Wish List thread
Moderator: MOD_WestCiv
- Anthropoid
- Posts: 3107
- Joined: Tue Feb 22, 2005 1:01 am
- Location: Secret Underground Lair
RE: Wish List thread
I remember that song! That video is really 80s [:'(]
The x-ray is her siren song. My ship cannot resist her long. Nearer to my deadly goal. Until the black hole. Gains control...
http://www.youtube.com/watch?v=IkIIlkyZ ... playnext=3
http://www.youtube.com/watch?v=IkIIlkyZ ... playnext=3
- 06 Maestro
- Posts: 3997
- Joined: Tue Oct 11, 2005 10:50 pm
- Location: Nevada, USA
RE: Wish List thread
ORIGINAL: Anthropoid
I think Istanbul/Constantinople in the game should be renamed "Scipio's Grave." Much more entertaining than some age-old "racist" bickering! [:D]
Sure, that's fine. After all, those hundred or more Caesars and Sultans who ruled from there don't deserve a city after them. But you? The Poid? Of course![;)]
On second (or is it 3rd)thought; Istanbul seems more reasonable. I mean, its not like the Turks named every good sized town Istanbul.
Banking establishments are more dangerous than standing armies.
Thomas Jefferson
Thomas Jefferson
RE: Wish List thread
Ok if you are up to history lesson
Here it is. First name to the old city was given in B.C. 658 By Megaraen king of Byzas who also founded the city It was called Byzantion because of the his name that time.
Later at the time of Romen emperor Marcus Avrelius it was called "Antion" regarding his father in law.
When Byzantium emperor Constantin re-build the city He gave his name to city. often called constantin or constantinapolis. Arabs pronouced it a bit different. like constantny.
Later after greek thinking and language become effective in the city they called a shorter name Stin-polis derived forum (Con-ST-ant-IN-o-POLIS).
It is widely regarded that Istanbul is derived from that name.
When Turks "ottomans" conqured City they called it "Islambol" for a while. which means City of Islam.
current name is cumulative of "Stin-polis" and "Islambol" Istanbul.
I have to mention someting else.
When Turks captured city. Accually The people who captured were Ottoman not Turks. While being Turk in heritage. They were grown in to a mixed heritage. Even we can say that at the time of capture of Istanbul They feeled like they are natural continiuty of Byzantium. Unlike many Islamic people they were respectfull to different cultures and not shy to copy what is neccesary to improve their nation. Many traditions were collective of their conquests.
I am telling these because there is actually no differance between calling constantinapolis or istanbul. The differance is in our Brains.
I suggest you to call istanbul because it is a natural evolution of the original name not something that stamped later.
The city captured at 1453. 300 years later calling it contantin is not so interesting I belive.
Here it is. First name to the old city was given in B.C. 658 By Megaraen king of Byzas who also founded the city It was called Byzantion because of the his name that time.
Later at the time of Romen emperor Marcus Avrelius it was called "Antion" regarding his father in law.
When Byzantium emperor Constantin re-build the city He gave his name to city. often called constantin or constantinapolis. Arabs pronouced it a bit different. like constantny.
Later after greek thinking and language become effective in the city they called a shorter name Stin-polis derived forum (Con-ST-ant-IN-o-POLIS).
It is widely regarded that Istanbul is derived from that name.
When Turks "ottomans" conqured City they called it "Islambol" for a while. which means City of Islam.
current name is cumulative of "Stin-polis" and "Islambol" Istanbul.
I have to mention someting else.
When Turks captured city. Accually The people who captured were Ottoman not Turks. While being Turk in heritage. They were grown in to a mixed heritage. Even we can say that at the time of capture of Istanbul They feeled like they are natural continiuty of Byzantium. Unlike many Islamic people they were respectfull to different cultures and not shy to copy what is neccesary to improve their nation. Many traditions were collective of their conquests.
I am telling these because there is actually no differance between calling constantinapolis or istanbul. The differance is in our Brains.
I suggest you to call istanbul because it is a natural evolution of the original name not something that stamped later.
The city captured at 1453. 300 years later calling it contantin is not so interesting I belive.
