Page, mentioned earlier. Different chapter:
Abouts SNLF:
Now, if we consider, that "Island Warfare" reorganization, in fact just divided squads into half-squads, and, according to report from US Field Manual, about SNLFs, also issued additional weapons...The last type of organization noted in the records was of infantry platoons in China having 6 squads of 8 men, three of the squads with LMG the rest pure rifle.
That would give infantry squad additional LMG(9), 4/3 GD (4), and probably, another Rifle Grenade Launcher(1), so:
Soft Attack 25+9+4+1=39. They should, in fact, be divided into half-squads, so Soft Attack 19-20, and weight around 11, but without changes to TOE:
IJA Island Warfare Infantry Squad late 1944 (lets say Peleliu 7-9/44):
H20 S39 W22
Or, maybe GDs number was not doubled to 8, but instead, slightly increased, to 6, to accomodate every squad? In that case:
H20 S35 W20
ORIGINAL: dwgIt just means it seemed that way to the guy being fired at. You need to look at offical TOEs, not try to interpolate from AARs, particularly if you want something that's generally applicable, not a one-off.ORIGINAL: inqistor
Now, most means over 50%,
I am afraid, official TOEs were destroyed. What we currently have, either lacks 300 Rifles, or all GDs. I seriously doubt, they were send into battle, only with pistols.
Equally, remember that at the point of the war you're discussing the Japanese had a grand total of about 2500 SNLF paratroops or less, who had never been used in combat prior to that. Being able to arm one unit in a particular fashion for a single assault does not mean you can sustain that scale of issue over a larger number of units or for that unit for a longer period of time. Maybe you can, maybe you can't, but the answer won't be in an AAR.
There was 7000 SMGs made especially for paratroopers. And their in-war actions were pretty rare, so it is hard to actually make some standard TOE.
Equally, being able to equip units with a particular weapon does not mean that the logistics are there to support the use of that weapon in sustained combat to the utmost limits of its capability.
Indeed, but this is game, which models things, as it currently does. If I do not want to mess with TOE change, the only option is to either do not issue weapon model AT ALL, or issue it for every squad of the same type. There is Soviet SMG squad, and as I see, also Allies Commando units are mostly equipped with SMGs.
Squad production could be cut in numbers, but that creates another problem, where player have to wait several months, before he could actually upgrade unit.
More prosaically, AT rifle grenades won't make much of a difference if the scale of issue is only one or two grenades per platoon.
I am expecting both sides to be treated equally. If crappy AT grenade gives US squad 15 Hard Attack, I am expecting similar weapon, to give similar statistics for Japan squad.
Nor is greater absolute power necessarily tactically useful, you mentioned the switch from 6.5mm to 7.7mm back at the start of the thread assuming that was a good thing and would increase the squad's combat power, but, as an intermediate power cartridge, modern thinking would be that the 6.5mm is clearly superior to 7.7mm except in very open terrain. Equally SMGs are very useful close in, but because they're firing pistol ammunition they suffer a very rapid fall off in effectiveness once the range increases that means units solely equipped with them can be shot to pieces by a slower-firing, but longer ranged bolt-action rifle-equipped unit unless they can close with them.
I am keeping with current design. It does not model range of engagement, so again, if one side is modelled in such a way, I am expecting other, to be modelled similar.
And going back to the 3rd Yokosuka SNLF paras on Timor, we see precisely that. No matter how good their scale of equipment may or may not have been, they were still utterly destroyed as a combat unit at Usua ridge by Sparrow Force with its SMLEs, occasional Bren and mortars, despite being entrenched on a ridge. The low end of the number of SNLF engaged is 300 (and as that's the number reported by the man who spotted them I'm inclined to go with him), and there were reportedly 78 left at the end of the campaign, indicating they suffered at least 75% casualties.
Indeed, and game simulates it well. No matter of your firepower, you just lose, when sufficiently outnumbered. Now, high firepower for paratroopers, means, that they actually can make succesfull assault against weak enemies. But they will be surely defeated by standard Infantry Brigade.
They just do not have enough staying power.
Japanese wartime production saw both expansion of existing factories and the switching of non-essential factories to military goods, particularly during the late-44/45 dispersal programme
Yet, this is not happening in-game, because Japan players regularly accumulates 150k+ armament points, at the beginning of 1943. And, as a consequence, switch off Armament production.
ORIGINAL: treespider
Not sure where you came up with 50 div equiv in 1945. The text cites 104 Div Equiv of equipment with manpower for 171 in Aug 45. However the previous paragraph says that the Japanese ended 1944 with 109. 109 - 104 = a 5 Div Equiv lost by August 1945. Considering production/ resource/material constraints in 1945 I find it HIGHLY unlikely that the Japanese more than doubled their best year of output from 1943.
I am talking only about pure manpower. The explanation of "upgrade" 710 Device squad, is that soldiers were transfered to create core of new units. It is clear, it was simple rotation of experienced cadres, not manpower shortage, so this device should not lose firepower, because of such transfer.
And another point, is that Japan was unable to produce enough equipment. Again, this is not happening in game.
Raw material shortages compelled the Japanese to divert materials from the armamaments and vehicle industry to the aircraft industry to increase aircraft production.
This is steel mostly, so probably it went into ship production. That can be simulated by turning off some industries, for using HI points elsewhere.