The Fine Tuned mod V 1.7
RE: The Fine Tuned mod
Next version is almost done. This one will include several fixes, the new hats, improved/fixed AI. Did not have time to make the new armor yet, but i will work on this in the next few days. I'm just making sure no files are missing before uploading it.
Edit : Oh well, still have a few descriptions missing. I'm going to sleep so this will be done tomorrow.
Edit : Oh well, still have a few descriptions missing. I'm going to sleep so this will be done tomorrow.
- Anthropoid
- Posts: 3107
- Joined: Tue Feb 22, 2005 1:01 am
- Location: Secret Underground Lair
RE: The Fine Tuned mod
Kewl.
Question, last I played was a week or more ago. I had captured everything but Army Based and Palace (was in the process of capturing South Village). About how far till victory would I have been at that stage? I sorta binged out on the game I guess, cause I'm not eager to get back and finish that match, though I do want to.
Question, last I played was a week or more ago. I had captured everything but Army Based and Palace (was in the process of capturing South Village). About how far till victory would I have been at that stage? I sorta binged out on the game I guess, cause I'm not eager to get back and finish that match, though I do want to.
The x-ray is her siren song. My ship cannot resist her long. Nearer to my deadly goal. Until the black hole. Gains control...
http://www.youtube.com/watch?v=IkIIlkyZ ... playnext=3
http://www.youtube.com/watch?v=IkIIlkyZ ... playnext=3
RE: The Fine Tuned mod
ORIGINAL: Anthropoid
Kewl.
Question, last I played was a week or more ago. I had captured everything but Army Based and Palace (was in the process of capturing South Village). About how far till victory would I have been at that stage? I sorta binged out on the game I guess, cause I'm not eager to get back and finish that match, though I do want to.
Most likely, very close to the end. I haven't been that far in the game yet so i can't say.
RE: The Fine Tuned mod
New version up. Check the first post.
- Anthropoid
- Posts: 3107
- Joined: Tue Feb 22, 2005 1:01 am
- Location: Secret Underground Lair
RE: The Fine Tuned mod
Hey Foraven, do you think if I update to this new version or your mod, will it break my existing game? I guess the cautious perspective is to assume it will.
Thus, I think I'll try to finish my existing game before I install [:)]
Thus, I think I'll try to finish my existing game before I install [:)]
The x-ray is her siren song. My ship cannot resist her long. Nearer to my deadly goal. Until the black hole. Gains control...
http://www.youtube.com/watch?v=IkIIlkyZ ... playnext=3
http://www.youtube.com/watch?v=IkIIlkyZ ... playnext=3
RE: The Fine Tuned mod
ORIGINAL: Anthropoid
Hey Foraven, do you think if I update to this new version or your mod, will it break my existing game? I guess the cautious perspective is to assume it will.
Thus, I think I'll try to finish my existing game before I install [:)]
I don't think it will break it, i did not make any serious changes in the data files since v1.5. The only bad effect would be that the new stuff may not show up in the shop, the rest should be fine. There are several fixes you will miss if you don't upgrade, like the improved AI...
RE: The Fine Tuned mod
Argn. Something happened to my grenades. They should have been in since v1.5, but they are not. Now i have to redo the grenades.xml, seem i lost the original file. Meanwhile you may notice very few grenades are used by the AI, it's because the grenades i loaded them with are non existant in my mod releases. Grrr, i will try to fix this ASAP... May take a while, grenades informations aren't as easy to find as with guns.
Edit : I will try to have the fix up today. This should not affect save games at all, enemies will spawn with the new grenades just fine. I found interesting sites about grenades and may include a few new ones.
Edit : I will try to have the fix up today. This should not affect save games at all, enemies will spawn with the new grenades just fine. I found interesting sites about grenades and may include a few new ones.
RE: The Fine Tuned mod
I have done some progress on my fix for the grenades, but i'm not done redoing the file. I had done a lot of work fine tuning and balancing them and now i have to do it again from scratch. On the bright side, i added 4 grenades to the lot. I also bought 2 books about weapons from Amazone, this should make implementing new weapons easier since i will have the infos on hand and won't have to search it on the net(still waiting for delivery though). Anyway, expect an update in the next few days.
- Anthropoid
- Posts: 3107
- Joined: Tue Feb 22, 2005 1:01 am
- Location: Secret Underground Lair
RE: The Fine Tuned mod
Cool! Keep us posted. I will definitely play one when you get it all setup the way you want!
The one thing I'd suggest is that you see if you can make the AI: (i) sneak up on players a bit more; (ii) leave enough movement points after moving/shooting to go down to prone position a bit more. As it is they often stay full standig or else just kneel quite a bit. If they were to go prone maybe 30 to 50% more frequently, that right there could make the AI a lot more challenging.
Something like: if I or one of my buds can see an enemy, standup and shoot, but leave 2 mps to lay down again. If no one can see, but I think there are enmies nearby sneak that way, then drop to prone.
If no enemies around recently, run around, and maybe go to kneeling.
