You'll be ramping up airframe production a lot soon so might not et that 7k a day input, but it'll be fine anyway. It's a good reserve.
I've found the later RO subs are very handy. They are mostly 20 knot boats and if you're going to use subs at all late then a lot are necessary to get hits. I almost find them more valuable than the late crap DDs that only do 27 knots.
After reading Your AAR i start to think that i shoul build some subs. But somehow i i think i am not so lucky as You with them. Last attempt of wolf pack (12 subs paroling 3 hex area) cost me 3 subs sunk and 6 damaged in two days without single torpedo shot.
Well, those days can still happen. Do you change every commander?
"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill
You'll be ramping up airframe production a lot soon so might not et that 7k a day input, but it'll be fine anyway. It's a good reserve.
I've found the later RO subs are very handy. They are mostly 20 knot boats and if you're going to use subs at all late then a lot are necessary to get hits. I almost find them more valuable than the late crap DDs that only do 27 knots.
After reading Your AAR i start to think that i shoul build some subs. But somehow i i think i am not so lucky as You with them. Last attempt of wolf pack (12 subs paroling 3 hex area) cost me 3 subs sunk and 6 damaged in two days without single torpedo shot.
Well, those days can still happen. Do you change every commander?
Some Yes some no.
I check. Only subs worth of building are those 20+ knots fast
Type KD7 - speed 23, 10 to build
Type K6 - speed 20, 18 to build
Type B1/B2 - speed 23, 12 to build have FP
Type C2 - speed 23, 3 to build
After reading Your AAR i start to think that i shoul build some subs. But somehow i i think i am not so lucky as You with them. Last attempt of wolf pack (12 subs paroling 3 hex area) cost me 3 subs sunk and 6 damaged in two days without single torpedo shot.
Well, those days can still happen. Do you change every commander?
Some Yes some no.
I check. Only subs worth of building are those 20+ knots fast
Type KD7 - speed 23, 10 to build
Type K6 - speed 20, 18 to build
Type B1/B2 - speed 23, 12 to build have FP
Type C2 - speed 23, 3 to build
Most of them need 9 months to build
Building sigle sub is equivalent of 550 planes
... and a sub can hit a CV where as 550 planes cannot! [;)]
Late in game massed subs are better than massed planes, at least before kamis. The beta really slows down LBA and its ability to break through big CV CAP.
"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill
Burma
Some British bombers attack my tanks in north. No hits at all.
Docup is sweeping with P-38.
With Frank in service i think i can have nice results against P-38. With Tojo i usually have 3:1 sometimes 2:1 loses, with Frank it could be even better. Only plane that is out of range is P-47, other planes planes must sweep at 31k so my planes usually manage to climb above them
Subs
Still no decision but it i probable that i will decide to build some of them. 10 maybe 15. I think i am in good enough economical condition to do that. I will do some calculations today and i will decide
Burma
Few bombers attack troops in north Burma. Again no hits
~30k troops enter open hex north of Prome. I think Docup is protecting his left flank while main attack is marching trough swamps toward Rammre Island.
Salomons
90 Liberators close Gasmata.
Subs
I decide to build all Type B1/B2 i also thinking to build few Type KD7.
This will cost me ~330k HI. Economically stupid but it is game and i want check if i will have luck with them.
I still shoal have 3-3,5M HI i i manage to hold DEI for next 10-12 months
From mid '44 to mid '45 you get a LOT of units that consume a LOT of ARM. I plan about 15K ARM per full ID, 10K per reserve ID. (800 devices * 12 LC = 9600 ARM = 60K HI). This doesn't include replacements for combat losses and when the SOV activates your losses are staggering in CHI/MAN. Think Burma, except instead of only ~6ID's involved, you have +30 ID's.
Current reserve is:
92.090 armament
33.235 vehicles
To fill all units that arriving in next 365day i need:
83.267 armament
39.848 vehicles
To fill all units that arriving during entire game ends in 1946 i need
146.341 armament
88.958 vehicles
So currently i have 9.000 surplus of armament and still i need build 6.613 points of vehicles to make all units arriving in next 365 days full.
