AI a little /too/ aggressive?

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

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Erik Rutins
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RE: AI a little /too/ aggressive?

Post by Erik Rutins »

The AEAI is a LOT more advanced than the original WITP AI and far more capable. We created the AEAI specifically because the original WITP AI could not be improved enough regardless of what we did with its scripts. With that said, this is obviously the first test of the AEAI "in the wild" (as well as AE itself) and while we work to address any reported issues with the game, we are also tweaking and improving the AI.

I'm playing the release version as the Allies against the AI in Scenario #2 on Hard and having a great time, so there's no reason to really wait to play, but AE will definitely improve with each update as well.
Erik Rutins
CEO, Matrix Games LLC


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Buck Beach
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RE: AI a little /too/ aggressive?

Post by Buck Beach »

ORIGINAL: Erik Rutins

The AEAI is a LOT more advanced than the original WITP AI and far more capable. We created the AEAI specifically because the original WITP AI could not be improved enough regardless of what we did with its scripts. With that said, this is obviously the first test of the AEAI "in the wild" (as well as AE itself) and while we work to address any reported issues with the game, we are also tweaking and improving the AI.

I'm playing the release version as the Allies against the AI in Scenario #2 on Hard and having a great time, so there's no reason to really wait to play, but AE will definitely improve with each update as well.


Thanks for your reply. Sounds like your way ahead of me with my concerns and as a matter of fact what the hell did I think the new game would include with a rewrite of the AI.

I just might take you up on idea to try Scenario #2, there is only so much you can learn just from the manual and the forum.
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morganbj
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RE: AI a little /too/ aggressive?

Post by morganbj »

ORIGINAL: Andy Mac

It is a small random chance that KB will stick around its not set in stone by any stretch and the 3 or 4 day return is very very low just to build some uncertainty
How about a six day pasting? That's what I saw. A bit much, I think. But, we'll see what it means long term. After all, I sank 2 KV's because they were so damned perisitent. Let's see if that matters in the long run. At any rate, I can't wait for 1945. Nuke early, nuke often, I say. No Toyota Tundras in 1995.


Occasionally, and randomly, problems and solutions collide. The probability of these collisions is inversely related to the number of committees working on the solutions. -- Me.
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