The one thing I'd suggest is that you see if you can make the AI: (i) sneak up on players a bit more; (ii) leave enough movement points after moving/shooting to go down to prone position a bit more. As it is they often stay full standig or else just kneel quite a bit. If they were to go prone maybe 30 to 50% more frequently, that right there could make the AI a lot more challenging.
Something like: if I or one of my buds can see an enemy, standup and shoot, but leave 2 mps to lay down again. If no one can see, but I think there are enmies nearby sneak that way, then drop to prone.
If no enemies around recently, run around, and maybe go to kneeling.
The x-ray is her siren song. My ship cannot resist her long. Nearer to my deadly goal. Until the black hole. Gains control...
http://www.youtube.com/watch?v=IkIIlkyZ ... playnext=3
http://www.youtube.com/watch?v=IkIIlkyZ ... playnext=3
RE: The Fine Tuned mod
ORIGINAL: Anthropoid
Cool! Keep us posted. I will definitely play one when you get it all setup the way you want!
Bah, i'm hard to please

The one thing I'd suggest is that you see if you can make the AI: (i) sneak up on players a bit more; (ii) leave enough movement points after moving/shooting to go down to prone position a bit more. As it is they often stay full standig or else just kneel quite a bit. If they were to go prone maybe 30 to 50% more frequently, that right there could make the AI a lot more challenging.
Something like: if I or one of my buds can see an enemy, standup and shoot, but leave 2 mps to lay down again. If no one can see, but I think there are enmies nearby sneak that way, then drop to prone.
If no enemies around recently, run around, and maybe go to kneeling.
One of my books i ordered is about military tactics, i guess i could get a few things in once i read it. The problem is turn it into code, the AI doesn't know when it's under cover or not, just if it can be seen, let alone plot a course to stay hidden. I made it use crouch a lot more to make them harder to spot at range (and less noisy when they move), but it's imperfect. I believe i can code something to make the AI figure if it's under cover, but that may take a while. After that coding better tactics may become easier.
But for now i try to finish my grenades. It's a bit hard to do since specs about them are few and far between, a lot harder to get than for guns. I try to make grenade variety meaningful instead of lots of nearly identical ones. Fortunately they do have some differences in real life so i may be able to compose something interesting.
- Anthropoid
- Posts: 3107
- Joined: Tue Feb 22, 2005 1:01 am
- Location: Secret Underground Lair
RE: The Fine Tuned mod
Enjoy your modding and rest assured, it will be played with and enjoyed as some point in the future!
The x-ray is her siren song. My ship cannot resist her long. Nearer to my deadly goal. Until the black hole. Gains control...
http://www.youtube.com/watch?v=IkIIlkyZ ... playnext=3
http://www.youtube.com/watch?v=IkIIlkyZ ... playnext=3
RE: The Fine Tuned mod
[&o][&o][&o]
Great modding! Thank You very much. I notice You take our work seriously. Please, keep on that way.
[&o][&o][&o]
RE: The Fine Tuned mod
I'm almost done with my new version. I have several new grenades to play with and useful description for them (managed to find a site with useful information about them). I also modded the AI a bit so it is more likely to use nades when there are obstacles in the way. I will test it a bit and send it tommorow morning (it's around midnight here).
RE: The Fine Tuned mod
New version up. New grenades are in, and there are a few fixes as well (like some with the AI and it's inventory). Please report bugs so i can fix them.
RE: The Fine Tuned mod
So, any comments on the latest version?
RE: The Fine Tuned mod
The AI just seems to kneel now and not move. I played the mine map last night (wanted to play more but the AI turns took FOREVER) and pretty much was able to walk up behind all the AI and just shot them. They never stood up or turned around.
Also, I no longer see the little "blue"man" indicating movement sounds.
Again, this is just preliminary as it took forever to even play through one map.
FJagr
Also, I no longer see the little "blue"man" indicating movement sounds.
Again, this is just preliminary as it took forever to even play through one map.
FJagr
RE: The Fine Tuned mod
The same for me ai can move around a bit and shoot at me, but only for a couple of turns then they just kneel down and do nothing. AI turns take for ever aswell.
RE: The Fine Tuned mod
I will take a look, seem i messed something...
RE: The Fine Tuned mod
Version 1.6b is up. It's essentially fixes to the AI. Please report if ai's still has problems.
RE: The Fine Tuned mod
Uploaded v1.6c. It's another set of fixes for the AI. This time it seem to have no slow down and attack aggressively like it should. Have fun.
Edit : I believe i got it right this time, the AI is merciless. I did a few test and got slaughtered each time. Of course, i did it with the scenario testing option on, that mean i faced high level enemies right away. Anyway, i guess this AI will be ok for a while until i devise some way to make it seek/stay in cover.
Edit : I believe i got it right this time, the AI is merciless. I did a few test and got slaughtered each time. Of course, i did it with the scenario testing option on, that mean i faced high level enemies right away. Anyway, i guess this AI will be ok for a while until i devise some way to make it seek/stay in cover.