Where are the planes?[&:]

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

ORIGINAL: JocMeister
My guess would be another base! [;)]

ORIGINAL: DanSez
Thanks for the R&D update. I am very curious about the R&D OFF option and how that has helped/ impacted your resurrection of the Japanese fortunes.
If I could interrupt for a question:
When you swapped from A6M5c to KI-202, do those factories have to "repair" or are they fully repaired and are generating R&D points?
ORIGINAL: JocMeister
Ouch indeed. Thats a lot of destroyed squads! [X(]
ORIGINAL: Lokasenna
Poor little Dutch CM.
Do you know if you have sunk them all? If you sink all of them, the big Allied pool of big-boom VH/Dutch mines is completely unusable.

ORIGINAL: JocMeister
I can´t remember but you didn´t have an altitude HR did you?
If you didn´t it won´t matter too much what you do. He will be able to place all his fighters above you which means you will suffer pretty badly no matter what AC you have. I would focus on a model that you could produce in insane numbers and make sure you have the pilots to man them.
Its only one thing important in the air war. Highest wins. Every time. All the time. Some people will claim otherwise but after playing through a full PBEM it pretty much comes down to that. Sure you can layer your CAP and do this and that but in the end it won´t matter much as good pilots, faster allied planes and the benefit of "the dive" will tear through pretty much anything you put up. Your one advantage is numbers. Its the Achilles heel of the allies. Even in 45 his numbers will be limiting him. Play with that in mind. [:)]
ORIGINAL: Lowpe
ORIGINAL: JocMeister
I can´t remember but you didn´t have an altitude HR did you?
If you didn´t it won´t matter too much what you do. He will be able to place all his fighters above you which means you will suffer pretty badly no matter what AC you have. I would focus on a model that you could produce in insane numbers and make sure you have the pilots to man them.
Its only one thing important in the air war. Highest wins. Every time. All the time. Some people will claim otherwise but after playing through a full PBEM it pretty much comes down to that. Sure you can layer your CAP and do this and that but in the end it won´t matter much as good pilots, faster allied planes and the benefit of "the dive" will tear through pretty much anything you put up. Your one advantage is numbers. Its the Achilles heel of the allies. Even in 45 his numbers will be limiting him. Play with that in mind. [:)]
+1.
I don't fly my planes over 25K, and generally almost always below 15K. Allies run night bombing sweeps at 30K (which I have countered), and sweeps at 35K. Bloodbath ensues.[:D]
Large airfields, flak, radar, and numbers are the key.
ORIGINAL: Lowpe
On the Judy. I was merely trying to illustrate how realistic r&d works.
I have two size 30 factories on later Judy. One size 140 on model 1. I inherited it. [:D]
Not planning on doing anymore here. It is the late war fighters I really need/want. Then max night fighters.
My kb search is the Judy -C.
ORIGINAL: Lokasenna
Bring those Jugs down to 10k and they don't fly so well... only 15 Maneuver (granted, that's at all bands...) on the P-47D25, and only 13 on the P-47D2. They're still really fast and have insane guns, but I'd rather fight them down low than up high. Stacking the CAP is probably the only thing you can do to fight them. Get numbers on them and I think you'll do alright.
That's how I fight P-38s and it seems to work OK. Bring them down low and engage with something that's on roughly equal footing with them (like Nicks against the Lightnings).

