Strategic Command UI issues and feedback

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xwormwood
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RE: Strategic Command UI issues and feedback

Post by xwormwood »

Bill, in this case the easy solution would be to give surface vessels the same starting values like subs: Raiding.
Problem solved, and no additional color code or dot necessary.
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BillRunacre
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RE: Strategic Command UI issues and feedback

Post by BillRunacre »

I have considered that, but as surface vessels don't have a silent mode like subs, we'd have to introduce a name like that for when they aren't set to raid, and to change the range of functions when you right click on them.

There is no perfect solution here that I can think of.

My default tactics are to use Subs to hunt on a convoy raid, with a surface vessel or two sitting waiting to ambush any enemy Destroyers that come along to attack the Subs. So I would not have the surface vessels in raid mode as I want to keep them hidden, and this is why personally I'd rather the raid mode isn't the default for surface vessels.
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xwormwood
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RE: Strategic Command UI issues and feedback

Post by xwormwood »

Ok.

I've just wanted to make my point, that the blue dot doesn't look great, isn't easy to understand, hasn't been part of any other war game I've ever played (subs are always used and on the map to attack convoys).
In the end it is a design decision, and you and Hubert are (thankfully!) in charge of that.
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lhmg
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RE: Strategic Command UI issues and feedback

Post by lhmg »

So far playing v10009 I have only had one crash while playing 1939 Storm of Europe 2 - 3 times on laptop and desktop, which I e-mailed to Hubert, but thoughts and issues below:

After first 5 - 10 minutes with the game my first thought was same old game with slightly changed graphics.

After 30 - 1 hour started to see the differences.

I like the production choices as pop up screen and would like to see more.
The diplomatic choices should be less scripted, more randomness. Most of them force you into fighting WWII as it happened instead of allowing for more of the what ifs. For example Russia and Japan could go to war in 38-39 over Manchuria (Nomonhan/Khalkin Gol) instead of automatically making peace. The Brits and French considered aiding Finland in the Winter War and could have declared war on Russia then or when they helped the Germans invade Poland. The US didnt automatically declare war on Germany after Pearl Harbor and in reality had no intention of doing so, Hitler declared war on the US then 2 days later we declared war on them. What wouldd have happened if Franco had ignored Canaris and joined the Axis like he wanted to. Or if the Germans found out what Canaris was doing and replaced him. Or how about early mobilization for the Italians. More random choices would be nice so you are not just forced to fight a losing battle as the Germans.

I like the way the border moves now as you advance retreat, nice touch.

I would like to see production/research have an automated choice so I dont have to deal with it.

Have base colors match HQ they are attached to and/or national base colors for all units.

Some instructions on how to mine ports I cant find anything in rules but I like the idea of mine laying any hex.

Motorized and Mechanized units should have different icon when at rest not just when moving.

Ability to zoom in closer on map or when you highlite a unit.

Like the new terrain but could use more detail.

Doesnt always zoom to action when under computer control for combat action.

Just some thoughts for now on what I would like to see. Thanks. Take care.

Bill
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xwormwood
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RE: Strategic Command UI issues and feedback

Post by xwormwood »

You can't truly mine a port, that is why there is no instructions about how to do it.
Problem is the manual, which is still incomplete, as the pictures (jpegs) are still missing.
I guess what you can do is to move naval units onto special hexes on the map to damage the enemies income a bit.
Moving your naval unit onto one of those hexes represents "mines", even though only for as long as you sit duck there...

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paolov999
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RE: Strategic Command UI issues and feedback

Post by paolov999 »

Hi, i played for some time the last v 10010, 1939 scenario, and so far i found 3 issues.
All three can we seen in the attached image:
1 - the report folder is grayed, and can not be used
2 - i can not see which type of weather we have in the selected hex
3 - the German income has been strangely reduced after the winter turns. In the image you can see
Berlin income (14 MPPs), but as an example Rome has an income of 24 MPPs.





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xwormwood
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RE: Strategic Command UI issues and feedback

Post by xwormwood »

Please read this thread here first: Information.
There you can find an information about your point no. 1.

Production reduction is mentioned within the manual, so I guess that is what you see here at work. I may be wrong though.

...
*Normalized Production ensures that production per time period is more balanced in
campaigns with variable seasonal turn lengths. Its effect will be to increase production in
winter turns and decrease it in summer turns.

...
Note: The default in campaigns like 1939 Storm over Europe is to have longer winter turns
and shorter summer turns. This has the effect of meaning that less income is received in
winter. If this isn't desired then campaigns can be amended to use the Normalized
Production option which ensures that production per time period is more balanced in
campaigns with variable seasonal turn lengths. Its effect will be to increase production in
winter turns and decrease it in summer turns.

