Build Roll - mirror

Take command of air and naval assets from post-WW2 to the near future in tactical and operational scale, complete with historical and hypothetical scenarios and an integrated scenario editor.

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Dimitris
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RE: Build Roll - mirror

Post by Dimitris »

Build 470 (beta)
-----------------------

Fixed:
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- 0005763: Sead Patrol mission should have RTB When Winchester set by default
- 0006112: Hold Position for ground units
- 0006132: Cannot select new home base for grouped aircraft, only one-by-one
- 0004198: Ability to manually change aircraft callsigns
- 0004760: No way to delete a specific aircraft from a base / ship
- 0006035: Mobile units should have a 'static' option so they don't move around
- 0006034: Doctrine option: Use SAMs in anti-ship mode
- 0000759: On/off switch for SAM's with Surface Target Engagement Capability
- 0005651: Adding/Removing weapon record from loadout causes a crash
- 0006159: Sidebar slightly trimmed from B461 onwards

* "Hold Position" command added to right-click menu for mobile ground units.

* You can now select a new home base for multiple-selected aircraft.

* You can now edit aircraft names and delete specific aircraft directly through the Air-Ops window.

* New doctrine option: Use SAMs in anti-surface mode (or not).

* New imports by Rudd: DPRK complete EW + AD installations 2003-2013.
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SSN754planker
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RE: Build Roll - mirror

Post by SSN754planker »

More polishing to an already great sim! I cant wait to see what CMANO looks like 1 year from now.
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El Savior
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RE: Build Roll - mirror

Post by El Savior »

Yes!

- 0006132: Cannot select new home base for grouped aircraft, only one-by-one
- 0004198: Ability to manually change aircraft callsigns
- 0004760: No way to delete a specific aircraft from a base / ship
- 0006035: Mobile units should have a 'static' option so they don't move around

This will make all easier. Thank you!
El Savior
Dimitris
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RE: Build Roll - mirror

Post by Dimitris »

Build 471 (beta)
---------------------

Fixed:
-------
- 0005758: Players would like to hide reference Points
- 0006090: Tu-16s taking up runway access points
- 0005973: AS-2 drone shoots down AIM-54
- 0006190: Accessing the Side ROE and doing nothing changes the unit opportunity fire ROE to yes
- 0004668: SAM Site isn't grabbing weapons from attached ammo dump
- 0004920: Can't transfer ammo from land mag to SAM unit
- 0004050: Issue with Mission Activate Event - We disabled the ability ot set a mission time in game
- 0004955: Players would like to be able to set mission activation times in game mode.
- 0006024: Scenario user was building crashes at load

* New game option: Reference point visibility. Three settings are available: Normal (as currently), Small (half-size and grayed out), and Don't Show. This significantly declutters the map in cases of dense ref-point concentrations.

* New imports by Rudd: ROK complete EW + AD installations 2003-2013.

* You can now set the activation time for a mission through the mission editor.
Dimitris
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RE: Build Roll - mirror

Post by Dimitris »

Build 472 (beta)
-----------------------


Fixed:
---------
- 0006207: Mission Editior Dialog: Set Activation Time procedure set the mission inactive for the player
- 0006206: [471] Mission Editor Time Activation Text Color

* The map-cursor databox (a.k.a. Black Box of Data) can now be configured to appear beside the cursor (as currently), appear on the bottom of the map, or not appear at all. This is set by Game -> Game Options -> "Map Cursor Databox", and is a global (not scenario/side-level), persisting setting.

* Delay-timed missions are displayed in the mission editor with a "[D]" prefix.

* Refined acoustic reverberation modifiers for sonars. Now the sonar's tech level (more modern sets are affected less) and operating frequency (lower-frequency sets suffer the most) also play a part in determining degradation due to reverberation from shallow water or under-ice conditions.

* Strategic submarines now actively evade not only weapon contacts but also potential sub & surface threats in proximity.

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SSN754planker
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RE: Build Roll - mirror

Post by SSN754planker »

* The map-cursor databox (a.k.a. Black Box of Data) can now be configured to appear beside the cursor (as currently), appear on the bottom of the map, or not appear at all. This is set by Game -> Game Options -> "Map Cursor Databox", and is a global (not scenario/side-level), persisting setting.

Wow! Was not expecting this! 1.02 is looking to be amazing!
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Primarchx
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RE: Build Roll - mirror

Post by Primarchx »

What's a Delayed Timed Mission? I've linked mission activation to events, including time events, in the past. How do D-T Missions differ?
Dimitris
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RE: Build Roll - mirror

Post by Dimitris »

With delayed-time missions you no longer need to use the EE to time-trigger a mission activation, so you can also set delayed missions as a player now.
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Primarchx
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RE: Build Roll - mirror

Post by Primarchx »

I remember that request now. Thanks, D!
ORIGINAL: Sunburn

With delayed-time missions you no longer need to use the EE to time-trigger a mission activation, so you can also set delayed missions as a player now.
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Primarchx
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RE: Build Roll - mirror

Post by Primarchx »

The map-cursor databox (a.k.a. Black Box of Data) can now be configured to appear beside the cursor (as currently), appear on the bottom of the map

What's the constantly changing large integer that appears in the window-bottom black box?
Dimitris
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RE: Build Roll - mirror

Post by Dimitris »

That's classified.
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AFIntel
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RE: Build Roll - mirror

Post by AFIntel »

ORIGINAL: Sunburn

That's classified.

Ohhhh...security clearance intrigue! I like it![:D]
Flankerk
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RE: Build Roll - mirror

Post by Flankerk »


By looking at the Black Box you will have changed whats actually in the box. Until you open the box you won't know what's in it, or whether you affected its state of existence.
If the developers were to tell you it would involve a cat of some sort and probably something quantum.
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#1 Quote of the Harpoon Community.
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severe7
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RE: Build Roll - mirror

Post by severe7 »

It's either bitcoin mining or skynet. WAKE UP PEOPLE! "Puts on tinfoil hat."
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Primarchx
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RE: Build Roll - mirror

Post by Primarchx »

I'm just going out on a limb here and guessing it's an RND value. Or the constantly changing PIN for Area 51's front gate.
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Mgellis
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RE: Build Roll - mirror

Post by Mgellis »

Just curious...are we going to get further updates on what build is...um...being built, and what's being done? Or are we still on 480? Just curious.
RoryAndersonCDT
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RE: Build Roll - mirror

Post by RoryAndersonCDT »

Fixed:
-------
* Developers get a break!
* Getting in touch with friends and family!
* Celebrating the holidays!
* Relaxing!
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navwarcol
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RE: Build Roll - mirror

Post by navwarcol »

^^^^ Hahaha.. cool build!

Seriously to all of you devs (and readers, as well) Have a great Christmas holiday !
MorningDew
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RE: Build Roll - mirror

Post by MorningDew »

Hopefully playing the masterpiece they've created for fun:)
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Mgellis
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RE: Build Roll - mirror

Post by Mgellis »

ORIGINAL: navwarcol

^^^^ Hahaha.. cool build!

Seriously to all of you devs (and readers, as well) Have a great Christmas holiday !

No argument with that! Happy holidays, everyone!
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