"Unless a nation's life faces peril, war is murder."
"Sovereignty is not given, it is taken."
"After having lost their lives on this land they have become our sons as well."
Mustafa Kemal
"Sovereignty is not given, it is taken."
"After having lost their lives on this land they have become our sons as well."
Mustafa Kemal
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- Posts: 9
- Joined: Sat Dec 27, 2008 12:37 am
RE: Wish List thread
add to "COG2Players" a field to allow modders to specify a monarch portrait from the graphics file "Monarchs.pcx"
I find all too often when playing the 1792 and 1796 scenarios as the french that i have no monarch portrait in the diplomatic overview screen and that it is rare that the one I see is not the "Napoleon in royal pajamas" that is #9 in Monarchs.pcx
I find all too often when playing the 1792 and 1796 scenarios as the french that i have no monarch portrait in the diplomatic overview screen and that it is rare that the one I see is not the "Napoleon in royal pajamas" that is #9 in Monarchs.pcx
-
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- Joined: Tue Jan 17, 2006 7:13 am
RE: Wish List thread
1. Anyone noticed that Lorraine's captial (Strasbourgh) has a capital marker?
2. Perhaps make port attacks more difficult. I just had my a&$ handed to me as the French player in a 1792 game by the British who conducted a port raid on "Marseille". If it had been that easy to destroy the French fleet in port raids, surely the British would have been doing this historically. They will have me wiped out by 1794 if they keep it up. It certainly wasn't for lack of agressiveness on behalf of British admirals that this wasn't done (see the close blockade of Brest for good examples of the harsh conditions that one admiral was willing to impose on his men to accomplish this goal, see also the forcing of the Dardanelles and Bosporous (thought I have forgotten which year)).
3. At the moment, it takes 2-3 months to hire a full division and place it in the field with adequate morale. However, getting replacements trained for losses from the division with adequate morale can take 8-16 months. There should be a harmonization of the two problems. Perhaps you can build a division just as quickly as you do now, but it doesn't hit its maximum (regular) morale for a year after construction (representing the men getting used to depending on each other--"Esprit de Corps").
2. Perhaps make port attacks more difficult. I just had my a&$ handed to me as the French player in a 1792 game by the British who conducted a port raid on "Marseille". If it had been that easy to destroy the French fleet in port raids, surely the British would have been doing this historically. They will have me wiped out by 1794 if they keep it up. It certainly wasn't for lack of agressiveness on behalf of British admirals that this wasn't done (see the close blockade of Brest for good examples of the harsh conditions that one admiral was willing to impose on his men to accomplish this goal, see also the forcing of the Dardanelles and Bosporous (thought I have forgotten which year)).
3. At the moment, it takes 2-3 months to hire a full division and place it in the field with adequate morale. However, getting replacements trained for losses from the division with adequate morale can take 8-16 months. There should be a harmonization of the two problems. Perhaps you can build a division just as quickly as you do now, but it doesn't hit its maximum (regular) morale for a year after construction (representing the men getting used to depending on each other--"Esprit de Corps").
My friend, you would not tell with such high zest
To children ardent for some desperate glory,
The old Lie; Dulce et Decorum est
Pro patria mori*.
-Wilfred Owen
*It is sweet and right to die for your country.
To children ardent for some desperate glory,
The old Lie; Dulce et Decorum est
Pro patria mori*.
-Wilfred Owen
*It is sweet and right to die for your country.
RE: Wish List thread
HiHi
Re 2
For starters English ships have a higher Moral factor than french and the composition of the fleet did include 9 1st rates, with Nelson + a 'Quality Admiral'
Counting the dots there were 54 french ships in Marseillies before the attack, there are now 37, Hoods fleet went in 30 strong (all fully fit at 10) and came out with 20 many of them now needing repair.
Some of the french ships in Marseilles were already damaged from their Training exersice v the Danish fleet, so on balance B2 with the guns of the Port adding to french fire power maybe you should just be greatfull that the battle didn't take place at sea!
I think somehow that, historically, questions may well have been asked by their Lordships of the Admiralty re the High loss ratio.
