wish list for patch

Gary Grigsby's strategic level wargame covering the entire War in the Pacific from 1941 to 1945 or beyond.

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The Gnome
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RE: Ideas for change regarding TF refuel/rearm depending on port size...

Post by The Gnome »

I won't count these as bugs, but more as annoyances, so I'll lsit them here. Clicking the following buttons causes enough delay to be a distraction:
- TF Destination
- TF Follow
- TF Home Base
- LCU March To
- LCU Future Objective
- Aicraft Transfer to base

These are actions we do often within a turn of planning and the 2-5 second delay can really ruin a train of thought - as well as add up. The interface for the most part is very smooth and fluid, and a real joy to use. If this could get cleared up it would be a real boon!
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CaptBeefheart
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RE: Ideas for change regarding TF refuel/rearm depending on port size...

Post by CaptBeefheart »

ORIGINAL: The Gnome
Why not add restriction that depending of port size only certain gun caliber ammo can be rearmed?


Port size 1-2: Ammo for below 5" caliber

Port size 3-4-5: All previous + ammo for above 5" caliber

Port size 6-7-8: All previous + ammo for above 8" caliber

Port size 9-10: All previous + ammo for above 10" caliber

These brackets seem slightly too restrictive, but I'd love to see something along these lines. Great idea!

Maybe destroyer tenders in a size 1-2 port could allow it to rearm its guns as well. Same with an AS letting subs rearm their deck guns. The presence of an AE should allow any size gun to be rearmed.

Good idea and let me second the idea on AE ships nullifying the requirement.

Two other points:

1. How about allowing flexible aircraft upgrade paths? I've got useless Wirraway squadrons and will have to wait months until Boomerangs come off the line, when I could be replacing them with Spits or Hurris. Ditto the Fulmar, and probably others.

2. If you have a transport TF heading from San Fran to Noumea, how about automatically routing it well away from Tarawa and Kwajalein? As it is, I have to set the home to Noumea and pick a spot due east of Noumea as the DH.

CC
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The Gnome
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RE: Ideas for change regarding TF refuel/rearm depending on port size...

Post by The Gnome »

Couple more ideas after playing last night, mostly about being able to look at the map and get a better window on what's going on.

- Would like to see a symbol on the base's hex to signify the following: Oil, Resources, HI, shipping.

- Show the resource level on mouseover.
added to list

- Would like to see a little lightning bolt symbol on the hex if it was included on the sigint report. Hover the mouse over the symbol and you would see the report. For example in the sigint report you might see a line item of "4th Fleet setting Wake Island as its objective". I'd like to see a little lightning bolt on the map at Wake Island and see that message on mouseover.
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- Would like a slightly larger base flag for bases with a combined port and airfield size greater than or equal to 10. This would show the major bases at a glance.
pmath
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RE: wish list for patch

Post by pmath »

I have a faster computer and I agree the combat resolution is lengthy. I love the game, but streamlining the processing would be nice if it doesn't compromise the mechanics, if feasible in a future release.
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pmath
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RE: wish list for patch

Post by pmath »

I love the game, have suggestions for displays...

From the TF list would like to go to the task force's location on the tactical map when I select a TF, at sea doesn't help

It does that now

Grid numbers would help if ther were an option to toggle display of them on the Tac Map

Already on the list

Is it possible to filter ship list by type, I haven't figured out how to do this yet, same for bases by Air or Port size.
Yes by using the filtes at the top of the information screen

List all ships in port (anotherwords just those not assigned to TFs)
sort by location
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Mr.Frag
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RE: wish list for patch

Post by Mr.Frag »

From the TF list would like to go to the task force's location on the tactical map when I select a TF, at sea doesn't help

Click on the location hotspot instead of the tf hotspot and you will relocate to that hex.
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The Gnome
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RE: wish list for patch

Post by The Gnome »

Had an idea for a Fighter Patrol Mission. It works similar to a cross of the LR CAP and patrol missions.
-Can intercept transport aircraft within the patrol range like LR CAP
-Can spot/attack naval units within the patrol range like patrol mission
-Chance to add to the cap of TF's/Bases within the patrol range (simulates encountering the strike while on patrol).
-Chance to encounter opposed patrol resulting in aircombat.

Have too many memories of Baa Baa Blacksheep going through my head today lol.
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freeboy
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RE: wish list for patch

Post by freeboy »

simplified interface for production for jap player... all home base .. automatically adjusts levels based upon input, ie raise troops , stop making judy;s concentrate on r@d etc
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DaveConn
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RE: wish list for patch

Post by DaveConn »

How about a simple interface addition: the ability to use "cntl-left click" (or some other method) to select multiple units, and then give them the same order?

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dtravel
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RE: Ideas for change regarding TF refuel/rearm depending on port size...

Post by dtravel »

ORIGINAL: The Gnome

Couple more ideas after playing last night, mostly about being able to look at the map and get a better window on what's going on.

- Would like to see a symbol on the base's hex to signify the following: Oil, Resources, HI, shipping. Show the resource level on mouseover.

- Would like to see a little lightning bolt symbol on the hex if it was included on the sigint report. Hover the mouse over the symbol and you would see the report. For example in the sigint report you might see a line item of "4th Fleet setting Wake Island as its objective". I'd like to see a little lightning bolt on the map at Wake Island and see that message on mouseover.

I was also thinking about requesting these.

Another thing. This one seems so simple and basic that I can't believe it wasn't included to start with. A message when a TF reaches its destination! When you have 100+ TFs wandering around it is way too easy for forget about that transport you sent off to load up on oil before the Nips overrun the base.
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jcjordan
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RE: Ideas for change regarding TF refuel/rearm depending on port size...

