Overview and Comments
All this data is from my end of turn for 106 as I forgot to save the final outcome. Don't think it makes all that much difference.
Industry
The chart below looks at the two key resources for on-map operations: supply and fuel. I know that the full industrial chain is needed to generate arms points and named vehicles/planes but the ability to actually fight comes from having enough supply fuel.
To put it in context, from late 1944 I've struggled to find strategic bombing targets and started hitting things like generic vehicles, resource points and non-essential named vehicles to give my bombers something to do. Accept that the fog of war means that the reported damage is possibly false but it should be broadly correct.
Supply clearly never became a problem as it dropped from around 11,000 in T21-31 to 9,000 at the end. Fuel was no constraint either until after T101 when it ran out – this fits with what I was seeing as the German mobile units did not react to my very risky breakout.
Here's my key pools. As you'd expect at the global level I have no problems, the challenge with the allies is delivery to the front line. None of the manpower pools are a constraint – though I have been disbanding AA units and spare HQ formations.
Losses
Not really sure how to interpret these outcomes – in WiTE I have a feel for how this information feeds into an assessment of overall performance.
As I mentioned in the AAR, my feeling was that the Luftwaffe started to weaken by early 1944 and fell apart in late 1944.
List of destroyed units, also shows the results of my disbanding and scrapping.
Perhaps the main thing there is I was too careless with the paratroops. Deep 'Market-Garden' style operations clearly do not work and just lead to your paratroops visiting South Armagh.
VP
Here is the total position. The only time I was positive was at the start of 1944 when there was no ground fighting and I'd finally worked out (helped by the current patch) how to maximise the strategic air war.
VP for city occupation never really took off. Mainly due to the different time modifiers I suspect as it reached 17 per turn at the end of 1944 and then fell back to 12-14 even as I started to capture German cities.
Bombing, as above, is one area where I now know how to gain a much higher score in the early game. So as opposed to managing around 4 per turn in 1943 could reach 8-12 on a regular basis. That feeds in across the game as that is more damaged targets that in turn give VP till they are repaired.
Losses were probably too high. As above, a few times I was very careless with the paratroops. The spike around T51 was when the AI counterattacked in Normandy. The 'other' losses for about T21 were the results of the landings near Rome when a couple of French divisions were badly chewed up.
U-Boats, managed to keep to around 4 per turn. If anything, in a new game I'd be less focussed on these and instead use 1943 for hitting the overall German industry. V-weapons, I was reasonably happy about. It seems easier to hit the bulk of the production sites and the launch sites are in easy range of UK-based airpower. The only time this was out of control was when I invaded Northern Europe and had to divert all my airpower to supporting my landings.
Since this was an AI game there are no VP charts for partisans or for the East Front.
AI
Few comments. I think it general its good, with a few bonuses it will produce a challenging game. Its main mistake was to keep too much in Italy (it must have had 8-10 more divisions than needed) and to over-defend NE France (again there were 8-10 divisions here that were not needed as a regimental defence would have worked).
Reason for saying this is those 16-20 divisions, deployed into Belgium/Netherlands, would have ended my offensive in that sector in late 1944, leading to a complete stalemate. I think this comment relates to the overall issue that the German economy does not really weaken over the game.
I think its 'stay behind' mindset was effective. By hanging onto key cities and rail junctions it really slowed my supply. A player can better judge when to do this and when to preserve units but its a good basic tactic. I think from the supply maps I've shown how often I couldn't create forward depots as it was hanging onto a key location.
With the allies, you really have to rest your units. This is far more important than with either side in WiTE. I thought this game was going to end in May 1945 which is why I over committed the allied armies in the poor weather. Had I realised I had a complete summer I would have rested units and perhaps managed a better end game sweep into Germany.
Final word of course, has to go to Anna. Here she is trying to convince the game to award me more victory points:
Scene is from
Bellissima, probably her best film.