IJ commander resurrected - Mundy (A) vs. Castor Troy (IJ) - restricted AAR

Post descriptions of your brilliant victories and unfortunate defeats here.

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PaxMondo
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RE: IJ commander resurrected - Mundy (A) vs. Castor Troy (IJ) - restricted AAR

Post by PaxMondo »

ORIGINAL: castor troy

ORIGINAL: PaxMondo

Not sure why you think those 2 CL's are bomb proof. I suspect they have very high SYS damage, the fires will cause float/engine damage, they likely have most of their weapons damaged, plus every hit you get improves the exp of your bomber pilots. Me? I think they are exp machines for you...

[;)]


They are bombprove as none of the 250kg bombs penetrates the deck nor belt armor, hence they are still afloat after being hit by way more than 50 bombs. I call that bombprove for sure and instead of attacking other targets those CL get targetted all the time. There isn't more skill improvement than from bombing the port without ships so that doesn't do me any good either and all those bomber crews are above 70 grd skill anyways by now.
well, they are bigger, bomber pilots would always target the bigger target.

And maybe this is demonstrating why most (all the other major navies) had moved on from 500lb ordnance to 1000lb by '41. The IJ was supposed to have, but all of their programs were late (and they lied to themselves about it). Jill was supposed to have been in production, the Kate factories had already been idled. Judy and Sam were supposed to be early/mid '42 … and we know what actually happened there. So yeah, I tend to beach my Vals and use Kates with 800kg bombs at low altitudes. I replace the high value pilots with ground only and go in at 6000 or less.
Pax
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PaxMondo
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RE: IJ commander resurrected - Mundy (A) vs. Castor Troy (IJ) - restricted AAR

Post by PaxMondo »

ORIGINAL: castor troy



and this is what makes me think over and over again that the strike routine that came with AE is fully flawed compared to the always working strike routine of WITP... had 85 Zeroes at Lae set to escort, same height as the Vals, 9 hexes range, all great morale and all the other blah blah that doesn't do shit when it comes to strikes and how they look like... if ppl still believe this woodoo after all those years then this is something the forum achieved and the devs can thank the forumites for their myths... 42 highly skilled Vals come in unescorted and get chewed up of course for no gain... two dozen shot down, the rest withdrew... idiotic strike routine and the more strikes you fly a day the more you see of this ridicoulos bullshit... I'm not trying to do a coordinated 1000 bomber night strike 800 miles deep into Germany, I've ordered fighters from Lae to fly with bombers from Lae some 180 miles to Port Moresby and the fucking idiocy that is called a "strike routine" made none of the fighters take off... this is not a strike routine, this is not some FUBAR that happened, it's just a silly flaw as there would be no way fighter squadrons would say "no, we don't fly with the bombers today" in real life... [:-]


So one thing about having you back is that you ACTUALLY look at your results. Its nice to see. [&o][&o][&o]
[&o][&o][&o]

So this is actually what I like most about AE compared to original: you can't get too fancy because bad things will happen.

Even Elliot could not hide some of the terrible mishaps on the part of the USN in the early war. Comms frequently went down. Disparate units did launch and got creamed because of it. The Brits and Germans both suffered badly from this in the BoB … and be sure that Lae is nothing even close to England and France in terms of infrastructure.

So your outcome here, while far from desired, is entirely possible. And if you do it often enough, possible becomes probable. Yes, in original WITP this would work almost always. But we know that specifically this was completely re-done and I feel it much better represents the realities of 1942.

I once asked the devs if the coordination routine improved over the course of the war due to technology AND process improvements. I got a "NULL" answer. I've always suspected that it does, but proving it without access to the code is a long shot.

Anyway, keep up the 'rants'. Great having you back!

Pax
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RE: IJ commander resurrected - Mundy (A) vs. Castor Troy (IJ) - restricted AAR

Post by witpqs »

ORIGINAL: PaxMondo

ORIGINAL: castor troy



and this is what makes me think over and over again that the strike routine that came with AE is fully flawed compared to the always working strike routine of WITP... had 85 Zeroes at Lae set to escort, same height as the Vals, 9 hexes range, all great morale and all the other blah blah that doesn't do shit when it comes to strikes and how they look like... if ppl still believe this woodoo after all those years then this is something the forum achieved and the devs can thank the forumites for their myths... 42 highly skilled Vals come in unescorted and get chewed up of course for no gain... two dozen shot down, the rest withdrew... idiotic strike routine and the more strikes you fly a day the more you see of this ridicoulos bullshit... I'm not trying to do a coordinated 1000 bomber night strike 800 miles deep into Germany, I've ordered fighters from Lae to fly with bombers from Lae some 180 miles to Port Moresby and the fucking idiocy that is called a "strike routine" made none of the fighters take off... this is not a strike routine, this is not some FUBAR that happened, it's just a silly flaw as there would be no way fighter squadrons would say "no, we don't fly with the bombers today" in real life... [:-]


So one thing about having you back is that you ACTUALLY look at your results. Its nice to see. [&o][&o][&o]
[&o][&o][&o]

So this is actually what I like most about AE compared to original: you can't get too fancy because bad things will happen.

Even Elliot could not hide some of the terrible mishaps on the part of the USN in the early war. Comms frequently went down. Disparate units did launch and got creamed because of it. The Brits and Germans both suffered badly from this in the BoB … and be sure that Lae is nothing even close to England and France in terms of infrastructure.

So your outcome here, while far from desired, is entirely possible. And if you do it often enough, possible becomes probable. Yes, in original WITP this would work almost always. But we know that specifically this was completely re-done and I feel it much better represents the realities of 1942.

I once asked the devs if the coordination routine improved over the course of the war due to technology AND process improvements. I got a "NULL" answer. I've always suspected that it does, but proving it without access to the code is a long shot.

Anyway, keep up the 'rants'. Great having you back!

+1

The specific messages and reports in the game have to be looked at as metaphors for the reasons of the outcomes depicted.
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castor troy
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RE: IJ commander resurrected - Mundy (A) vs. Castor Troy (IJ) - restricted AAR

Post by castor troy »

ORIGINAL: PaxMondo

ORIGINAL: castor troy

ORIGINAL: PaxMondo

Not sure why you think those 2 CL's are bomb proof. I suspect they have very high SYS damage, the fires will cause float/engine damage, they likely have most of their weapons damaged, plus every hit you get improves the exp of your bomber pilots. Me? I think they are exp machines for you...

[;)]


They are bombprove as none of the 250kg bombs penetrates the deck nor belt armor, hence they are still afloat after being hit by way more than 50 bombs. I call that bombprove for sure and instead of attacking other targets those CL get targetted all the time. There isn't more skill improvement than from bombing the port without ships so that doesn't do me any good either and all those bomber crews are above 70 grd skill anyways by now.
well, they are bigger, bomber pilots would always target the bigger target.

And maybe this is demonstrating why most (all the other major navies) had moved on from 500lb ordnance to 1000lb by '41. The IJ was supposed to have, but all of their programs were late (and they lied to themselves about it). Jill was supposed to have been in production, the Kate factories had already been idled. Judy and Sam were supposed to be early/mid '42 … and we know what actually happened there. So yeah, I tend to beach my Vals and use Kates with 800kg bombs at low altitudes. I replace the high value pilots with ground only and go in at 6000 or less.


You seem to misunderstand me. We have an old Dutch CL here that was hit by something like a hundred 250kg bombs which would be most likely enough to sink any BB (or leave it as a totally destroyed and burned down hull) on the planet at that time and yet that CL just keeps staying afloat. That aside I doubt that Java and Sumatra could be nowhere penetrated by a 250kg SAP bomb.
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castor troy
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RE: IJ commander resurrected - Mundy (A) vs. Castor Troy (IJ) - restricted AAR

Post by castor troy »

ORIGINAL: witpqs

ORIGINAL: PaxMondo

ORIGINAL: castor troy



and this is what makes me think over and over again that the strike routine that came with AE is fully flawed compared to the always working strike routine of WITP... had 85 Zeroes at Lae set to escort, same height as the Vals, 9 hexes range, all great morale and all the other blah blah that doesn't do shit when it comes to strikes and how they look like... if ppl still believe this woodoo after all those years then this is something the forum achieved and the devs can thank the forumites for their myths... 42 highly skilled Vals come in unescorted and get chewed up of course for no gain... two dozen shot down, the rest withdrew... idiotic strike routine and the more strikes you fly a day the more you see of this ridicoulos bullshit... I'm not trying to do a coordinated 1000 bomber night strike 800 miles deep into Germany, I've ordered fighters from Lae to fly with bombers from Lae some 180 miles to Port Moresby and the fucking idiocy that is called a "strike routine" made none of the fighters take off... this is not a strike routine, this is not some FUBAR that happened, it's just a silly flaw as there would be no way fighter squadrons would say "no, we don't fly with the bombers today" in real life... [:-]


So one thing about having you back is that you ACTUALLY look at your results. Its nice to see. [&o][&o][&o]
[&o][&o][&o]

So this is actually what I like most about AE compared to original: you can't get too fancy because bad things will happen.

Even Elliot could not hide some of the terrible mishaps on the part of the USN in the early war. Comms frequently went down. Disparate units did launch and got creamed because of it. The Brits and Germans both suffered badly from this in the BoB … and be sure that Lae is nothing even close to England and France in terms of infrastructure.

So your outcome here, while far from desired, is entirely possible. And if you do it often enough, possible becomes probable. Yes, in original WITP this would work almost always. But we know that specifically this was completely re-done and I feel it much better represents the realities of 1942.

I once asked the devs if the coordination routine improved over the course of the war due to technology AND process improvements. I got a "NULL" answer. I've always suspected that it does, but proving it without access to the code is a long shot.

Anyway, keep up the 'rants'. Great having you back!

+1

The specific messages and reports in the game have to be looked at as metaphors for the reasons of the outcomes depicted.