For entire game i need build 54.251 armament and 55.723 vehicles(probably only 30k vehicles as 20k points is needed in Q4 of `45 and game probably end earlier).
So if game ends historically in September `45 and if we add to that replacements i will need, (let say extra 50%)i need build during next two years 80.000 Armament and 50.000 vehicles (in summary 800k HI points)
With current production during next Year(365 days) i will build
98550 Armament
49640 vehicles
I will restart some factories maybe extra 20%.
With that production and when is in few weeks when Marchant production will be slow down and last carrier arrive even with those subs in production and later destroyers and Es i still shoul be able to save 5k HI. So after i remove every month 25k for pilot training i still have over 1.5M HI. With 2M i arleady have that give me 3,5M in August next Year.
all those will happen if i manage to keep DEI-Japan cargo line open
A very good look at all of this, and it has confirmed what I'd been thinking based on my reading of this stuff from tracker in my game.
Pax makes a good point on the damage done by the Soviets, but I'm not sure either Ill be rebuilding at that point, just mainly getting smashed, retreating and getting smashed again. maybe I'm wrong and we'll be able to fight and replenish a bit, in which case there would need to be slightly more surplus of armaments, especially.
"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill
What happens is that you get your MLR established, they sustain losses, you need to recycle units to the front to hold your front. Similar to Burma. Those units you pull out have to get rebuilt to put back in, or you have B17's operating from Fusan. You really do not want that. Anyway, you can chew up a lot of ARM points defending CHI/MAN/KOR which you really need to do. This all comes back to not letting too many units get trapped on the perimeter ... you need them for your defense.
Burma
At 17 we have huge air battle over Ramrre Island. 120 Japanese fighters lost for 85 enemy planes. Enemy sweep was deadly like newer. I lost something 90 fighters for only 20 enemy during sweeps.
I made mistake i think. I send my planes on LCAP with 80% setting, should be 100% LCAP. That end with most of fighters out of combat and without numeric superiority P-47 and F4U slaughtered my forces. Lucky we manage to shot down 60 enemy escort fighters and bombers after sweeps end. That allow me to end day with 1.5:1 kill ratio. 20 Franks where lost during day but i saw them fighting decent fight against F4U and F6F. Only P-47 is unstoppable but i manage to shot down 10 of them. I lost 40 pilots. Also what i notice Geroge and Frank fighting well. Tojo is failing from sky without any resistance
Bad news also from groun war.
Eight enemy units enter Taung Gyi. I have there 720 AV behind fort 6 in 3x terrain. I am sending anther ID to city and will be there in 48h. I newer saw those enemy units and i have all surrounding hexes reckoned.[&:]
Morning Air attack on Ramree Island , at 54,48
Weather in hex: Overcast
Raid spotted at 49 NM, estimated altitude 42,000 feet.
Estimated time to target is 20 minutes
Japanese aircraft
N1K2-J George x 44
Ki-44-IIa Tojo x 29
Ki-44-IIc Tojo x 82
Ki-84a Frank x 10
Aircraft Attacking:
10 x Wellington Ic bombing from 2000 feet
Ground Attack: 8 x 500 lb GP Bomb
16 x Wellington B.X bombing from 2000 feet
Ground Attack: 8 x 500 lb GP Bomb
---------------------------------------------
Morning Air attack on 21st Division, at 54,48 (Ramree Island)
Weather in hex: Overcast
Raid spotted at 37 NM, estimated altitude 4,000 feet.
Estimated time to target is 10 minutes
Japanese aircraft
N1K2-J George x 3
Ki-44-IIc Tojo x 4
Ki-84a Frank x 32
Allied aircraft
B-25C Mitchell x 14
P-40N1 Warhawk x 24
Aircraft Attacking:
15 x B-25D1 Mitchell bombing from 6000 feet
Ground Attack: 6 x 500 lb GP Bomb
11 x B-25D1 Mitchell bombing from 6000 feet
Ground Attack: 6 x 500 lb GP Bomb
Salomon
Docup bombing everything around PM area. Nothin i can do about it. Guadalcanal evacuated i have there 1500 secondary troops there only.
