Modifications to MWiF China Map portion

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RE: Modifications to MWiF China Map - Coastal Portion

Post by Froonp »

Sorry, to the 3 cities that were split 2-2
These were Sining, Ningsia (was Yinchuan) and Anking (replaced Hofei).

With this "nay", all 3 go back to 50/50 splited status now, but I did not account for Incy votes (he voted yes for all, even wanting even more cities) because it was right at the start and I'm not shure which city / port was included then.
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RE: Modifications to MWiF China Map portion

Post by Incy »

Features to vote YES / NO :

North zone :
Ankang YES
Sining YES
Tienshui (was Tianshui) YES
Tungkwan (was Tongguan) YES
Yennan YES (but in doubt, as it's a good flanking point for china and may help extend the "active" frontline
Ningsia (Yinchuan) YES

Paochi (was Baoji) (not on the latest maps posted)
Paotow (not on the latest maps posted)
-Don't know where these two are.
-From playbalance perspective I'd wish for a city between Chengtu and Tianshui/Lanchow

More Desert NW & W of the line Lanchow-Taiyuan
-No, desert has good weather in bad weather turns, and is easy to move through, so it's very good "raider country".

Road to Lanchow and resource far away
-I like it, but I'd prefer the road/RR transition to be further east (Sian?)

Coastal :
Wuhan (moved 1 hex NW) Yes (can we have one city on each side of the river??)
Anking (replacing Hofei) Yes ?
Hofei (was Hefei) (replaced by Anking) (not on the latest maps posted) No
Paoting (was Baoding) Yes
Nanchang Yes
Nanyang (replacing Xiangfan) Yes
Xiangfan (replaced by Nanyang) (not on the latest maps posted) No
Suchow Yes
Tsingkow (port) (was Xinhailian (port)) Yes

New Mountain (Between Anking & Sian) Yes.
-Could they extend to the hex SW of Chengchow?

New Lake hexside east of Shanghai Not sure.
New River along the railway Tientsin, Tsinan, Suchow (the imperial channel) (not represented on the map) No

South
Chihchiang
Yes, but it's behing river, on the road, and in mountain. Is it possible to place it so it's not such a juggernaut fortress city? Also, I wouldn't mind a second city in the Chungking/Kweiyang Chichiang triangle (if there is some historical merit to it)
Kweilin (replacing Liuchow) Yes (finally Canton can be attacked by Chinese without an HQ!!)
Liuchow (replaced by Kweilin) No
Hengyang (not on the latest maps posted, it is a proposal of Wosung that no one supported yet) unsure.
Zhanjiang (to provide supply south of Nanning from the sea) Yes, but I still prefer it to the NW

Move resource south
-No, not the southern resources. But possibly the resource in the east, near Shanghai

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RE: Modifications to MWiF China Map portion

Post by Incy »

ORIGINAL: Froonp

Also, in the south portion, I proposed to move Chungking (and the river around it and the factories and the resources) 1 hex SE, so that all hexes on the other side of the rivers would be mountains (well, nearly all), as in the WiF FE maps.

Comments ?

If Mohammad can't g o to the mountain, move the mountain to Mohammad!
I'm in favour of such a change, to make it possible for china to make a viable (partial) hedgehog around Chungking. I don't want Chungking moved closer to the coast.
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RE: Modifications to MWiF China Map - Coastal Portion

Post by Incy »

ORIGINAL: Yohan

I'm going to chime in on the split votes and vote nay. While certainly not the expert on China others here appear to be I am concerned about the effect on play balance.

One of the GREAT things about WiF and the reason it has such a large and long standing following is that it is a great game to play, not neccessarily a great historical recreation. Having lots of options for both sides is part of what makes the game fun. One of the big what ifs is Japan applying extra resources and efforts into China. We don't want to get to the stage where this cannot happen.

Japanese players who commit to this strategy often go down in flames as they are not prepared for the war with the USA. A good Allied player sees the strategy being implemented and builds against it.

