War in the East Q&A

Gary Grigsby’s War in the East: The German-Soviet War 1941-1945 is a turn-based World War II strategy game stretching across the entire Eastern Front. Gamers can engage in an epic campaign, including division-sized battles with realistic and historical terrain, weather, orders of battle, logistics and combat results.

The critically and fan-acclaimed Eastern Front mega-game Gary Grigsby’s War in the East just got bigger and better with Gary Grigsby’s War in the East: Don to the Danube! This expansion to the award-winning War in the East comes with a wide array of later war scenarios ranging from short but intense 6 turn bouts like the Battle for Kharkov (1942) to immense 37-turn engagements taking place across multiple nations like Drama on the Danube (Summer 1944 – Spring 1945).

Moderators: Joel Billings, Sabre21, elmo3

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Helpless
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RE: What to do with all the BT7M's

Post by Helpless »

When I put a unit A to reserve status to help unit B in combat, do I get more combat activations for A when A is in the same Corps as B ?

Yes, this factor is in. The "closer" you are to the commanding HQ the higher chances are to react.
Pavel Zagzin
WITE/WITW/WITE-2 Development
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Rufus T. Firefly
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Flampanzers

Post by Rufus T. Firefly »

Hi, Can anyone tell me if Flampanzer bns give a bonus when attacking forts and cities as pioneers?

Seems like they should, but what do I know?
Rufus T. Firefly: Do you realize our army is facing disastrous defeat? What do you intend to do about it?
Chicolini: I've done it already. I've changed to the other side.
Firefly: What are you doing over here?
Chicolini: Well, the food is better
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Rufus T. Firefly
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RE: Flampanzers

Post by Rufus T. Firefly »

If anyone is interested I answered my own question through experimentation. Flammpanzer bns are not engineers. It really seems to me that they should count as such. That is afterall what flamethrower tanks are for isn't it -attacking fortifications and buildings.

Perhaps the devs will consider this as a minor tweek to put in a future patch?
Rufus T. Firefly: Do you realize our army is facing disastrous defeat? What do you intend to do about it?
Chicolini: I've done it already. I've changed to the other side.
Firefly: What are you doing over here?
Chicolini: Well, the food is better
Rodimstev
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RE: Flampanzers

Post by Rodimstev »

hi veteran front the east front,

i need your help.

i am a newby. I play to typhon scenario (and i am french so sorry for my bad english).

in this scenario can i create a cavalry corps and if yes how can i create it.

thanks in advance for your help.
kinds regards
rodimstev
"l'audace encore de l'audace toujours de l'audace" Danton devant l'assemblée nationale 20 septembre 1792.
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cpt flam
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RE: Flampanzers

Post by cpt flam »

all corps will need same thing
-a stack of 3 units (better to be ready) with movement point
-you click to form the corp, you need to have political points
hope this will help you
Rodimstev
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RE: Flampanzers

Post by Rodimstev »

hi cpt Flam,

thanks for your help.
politics points = administration point?
click to form corps = the button in the top right from genral menu?
rodimstev.

"l'audace encore de l'audace toujours de l'audace" Danton devant l'assemblée nationale 20 septembre 1792.
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M60A3TTS
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Moscow Defense Zone

Post by M60A3TTS »

Why is the Moscow Defense Zone not considered a Military District? Transferring units from the Zone cost APs unlike the Volga and Urals MDs. Yet the Moscow Defense Zone has the same capacity limits as an MD.
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Joel Billings
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RE: Moscow Defense Zone

Post by Joel Billings »

It was not exactly like an MD so we didn't treat it the same. The MD's were purely rear area commands, while I assume the MD was formed when there was a real threat that Moscow would be directly attacked and the area had to be prepared to defend against this.
All understanding comes after the fact.
-- Soren Kierkegaard
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M60A3TTS
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Aircraft swaps

Post by M60A3TTS »

8.1.5.1. MANUAL AIRCRAFT SWAPS
Players have the option to manually change (swap) the
aircraft model through an air group unit’s detail window
(see section 5.4.18), with possible aircraft models
listed when the “CHANGE” link has been toggled from
“Automatic” to “Manual” and models available for
change out highlighted in blue and selectable. Changing
the aircraft model in an air group unit will expend one
admin point, reduce the air group unit experience level
by two
and may result in up to thirty percent of the new aircraft becoming damaged.