All the Best
Peter
Re 2
For starters English ships have a higher Moral factor than french and the composition of the fleet did include 9 1st rates, with Nelson + a 'Quality Admiral'
Counting the dots there were 54 french ships in Marseillies before the attack, there are now 37, Hoods fleet went in 30 strong (all fully fit at 10) and came out with 20 many of them now needing repair.
Some of the french ships in Marseilles were already damaged from their Training exersice v the Danish fleet, so on balance B2 with the guns of the Port adding to french fire power maybe you should just be greatfull that the battle didn't take place at sea!
I think somehow that, historically, questions may well have been asked by their Lordships of the Admiralty re the High loss ratio.
All the Best
Peter
RE: Wish List thread
Regarding the port raid, a port with a good level of guns can be pretty dicey to attack. I'm guessing Marseilles doesn't have a high level of guns.
Also, looks like the Brits won the wind gauge. I experimented with a port raid against a decently gunned port in Another PBEM and got beat up pretty good (pretty sure because I lost the wind gauge). Wind gauge is really important.
In a recent battle with the Spanish in Another PBEM despite having better quality ships, Nelson in charge, etc. I barely won a battle, again probably because I lost the windgauge.
Also, looks like the Brits won the wind gauge. I experimented with a port raid against a decently gunned port in Another PBEM and got beat up pretty good (pretty sure because I lost the wind gauge). Wind gauge is really important.
In a recent battle with the Spanish in Another PBEM despite having better quality ships, Nelson in charge, etc. I barely won a battle, again probably because I lost the windgauge.
Mindset, Tactics, Skill, Equipment
Diligentia, Vis, Celeritas
Diligentia, Vis, Celeritas
RE: Wish List thread
I would like it if powers didn't lose control of the troops or ships of protectorates when they lose control of the Protectorate, unless their national morale also drops below -500.
This would allow for the KGL, French Polish troops and other "protectorate" forces that stuck with their side after the fall of their homelands.
This would allow for the KGL, French Polish troops and other "protectorate" forces that stuck with their side after the fall of their homelands.
Mindset, Tactics, Skill, Equipment
Diligentia, Vis, Celeritas
Diligentia, Vis, Celeritas
RE: Wish List thread
A "hotfix" for the Feudal levy overnerf rather than have to wait a long time for a new patch.
Mindset, Tactics, Skill, Equipment
Diligentia, Vis, Celeritas
Diligentia, Vis, Celeritas
RE: Wish List thread
A small amount of land experience to be awarded as a result of sieges, and fame awarded to commanding officers of sieges.
Mindset, Tactics, Skill, Equipment
Diligentia, Vis, Celeritas
Diligentia, Vis, Celeritas
RE: Wish List thread
When demobilizing/scrapping units, it would be nice to receive a small percentage (10-20%) of the Wood, Iron and Textiles used to make it. This would represent some of those materials being recycled for other purposes.
By my logic, Money and Labor would not be recycled, it is expended producing the unit in the first place.
By my logic, Money and Labor would not be recycled, it is expended producing the unit in the first place.
Mindset, Tactics, Skill, Equipment
Diligentia, Vis, Celeritas
Diligentia, Vis, Celeritas
RE: Wish List thread
Correct the withdraw from surrender issue in PBEM.
The turn merger in PBEM is being prompted as to whether or not the parties involved in war want to vacate enemy territory.
If there was some way to move this prompt to the beginning of the next turn (like the prompt for becoming an empire) and it would then execute movement next merge that would be awesome.
The turn merger in PBEM is being prompted as to whether or not the parties involved in war want to vacate enemy territory.
If there was some way to move this prompt to the beginning of the next turn (like the prompt for becoming an empire) and it would then execute movement next merge that would be awesome.
Mindset, Tactics, Skill, Equipment
Diligentia, Vis, Celeritas
Diligentia, Vis, Celeritas
RE: Wish List thread
Manual states the VPs from a surrender will not be modified below 4000 for a normal surrender or 2000 for a limited surrender by the casualties modifier, but it is.