WiF has to remain a playable game at its core, not a recreation of WWII. The beauty of a computer game is that changes can be made if the play testers or early palyers find it an issue but I am betting they will not. China may get smacked from time to time but the USA will more often than not defeat Japan in the end.

And if you like Froonp, you can play Axis in our first game and go for China and we will see what happens :)

I have played the chinese campaign in CWiF several times, and when you take a landscape filled with mountains, cities and rivers, 6-tuple the number of hexes mostly by adding clear hexes inbetween, and maintain the number of units and supply sources, you move from a stalemate to a war of manouver where every EOT, initiative, battle, etc can tip either side into the abyss. China as it was in CWiF almost always produced a blowout victory for either side. Contrast that with WiFFE, where it was common for this front to stagnate in a draw.

In MWiF, there are NOT enough units in the china theatre to hold/fight over every position/defense line. If you add a lot of good defensive positions you don't increase the number of battles, you just increase the defenders choice of where and how he can make a stand. Most positions will still fall without combat. The greatest danger in MWiF is if either side breaks through a line and then the other side NEVER manages to reestablish a line. This can happen to both sides easily and RUINS the game (IMHO).

For this reason I prefer a map that has good supply and many defensible positions in either sides rear areas
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RE: Modifications to MWiF China Map portion

Post by Incy »

It looks to me as if this additional port enables the Japanese to have one additional hex from which to attack Nanning with out an HQ. I am assuming that Hanoi and Haiphong are in Japanese hands already. It really seem to be there to support attacking the resource hex northeast of Nanning.

According to the map froon posted Nanning fell in 1939?

Anyways, if the post is that far to the southeast it won't help Japan construct a viable defense line that lets it use the resource.
I don't think a port further west gives japan a to big advantage. You only have supply 3 hexes from a port (but get 4 hexes from a secondary supply source. So a port 2 hexes SE of Nanning will NOT extend the Japanese reach beyont the reach it allready has from Hanoi. It will just extend reach locally around Nanning. Any advance futer in than Nanning will require HQ(s) and will be ACROSS both the direction of the rails and the weather zone divide , so supply will be very, very problematic.

In the CWiF games I have played (about 4?) A strike in this direction is not common early, usually the main japanese thrusts will be in directioens where it's easier to follow up on a success, i.e. against Sian and beyond, or a pincher against Changsha followed by a drive west along the burma road.
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RE: Modifications to MWiF China Map portion

Post by Froonp »

Thanks for the votes Incy.
I put the answers of the voters in an Excel table, who calculate me what percentage of YES & NO each proposal gets.
ORIGINAL: Incy
Yennan YES (but in doubt, as it's a good flanking point for china and may help extend the "active" frontline
If there was enough units, but unfortunately, this is not the case in September 1939 for the Communist.
Paochi (was Baoji) (not on the latest maps posted)
Was 2 hexes west of Sian. This is here that the rail stops offcially.
Paotow (not on the latest maps posted)
-Don't know where these two are.
It was at the end of the rail going north and then west from Taiyuan. I commented on her deletion in the first posts I made in this thread.
-From playbalance perspective I'd wish for a city between Chengtu and Tianshui/Lanchow
Unfortunately I fear there is nothing here. At most, some alpine hexsides.
More Desert NW & W of the line Lanchow-Taiyuan
-No, desert has good weather in bad weather turns, and is easy to move through, so it's very good "raider country".
Good point. I'll leave this area as is. There are already a vas amount of desert hexes.
Road to Lanchow and resource far away
-I like it, but I'd prefer the road/RR transition to be further east (Sian?)
It stops 2 hexes west fro Sian normaly.
Coastal :
Wuhan (moved 1 hex NW) Yes (can we have one city on each side of the river??)
In fact, Wuhan is some sort of supercity, regrouping 3 cities. But this may be too much, it would be a unique case in WiF FE of a city represented by two cities in 2 different hexes..
New Mountain (Between Anking & Sian) Yes.
-Could they extend to the hex SW of Chengchow?
In fact, those mountains seems to be the least high and the least wide in this area, south of Chengchow, east of Nanyang. They seem to be more dense around Anking (and Wosung asked to put more mountains around Anking IIRC -- But I'm not sure where).
New Lake hexside east of Shanghai Not sure.
Real geography warrants it, and the way I placed it it is not in the way of anything.
New River along the railway Tientsin, Tsinan, Suchow (the imperial channel) (not represented on the map) No

