Fatal Years for 1.03
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JJKettunen
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RE: Fatal Years for 1.03
Well, I decided to delay the decision...[:D]
RE: Fatal Years for 1.03
Other than the Semyonov option described yesterday, the next FY version will tackle a bit the balance with 2 new events and a new RED option.
Events: Both Siberians and Southern Whites will receive several times a year 50 money from Allied help when the Allied Intervention Level is at least 10.
Red option: Enforce military reform.
Red units will have in the next version their cohesion lowered. The new option, representing the primacy of Trotsky's ideas on Military Opposition emphacizing Red Guards militia, will raise randomly each turn cohesion of some Red units. Moreover, some leaders will be available only after the option is adopted ( these leaders being the infamous " Military Specialists" Trotsky imposed over relunctant Bolshevik ranks). This option has a cost, immediatly in NM and EPs, then randomly from time to time, representing recurrences of contestations of Trotsky's reform.Last, it will cost during a few turns money and conscript losses, money figuring the organization cost, conscripts the desertion of some Red Guards prefering to strong discipline and real combat opeartions the civil life...Last, in the same first turns after, the cohesion of some Red units will lower, yes, lower to represent immediate turmoil in the units because of the controversy.
Another new touch of historicity, and at start more brittle Red units, and an option to play without being a no brainer as the moment will be crucial. Let's say this option must be played sooner or later, but it could cause immediate headaches for only future good...[:D]
Events: Both Siberians and Southern Whites will receive several times a year 50 money from Allied help when the Allied Intervention Level is at least 10.
Red option: Enforce military reform.
Red units will have in the next version their cohesion lowered. The new option, representing the primacy of Trotsky's ideas on Military Opposition emphacizing Red Guards militia, will raise randomly each turn cohesion of some Red units. Moreover, some leaders will be available only after the option is adopted ( these leaders being the infamous " Military Specialists" Trotsky imposed over relunctant Bolshevik ranks). This option has a cost, immediatly in NM and EPs, then randomly from time to time, representing recurrences of contestations of Trotsky's reform.Last, it will cost during a few turns money and conscript losses, money figuring the organization cost, conscripts the desertion of some Red Guards prefering to strong discipline and real combat opeartions the civil life...Last, in the same first turns after, the cohesion of some Red units will lower, yes, lower to represent immediate turmoil in the units because of the controversy.
Another new touch of historicity, and at start more brittle Red units, and an option to play without being a no brainer as the moment will be crucial. Let's say this option must be played sooner or later, but it could cause immediate headaches for only future good...[:D]
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JJKettunen
- Posts: 2293
- Joined: Tue Mar 12, 2002 6:00 pm
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RE: Fatal Years for 1.03
Sounds good to me!
RE: Fatal Years for 1.03
ORIGINAL: Keke
Sounds good to me!
Yes, it should balance the game better at start, especially against AI of course [:D]
BTW, RED AI will be playing with these new rules [:)]
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JJKettunen
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- Location: Finland
RE: Fatal Years for 1.03
Meanwhile my decision to delay recognizing independencies is due to the fact that peasants have risen against the Red rule en masse. Very large areas are under Green control diminishing Red morale and combat power. Allied Intervention Level has risen back to 11!
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JJKettunen
- Posts: 2293
- Joined: Tue Mar 12, 2002 6:00 pm
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RE: Fatal Years for 1.03
Well, I got too greedy, and met Mr. Trotsky for the first time.


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RE: Fatal Years for 1.03
ORIGINAL: Keke
Meanwhile my decision to delay recognizing independencies is due to the fact that peasants have risen against the Red rule en masse. Very large areas are under Green control diminishing Red morale and combat power. Allied Intervention Level has risen back to 11!
Fatal Years, the game where you never know what the situation will be 3 months later [8D]. In 1920 Green revolts are more frequent, after years of requisitions and conscriptions. And the Allied are always prone to help a victor, on the way to become the leader of Russia [:)]
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JJKettunen
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- Joined: Tue Mar 12, 2002 6:00 pm
- Location: Finland
RE: Fatal Years for 1.03
I'm spending far too much time with this game, but I'm loving it. [:D]
Below is a significant step towards victory. Oh, how difficult the situation looked a year ago.
