I notice no-one has replied to your observation..., so I think you can safely say that yes, the Allies are getting "hosed" once again. But everyone overlooks the biggest single advantage the Japanese Player has in this game. He is the Japanese PLAYER..., period. No constant clashing and in-fighting between the IJN and the IJA..., he is in charge of a single well-oiled war machine. If the game were historically accurate, there would be 2 Japanese players, and they would have different and mutually exclusive "victory conditions". Then there COULD actually be a Japanese "winner"..., whichever Service achieved the most "victory points" while the Allies were reducing the Japanese to rubble. I wonder if they will consider that if WITP 2 ever gets rolling.
Then shouldn't you also have at least 5 allied players? China, Britain, MacArthur, Nimitz and one for Australia, New Zealand, Canada and Netherlands? Just the squabbling that occurred between Nimitz and the Glory Hound wouldbe very entertaining in played to the hilt.
In response to the statements concerning Japanese production ability, it can be turned off before the start of the game. Just don't be fooled into thinking that it portrays anything realistic. And good luck finding a player that will agree to that.
I do have one question for all the allied fanboys though. Why is it that when something is identified as needing reworking in the game, the first reaction is to nerf the Japanese capability instead of correcting the allied or the game capability? I mean, seriously guys, when people say there is a problem with unlimited torps in the game, the immediate reaction is to advocate the nerfing of the Betty. Hellcat production not historical? Obviously the fault lies with Japanese producing too many planes. Not enough USN pilots? Japanese pilot training is at fault. Too many large caliber naval shells? Nerf Japanese bombardment capability.
C'mon guys. The trend is that the root of all that is evil in the game must be due to those JFBs. I mean, really now, why would any self-respecting Japanese player want to increase the quality of his pilots or build more planes? Why would he want to go further than the real Japanese did? Let's make a rule that Japanese players should never be allowed to do anything that will interfere with the allies marching on Tokyo by the end of 1942! (heavy sarcasm intended)
Ok, sarcasm off. Most of the problems that exist in the game affect both players equally. Some do only affect one side or the other but the game generally practises equal opportunity in its faults.
Chez