Nah guys. We have a level 4 airfield, 48 Vals and 45 Zeroes ordered to attack a naval target at a base 180 miles away. Orders are given and when the bombers take off in the morning (actually the Zeroes would launch first due to their higher range) the Zeroes stay at the airfield while the pilots drink Sake. This didn't happen, it's just utter BS. Again, I'm not talking about some xy coordination of 1000 bombers/fighters going from several airfields to bomb England or Germany during the night, I'm talking about this nilly willy die roll BS that makes it look like as if there would be some routine with rational settings behind it.
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Yaab
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RE: IJ commander resurrected - Mundy (A) vs. Castor Troy (IJ) - restricted AAR

Post by Yaab »

Yep, lack of Zero escorts is strange. You have a good airfield, aircraft with comparable cruise speeds, likely high exp in both groups, same altitude.

My guess is:

-Kates/Zeroes are subordinated to different air HQs/theatre command HQs

-leaders in either group or both have low AIR skill (20-30 range)
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RE: IJ commander resurrected - Mundy (A) vs. Castor Troy (IJ) - restricted AAR

Post by 821Bobo »

Or no Air HQ at Lae/outside HQ range.
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castor troy
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RE: IJ commander resurrected - Mundy (A) vs. Castor Troy (IJ) - restricted AAR

Post by castor troy »

ORIGINAL: Yaab

Yep, lack of Zero escorts is strange. You have a good airfield, aircraft with comparable cruise speeds, likely high exp in both groups, same altitude.

My guess is:

-Kates/Zeroes are subordinated to different air HQs/theatre command HQs

-leaders in either group or both have low AIR skill (20-30 range)

no, all units have excellent leaders, that's something I always change before engaging in combat with my units and the different HQ thing is something that was proved wrong when it comes down to that coordination silliness all the way back when this guy with the snoopy avatar claimed he knows all about it

really, it was just bullocks by the game, nothing more nothing less
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castor troy
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RE: IJ commander resurrected - Mundy (A) vs. Castor Troy (IJ) - restricted AAR

Post by castor troy »

ORIGINAL: 821Bobo

Or no Air HQ at Lae/outside HQ range.

no air HQ at Lae but still, that's no reason for the escorts not to fly at all
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RE: IJ commander resurrected - Mundy (A) vs. Castor Troy (IJ) - restricted AAR

Post by castor troy »

AFTER ACTION REPORTS FOR Feb 20, 42
--------------------------------------------------------------------------------
ASW attack near Tandjoengbalai at 48,78

Japanese Ships
DD Susuki
DD Kiku

Allied Ships
SS Trusty, hits 2

Trusty finally takes a hit so perhaps that forces the sub to retire...


SS Trusty is sighted by escort
Trusty bottoming out ....
DD Susuki fails to find sub, continues to search...
DD Kiku attacking submerged sub ....
DD Susuki fails to find sub and abandons search
DD Kiku fails to find sub, continues to search...
DD Kiku fails to find sub, continues to search...
DD Kiku fails to find sub, continues to search...
DD Kiku fails to find sub, continues to search...
Escort abandons search for sub


--------------------------------------------------------------------------------
ASW attack near Port Moresby at 98,130

Japanese Ships
SS I-15

Allied Ships
xAP Mariposa
xAK Brastagi
AM Pieter de Bitter

SS I-15 is sighted by escort
I-15 bottoming out ....
AM Pieter de Bitter fails to find sub, continues to search...
AM Pieter de Bitter fails to find sub, continues to search...
AM Pieter de Bitter fails to find sub, continues to search...
AM Pieter de Bitter fails to find sub, continues to search...
AM Pieter de Bitter fails to find sub, continues to search...
Escort abandons search for sub


--------------------------------------------------------------------------------
ASW attack near Chichi-jima at 110,72

Japanese Ships
PB Genmei Maru
xAKL Juyo Maru
PB Bisaku Maru

Allied Ships
SS Gar

SS Gar launches 2 torpedoes at PB Genmei Maru
PB Bisaku Maru fails to find sub, continues to search...
PB Bisaku Maru fails to find sub, continues to search...
PB Bisaku Maru fails to find sub, continues to search...
PB Bisaku Maru fails to find sub, continues to search...
PB Bisaku Maru fails to find sub, continues to search...
Escort abandons search for sub


--------------------------------------------------------------------------------
ASW attack near Tandjoengbalai at 47,79

Japanese Ships
DD Susuki
DD Kiku

Allied Ships
SS Trusty

SS Trusty is sighted by escort
Trusty bottoming out ....
DD Susuki fails to find sub, continues to search...
DD Kiku fails to find sub and abandons search
DD Susuki fails to find sub, continues to search...
DD Susuki fails to find sub, continues to search...
DD Susuki fails to find sub, continues to search...
DD Susuki fails to find sub, continues to search...
DD Susuki fails to find sub, continues to search...
Escort abandons search for sub


--------------------------------------------------------------------------------
Morning Air attack on 28th Chinese Corps, at 85,54 (Nanchang)

Weather in hex: Severe storms

Raid spotted at 34 NM, estimated altitude 9,000 feet.
Estimated time to target is 10 minutes

Japanese aircraft
Ki-48-Ib Lily x 77

No Japanese losses

Allied ground losses:
329 casualties reported
Squads: 0 destroyed, 9 disabled
Non Combat: 0 destroyed, 18 disabled
Engineers: 0 destroyed, 1 disabled

Aircraft Attacking:
20 x Ki-48-Ib Lily bombing from 6000 feet
Ground Attack: 4 x 100 kg GP Bomb
24 x Ki-48-Ib Lily bombing from 6000 feet
Ground Attack: 4 x 100 kg GP Bomb
27 x Ki-48-Ib Lily bombing from 6000 feet
Ground Attack: 4 x 100 kg GP Bomb
3 x Ki-48-Ib Lily bombing from 6000 feet
Ground Attack: 4 x 100 kg GP Bomb
3 x Ki-48-Ib Lily bombing from 6000 feet
Ground Attack: 4 x 100 kg GP Bomb

Also attacking 100th Chinese Corps ...
Also attacking 50th Chinese Corps ...
Also attacking 86th Chinese Corps ...
Also attacking 30th Group Army ...
Also attacking 70th Chinese Corps ...
Also attacking 88th Chinese Corps ...
Also attacking 3rd War Area ...
Also attacking 28th Chinese Corps ...
Also attacking 100th Chinese Corps ...
Also attacking 28th Chinese Corps ...
Also attacking 100th Chinese Corps ...
Also attacking 50th Chinese Corps ...
Also attacking 86th Chinese Corps ...
Also attacking 28th Chinese Corps ...
Also attacking 100th Chinese Corps ...


--------------------------------------------------------------------------------
Morning Air attack on Soerabaja , at 56,104

Weather in hex: Thunderstorms

Raid spotted at 40 NM, estimated altitude 10,000 feet.
Estimated time to target is 11 minutes

Japanese aircraft
Ki-21-IIa Sally x 64
Ki-43-Ic Oscar x 27

Japanese aircraft losses
Ki-21-IIa Sally: 42 damaged
Ki-21-IIa Sally: 1 destroyed by flak

Allied Ships
CL Java, Bomb hits 11, heavy damage
xAKL Latouche, Bomb hits 1, heavy fires, heavy damage
xAK Tjikandi, Bomb hits 1, heavy fires
xAKL Silindoeng, Bomb hits 1, on fire, heavy damage

Allied ground losses:
8 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled

Repair Shipyard hits 1
Port hits 5


11 more hits on Java, ofc the light cruiser still doesn't sink nor do we even start fires... [8|] what's really funny is that AA fire is becoming heavier and heavier as we suffer quite some damage within our bomber squadrons... Sallies will be ordered to stop the attacks on Soerabaja as CL Java won't sink by design and the other ships aren't worth any more bomber losses and the ships shouldn't be able to leave port anyways...


Aircraft Attacking:
17 x Ki-21-IIa Sally bombing from 6000 feet
Port Attack: 4 x 250 kg GP Bomb
8 x Ki-21-IIa Sally bombing from 6000 feet
City Attack: 4 x 250 kg GP Bomb
6 x Ki-21-IIa Sally bombing from 6000 feet
City Attack: 4 x 250 kg GP Bomb
10 x Ki-21-IIa Sally bombing from 6000 feet
Port Attack: 4 x 250 kg GP Bomb
5 x Ki-21-IIa Sally bombing from 6000 feet
Port Attack: 4 x 250 kg GP Bomb
16 x Ki-21-IIa Sally bombing from 6000 feet
Port Attack: 4 x 250 kg GP Bomb



--------------------------------------------------------------------------------
Morning Air attack on Manila , at 79,77

Weather in hex: Light cloud

Raid detected at 87 NM, estimated altitude 15,000 feet.
Estimated time to target is 25 minutes

Japanese aircraft
Ki-21-Ic Sally x 3
Ki-21-IIa Sally x 28

Japanese aircraft losses
Ki-21-IIa Sally: 4 damaged

Airbase hits 2
Airbase supply hits 2
Runway hits 19

Aircraft Attacking:
22 x Ki-21-IIa Sally bombing from 10000 feet
Airfield Attack: 4 x 250 kg GP Bomb
6 x Ki-21-IIa Sally bombing from 10000 feet
Airfield Attack: 4 x 250 kg GP Bomb
3 x Ki-21-Ic Sally bombing from 10000 feet
Airfield Attack: 4 x 250 kg GP Bomb



--------------------------------------------------------------------------------
Morning Air attack on 50th Chinese Corps, at 85,54 (Nanchang)

Weather in hex: Severe storms

Raid spotted at 31 NM, estimated altitude 12,000 feet.
Estimated time to target is 9 minutes

Japanese aircraft
Ki-48-Ib Lily x 49

No Japanese losses

Allied ground losses:
222 casualties reported
Squads: 0 destroyed, 7 disabled
Non Combat: 0 destroyed, 10 disabled
Engineers: 0 destroyed, 1 disabled

Aircraft Attacking:
19 x Ki-48-Ib Lily bombing from 6000 feet
Ground Attack: 4 x 100 kg GP Bomb
21 x Ki-48-Ib Lily bombing from 6000 feet
Ground Attack: 4 x 100 kg GP Bomb
9 x Ki-48-Ib Lily bombing from 6000 feet
Ground Attack: 4 x 100 kg GP Bomb

Also attacking 49th Chinese Corps ...
Also attacking 78th Chinese Corps ...
Also attacking 3rd New Chinese Corps ...
Also attacking 50th Chinese Corps ...
Also attacking 49th Chinese Corps ...
Also attacking 50th Chinese Corps ...
Also attacking 49th Chinese Corps ...
Also attacking 78th Chinese Corps ...
Also attacking 50th Chinese Corps ...
Also attacking 49th Chinese Corps ...


