Zum Angriff: Dinglir (Axis) v HardLuck - HardLuck, U2 are welcome
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RE: Zum Angriff: Dinglir (Axis) v HardLuck - HardLuck, U2 are welcome
Turn eleven.
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To be is to do -- Socrates
To do is to be -- Jean-Paul Sartre
Do be do be do -- Frank Sinatra
To do is to be -- Jean-Paul Sartre
Do be do be do -- Frank Sinatra
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RE: Zum Angriff: Dinglir (Axis) v HardLuck - HardLuck, U2 are welcome
OOB for Turn 11


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RE: Zum Angriff: Dinglir (Axis) v HardLuck - HardLuck, U2 are welcome
Fighter aircraft Experience for the Soviet Union. I'm happy with the results so far even though the Air loses have been astronomical ;-P


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RE: Zum Angriff: Dinglir (Axis) v HardLuck - HardLuck, U2 are welcome
Aircraft Loses. Loses are still acceptable to me.


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RE: Zum Angriff: Dinglir (Axis) v HardLuck - HardLuck, U2 are welcome
What exactly is so secret about fatigue/morale etc. that you always blacken them out HLYA?
The Library of Gary Grigsby's War in the East resources.
Do you want total war? Guide for WitE players
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RE: Zum Angriff: Dinglir (Axis) v HardLuck - HardLuck, U2 are welcome
ORIGINAL: EwaldvonKleist
What exactly is so secret about fatigue/morale etc. that you always blacken them out HLYA?
hmmmm, they are whitened out ;-P hahahahahahahaha
Nothing secret. I just did it.
German Turn 1 opening moves. The post that keeps on giving https://www.matrixgames.com/forums/view ... 1&t=390004
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RE: Zum Angriff: Dinglir (Axis) v HardLuck - HardLuck, U2 are welcome
Well, Dinglir decided to do a deep raid on Voronezh. Sheesh, couldn't leave well enough alone but oh well. The Panzer Division is 41 hexes off rail range for supply. I consider any operation past 30 off rail range doomed to fail and this one is "way" out there.
I do a count of all the Panzer and Moto units on the map and found them all. There are no others he can bring in so I react the following. I turn around 1 Army and half and rail in another army of "VERY" Experienced and seasoned troops. These 2 armies and half won't be available for the defense of Moscow like I normally have but I like this scenerio that Dinglir has created. IMHO PZ's and Moto far from railhead = useless
I also bring in "scrub" units from the east for cannon fodder. I know from experience that the Germans aren't going to be able to move that "very" experienced division in Voronezh with experience of over 50 and morale of 50 (RED center) well rested. So now the Germans are going to be on a rescue mission if they aren't careful
German resources are going to have to be brought in to support this which is fine imho.
I have the units but don't like being thin on my defense at Moscow. Not having these units there is making me feel very uneasy. So in that sense this could work out very well for Dinglir & I congratulate him for having the "ballz" to try such an operation. I just need to get my IL2's out and be on my way defending Moscow in the next two turns.

I do a count of all the Panzer and Moto units on the map and found them all. There are no others he can bring in so I react the following. I turn around 1 Army and half and rail in another army of "VERY" Experienced and seasoned troops. These 2 armies and half won't be available for the defense of Moscow like I normally have but I like this scenerio that Dinglir has created. IMHO PZ's and Moto far from railhead = useless


I have the units but don't like being thin on my defense at Moscow. Not having these units there is making me feel very uneasy. So in that sense this could work out very well for Dinglir & I congratulate him for having the "ballz" to try such an operation. I just need to get my IL2's out and be on my way defending Moscow in the next two turns.

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RE: Zum Angriff: Dinglir (Axis) v HardLuck - HardLuck, U2 are welcome
Defense of Northern Moscow without the Armies at Voronezh that will be missed.


