perhaps in some cases there wouldn't be just the right one around.
It wouldn't exactly add to the aura of authenticity if one found oneself calculating what unit to add to the stack to get the desired round. Particularly in situations left over from a previous turn, it'd come up, too.
You start the turn adjacent to an enemy unit that had been surrounded on four sides in the previous turn. You manage to move two units into position to complete the encirclement -- but neither one is something you'd care to add to the attack. Now you gotta go hunt for an MP battalion or something to shove into one of the actual attacking stacks that'll delay kickoff just the right amount.
Real authentic. It wouldn't be a game breaker -- but the situation is best avoided.