With all the patches, it's hard to keep up with what may be outdated info in the manual. I see exp levels in some cases dropping by 20, not 2 when doing swaps. If it's WAD, can someone tell me what the criteria is now?
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cpt flam
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RE: Aircraft swaps

Post by cpt flam »

it will drop of 2 only if your group is full
i allready saw that
worst willb to change with 2 planes for 20 i think
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M60A3TTS
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RE: Aircraft swaps

Post by M60A3TTS »

I ran some tests with that and with full strength units, I do see experience dropping as much as 6. But in some cases less than half strength units may lose small amounts, i.e. 1 or 2 as well. Maybe there's some exp level in the unused aircraft pools that factors into it.
Rodimstev
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RE: Aircraft swaps

Post by Rodimstev »

Hi all,

i would know how use the artillery division ?

kinds regards

Rodimstev
"l'audace encore de l'audace toujours de l'audace" Danton devant l'assemblée nationale 20 septembre 1792.
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Joel Billings
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RE: Aircraft swaps

Post by Joel Billings »

It can fire in a deliberate attack from 2 hexes away. When you are adding units to the deliberate attack, just add the artillery division like you would any unit that is adjacent to the enemy and it will fire from 2 hexes away.
All understanding comes after the fact.
-- Soren Kierkegaard
Rodimstev
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RE: Aircraft swaps

Post by Rodimstev »

thx Joel

kinds regards

rodimstev
"l'audace encore de l'audace toujours de l'audace" Danton devant l'assemblée nationale 20 septembre 1792.
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morvael
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RE: Aircraft swaps

Post by morvael »

Is it worth something to isolate enemy divisions, even if only for a moment? I know that once you reestabilish a connection with the isolated troops they recover their strength immediately, but did they lose something valuable for being isolated at the start of turn (during logistics phase)?
carlkay58
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RE: Aircraft swaps

Post by carlkay58 »

They probably did not get new supplies - which leads to an increased attrition rate. Without the new supplies, they will not have much fuel and also be short on ammo. I tend to cut anyone I can off from supply so that during my next turn they are easier to attack.
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morvael
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RE: Aircraft swaps

Post by morvael »

Ok, but attacking them is out of the question. This is not Stalingrad'43 but Moscow'41. On the other hand, if sacrificing several tank brigades and unready infantry divisions can slow the panzers by 1/2 or 1/3 for a turn, it's worth it. The manual doesn't say how much of everything units recover when they are reconnected with the supply grid (and they recover something, their strength immediately increases). I was wondering what are the details of such process. Anyone knows?
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Helpless
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RE: Aircraft swaps

Post by Helpless »

When you open a pocket it is only "supply-path" value which is reset. Unit which was isolated during the logistics will have it set to 0, which means automatic CV penalty.
Pavel Zagzin
WITE/WITW/WITE-2 Development
carlkay58
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RE: Aircraft swaps

Post by carlkay58 »

If an unit is isolated at the time of combat, it is in 'conserve ammo' mode - which is the reasoning behind the auto CV penalty. The fun thing is cut off the panzer heads in 41 during the Soviet turn. The Axis gets them back into supply and uses them to attack (since the CV has recovered). Now you cut them off again. Their ammo stocks are now almost nothing and they can be attacked with a much greater chance of success.
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morvael
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RE: Aircraft swaps

Post by morvael »

Why is it cheaper in AP to construct a new Army HQ (25 AP) and reassign units (around 10 AP), than to reassign an entire army between fronts (55 AP)? Seems like the second decision would involve only some paperwork at the STAVKA, while the first decision involves finding and equipping 10000 people for the new HQ plus all the paperwork...
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