South
Chihchiang
Yes, but it's behing river, on the road, and in mountain. Is it possible to place it so it's not such a juggernaut fortress city?
Good point.
The best is to redraw the river passing there so that it flows on the southern & eastern hexsides of the SE & E hexes. This seems correct too on the real maps.
Also, I wouldn't mind a second city in the Chungking/Kweiyang Chichiang triangle (if there is some historical merit to it)
There is nothing I see to add.
Hengyang (not on the latest maps posted, it is a proposal of Wosung that no one supported yet) unsure.
I prefer to vote this one out, because it would provide supply to the Chinese in the supply hole (WiF FE maps) east of Canton.
Zhanjiang (to provide supply south of Nanning from the sea) Yes, but I still prefer it to the NW
So you prefer Pakhoi (would be 2 hexes SE of Nanning) ?
Move resource south
-No, not the southern resources. But possibly the resource in the east, near Shanghai
Just for clarity, let me warn you that on the map I posted in post #129 (28 May), the Nanning resource is at its normal MWiF place, and the Changsha resource was moved 2 hexes southwards from its original MWiF position.

Look attached map for some Chinese cities WWII location.

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RE: Modifications to MWiF China Map portion

Post by Shannon V. OKeets »

ORIGINAL: Froonp
More Desert NW & W of the line Lanchow-Taiyuan
-No, desert has good weather in bad weather turns, and is easy to move through, so it's very good "raider country".
Good point. I'll leave this area as is. There are already a vas amount of desert hexes.
Road to Lanchow and resource far away
-I like it, but I'd prefer the road/RR transition to be further east (Sian?)
It stops 2 hexes west fro Sian normaly.
Coastal :
Wuhan (moved 1 hex NW) Yes (can we have one city on each side of the river??)
In fact, Wuhan is some sort of supercity, regrouping 3 cities. But this may be too much, it would be a unique case in WiF FE of a city represented by two cities in 2 different hexes..
New Mountain (Between Anking & Sian) Yes.
-Could they extend to the hex SW of Chengchow?
In fact, those mountains seems to be the least high and the least wide in this area, south of Chengchow, east of Nanyang. They seem to be more dense around Anking (and Wosung asked to put more mountains around Anking IIRC -- But I'm not sure where).
New Lake hexside east of Shanghai Not sure.
Real geography warrants it, and the way I placed it it is not in the way of anything.
New River along the railway Tientsin, Tsinan, Suchow (the imperial channel) (not represented on the map) No

South
Chihchiang
Yes, but it's behing river, on the road, and in mountain. Is it possible to place it so it's not such a juggernaut fortress city?
Good point.
The best is to redraw the river passing there so that it flows on the southern & eastern hexsides of the SE & E hexes. This seems correct too on the real maps.
Hengyang (not on the latest maps posted, it is a proposal of Wosung that no one supported yet) unsure.
I prefer to vote this one out, because it would provide supply to the Chinese in the supply hole (WiF FE maps) east of Canton.
Zhanjiang (to provide supply south of Nanning from the sea) Yes, but I still prefer it to the NW
So you prefer Pakhoi (would be 2 hexes SE of Nanning) ?
Move resource south
-No, not the southern resources. But possibly the resource in the east, near Shanghai
Just for clarity, let me warn you that on the map I posted in post #129 (28 May), the Nanning resource is at its normal MWiF place, and the Changsha resource was moved 2 hexes southwards from its original MWiF position.
Image

This is a good discussion, with people being open to other viewpoints, and offering their own. Patrice, you are doing an excellent job of keeping this wide stream of information organized.

