ORIGINAL: ColinWright
ORIGINAL: Curtis Lemay
See item 8.12 in the wishlist. But it would seem to me that if a plane is sent to the "on hand" pool by Flak, then that's a similar effect, just less subtle. The planes weren't destroyed, they just didn't get to drop their bombs.
That's a pretty lame rationalization. This happens with all losses. What I'm talking about is that even if -- say -- only 5% percent of the planes on a sortie become OPART 'losses' due to flak, bombing effectiveness should drop by 50% or so.
An excellent example is those sorties against the British warships off Crete. Now, I haven;t been able to locate German losses to flak -- but they apparently weren't severe. Certainly nothing like what OPART III would produce. However, as long as the British were able to keep up their flak umbrella, their losses were fairly modest. Once they ran out of ammunition, though, they were promptly slaughtered.
Flak doesn't shoot down planes: it wrecks their aim. That's an overstatement -- but it's the gist of what needs to be simulated.
As I said, there may be a case for a more subtle effect. But no one knows exactly what that effect should be. You haven't provided any hard data on that. And the effect that exists now (that I mentioned above) will be mixed in with it.
The bottom line is what kind of losses are effected on both the defenders and the air units under flak conditions. We need test scenarios that model known situations. (And, for the record, I've posted one on the development board - I can't really do that here).
Make a designer option barring AA units from participating in ground battles or reducing their effectiveness in that role by some percentage.
You can delete the Flak equipment's AP value in the equipment editor if you want.
Yeah -- and I do. Ideally, however, one shouldn't have to resort to the editor for what was in fact a common situation -- flak not being used at the front, either out of doctrinal rigidity or because it had better things to do.
Above you say it should be a designer option. Here you say it should be imposed by fiat. Which is it?
As I see it, it must be a designer option. And that's exactly what the equipment editor provides. Nothing else is required.


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