I have over 130 ASW planes flying around Rabaul. This is only one day report
G3M2 Nell from 752 Ku K-1 attacking SS O16 at 101,129
Ki-49-IIa Helen from 8th Sentai attacking SS KXVIII at 102,124
Ki-49-IIa Helen from 8th Sentai attacking SS KXVIII at 102,124
Ki-49-IIa Helen from 27th Sentai attacking SS KXVIII at 102,124
Ki-49-IIa Helen from 65th Sentai attacking SS Gudgeon at 102,123
Ki-49-IIa Helen from 65th Sentai attacking SS KXVIII at 102,124
Ki-49-IIa Helen from 65th Sentai attacking SS Flying Fish at 101,126
SS Flying Fish is reported HIT
Ki-49-IIa Helen from 65th Sentai attacking SS O19 at 102,129
Ki-49-IIa Helen from 65th Sentai attacking SS O19 at 102,129
H8K2 Emily from 802 Ku T-1 attacking SS Pollack at 100,128
SS Pollack is reported HIT
Ki-49-IIa Helen from 8th Sentai attacking SS Gudgeon at 102,123
Ki-49-IIa Helen from 8th Sentai attacking SS Flying Fish at 101,126
SS Flying Fish is reported HIT
Ki-49-IIa Helen from 8th Sentai attacking SS KXVIII at 102,124
Ki-49-IIa Helen from 65th Sentai attacking SS Flying Fish at 101,126
SS Flying Fish is reported HIT
Ki-49-IIa Helen from 65th Sentai attacking SS O19 at 102,129
SS O19 is reported HIT
Ki-49-IIa Helen from 8th Sentai attacking an Allied SS at 104,129
Ki-49-IIa Helen from 8th Sentai attacking SS Triton at 106,130
Ki-49-IIa Helen from 8th Sentai attacking an Allied SS at 105,131
G3M2 Nell from 752 Ku K-1 attacking SS S-27 at 105,133
Ki-49-IIa Helen from 8th Sentai attacking SS O19 at 102,129
Ki-49-IIa Helen from 8th Sentai attacking a 'T' 1940 Programme class SS at 105,131
Ki-49-IIa Helen from 27th Sentai attacking SS Albacore at 105,130
Ki-49-IIa Helen from 65th Sentai attacking SS O19 at 102,129
SS O19 is reported HIT
Burma
Lost planes in last battle replaced. Units full of fresh pilots. Morale was down but after two days most of units is above 90
Docup Bombard to check my defenses in Taung Gyi. So far it look ok.
He have only one Oz ID 450AV(Australians are good soldier but not enough to win with my forces) and Indian Division 270AV and Tank brigade 180AV. More units is moving toward base but i also marching with reinforcements another ID, art and AT guns
Ground combat at Taung Gyi (59,48)
Allied Bombardment attack
Attacking force 23655 troops, 337 guns, 608 vehicles, Assault Value = 978
Defending force 24289 troops, 337 guns, 700 vehicles, Assault Value = 769
Assaulting units: 7th Australian Division
254th Armoured Brigade
23rd Indian Division
65th Coast AA Regiment
249th Field Artillery Battalion
6th Heavy AA Regiment
8th Medium Regiment
6th Medium Regiment
26th Indian Mountain Gun Regiment
Defending units: 8th Division
2nd Tank/C Division
52nd Field AA Battalion
15th JAAF Base Force
1st Art.Mortar Regiment
6th Air Division
35th Fld AA Gun Co
57th Field AA Battalion
60th JNAF AF Unit
In last email i ask Docup if he can stop mining ports from air at day and use only night raids to that. Why? Because in last turn 8 Liberators mine Rabaul at day and not only they mine port but because it is impassible for CAP to intercept bombers during mining mission he gain free Intel about what units i have in Rabaul, what CAP altitude i am flying and what planes models i am using. I think he will be ok because i dont see difference between nigh ant day mining mission
Afternoon Air attack on Rabaul , at 106,125
Weather in hex: Light rain
Raid detected at 71 NM, estimated altitude 14,000 feet.