Meanwhile, all the big shots, Trotsky, Stalin and Tuhatsevski are preparing defenses on the Kursk-Voronezh axis...

Below is a significant step towards victory. Oh, how difficult the situation looked a year ago.
Meanwhile, all the big shots, Trotsky, Stalin and Tuhatsevski are preparing defenses on the Kursk-Voronezh axis...

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RE: Fatal Years for 1.03
ORIGINAL: Keke
I'm spending far too much time with this game, but I'm loving it. [:D]
Thanks [:)]
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JJKettunen
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RE: Fatal Years for 1.03
Obviously it's too late here since I didn't notice that the Tsaritsyn garrison hasn't been defeated yet. [:D]
RE: Fatal Years for 1.03
ORIGINAL: Keke
I'm spending far too much time with this game, but I'm loving it. [:D]
Did you have previously knowledge in this conflict? Or have you read any book?
Just a guess, but perhaps this game is not a success because the topic is rather unknown.
Also a guess, Seprus does not post more is because the game was not as successful as expected?
Smele considers that the best book on the war is the one Catlord recommened in its day, Mawdsley, that by the way is also sold for the ipad [:'(]
http://itunes.apple.com/us/app/the-russ ... 63800?mt=8
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JJKettunen
- Posts: 2293
- Joined: Tue Mar 12, 2002 6:00 pm
- Location: Finland
RE: Fatal Years for 1.03
Tsaritsyn garrison surrendered! [X(]
RCW is not my field of expertise, but I knew the basic stuff. This game has taught a lot.
American buyer will choose ACW over RCW every time...
This could be a succes in Russia, but piratism is a big problem there.
ORIGINAL: Nikel
Did you have previously knowledge in this conflict? Or have you read any book?
RCW is not my field of expertise, but I knew the basic stuff. This game has taught a lot.
ORIGINAL: Nikel
Just a guess, but perhaps this game is not a success because the topic is rather unknown.
Also a guess, Seprus does not post more is because the game was not as successful as expected?
American buyer will choose ACW over RCW every time...
This could be a succes in Russia, but piratism is a big problem there.
RE: Fatal Years for 1.03
ORIGINAL: Nikel
ORIGINAL: Keke
I'm spending far too much time with this game, but I'm loving it. [:D]
Did you have previously knowledge in this conflict? Or have you read any book?
Just a guess, but perhaps this game is not a success because the topic is rather unknown.
Also a guess, Seprus does not post more is because the game was not as successful as expected?
Smele considers that the best book on the war is the one Catlord recommened in its day, Mawdsley, that by the way is also sold for the ipad [:'(]
http://itunes.apple.com/us/app/the-russ ... 63800?mt=8
I've read Mawdsley. Excellent one indeed.
For SEPRUS, ask them.[:D]
Yes, I have had for long some knowledge about RCW, having been in the past an historian, but mainly about political aspect rather than military.
For the causes of business failure, let's say an game released in unachieved state on a obscure topic , without vigourous presence on the board can't expect much. AGEOD is yet believing on the illusion the wargaming market is the same than in 2005, when they released BOA. At this time, many less games were available, and general quality was lower, especially for GUI and graphics.
Today I've on my HD:
- War in the East
- CMBN
- WW1 gold
- Battle of the bulge
- Filed of Glory
- Mathe's game about Napoleonian warfare
- Scourge of war
- Hannibal
-Decisive campaigns
-TOAW 3
To just mention wargames. I could add Fallout NV, GTA IV (yes GTA IV [:D], Witcher 2, Civ IV. And I could talk about 4X in space...
All these games are just awesome. Each one is deserving a first rate place and 5 years ago, when anyone went on the same forum when one great game was published, I couldn't even have dreamt about such a profusion. It's just a miracle I'm stickied with RUS [:D]. Not a miracle anyway, because the AGE engine, when used at full potential, is on par with all these great games. You just can't expect much when you publish a game unable to deliver this potential.
That's not to say RUS should have been published bullet proof. If you remember well, even if the number of copies sold was low, RUS had in the first 2 months after release a very active forum , and this interest could maybe have enlarged the audience with a few months more of active work and presence.