Here is my response to the points you and Incy were discussing (I realize that I am only looking at one of the maps you probably have for reference, and that they are unlikely to always agree):

Having the rail line run west of Sian to Tianshui, as you have drawn it. Historical accuracy syas this is right. WIF FE has it continue on to Lanchow. Stopping it at Sian goes against both of those reasons. If we need a stronger China in that area, let's find some other way.

As to more desert northeast of Lanchow, I would vote yes. Any raiders would be sacrificial lambs since theor supply would be cut. If the argument is that it would enable flanking maneuvers, then I would be more receptive to the status quo. In general I like matching the actual geography and the WIF FE maps whenever the 2 are in agreement. Which I believe is the case here.

One Wuhan city would be my prefernce, but I am quite flexible on this. The European map frequently has clusters of cities - central England comes to mind.

For the Anking mountains, I would like to see what Wosung proposed in more detail.

A Shanghai lake resort for summer water skiing seems like a keen idea.

No strong preference about the river around Chichiang. I can see Incy's point clearly and I also could see someone arguing for a good defensive strongpoint for the Chinese. On the WIF FE map, the geography between Changsha and Chungking is merely mountains, but the defensive line only requires defending two hexes. Here the distance is greatly increased between the two cities (from 3 hexes to 10) which has the side effect of requiring a longer defensive line to prevent flanking.

Inserting Pakhoi would be my choice. It has historical credibility and addresses the problem that Incy raised. [Provides Japanese supply to the hex due east of Nanning for attacking that city and the resource point NE.]

The river running south of Nanning doesn't exist in WIF FE. That hasn't been discussed here as either a good or a bad change.

The rail line from Nanning to the resource NE of it doesn't appear on the historical map. If that is truly the case, I would prefer this linkage to be a road connection. The rail line would run from Kweilin to the resource.
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RE: Modifications to MWiF China Map portion

Post by Froonp »

For the Anking mountains, I would like to see what Wosung proposed in more detail.
Wosung, you wanted more mountains around Anking ?
Could you try to be more specific as to which hexes ?
No strong preference about the river around Chichiang. I can see Incy's point clearly and I also could see someone arguing for a good defensive strongpoint for the Chinese. On the WIF FE map, the geography between Changsha and Chungking is merely mountains, but the defensive line only requires defending two hexes. Here the distance is greatly increased between the two cities (from 3 hexes to 10) which has the side effect of requiring a longer defensive line to prevent flanking.
If I move the river, it does not weaken the defensive line, it just put the city and the river in 2 separate hexes. One way or the other, the river will have to be crossed.
The river running south of Nanning doesn't exist in WIF FE. That hasn't been discussed here as either a good or a bad change.
In WiF FE, Nanning is in a mountain with a river on 3 sides.
Here is is in plains, with the river on 2 sides only.
Something needs to be done.
Comments ?
The rail line from Nanning to the resource NE of it doesn't appear on the historical map. If that is truly the case, I would prefer this linkage to be a road connection. The rail line would run from Kweilin to the resource.
Seems to be like this on WWII maps.
Will do it like you say.
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RE: Modifications to MWiF China Map portion

Post by wosung »

ORIGINAL: wosung

Selection of new cities:

(...)
The nowadays more important Hofei could be substituted with [font="Arial"]Anking[/font] (just one hex apart, in the mountainous Yangzi-hex to the south east, then Provincial capital of Anhwei).
(...)

About Anking: As I said above.

The China Handbook 1937-44, names it the Capital of Anhwei Province with the alternative Name (Hwaining) in brackets. But personally I prefer Anking.

About additional mountains there:

As far as I can see they would be warranted in the 2 hexes just south of Anking. That means: The 2 hexes east of Wuhan.

Note that Anking itself is a Yangtze port, in what seems to be a steep vally.

