1.4.2 PATCH

Commander - The Great War is the latest release in the popular and playable Commander series of historical strategy games. Gamers will enjoy a huge hex based campaign map that stretches from the USA in the west, Africa and Arabia to the south, Scandinavia to the north and the Urals to the east on a new engine that is more efficient and fully supports widescreen resolutions.
Commander – The Great War features a Grand Campaign covering the whole of World War I from the invasion of Belgium on August 5, 1914 to the Armistice on the 11th of November 1918 in addition to 16 different unit types including Infantry, Cavalry, Armoured Cars and Tanks, Artillery, Railroad Guns and Armoured Trains and more!

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RE: 1.4.2 PATCH

Post by operating »

ORIGINAL: Orm

France just surrendered in my game versus the AI. I had captured every city and fort in mainland France and sunk their BB before France surrendered. It took me almost a year to subdue France after I had captured Paris. I had also sunk two of the French convoys. After the peace France only control three hexes, in mainland France, located next to Switzerland. Is this as intended?
I believe because it was "not" a unconditional surrender, those 3 hexes stayed French, also to bolster that thought: if any French/freindly units occupied one or more of those hexes (of course they would be trapped there), Plus, if the Italians are still in the game they can not enter a neutral country, unless they declare war on them (France).. It's surprising how hard it is to conquer France, with the French Algerian capital. It must be a relief to have bagged France. Did read in the manual about surrenders recently concerning hexes, which had to do with freindlies occupying surrendered hexes. Where friendlies would be evacuated to the owning nations' production queue (as a result of neutrality), not whole lot of info about your situation, (which is a consistent theme throughout the manual). Good going! What's next?[:)]
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RE: 1.4.2 PATCH

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Another event happened today: Where a match suddenly ended. It turns out, my opponent accidently hit the "surrender button" , fortunately, it was turn 12 and not later in a match, also he was beating me bad in Serbia, so I did not feel real bad about the result, but was puzzled when it happened. So he posted another MP match, now we are at each other throats again.


Kirk,

Might there be consideration for a double click for the "Surrender Button" in MP, so that an accident is less likely of happening to end a match prematurely?

Thanks, Bob

<edit>
There is NO automatic save games or save games in MP.
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RE: 1.4.2 PATCH

Post by operating »

ORIGINAL: operating
Another event happened today: Where a match suddenly ended. It turns out, my opponent accidently hit the "surrender button" , fortunately, it was turn 12 and not later in a match, also he was beating me bad in Serbia, so I did not feel real bad about the result, but was puzzled when it happened. So he posted another MP match, now we are at each other throats again.


Kirk,

Might there be consideration for a double click for the "Surrender Button" in MP, so that an accident is less likely of happening to end a match prematurely?

Thanks, Bob

<edit>
There is NO automatic save games or save games in MP.
Cancel the double click request: Just realized that "surrender" is a 2 step process in MP, a player would to have to really blunder, or be extremely stupid to not understand surrender instructions.

<edit>

The nitwit surrendered again after 12 turns, because he felt he was losing....[&:] Or that he was not winning enough, or that I was supposed to lay down and let him walk over me. I don't get it? I'm not the AI....
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RE: 1.4.2 PATCH

Post by operating »

Kirk,

MP match: Entente declared War on Switzerland.

Question: Should have Italy gone from Entente to Neutral, when Entente declares war on Switzerland? OR, Should/could have Italy switched from Entente to CP?

FYI: When CP declares war on Switzerland, Italy goes on the march to war against CP (X # of turns) (if not immediately).

There seems to be something missing with this Diplomatic/political picture, that just does not seem right to me.







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RE: 1.4.2 PATCH

Post by operating »

ORIGINAL: operating

Kirk,

MP match: Entente declared War on Switzerland.

Question: Should have Italy gone from Entente to Neutral, when Entente declares war on Switzerland? OR, Should/could have Italy switched from Entente to CP?

FYI: When CP declares war on Switzerland, Italy goes on the march to war against CP (X # of turns) (if not immediately).

