ORIGINAL: Gerry4321
Hello Julio:
Had a few crashes when playing Barrikady Factory. It may have been like you said, that the AI entered the Rally routine during CC. It crashed, I started again, and the same thing kept happening in the same hex (with the same die rolls - die rolls do not seem random?).
So finally I restarted and went to another hex first and then I could go on.
(there is no withdraw from Melee that require morale checks in HoS is there? If there was then maybe the broken units were trying to withdraw.)
Gerry
Same die roll:
Yes, the "random" die roll is something "suspicious."
Withdraw from Melee:
The rules says that "units that wish to withdraw must pass to Morale Check; Leadership modifiers apply. Failure to pass this MC incurs no penalty but they must immediately fight a Melee round. Units that pass the MC can exit the hex, paying appropriate MP costs. If a player withdraws all the units from the hex, the Melee marker is removed and the remaining enemy units are eligible to Opportunity Fire on the withdrawing units. Note that a player may leave a unit behind as a rearguard to prevent this from occurring" (LocknLoadmanualEBOOK, 9.1, page 60).
This rule is very similar to ASL (or maybe the same), so it is not possible to withdraw from a melee without passing an MC. I have tried several times with disastrous results. Now I try to reinforce the melee and attack again. That is, if I am on the attack, I act accordingly. If I am on the defensive, then I am lost.
I do not remember well but I think there are no broken units in a melee. Broken units are automatically eliminated.