ORIGINAL: Zemke
ORIGINAL: Aurelian
ORIGINAL: Zemke
Anyway, back to the topic.
Assault HQ are the problem, fix the number the Soviets get at the start, I think is a good solution and an easy one.
If the designers want a more realistic game, and stop the "Sir Robin" retreat, I think implementing some random method that would slow or stop a certain random percentage of Soviet forces from being able to move at all or very much during the first 2 turns. This would balance the game more by implementing a solution based on history, because many Soviet units did not withdrawn for different reasons, either they never received the order to do so, or were executing pre-war plans to counter attack when they could not get through to higher HQ, or they simply were paralyzed by indecision based on rumors and the unknown and fear of making a mistake.
Read Constantine Pleshokov book, "STALIN'S FOLLY, The Tragic First Ten Days of WW II on the EASTERN FRONT". printed by Houghton Mifflin Co, NYC, NY copyright 2005
And what's your proposal to force the same foolishness on the Axis. Why do you want to force the Soviets to play the way you want, yet let the Axis do what you want?
A more realistic game????
Why do you say "foolishness".
No one is forcing anyone to play any certain way. Only making adjustments that balance the game which are based in history facts.
What changes would you make for the Germans based on historical precedent that would add balance to the game?
Another very easy change would be to the
victory locations and / or
the points awarded for victory locations. This change could be made with zero impact on other game mechanics.
You don't want a game based on historical facts. You want a game that satisfies wannabe Guderians.
You want something based on historical facts?
1: Neither Leningrad or Moscow fell to the Axis.
2: Riga didn't fall in the first week.
3: It wasn't possible to seal the pockets like you can in the game. At one point, 14,000 were pocketed. 2,000 captured, they let the rest escape.
4: Guderian was removed from command before the end of 1941 and never served in a field command the rest of the war.
5: Directive 33 and 33a stripped Army Group Center of its panzer groups so they can assist the other two groups.
6: New panzer production was held back for new panzer units. Both Hoth and Guderian, when meeting Hitler, begged for the release of new panzers and replacement engines. All they got was 400 engines and 35 new tanks.
Those are all historical facts. So what adjustments are you going to make based on those historical facts?
Now I don't recall asking to change the Axis side. Nor have I seen anyone, especially those who keep wanting to force "historical" play on the Soviets because they can't get the historical loos rate, seek to impose those same loss rates on the Axis. Or force the Axis to only encircle Leningrad/forgo Moscow. Or even better, force them to get to the A-A Line.
Like I said, foolishness.
And if we're going to use books to make a point, well, instead of naming them all, just read any book that covers 1941-45 in the east. No matter how many you read, the outcome is the same. Russia won. History based you know.
I didn't buy a game to recreate history. It's a history based game. You can't say "The Russians are not playing like they did in history", and ignore how unhistorical the Axis play.
Building a new PC.