--------------------------------------------------------------------------------
Morning Air attack on Manila , at 79,77

Weather in hex: Light cloud

Raid detected at 106 NM, estimated altitude 16,000 feet.
Estimated time to target is 35 minutes

Japanese aircraft
Ki-21-Ic Sally x 20
Ki-21-IIa Sally x 22

Japanese aircraft losses
Ki-21-Ic Sally: 4 damaged
Ki-21-IIa Sally: 2 damaged

Airbase hits 1
Airbase supply hits 1
Runway hits 11

Aircraft Attacking:
20 x Ki-21-Ic Sally bombing from 10000 feet
Airfield Attack: 4 x 250 kg GP Bomb
22 x Ki-21-IIa Sally bombing from 10000 feet
Airfield Attack: 4 x 250 kg GP Bomb



--------------------------------------------------------------------------------
Morning Air attack on Soerabaja , at 56,104

Weather in hex: Thunderstorms

Raid spotted at 20 NM, estimated altitude 6,000 feet.
Estimated time to target is 5 minutes

Japanese aircraft
Ki-21-IIa Sally x 11
Ki-43-Ic Oscar x 15

Japanese aircraft losses
Ki-21-IIa Sally: 12 damaged

Allied Ships
CL Java, Bomb hits 2, on fire, heavy damage
xAK Enggano, Bomb hits 1, on fire, heavy damage
xAK Tjikandi, Bomb hits 1, heavy fires, heavy damage

Port hits 1
Port fuel hits 2

Aircraft Attacking:
11 x Ki-21-IIa Sally bombing from 6000 feet
Port Attack: 4 x 250 kg GP Bomb



--------------------------------------------------------------------------------
Morning Air attack on Manila , at 79,77

Weather in hex: Light cloud

Raid detected at 50 NM, estimated altitude 13,000 feet.
Estimated time to target is 14 minutes

Japanese aircraft
Ki-21-IIa Sally x 6

Japanese aircraft losses
Ki-21-IIa Sally: 1 damaged

Runway hits 1

Aircraft Attacking:
6 x Ki-21-IIa Sally bombing from 10000 feet
Airfield Attack: 4 x 250 kg GP Bomb



--------------------------------------------------------------------------------
Morning Air attack on Manila , at 79,77

Weather in hex: Light cloud

Raid detected at 47 NM, estimated altitude 12,000 feet.
Estimated time to target is 16 minutes

Japanese aircraft
Ki-21-Ic Sally x 12

Japanese aircraft losses
Ki-21-Ic Sally: 1 damaged

Airbase hits 2
Runway hits 2

Aircraft Attacking:
12 x Ki-21-Ic Sally bombing from 10000 feet
Airfield Attack: 4 x 250 kg GP Bomb



--------------------------------------------------------------------------------
Morning Air attack on Manila , at 79,77

Weather in hex: Light cloud

Raid detected at 114 NM, estimated altitude 12,000 feet.
Estimated time to target is 38 minutes

Japanese aircraft
Ki-21-Ic Sally x 5

Japanese aircraft losses
Ki-21-Ic Sally: 2 damaged

Runway hits 2

Aircraft Attacking:
5 x Ki-21-Ic Sally bombing from 10000 feet
Airfield Attack: 4 x 250 kg GP Bomb



--------------------------------------------------------------------------------
Afternoon Air attack on Port Moresby , at 98,130

Weather in hex: Overcast

Raid detected at 36 NM, estimated altitude 28,000 feet.
Estimated time to target is 11 minutes

Japanese aircraft
A6M2 Zero x 22

Allied aircraft
Kittyhawk IA x 10
P-39D Airacobra x 45
P-40E Warhawk x 23

Japanese aircraft losses
A6M2 Zero: 3 destroyed

Allied aircraft losses
Kittyhawk IA: 1 destroyed
P-39D Airacobra: 1 destroyed
P-40E Warhawk: 1 destroyed


this attack has hurt our sweepers quite a bit while not achieving much, probably more than a dozen enemy fighters were damaged but the Zeroes fail to achieve kills... being overwhelmed by the CAP we take equal losses in the end... clearly Mundy is becoming serious about Port Moresby but that serves me well...


CAP engaged:
No.75 Sqn RAAF with Kittyhawk IA (0 airborne, 7 on standby, 0 scrambling)
7 plane(s) intercepting now.
0 plane(s) not yet engaged, 3 being recalled, 0 out of immediate contact.
Group patrol altitude is 20000 , scrambling fighters between 18000 and 26600.
Time for all group planes to reach interception is 2 minutes
35th PG/39th PS with P-39D Airacobra (0 airborne, 8 on standby, 0 scrambling)
3 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters between 28000 and 28440.
Time for all group planes to reach interception is 28 minutes
35th PG/40th PS with P-39D Airacobra (0 airborne, 11 on standby, 0 scrambling)
11 plane(s) intercepting now.
0 plane(s) not yet engaged, 5 being recalled, 0 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters between 10000 and 27000.
Time for all group planes to reach interception is 4 minutes
35th PG/41st PS with P-39D Airacobra (0 airborne, 10 on standby, 0 scrambling)
10 plane(s) intercepting now.
0 plane(s) not yet engaged, 1 being recalled, 4 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters between 15000 and 22000.
Time for all group planes to reach interception is 30 minutes
3rd PS (P) with P-40E Warhawk (0 airborne, 6 on standby, 0 scrambling)
2 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters between 10000 and 21000.
Time for all group planes to reach interception is 16 minutes
17th PS (P) with P-40E Warhawk (0 airborne, 7 on standby, 0 scrambling)
3 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 20000 , scrambling fighters between 22000 and 26600.
Time for all group planes to reach interception is 19 minutes
33rd PS (P) with P-40E Warhawk (0 airborne, 4 on standby, 0 scrambling)
1 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters to 25000.
Time for all group planes to reach interception is 18 minutes
35th PG/HqS with P-39D Airacobra (0 airborne, 2 on standby, 0 scrambling)
2 plane(s) intercepting now.
0 plane(s) not yet engaged, 1 being recalled, 0 out of immediate contact.
Group patrol altitude is 10000
Time for all group planes to reach interception is 3 minutes



--------------------------------------------------------------------------------
Afternoon Air attack on Port Moresby , at 98,130

Weather in hex: Overcast

Raid detected at 37 NM, estimated altitude 27,000 feet.
Estimated time to target is 12 minutes

Japanese aircraft
A6M2 Zero x 38

Allied aircraft
Kittyhawk IA x 6
P-39D Airacobra x 34
P-40E Warhawk x 17

Japanese aircraft losses
A6M2 Zero: 2 destroyed

Allied aircraft losses
Kittyhawk IA: 2 destroyed
P-39D Airacobra: 5 destroyed
P-40E Warhawk: 8 destroyed

Aircraft Attacking:
8 x A6M2 Zero sweeping at 25000 feet


a second bigger Daitai is sweeping Port Moresby and shoots up the CAP quite badly, in the end the enemy loses nearly three dozen fighters for one dozen Zeroes, 4 pilots lost...

CAP engaged:
No.75 Sqn RAAF with Kittyhawk IA (3 airborne, 0 on standby, 0 scrambling)
3 plane(s) intercepting now.
3 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 20000 , scrambling fighters between 11000 and 12000.
Time for all group planes to reach interception is 29 minutes
35th PG/39th PS with P-39D Airacobra (0 airborne, 4 on standby, 0 scrambling)
5 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters between 26285 and 27000.
Time for all group planes to reach interception is 20 minutes
35th PG/40th PS with P-39D Airacobra (0 airborne, 0 on standby, 0 scrambling)
8 plane(s) not yet engaged, 4 being recalled, 0 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters between 11000 and 17000.
Time for all group planes to reach interception is 30 minutes
3rd PS (P) with P-40E Warhawk (6 airborne, 0 on standby, 0 scrambling)
6 plane(s) intercepting now.
1 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters between 13000 and 14000.
Time for all group planes to reach interception is 10 minutes
17th PS (P) with P-40E Warhawk (3 airborne, 0 on standby, 0 scrambling)
3 plane(s) intercepting now.
3 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 20000 , scrambling fighters between 0 and 20000.
Time for all group planes to reach interception is 17 minutes
35th PG/41st PS with P-39D Airacobra (0 airborne, 0 on standby, 0 scrambling)
7 plane(s) not yet engaged, 4 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters between 9000 and 28440.
Time for all group planes to reach interception is 27 minutes
33rd PS (P) with P-40E Warhawk (0 airborne, 0 on standby, 0 scrambling)
4 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters to 23150.
Time for all group planes to reach interception is 19 minutes
35th PG/HqS with P-39D Airacobra (0 airborne, 0 on standby, 0 scrambling)
2 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters to 16000.
Time for all group planes to reach interception is 30 minutes



--------------------------------------------------------------------------------
Afternoon Air attack on TF, near Emirau Island at 103,121

Weather in hex: Heavy cloud

Raid spotted at 16 NM, estimated altitude 16,000 feet.
Estimated time to target is 6 minutes

Allied aircraft
SBD-3 Dauntless x 3

No Allied losses

Japanese Ships
xAK Kokuryu Maru


Rabaul's airfield is operational again and a convoy that was retiring from Lae gets too close...


