ORIGINAL: paulderynck
ORIGINAL: bo
If you are talking about Matrix's MWIF where does that happen all the time when no one has ever played an actual game with another person as of yet because we have no net play, I am not talking about games that paul plays or e-mail games or vassel, I am talking about MWIF on the computer.
Bo
Well, for me, I am talking about MWiF which I am playing with 4 others right now. And I'm talking about the board game. Please do not create false impressions here for new readers. Many people are playing the game one on one as well, as the AARs demonstrate. Don't turn the discussion of this option into another "Sad, Sad, Sad" thread, please.
One of those is more than enough.
Posts like this aggravate me a bit. Your title should say Beta-Tester. You have the Debug Tool to fix these issues. Therefore, you do not have them. That's disingenuous if you aren't up front about that. Releasing the debug tool to this 'huge' community with a warning that it might screw up the game is not sufficient for some reason.
I bought the game because I'm getting old, and I make far too many simple mistakes on supply, and other complex issues playing the boardgame online with Vassal. I just need something to calculate supply, and prevent illegal moves.
However, if you are any fan of SPI or other old wargames, realize that the most important aspect of this game has 2 serious issues.
1) Isolated units are automatically re-organized regardless of whether they can trace supply. You literally cannot pocket the enemy, wear them down, and kill them. These things traditionally shown by step-losses, were represented by disruption alone, simplifying play from that of Fire in East. I've played it, and found the detail amazing, but game-play a bit funny.
2) The finer points of tracing supply across straights is broken, so I had to abandon the first game I've been able to play past the first turn. Too many turns were ruined by my wondering what was going on.
Paul
FIXED supply problem I come across with a tool he has.
3) Why can't the customers have the same tool? Everyone cannot rely on beta-testers to fix their games to proceed. That is not a functional or realistic process.
4) Implementation of optional 47 consists only of changes to the re-organization phase, and has no impact during the tracing of supply during the turn. Therefore the changes only exist in that location, not everywhere in the game like other things requested.
I would really like to play this game to the end at least once.
Yes Paul, I understand you have no problem with this, but you have the debug tool. [:@]
I promise that if I get that tool, I won't ever report a game bug in a game where the tool has been used. Or maybe stamp the save to indicate the tool has been used. Whatever. The customers of this game need it.
Most men can survive adversity, the true test of a man's character is power. -Abraham Lincoln