Scenarios available for WitP AE

Please post here for questions and discussion about scenario design, art and sound modding and the game editor for WITP Admiral's Edition.

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

User avatar
drw61
Posts: 842
Joined: Wed Jun 30, 2004 12:58 pm
Location: South Carolina

RE: Scenarios available for WitP AE

Post by drw61 »

I like this idea, it would make updating scenarios much easier
Seathom
Posts: 12
Joined: Fri Nov 20, 2015 11:23 am

RE: Scenarios available for WitP AE

Post by Seathom »

The RA Mod (Scenario 50). I dragged and dropped the WinRAR files into the SCEN folder but when I log into the game, the scenario doesn't show up. What do I need to do?
User avatar
Three63
Posts: 69
Joined: Sun Nov 25, 2007 4:41 am
Location: United States (USA), California (CA)
Contact:

RE: Scenarios available for WitP AE

Post by Three63 »

I'm kinda confused. What battles do those scns cover? Can someone give me a basic rundown of some of them.
Three63 of The Blitz Wargaming Club
http://www.theblitz.org/
User avatar
drw61
Posts: 842
Joined: Wed Jun 30, 2004 12:58 pm
Location: South Carolina

RE: Scenarios available for WitP AE

Post by drw61 »

ORIGINAL: Three63

I'm kinda confused. What battles do those scns cover? Can someone give me a basic rundown of some of them.
The ones under "Grand Campaign Scenarios" start on 7 Dec 41 and go to 1945. Some like Andy Mac's Ironman series give the AI extras so it can be a challenge longer into the game. Others, like DaBigBabes by symon/JWE are historical but with major changes to the TOE and devises.
There are a lot of "What if" scenarios such as Reluctant Admiral Mod by John 3rd.

The scenarios under "Small Map Scenarios" are small map scenarios that focus on a particular battle or area of the overall game.

hope this helps
Daryl
User avatar
Three63
Posts: 69
Joined: Sun Nov 25, 2007 4:41 am
Location: United States (USA), California (CA)
Contact:

RE: Scenarios available for WitP AE

Post by Three63 »

Thanks. I want smaller battle scns. when it lists it it does not discribe what battles they are for. I was kind of mainly confsued about that. What battle scns. are there? Do some scns. have different bases and added bases then the regular game or is that in more detailed mods?
Three63 of The Blitz Wargaming Club
http://www.theblitz.org/
User avatar
BBfanboy
Posts: 20290
Joined: Wed Aug 04, 2010 5:36 pm
Location: Winnipeg, MB
Contact:

RE: Scenarios available for WitP AE

Post by BBfanboy »

ORIGINAL: LargeSlowTarget

@Admiral DadMan:
I'm not a native speaker and not familiar with that expression - what does it mean?
Didn't see a reply to this so I will take a stab at it.

Whistling "Dixie" (the civil war tune) implies that someone is either slacking off or doing something completely useless instead of being productive. So if someone "ain't just whistling Dixie" they are making a good point/saying something useful.
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
User avatar
John 3rd
Posts: 17506
Joined: Thu Sep 08, 2005 5:03 pm
Location: La Salle, Colorado

RE: Scenarios available for WitP AE

Post by John 3rd »

Just updated the Treaty Mod to 3.0. All the Treaty changes made recently have been brought into 3.0. Nice thing about Treaty 3.0 is that the Mod is simply Scenario ONE with a batch of new Allied and Japanese ships. Pretty Cool! Remember that the ratio is 5:5:3.5 so the Allies always get more...
Image

Member: Treaty, Reluctant Admiral and Between the Storms Mod Team.
palioboy2
Posts: 190
Joined: Wed Dec 16, 2009 8:15 pm
Location: Canada

RE: Scenarios available for WitP AE

Post by palioboy2 »

I'm looking for suggestions on a mod

I want to play against the computer, I have a fair amount of experience and want something that makes the Japanese AI tougher.

I realize that the AI will always have its limits and its hard to replace the PBEM experience, but I just don't have the time to commit to one right now.

I would also like the most to have additional recon aircraft for the allies during the early war and allow squads in your replacement pools to upgrade automatically. (I think both of these features are in BTS, but from what I hear the AI doesn't handle BTS very well)

Any help would be greatly appreciated!
User avatar
DOCUP
Posts: 3105
Joined: Wed Jul 07, 2010 7:38 pm

RE: Scenarios available for WitP AE

Post by DOCUP »

Andy Mac's Iron Man Scen would be your best bet.
User avatar
btd64
Posts: 13917
Joined: Sat Jan 23, 2010 12:48 am
Location: Lancaster, OHIO

RE: Scenarios available for WitP AE

Post by btd64 »

Hi Daryl, Look for the new Focus Pacific mod by me below. Haven't heard from you in a while. Hope all is well....GP
Intel i7 4.3GHz 10th Gen,16GB Ram,Nvidia GeForce MX330

AKA General Patton

DW2-Alpha/Beta Tester
SCW Manual Lead & Beta Support Team

"Do everything you ask of those you command"....Gen. George S. Patton
el cid again
Posts: 16982
Joined: Mon Oct 10, 2005 4:40 pm

RE: Scenarios available for WitP AE

Post by el cid again »

RHS Comprehensive Update 5.033

https://1drv.ms/f/s!Ap7XOIkiBuUwhZAU7bdtWbbscE_oLg

6 June 2019
el cid again
Posts: 16982
Joined: Mon Oct 10, 2005 4:40 pm

RE: Scenarios available for WitP AE

Post by el cid again »

el cid again
Posts: 16982
Joined: Mon Oct 10, 2005 4:40 pm

RE: Scenarios available for WitP AE

Post by el cid again »

el cid again
Posts: 16982
Joined: Mon Oct 10, 2005 4:40 pm

RE: Scenarios available for WitP AE

Post by el cid again »

el cid again
Posts: 16982
Joined: Mon Oct 10, 2005 4:40 pm

RE: Scenarios available for WitP AE

Post by el cid again »

el cid again
Posts: 16982
Joined: Mon Oct 10, 2005 4:40 pm

RE: Scenarios available for WitP AE

Post by el cid again »

el cid again
Posts: 16982
Joined: Mon Oct 10, 2005 4:40 pm

RE: Scenarios available for WitP AE

Post by el cid again »

el cid again
Posts: 16982
Joined: Mon Oct 10, 2005 4:40 pm

RE: Scenarios available for WitP AE

Post by el cid again »

el cid again
Posts: 16982
Joined: Mon Oct 10, 2005 4:40 pm

RE: Scenarios available for WitP AE

Post by el cid again »

Post Reply

Return to “Scenario Design and Modding”