ORIGINAL: Templer
ORIGINAL: Red Lancer...The WitE map is made up of tableaus whilst WitE2 is a mosaic.
Time for a short teaching lesson?
Naturlich...
War in the East uses a tableau map. The art is drawn in large graphic files. These are relatively easy to draw and finish to a high standard, but it is difficult to change the map if there is a mistake. It is hard to match to the underlying code so that the right art matches the correct hex attributes.
War in the West/E2 is a mosaic. Each hex has its own art and attributes. The map text is separate too. In the editor (with full functionality enabled) I can (and am doing so for witE2.0) move cities, rivers, terrain and rail lines around the map with ease and the art follows suit. However as it is a mosaic the art is tied to each of the hexes but I can change that as I want too. Having a mosaic makes blending to a high standard more challenging so the final product is more difficult. It does allow us to have a living map - the text changes as you zoom which is a bonus.
The reason we changed was not only to expand the map to the west and have a more editable construct but also the new map uses much less memory so the game runs much faster.