We have seen very low VPs in several surrenders, and it is a general concensus I think that it is very easy to get off too easy in a surrender as a result. Have seen below 2000 for regular surrenders routinely, around 1000 frequently, and below 1000 even on several occasions.
Bump up the minimum amount of VPs if keeping the current system or fix the system so that the VPs won't actually be modified below X and Y as the manual states.
We have seen very low VPs in several surrenders, and it is a general concensus I think that it is very easy to get off too easy in a surrender as a result. Have seen below 2000 for regular surrenders routinely, around 1000 frequently, and below 1000 even on several occasions.
Bump up the minimum amount of VPs if keeping the current system or fix the system so that the VPs won't actually be modified below X and Y as the manual states.
Mindset, Tactics, Skill, Equipment
Diligentia, Vis, Celeritas
Diligentia, Vis, Celeritas
RE: Wish List thread
I would like the ability to set the ammount of money I wish to give to other players/nations once and then have the game keep handing out that ammount every turn untill I turn it off again.
Too easy to simply forget to give money to the people you are trying to help maintain an army...
Too easy to simply forget to give money to the people you are trying to help maintain an army...
"Hun skal torpederes!" - Birger Eriksen
("She is to be torpedoed!")
("She is to be torpedoed!")
- Anthropoid
- Posts: 3107
- Joined: Tue Feb 22, 2005 1:01 am
- Location: Secret Underground Lair
RE: Wish List thread
Idea, maybe other guys will disagree: I think the forager promotion should offset March attrition somewhat even at the high difficulty levels. The idea that it makes them totally immune to forage attrition while sitting still, but not at least somewhat resistant to march attrition to me seems incongruent . . . though maybe I'm not understanding what March attrition is intended to be.
*rant mode on* [:@]
What exactly is March Attrition supposed to model? Deserters? Disease deaths? Loss to bandits and skirmishing? Guys falling down and going on the rough roads as the march? Veneral Disease!? [:D] Soldiers getting out of breath from marching too long and having heart attacks?
Or is it just a gamey way to make the game "harder?"
I despise cheesy "difficulty" factors that involve contraditions of otherwise exquisitely thought-out and complex game ecologies . . . When you have mastered a game on parity-level against the AI or slightly handicapped and you think you need to play it on a higher-difficulty, you've worn it out IMHO, and it is time to move on to another game.
Until we have real AIs, which is probably a generation or two away, high difficulty settings on compter strategy games will remain nothing but cheese.
*rant mode off*
*rant mode on* [:@]
What exactly is March Attrition supposed to model? Deserters? Disease deaths? Loss to bandits and skirmishing? Guys falling down and going on the rough roads as the march? Veneral Disease!? [:D] Soldiers getting out of breath from marching too long and having heart attacks?
Or is it just a gamey way to make the game "harder?"
I despise cheesy "difficulty" factors that involve contraditions of otherwise exquisitely thought-out and complex game ecologies . . . When you have mastered a game on parity-level against the AI or slightly handicapped and you think you need to play it on a higher-difficulty, you've worn it out IMHO, and it is time to move on to another game.
Until we have real AIs, which is probably a generation or two away, high difficulty settings on compter strategy games will remain nothing but cheese.
*rant mode off*
The x-ray is her siren song. My ship cannot resist her long. Nearer to my deadly goal. Until the black hole. Gains control...
http://www.youtube.com/watch?v=IkIIlkyZ ... playnext=3
http://www.youtube.com/watch?v=IkIIlkyZ ... playnext=3
RE: Wish List thread
ORIGINAL: Anthropoid
Idea, maybe other guys will disagree: I think the forager promotion should offset March attrition somewhat even at the high difficulty levels. The idea that it makes them totally immune to forage attrition while sitting still, but not at least somewhat resistant to march attrition to me seems incongruent . . . though maybe I'm not understanding what March attrition is intended to be.
Forager is already one of the most overpowered upgrades you can get. Suffering ZERO foraging casualties is pretty good...
March attrition simulates a bunch of things: people not being able to hack the marching physically and falling behind (straggling) or falling out completely and dying, sickness, desertion, going marauding, etc.