Regards


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RE: Modifications to MWiF China Map portion

Post by trees »

I have followed this thread for awhile (and played WiF since 3rd edition)...I would just like to say that perhaps the map of China should be made as realistic as possible. The physical geography of China is what it is. The social geography of China in 1937 can be researched. But the map should represent what the military leaders of the day had to deal with. If there are play-balance / blow-out problems they should be addressed within the game, not by tweaking the map. Now, a wargame map represents a lot of judgement calls; which ports and cities qualify for that status within the rules of a game is a decision that has to be made. Ditto for what side of a river a city is on when the river flows through downtown. But moving things around to change play balance seems like the wrong approach. Or moving them around so things can be how you _want_ them to be...well what military commander wouldn't want to be able to change the terrain in front of him? Can a small port handle the shipping to feed a few score thousand men? The idea of "I want to attack in this direction, can you put a port on the map there for me?" seems wrong.

I have not played CWif. But I have created a paper map of China to play with the regular WiF counters. (Did it with screenshots and the 'Paint' program.) Changing China to the euro-scale hexes made it a very fun game to play; in WiF F.E. that is far less true. I think a basic problem is the partisan system in WiF - with only a 30% chance of a PARTisan unit appearing in a turn, Japan is let off the hook rather too easily. Japan can focus on the front line and ignore their rear areas more than in real life. (And the logistics tail of the real Japanese army might not have been as good as say the European armies, but I don't know enough about that). I know the MWiF project is not intended to change the game right now. But there are many more issues in the China theater that WiF should address. Personally, it is one of my favorite parts of the game, as it helps the players learn about probably the most unknown part of WWII. I have read "Stilwell and the American Experience in China" by Barbara Tuchman but am hoping to learn even more about the theater.
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RE: Modifications to MWiF China Map portion

Post by wosung »

According to 3 physical maps (best one 1:4 000 000) it is warranted, to make the Nanning hex and the ones left and right to its mountain hexes.

According to these maps there also should be a continuous double row of mountain hexes from the mountain hex south of Nanning via the 2 forest hexes to the mountains of Kweilin. This is the so called Yunkai dashan (Yunkai big mountains).

About your beautiful 1941 historical map: Note that Yennan is not included. This might be a political thing: An National Chinese / American map of this time wouldn't want to include the centre of Communists. What Communists?? [:)]

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RE: Modifications to MWiF China Map portion

Post by Froonp »

ORIGINAL: wosung
ORIGINAL: wosung

Selection of new cities:

(...)
The nowadays more important Hofei could be substituted with [font="Arial"]Anking[/font] (just one hex apart, in the mountainous Yangzi-hex to the south east, then Provincial capital of Anhwei).
(...)
About Anking: As I said above.
The China Handbook 1937-44, names it the Capital of Anhwei Province with the alternative Name (Hwaining) in brackets. But personally I prefer Anking.

About additional mountains there:
As far as I can see they would be warranted in the 2 hexes just south of Anking. That means: The 2 hexes east of Wuhan.
Note that Anking itself is a Yangtze port, in what seems to be a steep vally.
I added those as you described.
Shouldn't there be a gap in the mountains in the area of Nanyang (NE or NW) ? the mountains seems less mountainous here on the maps.
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RE: Modifications to MWiF China Map portion

Post by Froonp »

Hello trees, welcome here ! [:D]
ORIGINAL: trees

I have followed this thread for awhile (and played WiF since 3rd edition)...I would just like to say that perhaps the map of China should be made as realistic as possible. The physical geography of China is what it is. The social geography of China in 1937 can be researched. But the map should represent what the military leaders of the day had to deal with. If there are play-balance / blow-out problems they should be addressed within the game, not by tweaking the map. Now, a wargame map represents a lot of judgement calls; which ports and cities qualify for that status within the rules of a game is a decision that has to be made. Ditto for what side of a river a city is on when the river flows through downtown. But moving things around to change play balance seems like the wrong approach. Or moving them around so things can be how you _want_ them to be...well what military commander wouldn't want to be able to change the terrain in front of him? Can a small port handle the shipping to feed a few score thousand men?
Generaly I tend to agree with you, and I could have written what you wrote.