Aircraft Attacking:
3 x SBD-3 Dauntless releasing from 4000'
Naval Attack: 1 x 1000 lb SAP Bomb



--------------------------------------------------------------------------------
Afternoon Air attack on TF, near Emirau Island at 103,121

Weather in hex: Heavy cloud

Raid spotted at 41 NM, estimated altitude 16,000 feet.
Estimated time to target is 18 minutes

Allied aircraft
SB2U-3 Vindicator x 4

No Allied losses

Japanese Ships
xAK Syunsei Maru, Bomb hits 1


amazing to see the freighter surviving the 1000lb bomb hit, really lucky die roll here with only 12 flt and no fires...


Aircraft Attacking:
4 x SB2U-3 Vindicator releasing from 2000'
Naval Attack: 1 x 1000 lb SAP Bomb



--------------------------------------------------------------------------------
ASW attack near Port Moresby at 98,130

Japanese Ships
SS I-15

Allied Ships
xAP Mariposa
xAK Brastagi
AM Pieter de Bitter

SS I-15 is sighted by escort
I-15 bottoming out ....
AM Pieter de Bitter fails to find sub, continues to search...
AM Pieter de Bitter fails to find sub, continues to search...
AM Pieter de Bitter fails to find sub, continues to search...
AM Pieter de Bitter fails to find sub, continues to search...
AM Pieter de Bitter fails to find sub, continues to search...
Escort abandons search for sub


--------------------------------------------------------------------------------

Ground combat at Nanchang (85,54)

Japanese Deliberate attack

Attacking force 84749 troops, 621 guns, 133 vehicles, Assault Value = 2838

Defending force 70914 troops, 375 guns, 0 vehicles, Assault Value = 1452

Japanese adjusted assault: 1794

Allied adjusted defense: 209

Japanese assault odds: 8 to 1

Combat modifiers
Defender: disruption(-), preparation(-), experience(-)
Attacker:

Japanese ground losses:
2227 casualties reported
Squads: 7 destroyed, 236 disabled
Non Combat: 0 destroyed, 19 disabled
Engineers: 0 destroyed, 4 disabled
Guns lost 29 (1 destroyed, 28 disabled)

Allied ground losses:
14034 casualties reported
Squads: 833 destroyed, 242 disabled
Non Combat: 870 destroyed, 85 disabled
Engineers: 35 destroyed, 27 disabled
Guns lost 86 (44 destroyed, 42 disabled)
Units retreated 14

Defeated Allied Units Retreating!


first real victory in China as we fend off the Chinese offensive at Nanchang kicking them out of the base after their failed attack there... horrible losses for the Chinese and most of our divisions will pursue to render those Corps useless...


Assaulting units:
57th Infantry Brigade
60th Division
61st Infantry Brigade
15th Division
17th Division
39th Division
12th Ind.Mixed Brigade
40th Division
1st Ind.Mixed Brigade
RGC Army

Defending units:
100th Chinese Corps
49th Chinese Corps
50th Chinese Corps
78th Chinese Corps
88th Chinese Corps
70th Chinese Corps
86th Chinese Corps
28th Chinese Corps
3rd New Chinese Corps
3rd War Area
23rd Group Army
10th Group Army
30th Group Army
14th Chinese Base Force


--------------------------------------------------------------------------------

Ground combat at Chengchow (88,44)

Japanese Deliberate attack

Attacking force 101326 troops, 819 guns, 110 vehicles, Assault Value = 3624

Defending force 118819 troops, 622 guns, 0 vehicles, Assault Value = 3019

Japanese adjusted assault: 1440

Allied adjusted defense: 1036

Japanese assault odds: 1 to 1 (fort level 3)

Japanese Assault reduces fortifications to 2

Combat modifiers
Defender: forts(+), preparation(-), experience(-), supply(-)
Attacker:

Japanese ground losses:
4562 casualties reported
Squads: 27 destroyed, 474 disabled
Non Combat: 1 destroyed, 45 disabled
Engineers: 0 destroyed, 51 disabled
Guns lost 28 (2 destroyed, 26 disabled)

Allied ground losses:
6843 casualties reported
Squads: 85 destroyed, 448 disabled
Non Combat: 8 destroyed, 196 disabled
Engineers: 4 destroyed, 47 disabled
Guns lost 40 (3 destroyed, 37 disabled)


was suspecting a better result, especially in terms of losses within our troops... one division was seriously hurt, having 160 combat squads disabled but the rest was equally spread out over the rest of the combat units... recon shows the Chinese trying to march out of the base going SE so we have to attack soon again as I want them to surrender in the base... no negative adjustment for disruption within the defenders which seems strange after all the A2G attacks by 200 IJAAF medium bombers...


Assaulting units:
35th Division
5th Armored Car Co
69th Division
41st Division
110th Division
59th Division
37th Division
63rd Division
27th Division
26th Division
4th Mortar Battalion
13th Army
Mongol Garrison Army
1st Army
NCPC Army
6th Medium Field Artillery Regiment

Defending units:
40th Chinese Corps
93rd Chinese Corps
29th Chinese Corps
7th Chinese Corps
12th Chinese Corps
2nd Chinese Cavalry Corps
95th Chinese Corps
13th Chinese Corps
85th Chinese Corps
98th Chinese Corps
84th Chinese Corps
80th Chinese Corps
3rd Construction Regiment
34th Chinese Corps
15th Chinese Corps
7th New Chinese Corps
8th New Chinese Corps
7th Construction Regiment
21st Group Army
31st Group Army
8th Group Army
24th Group Army
Lusu War Area
1st War Area
3rd Group Army
39th Group Army
10th Chinese Base Force


--------------------------------------------------------------------------------

Ground combat at Sinabang (42,76)

Japanese Shock attack

Attacking force 80 troops, 2 guns, 0 vehicles, Assault Value = 6

Defending force 0 troops, 0 guns, 0 vehicles, Assault Value = 0

Japanese adjusted assault: 7

Allied adjusted defense: 1

Japanese assault odds: 7 to 1 (fort level 0)

Japanese forces CAPTURE Sinabang !!!

Combat modifiers
Attacker: shock(+), leaders(+), leaders(-)

Assaulting units:
Yokosuka 1st SNLF /1


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castor troy
Posts: 14331
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Location: Austria

RE: IJ commander resurrected - Mundy (A) vs. Castor Troy (IJ) - restricted AAR

Post by castor troy »

AFTER ACTION REPORTS FOR Feb 21, 42
--------------------------------------------------------------------------------
ASW attack near Port Moresby at 98,132

Japanese Ships
SS I-160

Allied Ships
AM Pieter de Bitter

SS I-160 is sighted by escort
AM Pieter de Bitter fails to find sub, continues to search...
AM Pieter de Bitter fails to find sub, continues to search...
AM Pieter de Bitter fails to find sub, continues to search...
AM Pieter de Bitter fails to find sub, continues to search...
AM Pieter de Bitter fails to find sub, continues to search...
Escort abandons search for sub


--------------------------------------------------------------------------------
Submarine attack near Trivandrum at 27,45

Japanese Ships
SS I-170

Allied Ships
TK British Chemist, Torpedo hits 2, heavy fires, heavy damage

excellent! [&o]

TK British Chemist is sighted by SS I-170
SS I-170 launches 4 torpedoes at TK British Chemist



--------------------------------------------------------------------------------
ASW attack near Port Moresby at 98,130

Japanese Ships
SS I-15

Allied Ships
AM Colac

no luck at all at Port Moresby though...


SS I-15 is sighted by escort
AM Colac fails to find sub, continues to search...
AM Colac fails to find sub, continues to search...
AM Colac fails to find sub, continues to search...
AM Colac fails to find sub, continues to search...
AM Colac fails to find sub, continues to search...
Escort abandons search for sub


--------------------------------------------------------------------------------
Submarine attack near Trivandrum at 27,45

Japanese Ships
SS I-170

Allied Ships
TK Britannia, Torpedo hits 2, heavy fires

I-170 kills another tanker from the same convoy... the enemy will feel every lost tanker the coming years, more and more the more ships he will have to fuel far from his major fuel hubs...


TK Britannia is sighted by SS I-170
SS I-170 launches 2 torpedoes at TK Britannia



--------------------------------------------------------------------------------
TF 83 encounters mine field at Utan Melintang (48,77)

Japanese Ships
AMc Rumeo Maru
AMc Hakata Maru #6

7 mines cleared

that's a base along Malaya's west coast where we stumbled into a minefield by accident...


--------------------------------------------------------------------------------
Morning Air attack on TF, near Vava'u at 143,167

Image

Weather in hex: Partial cloud

Raid spotted at 19 NM, estimated altitude 14,000 feet.
Estimated time to target is 6 minutes

Japanese aircraft
A6M2 Zero x 54
B5N2 Kate x 70
D3A1 Val x 27

Japanese aircraft losses
B5N2 Kate: 7 damaged

Allied Ships
xAK Am. Builder, Bomb hits 9, heavy fires, heavy damage
xAK Agwimonte, Bomb hits 6, heavy fires, heavy damage
xAP President Buchanan, Torpedo hits 3, and is sunk
xAK Sage Brush, Bomb hits 12, heavy fires, heavy damage
DD Perkins, Bomb hits 3, heavy fires, heavy damage
xAK Shooting Star, Bomb hits 17, and is sunk
xAK Red Jacket, Bomb hits 4, heavy fires
xAK K.I. Luckenbach, Bomb hits 4, heavy fires
xAK Alcoa Prospector, Bomb hits 4, Torpedo hits 1, heavy fires, heavy damage
xAK West Portal, Bomb hits 7, heavy fires, heavy damage
xAK West Nilus, Bomb hits 6, heavy fires, heavy damage
PC Taney, Bomb hits 5, heavy fires, heavy damage
xAK Alcoa Pathfinder, Bomb hits 9, and is sunk
xAK Alcoa Pennant, Bomb hits 11, heavy fires, heavy damage

Allied ground losses:
1374 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 44 destroyed, 21 disabled
Engineers: 85 destroyed, 31 disabled
Guns lost 9 (5 destroyed, 4 disabled)
Vehicles lost 50 (26 destroyed, 24 disabled)


after destroying the tanker convoy around New Caledonia KB went dark and moved to the East, spotting another convoy today... the carriers launch a big strike and annihilate a troop convoy which seems to have carried support units, probabably Seabees or comparable construction units as we killed quite a lot Engineers... no matter how pityful the Kates perform with torpedoes so far, they drop laser guided bombs attacking with 2x250kg bombs at 1000ft...


