A small part of my money problems is caused by the fact that the Union army moving around out west converted several provinces to USA territory. Provinces without cities each give 2 Money per turn, so that's 6 Money/turn out in Tennessee, Mississippi and Alabama. In order to convert them back, I need to send a division, corps or army of my own into those provinces. Over in the Memphis area, one fort has two extra infantry brigades that are currently serving no purpose, since the city is not under any threat. Instead of waiting two more turns until I can afford to produce a new division in one of my western Barracks -- which would cost 50 Money, plus other resources -- I take a divisional container out of my Fredericksburg fort and send it by rail towards the west. Since empty containers that encounter the enemy get destroyed I send it the long way around, south to Atlanta and then west to Alabama. It will take at least another turn to reach Memphis, but then I should be able to flip those provinces back in my favor.
And the last thing I do this turn is use some of that extra Labor and Iron to build three more Mints. I really need to build Mints whenever possible, since if ever the Union emancipates it will cause my Plantations to stop producing income, and my estimate is that around 50% of my Money income comes from Plantations. I need to prepare for that eventuality by building Mints and more Mints.