The problem is what are the rules defined to decide what terrain feature, city, port, etc... warrants to be on the map ?

For example, the rule for cities is : It is on the WiF FE map if it had a population of at least 100k inhabitants during WWII. Cities like this may be dozens in China, so this rule has to be ditched for something different and more subjective : Is this city good for this side, for the other side ? Is adding this city changing the game too much in the wrong direction ?

The same goes true for the terrain features.
Terrain is generaly bad terrain in China. the problem is that there are nearly only 2 types of terrain for hexes : Mountains or Plains. Deciding if some kind of broken terrain is mountain of plain hexes is what we are doing.

We must stay in line with the design decisions that were taken when designing the WiF FE maps. Adding facilities that are not present on the WiF FE maps is a decision that should not be taken only because that facility existed in WWII. If it is not on the WiF FE maps, adding it changes the game. What we are doing here is a game, that we want to be as faithfull as possible to WiF FE.

Of course, if it is possible (WiF-ly speaking), we would like the map portion of China to be as faithful as reality as possible too.

As you made a map at the European scale for your game of WiF, please feel free to comment our modifications to the China portion of MWiF map.
The idea of "I want to attack in this direction, can you put a port on the map there for me?" seems wrong.
It is not what we are doing.
For example, Incy, for the small port in the south of Nanning, just made the comment that in the WiF FE map, Nanning can be attacked from the coast, and in MWiF it can't. Hence, we are discussing the addition of the minor port that allow that feature.
No one here is trying to add any feature that he thinks helps him.
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RE: Modifications to MWiF China Map portion

Post by Froonp »

According to 3 physical maps (best one 1:4 000 000) it is warranted, to make the Nanning hex and the ones left and right to its mountain hexes.

According to these maps there also should be a continuous double row of mountain hexes from the mountain hex south of Nanning via the 2 forest hexes to the mountains of Kweilin. This is the so called Yunkai dashan (Yunkai big mountains).

I added these mountains : 1 mountain hex in Nanning, 1 mountain hex West of Nanning and 1 mountain hex East of Nanning.
However, seeing the result, I think there are too much mountains here. Particulary south of Nanning.

Shouldn't the mountain hex W of Nanning and the one SW of Nanning be replaced by Forest hexes for example ?
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RE: Modifications to MWiF China Map portion

Post by trees »

I understand what you are doing, Patrice, and agree for the most part. (I didn't 'make' a map of China; I just printed out the cWiF one). I wish I had more research materials available, but I don't, so I applaud what you all are doing. As I mentioned, wargame mapping involves a lot of judgement calls. Some of the above comments seemed to be leading towards let's work on the map to make the game work out right, I just wanted to say keep that idea in perspective. The game is a complete system and the map is only one part. A new map of China will revolutionize play in this area and I think everyone will enjoy this part of the game much more.

WiF leads me to learn more about WWII. As part of that process, I hope to continue studying the China theater and someday work on a variable political system for the provinces, so perhaps the Communist heartland can be in different places in different games, and the Japanese (and the Nationalists and the Communists) can make some advances politically rather than militarily.
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RE: Modifications to MWiF China Map portion

Post by wosung »

Good idea,

maybe with the one forest hex under the word "pearl" changed to a mountain hex, because of the "big mountain"?
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RE: Modifications to MWiF China Map portion

Post by Incy »

I've used google earth on china, and it really gives a good picture of the terrain, and the size, location and defensibility of the cities.
I have a ton of minor feedback/suggestions, but don't know where to begin.
Probably by going to bed, since it's 1 o'clock monday morning...

Anyways, I reccomend using google earth in terrain and "what is a city" dicussions.

Incy
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RE: Modifications to MWiF China Map portion

Post by wosung »

Thanks for the recommendation. You should just post your feedback/suggestions, because Google earth sure will help us to make a better China map. Do they also have historical seizes for cities??