Aircraft Attacking:
9 x D3A1 Val releasing from 1000' *
Naval Attack: 2 x 60 kg GP Bomb
13 x B5N2 Kate bombing from 1000 feet
Naval Attack: 2 x 250 kg SAP Bomb
13 x B5N2 Kate launching torpedoes at 200 feet
Naval Attack: 1 x 45cm Type 91 Torp
4 x D3A1 Val releasing from 2000' *
Naval Attack: 2 x 60 kg GP Bomb
9 x B5N2 Kate bombing from 1000 feet
Naval Attack: 2 x 250 kg SAP Bomb
9 x B5N2 Kate bombing from 1000 feet
Naval Attack: 2 x 250 kg SAP Bomb
13 x B5N2 Kate bombing from 1000 feet
Naval Attack: 2 x 250 kg SAP Bomb
5 x D3A1 Val releasing from 2000' *
Naval Attack: 2 x 60 kg GP Bomb
13 x B5N2 Kate bombing from 1000 feet
Naval Attack: 2 x 250 kg SAP Bomb
5 x D3A1 Val releasing from 3000' *
Naval Attack: 2 x 60 kg GP Bomb
4 x D3A1 Val releasing from 1000' *
Naval Attack: 2 x 60 kg GP Bomb

Massive explosion on DD Perkins
Heavy smoke from fires obscuring xAK Red Jacket
Massive explosion on xAK Alcoa Pathfinder
Heavy smoke from fires obscuring xAK Alcoa Prospector
Heavy smoke from fires obscuring xAK West Portal


--------------------------------------------------------------------------------
Morning Air attack on TF, near Vava'u at 143,166

Weather in hex: Overcast

Raid spotted at 16 NM, estimated altitude 4,000 feet.
Estimated time to target is 6 minutes

Japanese aircraft
B5N2 Kate x 12

Japanese aircraft losses
B5N2 Kate: 6 damaged

Allied Ships
DD Preston, Bomb hits 1, on fire


even DDs get hit on a frequent basis, something they can't achieve with torps...


Aircraft Attacking:
12 x B5N2 Kate bombing from 1000 feet
Naval Attack: 2 x 250 kg SAP Bomb



--------------------------------------------------------------------------------
Morning Air attack on TF, near Vava'u at 143,166

Weather in hex: Overcast

Raid spotted at 41 NM, estimated altitude 3,000 feet.
Estimated time to target is 15 minutes

Japanese aircraft
D3A1 Val x 13

Japanese aircraft losses
D3A1 Val: 1 damaged

Allied Ships
xAP Santa Inez, Bomb hits 13, heavy fires, heavy damage
DD Preston, Bomb hits 4, heavy fires, heavy damage

a second convoy was spotted just one hex to the North, consisting of a big transport and a DD... the Vals attack with 60kg GP bombs but due to the number of hits both ships are in sinking condition...


Aircraft Attacking:
2 x D3A1 Val releasing from 3000' *
Naval Attack: 2 x 60 kg GP Bomb
7 x D3A1 Val releasing from 2000' *
Naval Attack: 2 x 60 kg GP Bomb
4 x D3A1 Val releasing from 1000' *
Naval Attack: 2 x 60 kg GP Bomb

Heavy smoke from fires obscuring DD Preston



--------------------------------------------------------------------------------
Afternoon Air attack on Manila , at 79,77

Weather in hex: Overcast

Raid detected at 107 NM, estimated altitude 16,000 feet.
Estimated time to target is 31 minutes

Japanese aircraft
Ki-21-IIa Sally x 22

Japanese aircraft losses
Ki-21-IIa Sally: 3 damaged

Runway hits 4

Aircraft Attacking:
22 x Ki-21-IIa Sally bombing from 10000 feet
Airfield Attack: 4 x 250 kg GP Bomb



--------------------------------------------------------------------------------
Afternoon Air attack on Manila , at 79,77

Weather in hex: Overcast

Raid detected at 99 NM, estimated altitude 15,000 feet.
Estimated time to target is 33 minutes

Japanese aircraft
Ki-21-Ic Sally x 20

Japanese aircraft losses
Ki-21-Ic Sally: 3 damaged

Airbase hits 1
Runway hits 4

Aircraft Attacking:
20 x Ki-21-Ic Sally bombing from 10000 feet
Airfield Attack: 4 x 250 kg GP Bomb



--------------------------------------------------------------------------------
Afternoon Air attack on Manila , at 79,77

Weather in hex: Overcast

Raid detected at 109 NM, estimated altitude 10,000 feet.
Estimated time to target is 31 minutes

Japanese aircraft
Ki-21-Ic Sally x 12
Ki-21-IIa Sally x 12

Japanese aircraft losses
Ki-21-Ic Sally: 1 damaged
Ki-21-IIa Sally: 1 damaged

Airbase supply hits 1
Runway hits 4

Aircraft Attacking:
6 x Ki-21-IIa Sally bombing from 10000 feet
Airfield Attack: 4 x 250 kg GP Bomb
12 x Ki-21-Ic Sally bombing from 10000 feet
Airfield Attack: 4 x 250 kg GP Bomb
6 x Ki-21-IIa Sally bombing from 10000 feet
Airfield Attack: 4 x 250 kg GP Bomb



--------------------------------------------------------------------------------
Afternoon Air attack on Manila , at 79,77

Weather in hex: Overcast

Raid detected at 64 NM, estimated altitude 13,000 feet.
Estimated time to target is 18 minutes

Japanese aircraft
Ki-21-IIa Sally x 22

Japanese aircraft losses
Ki-21-IIa Sally: 2 damaged

Allied ground losses:
8 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled

Airbase hits 1
Airbase supply hits 1
Runway hits 15

Aircraft Attacking:
22 x Ki-21-IIa Sally bombing from 10000 feet
Airfield Attack: 4 x 250 kg GP Bomb



--------------------------------------------------------------------------------
Afternoon Air attack on Manila , at 79,77

Weather in hex: Overcast

Raid detected at 55 NM, estimated altitude 12,000 feet.
Estimated time to target is 18 minutes

Japanese aircraft
Ki-21-Ic Sally x 5

Japanese aircraft losses
Ki-21-Ic Sally: 2 damaged

Airbase hits 1
Runway hits 1

Aircraft Attacking:
5 x Ki-21-Ic Sally bombing from 10000 feet
Airfield Attack: 4 x 250 kg GP Bomb



--------------------------------------------------------------------------------
Afternoon Air attack on TF, near Vava'u at 143,167

Weather in hex: Moderate rain

Raid spotted at 18 NM, estimated altitude 5,000 feet.
Estimated time to target is 7 minutes

Japanese aircraft
A6M2 Zero x 54
B5N2 Kate x 63

Allied aircraft
no flights

Japanese aircraft losses
B5N2 Kate: 13 damaged

Allied aircraft losses
B-25C Mitchell: 1 destroyed

Allied Ships
xAK West Portal, Bomb hits 13, and is sunk
xAK West Notus, Torpedo hits 4, and is sunk
xAK K.I. Luckenbach, Bomb hits 13, and is sunk
xAK Alcoa Prospector, Bomb hits 7, and is sunk
xAK Jefferson Myers, Torpedo hits 4, and is sunk
xAK British Columbia, Torpedo hits 3, and is sunk
DD Perkins, Bomb hits 4, heavy fires, heavy damage

Allied ground losses:
99 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 11 destroyed, 6 disabled
Engineers: 18 destroyed, 2 disabled
Vehicles lost 26 (18 destroyed, 8 disabled)


KB launches more strikes in the afternoon to kill what was still not sunk... the whole convoy was sunk... BANZAI!


Aircraft Attacking:
23 x B5N2 Kate bombing from 1000 feet
Naval Attack: 2 x 250 kg SAP Bomb
24 x B5N2 Kate launching torpedoes at 200 feet
Naval Attack: 1 x 45cm Type 91 Torp
16 x B5N2 Kate bombing from 1000 feet
Naval Attack: 2 x 250 kg SAP Bomb

Massive explosion on xAK West Portal


--------------------------------------------------------------------------------
Afternoon Air attack on TF, near Vava'u at 143,167

Weather in hex: Moderate rain

Raid spotted at 40 NM, estimated altitude 4,000 feet.
Estimated time to target is 15 minutes

Japanese aircraft
D3A1 Val x 25

Japanese aircraft losses
D3A1 Val: 3 damaged

Allied Ships
DD Perkins, Bomb hits 1, and is sunk

Aircraft Attacking:
3 x D3A1 Val releasing from 1000' *
Naval Attack: 2 x 60 kg GP Bomb
22 x D3A1 Val releasing from 10000' *
Naval Attack: 2 x 60 kg GP Bomb



--------------------------------------------------------------------------------
Sub attack near Port Moresby at 98,130

Japanese Ships
SS I-15

Allied Ships
xAK Brastagi
AM Colac

torps miss the unloading freighter...


SS I-15 launches 2 torpedoes at xAK Brastagi
I-15 bottoming out ....
AM Colac fails to find sub, continues to search...
AM Colac fails to find sub, continues to search...
AM Colac fails to find sub, continues to search...
AM Colac fails to find sub, continues to search...
AM Colac fails to find sub, continues to search...
Escort abandons search for sub


--------------------------------------------------------------------------------

Ground combat at Chengchow (88,44)

Japanese Bombardment attack

Attacking force 825 troops, 68 guns, 0 vehicles, Assault Value = 4027

Defending force 113595 troops, 617 guns, 0 vehicles, Assault Value = 2608

Allied ground losses:
65 casualties reported
Squads: 2 destroyed, 4 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 1 disabled

Assaulting units:
69th Division
35th Division
32nd Division
36th Division
5th Armored Car Co
63rd Division
59th Division
37th Division
41st Division
110th Division
27th Division
26th Division
NCPC Army
1st Army
Mongol Garrison Army
13th Army
4th Mortar Battalion
6th Medium Field Artillery Regiment

Defending units:
80th Chinese Corps
93rd Chinese Corps
29th Chinese Corps
98th Chinese Corps
34th Chinese Corps
7th New Chinese Corps
12th Chinese Corps
95th Chinese Corps
13th Chinese Corps
84th Chinese Corps
40th Chinese Corps
15th Chinese Corps
8th New Chinese Corps
85th Chinese Corps
7th Chinese Corps
2nd Chinese Cavalry Corps
31st Group Army
1st War Area
21st Group Army
24th Group Army
39th Group Army
3rd Construction Regiment
7th Construction Regiment
3rd Group Army
8th Group Army
Lusu War Area
10th Chinese Base Force




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castor troy
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RE: IJ commander resurrected - Mundy (A) vs. Castor Troy (IJ) - restricted AAR

Post by castor troy »

As the ships from the troop convoy sink we also sink two dozen aircraft with them... looks like that's at least one squadron of Airacobras plus a squadron of Mitchells that were bound for Australia...