...
Weather – Play the game with realistic weather effects that affect unit movement and
combat.
The map is divided into unique Weather Zones consisting of Temperate, Arid, Frozen or
Desert climates. The weather can change in each zone once a turn in accordance with that
zone's settings, the season and the previous turn's weather.
The current weather in a hex is displayed at the bottom left of the screen. If the weather is
fine then merely the Weather Zone type will be shown, e.g. Temperate.
The weather in the various zones can be seen while scrolling the map. The map hexes
themselves will also change slightly to reflect the current weather, such as brown hues for
Mud, whitened frostings for Snow, and rough seas for Storms at sea. These visuals will also
help you to identify changes in the weather.
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paolov999
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RE: Strategic Command UI issues and feedback

Post by paolov999 »

Oh, sorry, i have not seen the note about the Report folder. Thanks, mate.
About the production issue, i was aware of what is mentioned in the manual, but if that is the case, why Italy have every time about the same production? Rome have 24 MPPs for all the first year of the scenario. It's true that is not at war, but
that changes the production multiplier only.
Maybe there is something wrong ?
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xwormwood
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RE: Strategic Command UI issues and feedback

Post by xwormwood »

Could be several reasons. Just guessing: Is Italy already at war? Did Rome suffered from winter climate?
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lhmg
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RE: Strategic Command UI issues and feedback

Post by lhmg »

I thought that might be it. It would be nice if you could lay minefields in coastal waters where ever you wanted to.
ORIGINAL: Xwormwood

You can't truly mine a port, that is why there is no instructions about how to do it.
Problem is the manual, which is still incomplete, as the pictures (jpegs) are still missing.
I guess what you can do is to move naval units onto special hexes on the map to damage the enemies income a bit.
Moving your naval unit onto one of those hexes represents "mines", even though only for as long as you sit duck there...

Image
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BillRunacre
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RE: Strategic Command UI issues and feedback

Post by BillRunacre »

ORIGINAL: paolov999

Hi, i played for some time the last v 10010, 1939 scenario, and so far i found 3 issues.

3 - the German income has been strangely reduced after the winter turns. In the image you can see
Berlin income (14 MPPs), but as an example Rome has an income of 24 MPPs.

Image

Hi

Thanks for this, and for point 3 the reason is that something has hit all your German resources, including Berlin, reducing their strength and therefore Germany's income.

It's impossible to tell from your screenshot alone, but there is nothing in game that should do this (providing you are playing a default campaign and not one with modded scripts).

It looks suspiciously similar to a problem someone mentioned a few weeks ago.

Has anyone else noticed the strength of resources falling without a reasonable explanation?
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RE: Strategic Command UI issues and feedback

Post by xwormwood »

I've started my game (where I didn't do anything at all) simply for the reason to watch what might have caused the low supply.
"Unfortunately" my stats kept all the same, so I'm a bit puzzled what might have been the cause for the above shown values.
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RE: Strategic Command UI issues and feedback

Post by sPzAbt653 »

Has anyone else noticed the strength of resources falling without a reasonable explanation?

I have not, but I never pay attention to this aspect so great, now there is something else to keep track of !

I did however notice in my last game [1.09 as Axis vs. the Allied computer] when I did Sealion and conquered England that all the Resources in England were at 3 and never improved [ports were at 5]. I thought maybe this was by design, so that the Axis would have some difficulty there, but now that I see these posts, maybe it is not by design ?
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BillRunacre
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RE: Strategic Command UI issues and feedback

Post by BillRunacre »

No, that's something else, and is part of the engine, as until the UK actually surrenders those resources won't go above those strengths.
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RE: Strategic Command UI issues and feedback

Post by paolov999 »

Berlin is at 24 MPPs again in winter... Maybe is that the right way the game must run?
Would be nice to have a list of cities/resources to verify from where you have your income
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RE: Strategic Command UI issues and feedback

Post by paolov999 »

It's curious, but i'm not able to embed the picture here. Pops up a message "You are not allowed to post links, emails or phone numbers
for 7 days from the date of your tenth post.". What i'm doing wrong?
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RE: Strategic Command UI issues and feedback

Post by jpinard »

ORIGINAL: paolov999

Berlin is at 24 MPPs again in winter... Maybe is that the right way the game must run?
Would be nice to have a list of cities/resources to verify from where you have your income

You can see what the income level if you mouse over each city. Also in the manual there are a few pages that go in depth on how MPP's are calculated. But my guess if you're looking for a table that shows ALL the cities for each country so you can see what comes from where. While that would be cool it would be a very, very long list to scroll through for Germany and Russia since every city and a bunch of other things contribute to MPP.
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BillRunacre
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RE: Strategic Command UI issues and feedback

Post by BillRunacre »

ORIGINAL: paolov999

Berlin is at 24 MPPs again in winter... Maybe is that the right way the game must run?
Would be nice to have a list of cities/resources to verify from where you have your income

Something is very wrong here, as it isn't right.

I don't know the answer, but I am wondering if this is connected to a declaration of war... it shouldn't be but I'm hoping we can identify the cause by something that happened 3-4 turns ago. Has Germany either declared war on someone 3-4 turns ago, or been declared war upon by someone?
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RE: Strategic Command UI issues and feedback

Post by BillRunacre »

ORIGINAL: paolov999

It's curious, but i'm not able to embed the picture here. Pops up a message "You are not allowed to post links, emails or phone numbers
for 7 days from the date of your tenth post.". What i'm doing wrong?

The forum has restrictions for new posters. How you uploaded the image is fine for now, and in a week or so hopefully you'll be able to embed them too. [:)]
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RE: Strategic Command UI issues and feedback

Post by paolov999 »

ORIGINAL: Bill Runacre


I don't know the answer, but I am wondering if this is connected to a declaration of war... it shouldn't be but I'm hoping we can identify the cause by something that happened 3-4 turns ago. Has Germany either declared war on someone 3-4 turns ago, or been declared war upon by someone?

Yes, declared war as Germany to The Netherlands and Belgium.
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