ORIGINAL: Anthropoid
I despise cheesy "difficulty" factors that involve contraditions of otherwise exquisitely thought-out and complex game ecologies . . .
Actually the cheese is without march attrition. Have seen it firsthand.
We have opted as a group to play with March Attrition to increase the realism.
The "normal" difficulty level is dumbed down because March Attrition at anything approaching historical levels is an extra challenge to deal with. So WCS made it optional.
And as an option, it works extremely well to minimize the kind of unrealistic force marching at will, without consequences, that you see in a multiplayer environment without it.
Mindset, Tactics, Skill, Equipment
Diligentia, Vis, Celeritas
Diligentia, Vis, Celeritas
RE: Wish List thread
I'll add my 2 cents to Mus's. March attrition IS 'underpowered' and it DOES include things like deserters, disease, deaths, loss to bandits and the like.
For my part, I would like to see the FORGER ability toned down a little, perhaps a reduction of forge losses by 2/3 instead of complete immunity (and 2/3 is still pretty good).
As I mentioned in the other thread, the upgrade BAGGAGE TRAIN reduces march attrition.
For my part, I would like to see the FORGER ability toned down a little, perhaps a reduction of forge losses by 2/3 instead of complete immunity (and 2/3 is still pretty good).
As I mentioned in the other thread, the upgrade BAGGAGE TRAIN reduces march attrition.
Russia in "Going Again II"
France in "Quest for Glory"
Prussia in "Invitational"
France in "Quest for Glory"
Prussia in "Invitational"
- Anthropoid
- Posts: 3107
- Joined: Tue Feb 22, 2005 1:01 am
- Location: Secret Underground Lair
RE: Wish List thread
Well if baggage train reduces it, then I guess one can't complain too heartily cause there is a "solution." Hardy also reduces the effects of the fatigue. I realize that Napoleon's winter campaign was a disaster, but my sense was that that was what supply was for. March attrition seems to me to be a double whammy, particularly when it can take out 20% or so of an army by virtue of traveling ONE province in one month.
Like I said, a bit of march attrition would be fine (maximum of 5% in any given month). I just think we are playing with too high of diff thats all.
Like I said, a bit of march attrition would be fine (maximum of 5% in any given month). I just think we are playing with too high of diff thats all.
The x-ray is her siren song. My ship cannot resist her long. Nearer to my deadly goal. Until the black hole. Gains control...
http://www.youtube.com/watch?v=IkIIlkyZ ... playnext=3
http://www.youtube.com/watch?v=IkIIlkyZ ... playnext=3
RE: Wish List thread
ORIGINAL: Anthropoid
March attrition seems to me to be a double whammy, particularly when it can take out 20% or so of an army by virtue of traveling ONE province in one month.
Maybe if you ordered a long OR forced march in the snow, otherwise you are talking up the numbers.
What does this have to do with the wish list? Why are you complaining about the optional more realistic March Attrition rules we elected to use for our PBEM in this thread?
ORIGINAL: Anthropoid
Like I said, a bit of march attrition would be fine (maximum of 5% in any given month). I just think we are playing with too high of diff thats all.
Like I said, 15% March Attrition is closest to realistic march attrition in the game, according to Eric Babe from WCS.
A maximum of 5% wouldn't achieve the goal of forcing players to make their moves realistically. You would replace the losses at the end of the move from your replacement pool and not even notice.
March Attrition is being used to force people to move their troops intelligently. If you order long or forced marches in a snowstorm, you pay the price.
Mindset, Tactics, Skill, Equipment
Diligentia, Vis, Celeritas
Diligentia, Vis, Celeritas
- Anthropoid
- Posts: 3107
- Joined: Tue Feb 22, 2005 1:01 am
- Location: Secret Underground Lair
RE: Wish List thread
Do ship suffer "march attrition?"
The x-ray is her siren song. My ship cannot resist her long. Nearer to my deadly goal. Until the black hole. Gains control...
http://www.youtube.com/watch?v=IkIIlkyZ ... playnext=3
http://www.youtube.com/watch?v=IkIIlkyZ ... playnext=3