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Yaab
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RE: IJ commander resurrected - Mundy (A) vs. Castor Troy (IJ) - restricted AAR

Post by Yaab »

From MichaelM, post #24
https://www.matrixgames.com/forums/tm.a ... =&#2693781


Here is a list of things that go towards determining if groups are 'grouped' together in the same raid/attack:

Group attack mission is similar to the raid's mission (not a TF and a base attack)

Sweeps, recon and search missions are not used in co-ordination

Escorts need to be at same altitude as raid itself and have the same target to imporve chances

Groups from same base have better chance to fly together; further apart group bases are, lessen the chance

Groups belonging to same theatre command have increased chance; groups in range of their Air Hq are further increased

IJA and IJN groups have a lessen chance to co-ordinate

Group experience and leader's AIR increases chance

Groups need to be within 20% of the raid's speed or time to target for the raid and group within 30 minutes to participate in raid

Escorts targeted to same target as bombers have a better chance than un-target escorts
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PaxMondo
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RE: IJ commander resurrected - Mundy (A) vs. Castor Troy (IJ) - restricted AAR

Post by PaxMondo »

ORIGINAL: castor troy

ORIGINAL: witpqs

ORIGINAL: PaxMondo



So one thing about having you back is that you ACTUALLY look at your results. Its nice to see. [&o][&o][&o]
[&o][&o][&o]

So this is actually what I like most about AE compared to original: you can't get too fancy because bad things will happen.

Even Elliot could not hide some of the terrible mishaps on the part of the USN in the early war. Comms frequently went down. Disparate units did launch and got creamed because of it. The Brits and Germans both suffered badly from this in the BoB … and be sure that Lae is nothing even close to England and France in terms of infrastructure.

So your outcome here, while far from desired, is entirely possible. And if you do it often enough, possible becomes probable. Yes, in original WITP this would work almost always. But we know that specifically this was completely re-done and I feel it much better represents the realities of 1942.

I once asked the devs if the coordination routine improved over the course of the war due to technology AND process improvements. I got a "NULL" answer. I've always suspected that it does, but proving it without access to the code is a long shot.

Anyway, keep up the 'rants'. Great having you back!

+1

The specific messages and reports in the game have to be looked at as metaphors for the reasons of the outcomes depicted.


Nah guys. We have a level 4 airfield, 48 Vals and 45 Zeroes ordered to attack a naval target at a base 180 miles away. Orders are given and when the bombers take off in the morning (actually the Zeroes would launch first due to their higher range) the Zeroes stay at the airfield while the pilots drink Sake. This didn't happen, it's just utter BS. Again, I'm not talking about some xy coordination of 1000 bombers/fighters going from several airfields to bomb England or Germany during the night, I'm talking about this nilly willy die roll BS that makes it look like as if there would be some routine with rational settings behind it.
(Including Yaab's notes from Michael)

1. Generally, no. Fighters always launched last to give them max time at target with full "tit" as the yanks used to say (full boost). It also gave clear air for bombers to form up. Finally fighters can more easily close the gap.
2. Generally the two formations flew at different altitudes, fighters above. In any case, they generally had different leadership.
3. 180 miles is about 2 hours flight time. Well within range, but 2 hours is plenty of time for bad things.
3. Radios were not great and radio silence rules were extreme for good reason. Radar was very primitive for everyone, but radio direction triangulation was both well known, but also well used. Everyone knew that using your radio meant the enemy would know what and where you were.
4. Clouds and/or squalls enroute were probable. 10,000 feet does not put you above, it puts you in. You have to fly around. Val's go left, fighters go right … That simple.

Frustrating. But it happened time and again.

Referring to BoB, the brits had fighters miss attacking units repeatedly .. they ended up wrong place/wrong time. Literally. Flying over land that they knew and they still got to the wrong place. Not talking about coordinating hundreds of planes, just trying to get one group to one place. That was lower England, one of the most industrialized areas in the world in 1941. The best radios, the best radar of the era. The game engine now better accounts for both radio and weather impact upon the ability to coordinate.

If you still have doubts, you should read NTSB reports from 2015-2018 - 75 years later small aircraft now, but of the same size as then have all the same issues as then with the same bad outcomes.
Pax
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castor troy
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RE: IJ commander resurrected - Mundy (A) vs. Castor Troy (IJ) - restricted AAR

Post by castor troy »

ORIGINAL: PaxMondo
ORIGINAL: castor troy

ORIGINAL: witpqs



+1

The specific messages and reports in the game have to be looked at as metaphors for the reasons of the outcomes depicted.


Nah guys. We have a level 4 airfield, 48 Vals and 45 Zeroes ordered to attack a naval target at a base 180 miles away. Orders are given and when the bombers take off in the morning (actually the Zeroes would launch first due to their higher range) the Zeroes stay at the airfield while the pilots drink Sake. This didn't happen, it's just utter BS. Again, I'm not talking about some xy coordination of 1000 bombers/fighters going from several airfields to bomb England or Germany during the night, I'm talking about this nilly willy die roll BS that makes it look like as if there would be some routine with rational settings behind it.
(Including Yaab's notes from Michael)

1. Generally, no. Fighters always launched last to give them max time at target with full "tit" as the yanks used to say (full boost). It also gave clear air for bombers to form up. Finally fighters can more easily close the gap.
2. Generally the two formations flew at different altitudes, fighters above. In any case, they generally had different leadership.
3. 180 miles is about 2 hours flight time. Well within range, but 2 hours is plenty of time for bad things.
3. Radios were not great and radio silence rules were extreme for good reason. Radar was very primitive for everyone, but radio direction triangulation was both well known, but also well used. Everyone knew that using your radio meant the enemy would know what and where you were.
4. Clouds and/or squalls enroute were probable. 10,000 feet does not put you above, it puts you in. You have to fly around. Val's go left, fighters go right … That simple.

Frustrating. But it happened time and again.

Referring to BoB, the brits had fighters miss attacking units repeatedly .. they ended up wrong place/wrong time. Literally. Flying over land that they knew and they still got to the wrong place. Not talking about coordinating hundreds of planes, just trying to get one group to one place. That was lower England, one of the most industrialized areas in the world in 1941. The best radios, the best radar of the era. The game engine now better accounts for both radio and weather impact upon the ability to coordinate.

If you still have doubts, you should read NTSB reports from 2015-2018 - 75 years later small aircraft now, but of the same size as then have all the same issues as then with the same bad outcomes.


Zeroes got twice the range as the Vals.

And with all respect, NO it did not happen that a squadron ordered to fly just didn't fly because of a die roll. It wasn't fail of coordination, they just didn't take off, from the same airfield the Vals came. OMG, come on guys, don't try to find some obscure excuses for a flaw in the game.

The fighters DID NOT LAUNCH AT ALL, they accumulated 0 fatigue. They just failed to fly in game terms, that's just utter stupid.
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castor troy
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RE: IJ commander resurrected - Mundy (A) vs. Castor Troy (IJ) - restricted AAR

Post by castor troy »

ORIGINAL: Yaab

From MichaelM, post #24
https://www.matrixgames.com/forums/tm.a ... ey=�


Here is a list of things that go towards determining if groups are 'grouped' together in the same raid/attack:

Group attack mission is similar to the raid's mission (not a TF and a base attack)

Sweeps, recon and search missions are not used in co-ordination

Escorts need to be at same altitude as raid itself and have the same target to imporve chances

Groups from same base have better chance to fly together; further apart group bases are, lessen the chance

Groups belonging to same theatre command have increased chance; groups in range of their Air Hq are further increased

IJA and IJN groups have a lessen chance to co-ordinate

Group experience and leader's AIR increases chance

Groups need to be within 20% of the raid's speed or time to target for the raid and group within 30 minutes to participate in raid

Escorts targeted to same target as bombers have a better chance than un-target escorts


8 yo thread? At least I remember the nickname of the guy that thought he would know everything about coordination (LoBaron) and still his strikes never looked different than from anyone else. So many things in there proven wrong again and again, I won't start over fighting this out again. I was fighting for years over the strato sweep thing and was told by a dev how wrong I was until the very moment years later I was told "oh we found something that proves you were right"...[8|] I do my rants, I still (or again) play, but I'm not going to fight the same battles I was already on the forum, sure not on 8 yo threads.