Regards



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RE: Modifications to MWiF China Map portion

Post by Froonp »

Yes, post your feedback, because I for one find it hard to tell what is mountains, hills, broken terrain by looking at the satellite view of China.
I prefer a good map.
Anyway, it is invaluable to see where things are, lakes, rivers, cities....
Be careful also, Google Earth pictures are only a couple of years old, and our goal is to make a WWII map of China [:D]
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RE: Modifications to MWiF China Map portion

Post by Froonp »

Times to take bearings again (wow, the interface for posting has changed ???).
 
The ongoing discussions are about :

The North
Cities
- Ankang (6 votes 5 YES)
- Ningsia (name was Yinchuan) (7 votes 4 YES)
- Sining (7 votes 4 YES)
- Tianshui (name was Tienshui) (6 votes 6 YES)
- Tungkwan (name was Tongguan) (6 votes 5 YES)
- Paochi (name was Baoji) (not on map - was 2 hexes west of Sian) (5 votes 1 YES)
- Paotow (not on map - was at the end of the rail going NW from Taiyuan) (5 votes 1 YES)
- Yennan (6 votes 4 YES)
 
Terrain Features
- More Desert NW & W of Taiyuan-Lanchow line (4 votes 2 YES)
- River on 3 sides around Lanchow (0 votes -- I talked about it in an old post, but no one commented)
- Road to Lanchow / rail interrupted at Tianshui (drawn road, moved resource to end of road - don't like it, too far) (3 votes 3 YES)

The Coast
Cities
- Wuhan being moved 1 hex NW (5 votes 5 YES)
- Hangchow becoming a Minor Port (2 votes 1 YES)
- Anking (alternative to Hofei) (7 votes 4 YES)
- Nanchang (6 votes 5 YES)
- Nanyang (alternative to Siangfan) (6 votes 6 YES)
- Paoting (name was Baoding) (6 votes 6 YES)
- Suchow (6 votes 5 YES)
- Tsingkow (port) (was Xinhailian) (6 votes 5 YES)
- Hofei (name was Hefei) (alternative to Anking) (not on map - was 1 hex NW of Anking) (6 votes 0 YES)
- Siangfan (name was Xiangfan) (alternative to Nanyang) (not on map - was 1 hex SW from Nanyang) (6 votes 0 YES)
 
Terrain Features
- New Lake hexside west of Shanghai (4 votes 4 YES)
- New Anking Mountains (4 votes 4 YES)
- New River Imperial Channel along the railway Tientsin, Tsinan, Suchow (the imperial channel) (not added) (3 votes 1 YES)

The South
Cities
- Chungking being moved 1 hex SE (not moved on the map) (alternative to Add mountains around Chungking) (2 votes 0 YES)
- Chihkiang (name was Chihchiang) (6 votes 5 YES)
- Kweilin (alternative to Liuchow) (6 votes 6 YES)
- Pakhoi (port) (alternative to Kwangchowan) (3 votes 2 YES)
- Hengyang (not on map - was 2 hexes south of Changsha, on the rail) (5 votes 1 YES)
- Kwangchowan (port) (alternative to Pakhoi) (Wosung say name is Hoihong - not on map - was 2 hexes S/SE of Nanning) (3 votes 0 YES)
- Liuchow (alternative to Kweilin) (not on map - was 2 hexes SW of Kweilin) (6 votes 0 YES)

Terrain Features
- Move resource south (Changsha resource moved 1 hex south) (6 votes 5 YES)
- New Nanning Mountains / forest (2 votes 2 YES)
- Add Mountains around Chungking (alternative to move Chungking) (3 votes 2 YES)
- Road from Nanning to resource / rail interrupted (drawn) (3 votes 3 YES)
 
When 2 items are alternatives of each others (i.e. Anking / Hofei), one should only vote YES for one alternative.
Obviously, you can also vote NO on both alternatives.
 
I'm posting shots of the maps as of 29 May thereafter.
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