There seems to be something missing with this Diplomatic/political picture, that just does not seem right to me.







Image


In the above information box says: "Swiss and Italians have a strong relationship", Where is the Diplomatic fallout from other nations from this statement?

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RE: 1.4.2 PATCH

Post by operating »

ORIGINAL: operating
ORIGINAL: operating

Kirk,

MP match: Entente declared War on Switzerland.

Question: Should have Italy gone from Entente to Neutral, when Entente declares war on Switzerland? OR, Should/could have Italy switched from Entente to CP?

FYI: When CP declares war on Switzerland, Italy goes on the march to war against CP (X # of turns) (if not immediately).

There seems to be something missing with this Diplomatic/political picture, that just does not seem right to me.







Image


In the above information box says: "Swiss and Italians have a strong relationship", Where is the Diplomatic fallout from other nations from this statement?

Image
Been trying to find the "What if" on the net, the consequences, of the Entente declaring war on a recognized "Neutral" country, such as Switzerland. Where it did not happen historically, it is difficult to gather information on, and or the effects of such an action on other nations. This is why CTGW can be unique game in how history could be rewritten, especially in MP.

<edit>

There is plenty of info out there about the ethnic makeup of the country and of past neutrality treaties involving Switzerland and the concerns of this country before and during the war.
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RE: 1.4.2 PATCH

Post by Orm »

ORIGINAL: operating

ORIGINAL: Orm

France just surrendered in my game versus the AI. I had captured every city and fort in mainland France and sunk their BB before France surrendered. It took me almost a year to subdue France after I had captured Paris. I had also sunk two of the French convoys. After the peace France only control three hexes, in mainland France, located next to Switzerland. Is this as intended?
I believe because it was "not" a unconditional surrender, those 3 hexes stayed French, also to bolster that thought: if any French/freindly units occupied one or more of those hexes (of course they would be trapped there), Plus, if the Italians are still in the game they can not enter a neutral country, unless they declare war on them (France).. It's surprising how hard it is to conquer France, with the French Algerian capital. It must be a relief to have bagged France. Did read in the manual about surrenders recently concerning hexes, which had to do with freindlies occupying surrendered hexes. Where friendlies would be evacuated to the owning nations' production queue (as a result of neutrality), not whole lot of info about your situation, (which is a consistent theme throughout the manual). Good going! What's next?[:)]
In this game against a "normal" AI Serbia surrendered just as Italy entered the war during 1915.

France, as I stated above, surrendered late 1915 as did Italy. Italy was the easiest country of 'em all to get to surrender. Once their initial line was breached Italy didn't really offer any resistance. Just a few units were needed to knock Italy out of the war. Funnily enough there were several Italian units in France as I captured Rome and the rest of Italy.

In 1916 USA and Romania and Portugal entered the war. During 1916 I knocked out Romania and Russia. I also declared war on Spain in order to get to Portugal. For a while it was tough going in Spain.

Great Britain, Spain and Portugal surrendered in 1917 and I gained a port in Canada.

And during the summer on 1918 USA surrendered for a ultimate victory for the Central Powers.

Edit: All in all a lot of fun. But I still think that the game favour the Triple Entente a bit to much. Beating the Central Powers, controlled by the AIO, is much easier and faster.

Edit2: Several times I got the feeling that the AIO cheated. It seemed to have abilities and production not available to a human opponent.
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RE: 1.4.2 PATCH

Post by operating »

In this game against a "normal" AI Serbia surrendered just as Italy entered the war during 1915.
France, as I stated above, surrendered late 1915 as did Italy. Italy was the easiest country of 'em all to get to surrender. Once their initial line was breached Italy didn't really offer any resistance. Just a few units were needed to knock Italy out of the war. Funnily enough there were several Italian units in France as I captured Rome and the rest of Italy.

In 1916 USA and Romania and Portugal entered the war. During 1916 I knocked out Romania and Russia. I also declared war on Spain in order to get to Portugal. For a while it was tough going in Spain.

