Yes it does. "Turn Burn" was the issue where a combat in Florence burned up the turn on the entire Western Front. That is addressed by the Battlefield Timestamp feature. Now, that battle in Florence gets a Battlefield Timestamp and the turn continues, "un-burned".ORIGINAL: RFalvo69
ORIGINAL: Curtis Lemay
ORIGINAL: RFalvo69
I'll give a practical example of the TOAW problem which, I believe, is in topic - because it is about how NOT to use modern computer power. Well, at least IMHO.
Just look at the scenario "Sicily to Brenner Pass 43-45" in TOAW IV. It covers the Western Front from Husky to the German surrender in one day turns (remember, Erik, what I told you a few posts ago? give to the players WitE3 with one day turns and they will play it)
I launched it, and it is what I feared: simply because it was possible to do it it was done. Was it also sane? WitE uses one-week turns and no scenario in Grigsby's game is as big as this one. And in Sicily to Brenner you must hope, even with TOAW IV's method of patching the turn-burn, that nothing dire happens in a single fight around, let's say, Florence, or the whole of the Western Front takes a hit.
As Lobster's post indicated, the "Turn Burn" issue was addressed in TOAW-IV via the Battlefield Timestamp feature:
https://www.matrixgames.com/forums/tm.asp?m=4274372
No, it wasn't. Unless the "battlefield timestamp feature" (why we needed it BTW?) allows me to move and play the way I move and play in GG's WitE/W (pro tip: no, it doesn't).
It doesn't allow you to do the time-machine nonsense that GG's game does. That's a good thing.