Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

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peskpesk
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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by peskpesk »

The dreaded USSR mincing machine

What every German fear is being forced to face the dreaded USSR mincing machine.
This can easily happen for many reasons and common once are:
- Short turns
- Bad weather
- Heavy earlier campaign losses (ex in France)
- Too late (or early) Barbarossa
- Inflicting too few losses
- Taking too little ground

You know when you risk facing the dreaded USSR mincing machine by:
- Loads of fresh USSR boots on ground
- The front lines are straightening
- Commissars are getting the troops where the need to be
- Allied support is arriving in big stockpiles

It can almost feel like a perfect storm and I see the storm clouds gathering.
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Courtenay
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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by Courtenay »

Correct me if I am wrong, but weren't there postings a few turns ago about how well the Axis was doing and how bad things looked for the Allies?
I thought I knew how to play this game....
brian brian
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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by brian brian »

Front line looks strikingly similar to July 1, 1941 in history
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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by Mayhemizer_slith »

Turn end Allies

Prelim production

China 3 BPs + 1 saved last turn
CW 22 BPs and saves 12 oils
France 0
US 20 BPs and saves 1 oil
USSR 28 BPS + 1 saved last turn and saves 6 oils


Stay at sea ans RTB

Worth mentioning from Allies

CW
CW TRS with FTR2 from CSV to South Africa
CA from East Med to Suez
CA from Arctic Ocean to Murmansk
Empty TRS from Arctic Ocean to Scapa Flow and Liverpool
Empty TRS from South African area to Gambia

US
2x CV to Pearl Harbor


Oil use
USSR reorg all but 2 ships for 1,4 oil
China reorg FTR2 for free
CW reorg all but 2x CA for 3,4 oil
US reorg few ships for free


Breakdown USSR
5-3 INF in Vitebsk into 2-5 MOT div + 1-4 INF div


Production

China 4
GAR
CAV

CW 22
The Queens (2nd)
Pilot
MIL
GAR
3x TERR
CVP1
4x CP

US 20
CVL (1st)
CA (1st)
2x BB (2nd)
Sub (1st)
PIL
2x CVP1
ENG div
Save 1 BP

USSR 29
INF
GAR
10x MIL
2x FTR2


Reinforcements

CW
FTR2 to Southampton
INF div to Liverpool
CA to Liverpool
CA to Plymouth
AMPH to Plymouth
Sub to Plymouth
3x CP to Liverpool
1x CP to Bombay
TERR to RSA, Canada and Australia

4 extra CPs caused by reload during production phase to Belfast, they will go die somewhere soon.

US
BB to San Diego
3x CP to Norfolk

USSR
10x MIL
4-3 Novgorod
4-4 Novgorod
5-3 Vitebsk
5-3 Gomel
5-3wp Stalino
HQI Smolensk
MECH Smolensk
AA D-town
FTR2 D-town

China
GAR to Sining


Resource lending
CW to USSR 2x recourse (1 oil) and 1 BP.


Initiative
Axis 1, Allies 3. Allies win.

Allies go first.
If your attack is going really well, it's an ambush.

-Murphy's war law
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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by Mayhemizer_slith »

J/A 41 Allied 1

No DoW

USSR and China land, CW naval, others combined.

Port attack
NAV and LND attack to Brest, escorted by Spitfire.

German Bf 109 can intercept, will they?

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If your attack is going really well, it's an ambush.

-Murphy's war law
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peskpesk
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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by peskpesk »

Send FTR2, plz
"'Malta - The Thorn in Rommel's Side"
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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by Mayhemizer_slith »

CW counter intercept CVP as fighter.
If your attack is going really well, it's an ambush.

-Murphy's war law
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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by Mayhemizer_slith »

Axis 2, Allied 4.

How do you use your surprise points?

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If your attack is going really well, it's an ambush.

-Murphy's war law
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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by peskpesk »

Decrease you FTR2 air2air rating plz
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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by Mayhemizer_slith »

Fighters have no clue what they are expected to do.

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If your attack is going really well, it's an ambush.

-Murphy's war law
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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by Mayhemizer_slith »

AA was weak

2 1 2 4 2 9
If your attack is going really well, it's an ambush.

-Murphy's war law
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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by Mayhemizer_slith »

CA is damaged.

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If your attack is going really well, it's an ambush.

-Murphy's war law
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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by Mayhemizer_slith »

CW naval move

CA and INF div from Suez to Kuwait.
TRS and GAR from Scapa Flow to Arctic Ocean.
TRS from Gambia to East Coast loading INF from Canada.
TRS from Cape Town with FTR2 to Arabian Sea.

CP to Faeroe Gap.
CP to Persian Gulf.
Escorting ships to seas.
If your attack is going really well, it's an ambush.

-Murphy's war law
jjdenver
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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by jjdenver »

41 JA i1 continued:

US naval:
BB Norfolk-> Clarion
cp Wake -> S Pacific
2cp San Diego -> Carib (sentry off)

SU rail:
SU Vitebsk fact -> Archangel
DIV Omsk -> Leningrad

SU land:
4-3, 2-4 march south from Khabarovsk
3-3 near Vlad march west
TE Mukden march south
Timo -> 2 hex W
Astrakhan MIL march NW
CAV near Stavropol -> W toward Kerch
Saratov MIL march NE
ART near Saratov march W
Gorki MIL march W

Pic of China where chicom cavdiv bravely rides south to cut IJA supply temporarily.

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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by jjdenver »

pic of East Front where Red Army settles into defensive positions behind the Dnieper in the south and west of Vitebsk in the north. Stavka considered holding advanced positions on the west side of the Dnieper but the risk of ground strike and being stuck on the west bank was considered too high so the east bank is fortified. A decision is taken to evacuate the Red Army from Kiev.

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Orm
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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by Orm »

Land: Germany, Japan
Combined: Italy
Naval:

No port strikes. No naval air.

Naval Moves:
Italy:
SUB (Bordeaux) -> East Coast (2-box)
2 x SUB (Bordeaux) -> North Atlantic (3-box)
SUB (Bordeaux) -> Faeroes Gap (2-box)
SUB (Bordeaux) -> Norwegian Sea (1-box)

Italy initiates combat in the East Coast. CW can send their long range NAV4 up to the 3-box. Will the bomber fly?

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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by Mayhemizer_slith »

Sunderland to box 0 of North Atlantic, thank you.
If your attack is going really well, it's an ambush.

-Murphy's war law
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Orm
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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by Orm »

No combat in the East Coast. (Axis 6, Allies 8)

Next up is the North Atlantic.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by Orm »

The CW far escort manages to find the Italian submarines and a naval action ensues. (Axis 1, Allies 4).

Edit: Italy use their surprise points to increase the damage done to the CA to one D.

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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by Mayhemizer_slith »

I’m on my phone now and I can’t find charts. How much is damage if increased?

Edit: never mind, those where Italian points to use.
If your attack is going really well, it's an ambush.

-Murphy's war law
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