Great Britain, Spain and Portugal surrendered in 1917 and I gained a port in Canada.

And during the summer on 1918 USA surrendered for a ultimate victory for the Central Powers.

Edit: All in all a lot of fun. But I still think that the game favour the Triple Entente a bit to much. Beating the Central Powers, controlled by the AIO, is much easier and faster.

Edit2: Several times I got the feeling that the AIO cheated. It seemed to have abilities and production not available to a human opponent.

< Message edited by Orm -- 4/27/2014 2:50:30 PM >


Yes, Italy enters May 1915 with 20 PP in hand, but -8 in per turn production. Have to wonder how the AI deals with that? The AI definitely "cheats", if it didn't, the game would have been mush in SP. What the parameters are for the AI cheat is a closely guarded secret. If you have access to the game code, it might tell you how much there.

Never made sense to me why Italian units are active in France, then at the same time French units are active in Italy. I can understand where the French come to aid the Italians early on, till the Italians man-up, but if France is in trouble, it should be "France First", then go help save Rome, but not at Frances' peril. The efficiency loss by both nations using RR senselessly, is just plain stupid.

In 1.30, it was easier to take Portugal with transports, but now they are so expensive in 1.4.2, it almost leads a player to have to go through Spain, which is rather interesting to do and must of been time consuming (it's a big country). I don't know if I would attempt it in MP.

Why did America surrender? Were you able to send enough units there to subdue them, or were they just lonely and decided to give up?

Have been avocating /hoping that there might be different parameters for CP AI, for they are a push over in SP. Especially, as a game progresses, the Ententes' production % percentages go up with each turn to where it is a superpower.

Sorry to say: I am having too much fun with MP to go back to SP for now, maybe when 1.50 releases, will have to do a couple of practice runs in SP to get a feel for the patch.

Thanks for the summary AAR. What's NEXT? Bob[:)]
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RE: 1.4.2 PATCH

Post by Orm »

ORIGINAL: operating

In this game against a "normal" AI Serbia surrendered just as Italy entered the war during 1915.
France, as I stated above, surrendered late 1915 as did Italy. Italy was the easiest country of 'em all to get to surrender. Once their initial line was breached Italy didn't really offer any resistance. Just a few units were needed to knock Italy out of the war. Funnily enough there were several Italian units in France as I captured Rome and the rest of Italy.

In 1916 USA and Romania and Portugal entered the war. During 1916 I knocked out Romania and Russia. I also declared war on Spain in order to get to Portugal. For a while it was tough going in Spain.

Great Britain, Spain and Portugal surrendered in 1917 and I gained a port in Canada.

And during the summer on 1918 USA surrendered for a ultimate victory for the Central Powers.

Edit: All in all a lot of fun. But I still think that the game favour the Triple Entente a bit to much. Beating the Central Powers, controlled by the AIO, is much easier and faster.

Edit2: Several times I got the feeling that the AIO cheated. It seemed to have abilities and production not available to a human opponent.

< Message edited by Orm -- 4/27/2014 2:50:30 PM >


Yes, Italy enters May 1915 with 20 PP in hand, but -8 in per turn production. Have to wonder how the AI deals with that? The AI definitely "cheats", if it didn't, the game would have been mush in SP. What the parameters are for the AI cheat is a closely guarded secret. If you have access to the game code, it might tell you how much there.

Never made sense to me why Italian units are active in France, then at the same time French units are active in Italy. I can understand where the French come to aid the Italians early on, till the Italians man-up, but if France is in trouble, it should be "France First", then go help save Rome, but not at Frances' peril. The efficiency loss by both nations using RR senselessly, is just plain stupid.

In 1.30, it was easier to take Portugal with transports, but now they are so expensive in 1.4.2, it almost leads a player to have to go through Spain, which is rather interesting to do and must of been time consuming (it's a big country). I don't know if I would attempt it in MP.

Why did America surrender? Were you able to send enough units there to subdue them, or were they just lonely and decided to give up?

