Counters

World in Flames is the computer version of Australian Design Group classic board game. World In Flames is a highly detailed game covering the both Europe and Pacific Theaters of Operations during World War II. If you want grand strategy this game is for you.

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composer99
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RE: Counters

Post by composer99 »

Not sure, guess I better check with the WiFCon team.
~ Composer99
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Froonp
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RE: Counters

Post by Froonp »

ORIGINAL: Jagdtiger14

Are you...composer99, Paul Rae? Yes, its Ulan-Bator. Before many of you out there disagree, think about it from the Japanese offensive standpoint: Mongolia has no partizan value. If Japan conquers Mongolia, then they take control of all the Mongolian hexes. Take the Jap CAV div and the 1-5 MOT div, maybe even the 1-4 MOT div along with 2-3 ATR's...these units can move across Mongolia to the Russian borders very quickly threatening Irkutsk possibly, cutting rail lines to Manchuria, or even threatening the resources and railed factories west of Mongolia. From the Soviet defensive standpoint during a '41 Barb there are never enough units, especially when at war with both Germany and Japan...imagine under that scenario having to defend rail lines all the way from Manchuria to Kuznetsk...if you did'nt have enough units before, now you are even more streched. This nightmare can be avoided if you build the 2-1 GAR in Irkutsk early, then move it one hex at a time until its in Ulan-Bator. That frees up the Mongolian CAV to do what it does best in Manchuria. The 2-1 stays in Ulan-Bator the whole game. Not bad duty for those guys if you are in Stalin's army;-)
C
ORIGINAL: composer99

Is it Mongolia?
I'm happy to have learnt a new trick [:D]. Thank you guys !
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Jagdtiger14
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RE: Counters

Post by Jagdtiger14 »

Sorry Steve. Rich has a young kid, but he'll make it back there again. As for me, I'm trying to lobby one other of our group to go at some point...he's a great player and we did very well at Euro WiFcon, so together with you we'll have a great team!

By the way...Balk and Duncan...the two of you should be a winning combination. I hope you can send us reports from time to time.
C
ORIGINAL: sajbalk

Since the WI/FL connection again refuse to come to WiFCon, our game is:

Steve Balk GER
Bill Duncan JAP/IT
Conflict with the unexpected: two qualities are indispensable; first, an intellect which, even in the midst of this obscurity, is not without some traces of inner light which lead to the truth; second, the courage to follow this faint light. KvC
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Jagdtiger14
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RE: Counters

Post by Jagdtiger14 »

Be careful. The trick(s)/solutions for both sides do have their inoculations...we have gamed it out several times in our campaigns. Thats what makes WiF such a great game...there are always new twists and there is always an answer to any problem.
C
ORIGINAL: Froonp
The 2-1 stays in Ulan-Bator the whole game. Not bad duty for those guys if you are in Stalin's army;-)
C
ORIGINAL: composer99

Is it Mongolia?
I'm happy to have learnt a new trick [:D]. Thank you guys !
[/quote]
Conflict with the unexpected: two qualities are indispensable; first, an intellect which, even in the midst of this obscurity, is not without some traces of inner light which lead to the truth; second, the courage to follow this faint light. KvC
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Froonp
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RE: Counters

Post by Froonp »

Here is one for SnakeVargas.

As usual, the recommendation is :
Please remember to save it as a GIF file, otherwise it will loose a lot of quality by saving it as a JPG, as well as the rounded corners.
If you can't do that, send me an email and I'll send you the file as an attachment.

Image
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Vainamoine..Finland.gif
Vainamoine..Finland.gif (2.77 KiB) Viewed 59 times
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