Zum Angriff: Dinglir (Axis) v HardLuck - HardLuck, U2 are welcome

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Dinglir
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RE: Zum Angriff: Dinglir (Axis) v HardLuck - HardLuck, U2 are welcome

Post by Dinglir »

Turn eleven.
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RE: Zum Angriff: Dinglir (Axis) v HardLuck - HardLuck, U2 are welcome

Post by HardLuckYetAgain »

OOB for Turn 11

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RE: Zum Angriff: Dinglir (Axis) v HardLuck - HardLuck, U2 are welcome

Post by HardLuckYetAgain »

Fighter aircraft Experience for the Soviet Union. I'm happy with the results so far even though the Air loses have been astronomical ;-P

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RE: Zum Angriff: Dinglir (Axis) v HardLuck - HardLuck, U2 are welcome

Post by HardLuckYetAgain »

Aircraft Loses. Loses are still acceptable to me.

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RE: Zum Angriff: Dinglir (Axis) v HardLuck - HardLuck, U2 are welcome

Post by EwaldvonKleist »

What exactly is so secret about fatigue/morale etc. that you always blacken them out HLYA?
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RE: Zum Angriff: Dinglir (Axis) v HardLuck - HardLuck, U2 are welcome

Post by HardLuckYetAgain »

ORIGINAL: EwaldvonKleist

What exactly is so secret about fatigue/morale etc. that you always blacken them out HLYA?

hmmmm, they are whitened out ;-P hahahahahahahaha

Nothing secret. I just did it.
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RE: Zum Angriff: Dinglir (Axis) v HardLuck - HardLuck, U2 are welcome

Post by HardLuckYetAgain »

Well, Dinglir decided to do a deep raid on Voronezh. Sheesh, couldn't leave well enough alone but oh well. The Panzer Division is 41 hexes off rail range for supply. I consider any operation past 30 off rail range doomed to fail and this one is "way" out there.

I do a count of all the Panzer and Moto units on the map and found them all. There are no others he can bring in so I react the following. I turn around 1 Army and half and rail in another army of "VERY" Experienced and seasoned troops. These 2 armies and half won't be available for the defense of Moscow like I normally have but I like this scenerio that Dinglir has created. IMHO PZ's and Moto far from railhead = useless ;-) I also bring in "scrub" units from the east for cannon fodder. I know from experience that the Germans aren't going to be able to move that "very" experienced division in Voronezh with experience of over 50 and morale of 50 (RED center) well rested. So now the Germans are going to be on a rescue mission if they aren't careful ;-) German resources are going to have to be brought in to support this which is fine imho.

I have the units but don't like being thin on my defense at Moscow. Not having these units there is making me feel very uneasy. So in that sense this could work out very well for Dinglir & I congratulate him for having the "ballz" to try such an operation. I just need to get my IL2's out and be on my way defending Moscow in the next two turns.

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RE: Zum Angriff: Dinglir (Axis) v HardLuck - HardLuck, U2 are welcome

Post by HardLuckYetAgain »

Defense of Northern Moscow without the Armies at Voronezh that will be missed.

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RE: Zum Angriff: Dinglir (Axis) v HardLuck - HardLuck, U2 are welcome

Post by Telemecus »

ORIGINAL: HardLuckYetAgain
I just need to get my IL2's out and be on my way defending Moscow in the next two turns.

Is it correct to say the factories cannot be evacuated this turn? You can evacuate a factory in a ZOC, but rail does not work in a ZOC - and it looks like every rail exit is ZOCed? Or is this one of those cases where it does not quite work as the manual describes e.g. there is a working rail hex next to Voronezh to its north east even if there is no line directly between the two?
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RE: Zum Angriff: Dinglir (Axis) v HardLuck - HardLuck, U2 are welcome

Post by HardLuckYetAgain »

Defense of Southern Moscow without the Voronezh armies :(

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RE: Zum Angriff: Dinglir (Axis) v HardLuck - HardLuck, U2 are welcome

Post by EwaldvonKleist »

ORIGINAL: HardLuckYetAgain

ORIGINAL: EwaldvonKleist

What exactly is so secret about fatigue/morale etc. that you always blacken them out HLYA?

hmmmm, they are whitened out ;-P hahahahahahahaha

Nothing secret. I just did it.

Yeah, a busy man like you takes the time to whiten everything out to hide nothing.

Thanks for the complement aar to dinglirs.
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RE: Zum Angriff: Dinglir (Axis) v HardLuck - HardLuck, U2 are welcome

Post by HardLuckYetAgain »

ORIGINAL: Telemecus
ORIGINAL: HardLuckYetAgain
I just need to get my IL2's out and be on my way defending Moscow in the next two turns.

Is it correct to say the factories cannot be evacuated this turn? You can evacuate a factory in a ZOC, but rail does not work in a ZOC - and it looks like every rail exit is ZOCed? Or is this one of those cases where it does not quite work as the manual describes e.g. there is a working rail hex next to Voronezh to its north east even if there is no line directly between the two?

Factories can not be railed out from Voronezh at all this turn. Although, if I wanted to, I could rail out the ones in Stalino which has the exact same scenario, lol
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RE: Zum Angriff: Dinglir (Axis) v HardLuck - HardLuck, U2 are welcome

Post by Telemecus »

ORIGINAL: HardLuckYetAgain

ORIGINAL: Telemecus
ORIGINAL: HardLuckYetAgain
I just need to get my IL2's out and be on my way defending Moscow in the next two turns.

Is it correct to say the factories cannot be evacuated this turn? You can evacuate a factory in a ZOC, but rail does not work in a ZOC - and it looks like every rail exit is ZOCed? Or is this one of those cases where it does not quite work as the manual describes e.g. there is a working rail hex next to Voronezh to its north east even if there is no line directly between the two?