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RE: Zum Angriff: Dinglir (Axis) v HardLuck - HardLuck, U2 are welcome
ORIGINAL: HardLuckYetAgain
I just need to get my IL2's out and be on my way defending Moscow in the next two turns.
Is it correct to say the factories cannot be evacuated this turn? You can evacuate a factory in a ZOC, but rail does not work in a ZOC - and it looks like every rail exit is ZOCed? Or is this one of those cases where it does not quite work as the manual describes e.g. there is a working rail hex next to Voronezh to its north east even if there is no line directly between the two?
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RE: Zum Angriff: Dinglir (Axis) v HardLuck - HardLuck, U2 are welcome
Defense of Southern Moscow without the Voronezh armies 



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RE: Zum Angriff: Dinglir (Axis) v HardLuck - HardLuck, U2 are welcome
ORIGINAL: HardLuckYetAgain
ORIGINAL: EwaldvonKleist
What exactly is so secret about fatigue/morale etc. that you always blacken them out HLYA?
hmmmm, they are whitened out ;-P hahahahahahahaha
Nothing secret. I just did it.
Yeah, a busy man like you takes the time to whiten everything out to hide nothing.
Thanks for the complement aar to dinglirs.
The Library of Gary Grigsby's War in the East resources.
Do you want total war? Guide for WitE players
WitE2&RtW3 tester
Do you want total war? Guide for WitE players
WitE2&RtW3 tester
- HardLuckYetAgain
- Posts: 8995
- Joined: Fri Feb 05, 2016 12:26 am
RE: Zum Angriff: Dinglir (Axis) v HardLuck - HardLuck, U2 are welcome
ORIGINAL: Telemecus
ORIGINAL: HardLuckYetAgain
I just need to get my IL2's out and be on my way defending Moscow in the next two turns.
Is it correct to say the factories cannot be evacuated this turn? You can evacuate a factory in a ZOC, but rail does not work in a ZOC - and it looks like every rail exit is ZOCed? Or is this one of those cases where it does not quite work as the manual describes e.g. there is a working rail hex next to Voronezh to its north east even if there is no line directly between the two?
Factories can not be railed out from Voronezh at all this turn. Although, if I wanted to, I could rail out the ones in Stalino which has the exact same scenario, lol
German Turn 1 opening moves. The post that keeps on giving https://www.matrixgames.com/forums/view ... 1&t=390004
RE: Zum Angriff: Dinglir (Axis) v HardLuck - HardLuck, U2 are welcome
ORIGINAL: HardLuckYetAgain
ORIGINAL: Telemecus
ORIGINAL: HardLuckYetAgain
I just need to get my IL2's out and be on my way defending Moscow in the next two turns.
Is it correct to say the factories cannot be evacuated this turn? You can evacuate a factory in a ZOC, but rail does not work in a ZOC - and it looks like every rail exit is ZOCed? Or is this one of those cases where it does not quite work as the manual describes e.g. there is a working rail hex next to Voronezh to its north east even if there is no line directly between the two?
Factories can not be railed out from Voronezh at all this turn. Although, if I wanted to, I could rail out the ones in Stalino which has the exact same scenario, lol
That is bizarre - there are only two rail exits both ZOCed. There is another rail hex next to it but without a connecting line - exactly the same! So how come they are different? I take it you are not about to reveal having pushed back one of the German units?
Perhaps the ZOC rail rule does not apply to urban hexes i.e. Makeevka?
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RE: Zum Angriff: Dinglir (Axis) v HardLuck - HardLuck, U2 are welcome
ORIGINAL: Telemecus
ORIGINAL: HardLuckYetAgain
ORIGINAL: Telemecus
Is it correct to say the factories cannot be evacuated this turn? You can evacuate a factory in a ZOC, but rail does not work in a ZOC - and it looks like every rail exit is ZOCed? Or is this one of those cases where it does not quite work as the manual describes e.g. there is a working rail hex next to Voronezh to its north east even if there is no line directly between the two?
Factories can not be railed out from Voronezh at all this turn. Although, if I wanted to, I could rail out the ones in Stalino which has the exact same scenario, lol
That is bizarre - there are only two rail exits both ZOCed. There is another rail hex next to it but without a connecting line - exactly the same! So how come they are different? I take it you are not about to reveal having pushed back one of the German units?
I am not at liberty to say either way with such high stacks hanging in the balance. I can say to stay tuned for the next turn update.
German Turn 1 opening moves. The post that keeps on giving https://www.matrixgames.com/forums/view ... 1&t=390004
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RE: Zum Angriff: Dinglir (Axis) v HardLuck - HardLuck, U2 are welcome