Post by jcjordan »

Since the long campaign can go into 46, would like to see some of the more advanced types of a/c like the F7F Tigercat, P80 Shooting Star , also the C46 & C54 transports maybe Dragon Rapid too, mostly the C46 as it was used extensively - lose the Lysander as it's usage was very little & not as a FB as in the game. Midway class CV. Can't speak much about the IJ types but they would probably had their version of the ME262, forget what it's called. For the Top Pilots list to work like in UV & actually work right (yep I'm anal rententive control freak [:D] )
If the Allies are doing bad enough for the game to go into 46, all these types would be coming into play.
Gneisenau
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RE: wish list for patch

Post by Gneisenau »

I have found out that by hitting the Esc key during the execution phase greatly speeds up the turn.
Gneisenau
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RE: wish list for patch

Post by Gneisenau »

It would be nice to add the full ship type-name into the "View Ship Database" portion of the game. When playing the game I sometimes forget what certain ship types are (ex: AD). When one goes into the Database portion it will only say "AD" when it would be nice if it said "AD - Auxillary Destroyer Tender". I realize that the appendicies cover all the info but it seems the Ship Database should list this also.

Already on the list.
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The Gnome
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RE: wish list for patch

Post by The Gnome »

ORIGINAL: Gneisenau

It would be nice to add the full ship type-name into the "View Ship Database" portion of the game. When playing the game I sometimes forget what certain ship types are (ex: AD). When one goes into the Database portion it will only say "AD" when it would be nice if it said "AD - Auxillary Destroyer Tender". I realize that the appendicies cover all the info but it seems the Ship Database should list this also.

Yah rule #1 of post DOS/terminal GUI design: don't make the user look up arbitrary codes - display something meaningful.
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Cmdrcain
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RE: wish list for patch

Post by Cmdrcain »

ORIGINAL: Cmdrcain

Maybe Missing something but if not I think theres a Need for a "support" Mission.

Some ships not sure how to use to get the effects they
have like the AR, AS, etc ships... In port, Docked at Port, in the hex, or in a TF but then what type TF..

I tried putting a PBY squad at French Frigate Shoal, with a AV ship
there, but never mind theres an Seaplane Tender there, they sit there without any useable.

Now a PBY lands on water, an AV should be able refuel it and all, fact is AV's and other support ships should have a Support TF mission, where their special abilys come in play, seaplanes like Pbys should be able land even on a water hex ;-0)) Where an AV is..

Anyway a Support mission/TF which would enable the ships would make more sense, then DD's at a location could easy be supported by AVD's and AR's in a support TF would repair ships at sea in the hex (support could follow a TF with damaged ships)

Otherwise need clearer explained how Av, Ar, AVD, AGP etc can work in port and outside a port...

Update on this, I put supplies/fuel in at French Frigate and the parked AV and now the Planes show as ready, hopefully also actually searching

Before then they were parked showing damaged.
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Cmdrcain
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RE: LCU stacking limit

Post by Cmdrcain »

ORIGINAL: Captain Cruft

Can we have a LCU stacking limit please? Right now you can stuff 75 divisions into one small atoll ...

Can lead to unrealistic ground combat results.

Umm thats too true, I thought and expected that Grigsby would have learned and Matrix heard from the Original games feedback that we did not want the old games stack problem in a new one.

An atoll type should have some limit like X number of Divisions , rgts, etc alone or mixed.

And a Limit on how much can unload at such in attacking so japanese cant unload like 10 divisions vs 2 divisions on a mere atoll

In the Original Game [:D][:D][:D]
As Japan I used take like Midway and put enough LCU on it to give me 1500-2000 strength, when allied AI came to play I chewed up its effoers to land... ridiculous since that represented like 6-8 divisions on that bitty land.

Islands also need limits you cant have 75 divisions on an island, not even Pearl, since Japan is an Island perhaps a special Island type for some of the bigger ones that would allow large numbers but islands like Hawaii, Suva, Java, should have reduced capacity.
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Cmdrcain
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RE: Ideas for change regarding TF refuel/rearm depending on port size...

Post by Cmdrcain »

ORIGINAL: Commander Cody
ORIGINAL: The Gnome
Why not add restriction that depending of port size only certain gun caliber ammo can be rearmed?

Good idea and let me second the idea on AE ships nullifying the requirement.

Two other points:

1. How about allowing flexible aircraft upgrade paths? I've got useless Wirraway squadrons and will have to wait months until Boomerangs come off the line, when I could be replacing them with Spits or Hurris. Ditto the Fulmar, and probably others.

2. If you have a transport TF heading from San Fran to Noumea, how about automatically routing it well away from Tarawa and Kwajalein? As it is, I have to set the home to Noumea and pick a spot due east of Noumea as the DH.

CC

Point #2 is why theres people asking for Way points

Way points would allow you to set multiple DH's so set a path to travise ending at last waypoint set.
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The Gnome
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RE: Ideas for change regarding TF refuel/rearm depending on port size...

Post by The Gnome »

A message stating the following:
"You do not have enough transports to load the entire unit. Do you want to proceed? (y/n)".

That would save so much frustration.
CommC
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RE: Ideas for change regarding TF refuel/rearm depending on port size...

Post by CommC »

Another thing I would like to add to the wish list (which should be fairly simple to code) is multi-hex patrol zones for ASW TFs and submarines. This could also be extended to surface combat TFs, although I don't want to open any cans of worms.

Already on the list
hithere
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RE: wish list for patch

Post by hithere »

programable "hot keys" ie; <shift> + F2 to make F2 hawaii to move around the map quicker....clicking on the mini map is ok but it is not exact

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