Estimated time to target is 24 minutes
Japanese aircraft
A6M5 Zero x 13
Ki-44-IIc Tojo x 39
Allied aircraft
B-24D Liberator x 8
No Japanese losses
No Allied losses
Aircraft Attacking:
8 x B-24D Liberator laying Mk 13 Mine from 7000 feet *
Not even single shot at enemy and they have 24 minutes warning
Someone told me once this was not the case any longer. WOW!
Yes, that is necessary. You should be able to hit those. Even at night it's a bit sketchy once you have NF up. What if he goes for a big port you also use night fighters over?
"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill
Someone told me once this was not the case any longer. WOW!
Yes, that is necessary. You should be able to hit those. Even at night it's a bit sketchy once you have NF up. What if he goes for a big port you also use night fighters over?
It is not fixed at lest in beta
I never manage to hit bombers when they mining. Also it looks that they are immune to flak also. They attacking Rabaul at 7000ft. I have 62x75mm AA guns, and 16x88mm AA guns and i newer saw them hitting bomber when mining
Docup start mining a lot recently. In last months i have situations when bombers where escorted by fighters. CAP shot down all escorts but at moment when last fighter was shot down air combat always ends. Strange but it look that immunity is only for bombers not for escort.
As for day/night. I know that i will have NF in few months but night mining is lesser of two evils because i will never ask Docup to stop using bombers to mine.
Someone told me once this was not the case any longer. WOW!
Yes, that is necessary. You should be able to hit those. Even at night it's a bit sketchy once you have NF up. What if he goes for a big port you also use night fighters over?
It is not fixed at lest in beta
I never manage to hit bombers when they mining. Also it looks that they are immune to flak also. They attacking Rabaul at 7000ft. I have 62x75mm AA guns, and 16x88mm AA guns and i newer saw them hitting bomber when mining
Docup start mining a lot recently. In last months i have situations when bombers where escorted by fighters. CAP shot down all escorts but at moment when last fighter was shot down air combat always ends. Strange but it look that immunity is only for bombers not for escort.
As for day/night. I know that i will have NF in few months but night mining is lesser of two evils because i will never ask Docup to stop using bombers to mine.
You should post a save up for Michael in tech support. I think he would like to see that. a before and after turn where the escort is taken on, but not the bombers.
Someone told me once this was not the case any longer. WOW!
Yes, that is necessary. You should be able to hit those. Even at night it's a bit sketchy once you have NF up. What if he goes for a big port you also use night fighters over?
It is not fixed at lest in beta
I never manage to hit bombers when they mining. Also it looks that they are immune to flak also. They attacking Rabaul at 7000ft. I have 62x75mm AA guns, and 16x88mm AA guns and i newer saw them hitting bomber when mining
Docup start mining a lot recently. In last months i have situations when bombers where escorted by fighters. CAP shot down all escorts but at moment when last fighter was shot down air combat always ends. Strange but it look that immunity is only for bombers not for escort.
As for day/night. I know that i will have NF in few months but night mining is lesser of two evils because i will never ask Docup to stop using bombers to mine.
You should post a save up for Michael in tech support. I think he would like to see that. a before and after turn where the escort is taken on, but not the bombers.
I have no save. Maybe i will check combat reporter when that happen and Docup will have that file
Burma
I expecting any day enemy units enter Ramree Island.
I set ID in combat mode last turn because it must end with shock attack. ID is rest 70XP, 98 morale, good commander, 100% prepared, supplied behind fort 3 in 2x terain.
Some allied troops cros river north or Bhamo.
Salomon's
180 N1K2-J sweep one is island East if Milne Bay. I shot down 35 enemy (P-40 and Kityhawks) planes for 5 Georges and 3 pilots.
China
I finally push back enemy units blocking path to north china. Now they will move north easy.In month north should be in my hands. I preparing my troops. I want capture Sian before allies open supply path from Burma to China. China was secondary front for me but it is to quiet.