Long story short, no matter how long I search for combat reports on the forum, NOONE can show me anything he does that actually works compared to doing ALL wrong and still get the same results. I have looked at several thousand combat reports over al the years and nothing, repeat, nothing has shown me prove that someone knows how to do it "right" when all the examples look the same. And no, a few examples that make it look right isn't prove when there are ten thousand more examples of "it didn't work.
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PaxMondo
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RE: IJ commander resurrected - Mundy (A) vs. Castor Troy (IJ) - restricted AAR

Post by PaxMondo »

ORIGINAL: castor troy
ORIGINAL: Yaab

From MichaelM, post #24
https://www.matrixgames.com/forums/tm.a ... ey=�


Here is a list of things that go towards determining if groups are 'grouped' together in the same raid/attack:

Group attack mission is similar to the raid's mission (not a TF and a base attack)

Sweeps, recon and search missions are not used in co-ordination

Escorts need to be at same altitude as raid itself and have the same target to imporve chances

Groups from same base have better chance to fly together; further apart group bases are, lessen the chance

Groups belonging to same theatre command have increased chance; groups in range of their Air Hq are further increased

IJA and IJN groups have a lessen chance to co-ordinate

Group experience and leader's AIR increases chance

Groups need to be within 20% of the raid's speed or time to target for the raid and group within 30 minutes to participate in raid

Escorts targeted to same target as bombers have a better chance than un-target escorts


8 yo thread? At least I remember the nickname of the guy that thought he would know everything about coordination (LoBaron) and still his strikes never looked different than from anyone else. So many things in there proven wrong again and again, I won't start over fighting this out again. I was fighting for years over the strato sweep thing and was told by a dev how wrong I was until the very moment years later I was told "oh we found something that proves you were right"...[8|] I do my rants, I still (or again) play, but I'm not going to fight the same battles I was already on the forum, sure not on 8 yo threads.

Long story short, no matter how long I search for combat reports on the forum, NOONE can show me anything he does that actually works compared to doing ALL wrong and still get the same results. I have looked at several thousand combat reports over al the years and nothing, repeat, nothing has shown me prove that someone knows how to do it "right" when all the examples look the same. And no, a few examples that make it look right isn't prove when there are ten thousand more examples of "it didn't work.
read cuttlefishes notes on it. He was the 'yoda' of it, and no, most players still do not follow his guidelines. They are all consistent applications of Michael's notes.

As for zero fatigue, sure, they didn't launch. They never got the word to launch. radio failure.
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castor troy
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RE: IJ commander resurrected - Mundy (A) vs. Castor Troy (IJ) - restricted AAR

Post by castor troy »

ORIGINAL: PaxMondo

ORIGINAL: castor troy
ORIGINAL: Yaab

From MichaelM, post #24
https://www.matrixgames.com/forums/tm.a ... ey=�


Here is a list of things that go towards determining if groups are 'grouped' together in the same raid/attack:

Group attack mission is similar to the raid's mission (not a TF and a base attack)

Sweeps, recon and search missions are not used in co-ordination

Escorts need to be at same altitude as raid itself and have the same target to imporve chances

Groups from same base have better chance to fly together; further apart group bases are, lessen the chance

Groups belonging to same theatre command have increased chance; groups in range of their Air Hq are further increased

IJA and IJN groups have a lessen chance to co-ordinate

Group experience and leader's AIR increases chance

Groups need to be within 20% of the raid's speed or time to target for the raid and group within 30 minutes to participate in raid

Escorts targeted to same target as bombers have a better chance than un-target escorts


8 yo thread? At least I remember the nickname of the guy that thought he would know everything about coordination (LoBaron) and still his strikes never looked different than from anyone else. So many things in there proven wrong again and again, I won't start over fighting this out again. I was fighting for years over the strato sweep thing and was told by a dev how wrong I was until the very moment years later I was told "oh we found something that proves you were right"...[8|] I do my rants, I still (or again) play, but I'm not going to fight the same battles I was already on the forum, sure not on 8 yo threads.

Long story short, no matter how long I search for combat reports on the forum, NOONE can show me anything he does that actually works compared to doing ALL wrong and still get the same results. I have looked at several thousand combat reports over al the years and nothing, repeat, nothing has shown me prove that someone knows how to do it "right" when all the examples look the same. And no, a few examples that make it look right isn't prove when there are ten thousand more examples of "it didn't work.
read cuttlefishes notes on it. He was the 'yoda' of it, and no, most players still do not follow his guidelines. They are all consistent applications of Michael's notes.

As for zero fatigue, sure, they didn't launch. They never got the word to launch. radio failure.

radio failure sure, why not find something else? Same airfield, blah blah blah

Val pilot: Don't you guys gonna fly with us?
Zero pilot: No, we failed a die roll you know and it's called radio fail
Val pilot: You know we are going to fly into 100 fighters on CAP that were spotted earlier. Don't you think you should go over to that house at the side of our airfield to ask the air HQ about your orders?
Zero pilot: No, we are just gonna drink Sake now

Vals take off and die over PM

air HQ: OMFG why the hell didn't the Zeroes take off from our airfield?
Zero pilot: we were drinking Sake as we had a radio failure
air HQ: you received your orders at 6pm in that barrack over there
Zero pilot: oh damn, let's find another excuse then. What about bad design?
air HQ: ok, that's fine then

cuttlefish? Seriously? I've read at least one of his AARs and didn't see anything that looked different as this would be so amazing I would have noted it. Anything. Besides this, cuttlefish didn't post full combat reports IIRC.
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PaxMondo
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RE: IJ commander resurrected - Mundy (A) vs. Castor Troy (IJ) - restricted AAR

Post by PaxMondo »

correct, he did not. but in his last AAR, he wrote out his 'technique' for coordination in detail. It's about 2/3 of the way through the AAR.
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RE: IJ commander resurrected - Mundy (A) vs. Castor Troy (IJ) - restricted AAR

Post by castor troy »

AFTER ACTION REPORTS FOR Feb 22, 42
--------------------------------------------------------------------------------
Night Time Surface Combat, near Rangoon at 54,53, Range 11,000 Yards

Japanese Ships
CA Mogami
CA Mikuma
CA Suzuya
CA Kumano
DD Fubuki
DD Shinonome
DD Usugumo
DD Shirakumo
DD Isonami

Allied Ships
HDML 1100, Shell hits 1, and is sunk
HDML 1101, Shell hits 1, and is sunk
HDML 1102, Shell hits 2, and is sunk
HDML 1103, Shell hits 1, and is sunk
HDML 1104, Shell hits 1, and is sunk


bombardment group clearing the way into Rangoon, HDML there that were drawing in our search aircraft into a hundred fighter CAP over the last weeks...


Maximum visibility in Partly Cloudy Conditions and 42% moonlight: 11,000 yards
CONTACT: Japanese lookouts spot Allied task force at 11,000 yards
CONTACT: Allied lookouts spot Japanese task force at 11,000 yards
HDML 1103 sunk by DD Shirakumo at 11,000 yards
Range closes to 9,000 yards
HDML 1101 sunk by CA Kumano at 9,000 yards
HDML 1100 sunk by CA Mogami at 9,000 yards
Range closes to 7,000 yards
HDML 1104 sunk by CA Suzuya at 7,000 yards
orders Allied TF to disengage
Range closes to 5,000 yards
HDML 1102 sunk by CA Kumano at 5,000 yards
Combat ends with last Allied ship sunk...


--------------------------------------------------------------------------------
TF 161 encounters mine field at Rangoon (54,53)

Japanese Ships
DD Shinonome, Mine hits 1


how can anyone be so lucky with mines as Mundy? Whenever I enter a hex with mines at least one DD seems to hit a mine...


--------------------------------------------------------------------------------
Night Naval bombardment of Rangoon at 54,53 - Coastal Guns Fire Back!

Allied aircraft
no flights

Allied aircraft losses
H81-A3: 35 damaged
H81-A3: 1 destroyed on ground
Buffalo I: 13 damaged
Buffalo I: 1 destroyed on ground
Hurricane IIb Trop: 13 damaged
Hurricane IIb Trop: 1 destroyed on ground
Catalina I: 3 damaged

Japanese Ships
CA Kumano
CA Suzuya
CA Mikuma
CA Mogami

Allied ground losses:
667 casualties reported
Squads: 0 destroyed, 2 disabled
Non Combat: 7 destroyed, 48 disabled
Engineers: 0 destroyed, 1 disabled

Refinery hits 1
Resources hits 1
Manpower hits 1
Fires 341
Airbase hits 33
Airbase supply hits 10
Runway hits 23
Port hits 2


escorts are set to non bombard as I didn't know about the coast defense at Rangoon and yes, I didn't want to go close as I hoped to avoid the minefield... [8|] AVG is at Rangoon which isn't too surprising and while he hit the airbase hard, the airfield stays pretty much untouched...


E7K2 Alf acting as spotter for CA Kumano
CA Kumano firing at Rangoon
CA Suzuya firing at 103rd RN Base Force
103rd RN Base Force firing at CA Suzuya
CA Mikuma firing at Rangoon
CA Mogami firing at Rangoon


--------------------------------------------------------------------------------
Morning Air attack on 13th Chinese Corps, at 88,44 (Chengchow)

Weather in hex: Severe storms

Raid spotted at 36 NM, estimated altitude 11,000 feet.
Estimated time to target is 10 minutes

Japanese aircraft
Ki-21-Ic Sally x 55
Ki-21-IIa Sally x 25
Ki-43-Ic Oscar x 21
Ki-48-Ib Lily x 36

No Japanese losses

Allied ground losses:
294 casualties reported
Squads: 0 destroyed, 27 disabled
Non Combat: 0 destroyed, 19 disabled
Engineers: 0 destroyed, 1 disabled

Aircraft Attacking:
20 x Ki-21-IIa Sally bombing from 6000 feet
Ground Attack: 4 x 250 kg GP Bomb
36 x Ki-48-Ib Lily bombing from 6000 feet
Ground Attack: 4 x 100 kg GP Bomb
5 x Ki-21-Ic Sally bombing from 6000 feet
Ground Attack: 4 x 250 kg GP Bomb
25 x Ki-21-Ic Sally bombing from 6000 feet
Ground Attack: 4 x 250 kg GP Bomb
25 x Ki-21-Ic Sally bombing from 6000 feet
Ground Attack: 4 x 250 kg GP Bomb
5 x Ki-21-IIa Sally bombing from 6000 feet
Ground Attack: 4 x 250 kg GP Bomb

Also attacking 84th Chinese Corps ...
Also attacking 93rd Chinese Corps ...
Also attacking 98th Chinese Corps ...
Also attacking 7th Chinese Corps ...
Also attacking 2nd Chinese Cavalry Corps ...
Also attacking 80th Chinese Corps ...
Also attacking 13th Chinese Corps ...
Also attacking 84th Chinese Corps ...
Also attacking 93rd Chinese Corps ...
Also attacking 98th Chinese Corps ...
Also attacking 13th Chinese Corps ...
Also attacking 84th Chinese Corps ...
Also attacking 93rd Chinese Corps ...
Also attacking 98th Chinese Corps ...
Also attacking 84th Chinese Corps ...
Also attacking 7th Chinese Corps ...
Also attacking 2nd Chinese Cavalry Corps ...
Also attacking 80th Chinese Corps ...
Also attacking 13th Chinese Corps ...
Also attacking 84th Chinese Corps ...
Also attacking 93rd Chinese Corps ...
Also attacking 98th Chinese Corps ...
Also attacking 13th Chinese Corps ...
Also attacking 84th Chinese Corps ...
Also attacking 93rd Chinese Corps ...
Also attacking 98th Chinese Corps ...


