ORIGINAL: chaos45
IDK I feel my "bitching and whining" has all been over one issue- lack of combat attrition/casualties- this is for both sides.
I dont expect my Cav corps/tank corps/infantry units to walk away from blunting a German offensive in great shape either lol. What I would expect is the Germans get a bloody nose/reduce their cutting edge units with casualties and my counterattack forces also get a bloody nose from attacking German Armor thats what I would expect.
A full on confrontation between 2 Army groups over a major city should easily result in 50k+ losses per week. If one army group just ran away and did a delaying action could understand only 10-15k losses a week but not for a full on offensive/counter-offensive by forces of that scale.
Will concurr on the casualty issue mainly benefiting the side on the attack, which is why its a huge bonus for Germany in 41/42 but then in 43+ it turns into a huge bonus for the Soviets. That goes along with my other stated issue of to many things baked into the system auto giving advantages to make things work.
As I have said before it does seem we have a roughly historical match going on territory wise- loss wise we are both lower than historical but thats the combat engine.
Also just an aside but if Germany can win the war by the winter of 1941 why shouldn't the Soviets be able to do better than historical and win in 1944? just a thought. IDK about winning in the summer of 1944 but for sure in all realism the Soviets if they had been more aggressive and managed their forces/priorities slightly different might have been able to take Berlin in the winter of 1944 esp since all the German reserves were stupidly being committed to the Bulge.
I'll make further comments on our game as we get ahead of the turns we are in, as I have my thoughts on how operations were conducted by both sides as well.
The combat result you want simply are not possible and have been posted 100 times before, but keep on posting.
Also you have been cutting me down every turn, as my offensives are getting smaller and smaller.
But as always if you lose a hex or a divsions its the end of the world.
The German offensive is running out of steam, but why tell people that when you can keep on whining like your losing 1,000,000 men a turn.
Finish the yr sonny your a newbie and know zip about the engine other then you hate it because you have 2,000,000 MORE men then historical.
Quote" casualty issue mainly benefiting the side on the attack,"
Wow that's like 3 yr old news, the combat engine is mainly based on retreat loses!!!!
AND here is some more old news Gary Grigsby designed the game to reward the attacker !!!!!!!!!!!!!!
SO what your whining about is 100% by design its not going to change and never will change
BECAUSE
WitW combat engine is based on the same design and so will WitE 2.0
The game by design will have the same result as historical, the German offensive will grind to a halt all things being equal.
Now seeing its not just how you want it to go, does not mean the game broken it works as designed and has the same historical results.
If you don't like it that's your problem find another game or call Gary up.
This is a game not a book, your not Stalin and I am not Hitler.
This issue has been posted more then once and the answer to the question is WAD and works great.