Factories can not be railed out from Voronezh at all this turn. Although, if I wanted to, I could rail out the ones in Stalino which has the exact same scenario, lol

That is bizarre - there are only two rail exits both ZOCed. There is another rail hex next to it but without a connecting line - exactly the same! So how come they are different? I take it you are not about to reveal having pushed back one of the German units?

Perhaps the ZOC rail rule does not apply to urban hexes i.e. Makeevka?
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RE: Zum Angriff: Dinglir (Axis) v HardLuck - HardLuck, U2 are welcome

Post by HardLuckYetAgain »

ORIGINAL: Telemecus

ORIGINAL: HardLuckYetAgain

ORIGINAL: Telemecus



Is it correct to say the factories cannot be evacuated this turn? You can evacuate a factory in a ZOC, but rail does not work in a ZOC - and it looks like every rail exit is ZOCed? Or is this one of those cases where it does not quite work as the manual describes e.g. there is a working rail hex next to Voronezh to its north east even if there is no line directly between the two?

Factories can not be railed out from Voronezh at all this turn. Although, if I wanted to, I could rail out the ones in Stalino which has the exact same scenario, lol

That is bizarre - there are only two rail exits both ZOCed. There is another rail hex next to it but without a connecting line - exactly the same! So how come they are different? I take it you are not about to reveal having pushed back one of the German units?

I am not at liberty to say either way with such high stacks hanging in the balance. I can say to stay tuned for the next turn update.
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RE: Zum Angriff: Dinglir (Axis) v HardLuck - HardLuck, U2 are welcome

Post by HardLuckYetAgain »

The South was the calculated risk that Dinglir would lock down the industry in the Stalino area. Yes it will be bad to lose this industry but even without this industry, the Kursk industry and the Voronezh industry I will still be at 198 HI and 328 Arms. I decided on the previous turn no further industry from the tri-cities would be evacuated concentrating on getting ahead of the current German advance on evacuation. I should be more than fine for the rest of the game with 198/328 as long as no more surprises come my way.
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RE: Zum Angriff: Dinglir (Axis) v HardLuck - HardLuck, U2 are welcome

Post by HardLuckYetAgain »

ORIGINAL: EwaldvonKleist
ORIGINAL: HardLuckYetAgain

ORIGINAL: EwaldvonKleist

What exactly is so secret about fatigue/morale etc. that you always blacken them out HLYA?

hmmmm, they are whitened out ;-P hahahahahahahaha

Nothing secret. I just did it.

Yeah, a busy man like you takes the time to whiten everything out to hide nothing.

Thanks for the complement aar to dinglirs.

The credit goes to Dinglir for excellent write-ups. I just seem to be coloring with crayons here giving my 2 cents worth for what it is worth.
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RE: Zum Angriff: Dinglir (Axis) v HardLuck - HardLuck, U2 are welcome

Post by Telemecus »

ORIGINAL: HardLuckYetAgain
The credit goes to Dinglir for excellent write-ups. I just seem to be coloring with crayons here giving my 2 cents worth for what it is worth.

Crayons, no spreadsheets - HardLuckYetAgain is a player from another age! [:D]
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RE: Zum Angriff: Dinglir (Axis) v HardLuck - HardLuck, U2 are welcome

Post by HardLuckYetAgain »

ORIGINAL: Telemecus
ORIGINAL: HardLuckYetAgain
The credit goes to Dinglir for excellent write-ups. I just seem to be coloring with crayons here giving my 2 cents worth for what it is worth.

Crayons, no spreadsheets - HardLuckYetAgain is a player from another age! [:D]

Ok, ok, ok, time for me to go back to my corner and color now ;-P
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RE: Zum Angriff: Dinglir (Axis) v HardLuck - HardLuck, U2 are welcome

Post by Dinglir »

ORIGINAL: Telemecus
Is it correct to say the factories cannot be evacuated this turn? You can evacuate a factory in a ZOC, but rail does not work in a ZOC - and it looks like every rail exit is ZOCed? Or is this one of those cases where it does not quite work as the manual describes e.g. there is a working rail hex next to Voronezh to its north east even if there is no line directly between the two?

As long as I have that Panzer adjacent to the only rail line out of Voronezh, HardLuck will be unable to evacuate any industries from the city. If the Panzers were in front of the city, evacuation could occur, but at double the normal cost.

When doing my turn, I had three divisions (the two Motorized ones in front of the city and the Panzer to it's east) coming up just short of actually being able to cut the rail line. If that had happened, the rail could not have been repaired until December.
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RE: Zum Angriff: Dinglir (Axis) v HardLuck - HardLuck, U2 are welcome

Post by HardLuckYetAgain »

ORIGINAL: Dinglir
ORIGINAL: Telemecus
Is it correct to say the factories cannot be evacuated this turn? You can evacuate a factory in a ZOC, but rail does not work in a ZOC - and it looks like every rail exit is ZOCed? Or is this one of those cases where it does not quite work as the manual describes e.g. there is a working rail hex next to Voronezh to its north east even if there is no line directly between the two?

As long as I have that Panzer adjacent to the only rail line out of Voronezh, HardLuck will be unable to evacuate any industries from the city. If the Panzers were in front of the city, evacuation could occur, but at double the normal cost.

When doing my turn, I had three divisions (the two Motorized ones in front of the city and the Panzer to it's east) coming up just short of actually being able to cut the rail line. If that had happened, the rail could not have been repaired until December.

Yes at Voronezh I am not able to evacuate the industries. Exactly the same situation in Stalino but I am able to move the factories out of there. I did not though.

Yes, cutting the rail line and not being able to fix that line till Dec is yet "another" keep the Russian player down item built into the game.
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