The South was the calculated risk that Dinglir would lock down the industry in the Stalino area. Yes it will be bad to lose this industry but even without this industry, the Kursk industry and the Voronezh industry I will still be at 198 HI and 328 Arms. I decided on the previous turn no further industry from the tri-cities would be evacuated concentrating on getting ahead of the current German advance on evacuation. I should be more than fine for the rest of the game with 198/328 as long as no more surprises come my way.
German Turn 1 opening moves. The post that keeps on giving https://www.matrixgames.com/forums/view ... 1&t=390004
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RE: Zum Angriff: Dinglir (Axis) v HardLuck - HardLuck, U2 are welcome
ORIGINAL: EwaldvonKleist
ORIGINAL: HardLuckYetAgain
ORIGINAL: EwaldvonKleist
What exactly is so secret about fatigue/morale etc. that you always blacken them out HLYA?
hmmmm, they are whitened out ;-P hahahahahahahaha
Nothing secret. I just did it.
Yeah, a busy man like you takes the time to whiten everything out to hide nothing.
Thanks for the complement aar to dinglirs.
The credit goes to Dinglir for excellent write-ups. I just seem to be coloring with crayons here giving my 2 cents worth for what it is worth.
German Turn 1 opening moves. The post that keeps on giving https://www.matrixgames.com/forums/view ... 1&t=390004
RE: Zum Angriff: Dinglir (Axis) v HardLuck - HardLuck, U2 are welcome
ORIGINAL: HardLuckYetAgain
The credit goes to Dinglir for excellent write-ups. I just seem to be coloring with crayons here giving my 2 cents worth for what it is worth.
Crayons, no spreadsheets - HardLuckYetAgain is a player from another age! [:D]
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RE: Zum Angriff: Dinglir (Axis) v HardLuck - HardLuck, U2 are welcome
ORIGINAL: Telemecus
ORIGINAL: HardLuckYetAgain
The credit goes to Dinglir for excellent write-ups. I just seem to be coloring with crayons here giving my 2 cents worth for what it is worth.
Crayons, no spreadsheets - HardLuckYetAgain is a player from another age! [:D]
Ok, ok, ok, time for me to go back to my corner and color now ;-P
German Turn 1 opening moves. The post that keeps on giving https://www.matrixgames.com/forums/view ... 1&t=390004
RE: Zum Angriff: Dinglir (Axis) v HardLuck - HardLuck, U2 are welcome
ORIGINAL: Telemecus
Is it correct to say the factories cannot be evacuated this turn? You can evacuate a factory in a ZOC, but rail does not work in a ZOC - and it looks like every rail exit is ZOCed? Or is this one of those cases where it does not quite work as the manual describes e.g. there is a working rail hex next to Voronezh to its north east even if there is no line directly between the two?
As long as I have that Panzer adjacent to the only rail line out of Voronezh, HardLuck will be unable to evacuate any industries from the city. If the Panzers were in front of the city, evacuation could occur, but at double the normal cost.
When doing my turn, I had three divisions (the two Motorized ones in front of the city and the Panzer to it's east) coming up just short of actually being able to cut the rail line. If that had happened, the rail could not have been repaired until December.
To be is to do -- Socrates
To do is to be -- Jean-Paul Sartre
Do be do be do -- Frank Sinatra
To do is to be -- Jean-Paul Sartre
Do be do be do -- Frank Sinatra
- HardLuckYetAgain
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RE: Zum Angriff: Dinglir (Axis) v HardLuck - HardLuck, U2 are welcome
ORIGINAL: Dinglir
ORIGINAL: Telemecus
Is it correct to say the factories cannot be evacuated this turn? You can evacuate a factory in a ZOC, but rail does not work in a ZOC - and it looks like every rail exit is ZOCed? Or is this one of those cases where it does not quite work as the manual describes e.g. there is a working rail hex next to Voronezh to its north east even if there is no line directly between the two?
As long as I have that Panzer adjacent to the only rail line out of Voronezh, HardLuck will be unable to evacuate any industries from the city. If the Panzers were in front of the city, evacuation could occur, but at double the normal cost.
When doing my turn, I had three divisions (the two Motorized ones in front of the city and the Panzer to it's east) coming up just short of actually being able to cut the rail line. If that had happened, the rail could not have been repaired until December.
Yes at Voronezh I am not able to evacuate the industries. Exactly the same situation in Stalino but I am able to move the factories out of there. I did not though.
Yes, cutting the rail line and not being able to fix that line till Dec is yet "another" keep the Russian player down item built into the game.
German Turn 1 opening moves. The post that keeps on giving https://www.matrixgames.com/forums/view ... 1&t=390004