ORIGINAL: Anachro
I'm not sure what everyone here is angry about or what the non-troversy is, but Alfred and Timtom raise a good point regarding the design of the game as a whole. As Alfred mentions, Timtom states that there are balance issues with adding in additional transport units such as the early L2D2. I don't think they overlooked the problem so much as made a game design decision on it; it isn't as simple as adding in a plane because it was produced in a specific period. The relevant text from the posts Alfred referenced:
We've gone back and forth on whether to explicitly include some of the command transports more than a few times. As the Air Team OOB-wallah, my main concern is that doing would be opening the lid on a industrial-sized can o' worms not least considering the number of Allied transports found in echelon or similar - fx the entire US Air Transport Command in the Pacific is omitted and the argument for doing so is probably weaker than that for the IJN transports.
So the real question for me, I guess, is that if you are going to come down on one side of the issue that the developer team struggled with (i.e. whether to explicitly include some of the command transports), how will you compensate for what they saw as the repercussions of doing so? As timtom states, doing such would probably further require fixing the Allied transport OOB, which he believes is an "industrial-sized can o' worms" with the number of Allied transports/capabilities also omitted from the in-game OOB. So my question for BigB and LST is if they considered this in deciding to introduce these planes.
You've hit the nail on the head - in bold above - adding in additional transport units.
No additional transport units have been added.
What has been added is offering the Japanese player the chance to spend resources on upgrading their transport aircraft - a real life decision that they were free to make.
If the Japanese decides to do so - you will note that not a single transport unit is added to the OOB. They will have the exact same number of squadrons available with the exact same maximum number of air transport aircraft available. There are no 'new units', merely a hardware upgrade...one that they will have to pay fore incidentally.
This is precisely the type of economic decision and management that is historical and realistic.
Furthermore, this does NOT require a re-balance on the Allied side of air transport... say the way bringing futuristic high performance fighter aircraft drastically effects the game - rendering allied fighters that were dominate - into sub-par cannon fodder, with no way to respond to a dramatically changed environment.... such as often happens to the US Navy's F6F Hellcat in this game for example.
B