Have been avocating /hoping that there might be different parameters for CP AI, for they are a push over in SP. Especially, as a game progresses, the Ententes' production % percentages go up with each turn to where it is a superpower.

Sorry to say: I am having too much fun with MP to go back to SP for now, maybe when 1.50 releases, will have to do a couple of practice runs in SP to get a feel for the patch.

Thanks for the summary AAR. What's NEXT? Bob[:)]
America surrendered because CP controlled Washington and most of the East Coast. Imperative to launching the invasion of USA was the capture of a port in Canada before Great Britain surrendered. Without that port the CP navy with have been operating out of range of their ports.

----

I've played a game as the Entente against the AIO which was easily won during 1916. Maybe I could have won it even easier if I had pursued the air power tactics that you suffered from.

----

I am not playing much MP at the moment because every opponent I played, except Warspite1, stop making their turns, or surrendering, when things turn tough for them. For example, as CP I've been close to capturing Paris several times but before I get to do so the game comes to an halt. Very disappointing.

Warspite1 is a great sport and without the MP games I've played with (against) him I would have been terrible disappointed with the gaming community.

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RE: 1.4.2 PATCH

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ORIGINAL: warspite1

Playing the CP against a human opponent and we are in early 1915. Just noticed the Bulgarians have stopped their march to war.... Could someone please explain what the rules are on this?

Same happened to me a couple of turns ago, I might add that My CP is in tough shape and getting worse, would be a huge boost to have them help defend Constanople.



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RE: 1.4.2 PATCH

Post by operating »

Kirk,

If you lower the FREE UPKEEP point pool, might you lower the management costs also? They are still are a wee bit expensive, as it is.

Any thought on this, would be Welcome...

Bob
I'm listening to all the gamer's problems,and I'm trying to fix them.

Yes if the powers that be, want me to fix things,then they need to be in the next patch,that's for sure!

< Message edited by kirk23 -- 5/10/2014 4:32:01 PM >
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RE: 1.4.2 PATCH

Post by Hellfirejet »

Hi Bob, Are you a mind reader?Management costs have also been reduced.[:D]

Ammunition expansion costs lowered.[;)]

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RE: 1.4.2 PATCH

Post by Hellfirejet »

Rail capacity costs lowered.[:)]

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RE: 1.4.2 PATCH

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Transport capacity costs lowered.[8D]

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RE: 1.4.2 PATCH

Post by suprass81 »

And what do you guys think about air forces? Aren't they overpowered? In one of my MP games Entente player have in 1915 in France/England about 10 air units and is constantly bombarding my frontline. I can't do any thing becouse I am useing all of my PP to maintain front lines at east and west- single line useing more garrisons than my opponent (Entente is useing only Infantry without garrisons). I have three fighter squadrons and thay can't do anything to defend my units so it's a matter of time and I will colaps at the western front. I think it is something wrong with air units- this need some of discssion- maybe higher upkeep or higer ammo cost. What do you think?
Also Bulgarians stopped after Itally enter war... What is wrong- it seems that there are fixed some of the issues but new are created...
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RE: 1.4.2 PATCH

Post by Hellfirejet »

All air units,Fighters,Bombers & Zeppelins cost more,and ammunition requirements have also been increased,plus they will take longer to build,with increased upkeep,and for the anti- aircraft warfare,Garrisons & Artillery get upgrades now.[:)]


Maybe the reason Bulgaria is not keen on joining the war,is that the Central Power is having a hard time off it,I mean would you join the loosing side or stay neutral?[:D]
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RE: 1.4.2 PATCH

Post by Hellfirejet »

Hi guys I want to tell you,I'm fixing each country one by one,just to get this game balanced,once and for all,I will be posting screen shots here shortly,showing these changes,in the management screens of the game,please watch this space.[;)]
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RE: 1.4.2 PATCH

Post by Hellfirejet »

Serbia management stats at beginning of the war.

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RE: 1.4.2 PATCH

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France management stats at beginning of the war.



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RE: 1.4.2 PATCH

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Belgium management stats at beginning of the war.



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