--------------------------------------------------------------------------------
Morning Air attack on 95th Chinese Corps, at 88,44 (Chengchow)

Weather in hex: Severe storms

Raid spotted at 16 NM, estimated altitude 10,000 feet.
Estimated time to target is 5 minutes

Japanese aircraft
Ki-21-Ic Sally x 20

No Japanese losses

Allied ground losses:
34 casualties reported
Squads: 0 destroyed, 5 disabled
Non Combat: 0 destroyed, 2 disabled
Engineers: 0 destroyed, 0 disabled

Aircraft Attacking:
20 x Ki-21-Ic Sally bombing from 6000 feet
Ground Attack: 4 x 250 kg GP Bomb



--------------------------------------------------------------------------------
Morning Air attack on 29th Chinese Corps, at 88,44 (Chengchow)

Weather in hex: Severe storms

Raid spotted at 40 NM, estimated altitude 9,000 feet.
Estimated time to target is 11 minutes

Japanese aircraft
Ki-21-IIa Sally x 25
Ki-43-Ic Oscar x 21

No Japanese losses

Allied ground losses:
64 casualties reported
Squads: 1 destroyed, 2 disabled
Non Combat: 1 destroyed, 7 disabled
Engineers: 0 destroyed, 0 disabled

Aircraft Attacking:
20 x Ki-21-IIa Sally bombing from 6000 feet
Ground Attack: 4 x 250 kg GP Bomb
5 x Ki-21-IIa Sally bombing from 6000 feet
Ground Attack: 4 x 250 kg GP Bomb



--------------------------------------------------------------------------------
Afternoon Air attack on Manila , at 79,77

Weather in hex: Moderate rain

Raid detected at 95 NM, estimated altitude 14,000 feet.
Estimated time to target is 27 minutes

Japanese aircraft
Ki-21-Ic Sally x 25
Ki-21-IIa Sally x 50

Japanese aircraft losses
Ki-21-Ic Sally: 4 damaged
Ki-21-IIa Sally: 7 damaged

Airbase hits 2
Airbase supply hits 1
Runway hits 13

Aircraft Attacking:
28 x Ki-21-IIa Sally bombing from 10000 feet
Airfield Attack: 4 x 250 kg GP Bomb
25 x Ki-21-Ic Sally bombing from 10000 feet
Airfield Attack: 4 x 250 kg GP Bomb
22 x Ki-21-IIa Sally bombing from 10000 feet
Airfield Attack: 4 x 250 kg GP Bomb



--------------------------------------------------------------------------------
Afternoon Air attack on Manila , at 79,77

Weather in hex: Moderate rain

Raid detected at 114 NM, estimated altitude 14,000 feet.
Estimated time to target is 38 minutes

Japanese aircraft
Ki-21-Ic Sally x 12
Ki-21-IIa Sally x 6

Japanese aircraft losses
Ki-21-Ic Sally: 1 damaged

Allied ground losses:
10 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled

Runway hits 2

Aircraft Attacking:
12 x Ki-21-Ic Sally bombing from 10000 feet
Airfield Attack: 4 x 250 kg GP Bomb
6 x Ki-21-IIa Sally bombing from 10000 feet
Airfield Attack: 4 x 250 kg GP Bomb



--------------------------------------------------------------------------------

Ground combat at Manila (79,77)

Japanese Deliberate attack

Attacking force 83473 troops, 810 guns, 422 vehicles, Assault Value = 2544

Defending force 53045 troops, 458 guns, 107 vehicles, Assault Value = 1286

Japanese engineers reduce fortifications to 1

Japanese adjusted assault: 998

Allied adjusted defense: 1109

Japanese assault odds: 1 to 2 (fort level 1)

Combat modifiers
Defender: terrain(+), preparation(-), experience(-)
Attacker:

Japanese ground losses:
4524 casualties reported
Squads: 25 destroyed, 469 disabled
Non Combat: 1 destroyed, 28 disabled
Engineers: 0 destroyed, 34 disabled
Guns lost 29 (2 destroyed, 27 disabled)
Vehicles lost 52 (6 destroyed, 46 disabled)

Allied ground losses:
2161 casualties reported
Squads: 11 destroyed, 238 disabled
Non Combat: 5 destroyed, 81 disabled
Engineers: 4 destroyed, 23 disabled
Guns lost 16 (2 destroyed, 14 disabled)
Vehicles lost 19 (1 destroyed, 18 disabled)


we do get a bloody nose at Manila and suffer a division being fully knocked out with 250 disabled combat squads... WOW, the div was 80+ prepped for Manila... that's why I said it would have been so much better to retreat all Allied combat units on Luzon into Manila or Clark as they will put up a stiff resistance but around 500-600 av were destroyed for no gain while the combat units were spread around... lucky me... I'm in no hurry though as I don't really need those troops elsewhere for the next two months and I actually thought the enemy would be running low on supplies already with our constant air attacks over 2 months...


Assaulting units:
38th Division
2nd Tank Regiment
46th Division
4th Ind.Mixed Regiment
53rd Division
21st Ind.Mixed Brigade
54th Division
65th Brigade
61st Division
Yokosuka 3rd SNLF /1
9th Ind.Hvy.Art. Battalion
2nd Mortar Battalion
15th Ind.Art.Mortar Battalion
8th Medium Field Artillery Regiment
14th Army
2nd Ind.Hvy.Art. Battalion
1st Medium Field Artillery Regiment
20th Ind. Mtn Gun Battalion
10th Ind. Mountain Gun Regiment
3rd Ind.Hvy.Art. Battalion
1st Hvy.Artillery Regiment
2nd Ind.Art.Mortar Battalion

Defending units:
41st PA Infantry Division
51st PA Infantry Division
26th PS Cavalry Regiment
91st PA Infantry Division
1st PA Infantry Division
31st Infantry Regiment
11th PA Infantry Division
21st PA Infantry Division
I/43rd PS Inf Battalion
24th Avn Sup
4th Marine Regiment
27th Avn Sup
71st PA Infantry Division
2nd Constabulary Regiment
88th PS Field Artillery Regiment
Far East USAAF
US Forces Far East
803rd Aviation Engineer Battalion
11th PAAC Avn Sup
35th Avn Sup
200th & 515th Coast AA Regiment
4th PAAC Avn Sup
86th PS Field Artillery Battalion
!/23rd PS FA Battalion
II Corps
Clark Field AAF Base Force
Cavite USN Base Force
24th PS FA Regiment
I/Prov'nl SPM Grp
Asiatic Fleet
Nichols Field AAF Base Force
1st USMC AA Battalion
301st PA Field Artillery Regiment


--------------------------------------------------------------------------------

Ground combat at Chengchow (88,44)

Japanese Deliberate attack

Attacking force 135133 troops, 1113 guns, 186 vehicles, Assault Value = 4047

Defending force 112996 troops, 616 guns, 0 vehicles, Assault Value = 2572

Japanese adjusted assault: 1760

Allied adjusted defense: 654

Japanese assault odds: 2 to 1 (fort level 2)

Japanese Assault reduces fortifications to 1

Combat modifiers
Defender: preparation(-), experience(-), supply(-)
Attacker:

Japanese ground losses:
2579 casualties reported
Squads: 8 destroyed, 457 disabled
Non Combat: 2 destroyed, 27 disabled
Engineers: 2 destroyed, 32 disabled
Guns lost 30 (2 destroyed, 28 disabled)

Allied ground losses:
7262 casualties reported
Squads: 77 destroyed, 657 disabled
Non Combat: 19 destroyed, 201 disabled
Engineers: 5 destroyed, 34 disabled


2:1 at Chengchow and acceptable losses spread out over several divisions... next attack should finish the Chinese here which will be quite a disaster for the enemy IMO... we were not that far from a 3:1 which would have most likely saved us another 4-500 disabled squads as we have to attack again...



Assaulting units:
5th Armored Car Co
63rd Division
69th Division
36th Division
35th Division
110th Division
32nd Division
41st Division
37th Division
27th Division
59th Division
26th Division
4th Mortar Battalion
13th Army
NCPC Army
Mongol Garrison Army
1st Army
6th Medium Field Artillery Regiment

Defending units:
85th Chinese Corps
15th Chinese Corps
7th New Chinese Corps
95th Chinese Corps
34th Chinese Corps
8th New Chinese Corps
93rd Chinese Corps
7th Chinese Corps
29th Chinese Corps
12th Chinese Corps
84th Chinese Corps
13th Chinese Corps
40th Chinese Corps
98th Chinese Corps
80th Chinese Corps
2nd Chinese Cavalry Corps
7th Construction Regiment
39th Group Army
3rd Group Army
1st War Area
Lusu War Area
24th Group Army
8th Group Army
31st Group Army
21st Group Army
3rd Construction Regiment
10th Chinese Base Force


--------------------------------------------------------------------------------

Ground combat at Buin (109,131)

Japanese Shock attack

Attacking force 37 troops, 1 guns, 0 vehicles, Assault Value = 4

Defending force 0 troops, 0 guns, 0 vehicles, Assault Value = 0

Japanese adjusted assault: 3

Allied adjusted defense: 1

Japanese assault odds: 3 to 1 (fort level 0)

Japanese forces CAPTURE Buin !!!

Combat modifiers
Attacker: shock(+), leaders(-)

Assaulting units:
1st Raiding Rgt /1


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