A confidence: since I'm here, and not on AGEOD board, my blog frequentation is raising, the number of FY downloads too. I patch often, I reply as soon as possible, I explain the concepts of the game, some short sketches of AAR. I even do a movie about installation process. As I've said I need players input to polish the mod, and I know how difficult for a player is to try a mod about an obscure game on a obscure period, especially if he has tried then shelved the official version. Most mods aren't generally so much improving the game ( arrogant I know, but the feedback by most players of FY is more or less underling this point, and, believe me or not, I'm yet puzzled how good is the AI [X(]). But, if I didn't made this effort, FY would have remained played by...me. And it would have never been that good. I will not have thousand of players, and I don't need that. Just the small number necessary to perfect FY will suffice. I'm confident I will get it, thanks to all of you. [8D]
RE: Fatal Years for 1.03
ORIGINAL: Keke
Tsaritsyn garrison surrendered! [X(]
ORIGINAL: Nikel
Did you have previously knowledge in this conflict? Or have you read any book?
RCW is not my field of expertise, but I knew the basic stuff. This game has taught a lot.
ORIGINAL: Nikel
Just a guess, but perhaps this game is not a success because the topic is rather unknown.
Also a guess, Seprus does not post more is because the game was not as successful as expected?
American buyer will choose ACW over RCW every time...
This could be a succes in Russia, but piratism is a big problem there.
Low morale [:)] Reds are dying, you're on the right path. [:)]
RE: Fatal Years for 1.03
Well, perhaps it was/is not such a failure after all. Seb said a pair of times they would develop another game, so the experience cannot have been completely negative...
I also have some of the games you name. Could not get into Histwars, cannot understand the interface and probably do not like 3D [:'(]
I also think that the crisis you had with the team contributed a bit. And some are still expecting your DNO AI [;)]
Time to sleep. I am on the run visiting northern Portugal with my girlfriend. Tonight in Guimarães, beautiful small city center [:)]
I also have some of the games you name. Could not get into Histwars, cannot understand the interface and probably do not like 3D [:'(]
I also think that the crisis you had with the team contributed a bit. And some are still expecting your DNO AI [;)]
Time to sleep. I am on the run visiting northern Portugal with my girlfriend. Tonight in Guimarães, beautiful small city center [:)]
RE: Fatal Years for 1.03
ORIGINAL: Nikel
Well, perhaps it was/is not such a failure after all. Seb said a pair of times they would develop another game, so the experience cannot have been completely negative...
I also have some of the games you name. Could not get into Histwars, cannot understand the interface and probably do not like 3D [:'(]
I also think that the crisis you had with the team contributed a bit. And some are still expecting your DNO AI [;)]
Time to sleep. I am on the run visiting northern Portugal with my girlfriend. Tonight in Guimarães, beautiful small city center [:)]
I just can hope they will learn a bit about. Only the future will say it.
Oh it contributed. As I was almost the only one to be really present on the forum, after my departure, the SEPRUS presence on the forum has been at the level displayed from the start by the others...At last, an almost dead forum is easier to moderate [:D]
Good trip. Southern Portugal is very nice too. I will come back one year. Evora....under the sun, white walls [:)]
RE: Fatal Years for 1.03
New Red military option is ready. Next version.


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JJKettunen
- Posts: 2293
- Joined: Tue Mar 12, 2002 6:00 pm
- Location: Finland
RE: Fatal Years for 1.03
Regarding other games, Clovis, what's your opinion on WW1 Gold?
RE: Fatal Years for 1.03
ORIGINAL: Keke
Regarding other games, Clovis, what's your opinion on WW1 Gold?
Very accurate, complex, competent AI.
THe game is very stable but for enjoying the experience, it's first mandatory to read the full manual before to play, as you will don't understand some parts of the rules ingame. Then you have to prepare to spend 2 or 3 hours to master some parts of the GUI. Just one example: some units are part of an Army without possibility to attach to others Armies. When these units come back to play after destruction, you have to reattach them to the original Army. This point being not explained in the rules, I've lost hours to undersatnd why sometimes I could attach Armies to any armies, others not.
By chance, this sort of trouble is very rare now. All in all, a wonderful game.
RE: Fatal Years for 1.03
New version of RUS available on my blog ( see my sig). This version integrates the precedent patches and adds the new options described above ( Semyonov, military reform, German help).
