Reverse 4-player AAR.

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warspite1
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RE: Reverse 4-player AAR.

Post by warspite1 »

German orders for Nov/Dec EoT

2 x defensive chits – move one to defence

Prelim Saving 3 oil (in addition to the 2 Trade received being saved in Berlin).
Prague (Synth) in place
Austria (resource) in Lodz
Germany (resource) in Lodz
= 13 build points

Expend 2.4 oil on all units except naval and naval bombers.

Production
INF
ARM
MIL
Pilot

Reinforcement
FTR to Aachen
NAV to Bremen
Now Maitland, now's your time!

Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
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AllenK
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RE: Reverse 4-player AAR.

Post by AllenK »

CW/US End of Turn

US adds a chit to the Jap pool. US elects to freeze Japanese assets. A 2 sees a chit moved to the Jap tension pool.

Any changes to production? With existing orders, production is showing as 15 BP's.
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Orm
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RE: Reverse 4-player AAR.

Post by Orm »

Removing the SUB from production should do the trick.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

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AllenK
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RE: Reverse 4-player AAR.

Post by AllenK »

China Production 6

CW Prelim production 10 - 6 oil saved.

US Prelim - 10, 1 oil saved.

CW ships in the North Sea stay at sea. TRANS in Biscay returns to Plymouth. 2 CA's from North Sea to Liverpool. Ships in West Med to Gib. TRANS to St Vincent to Cape Town. Ships in East Med to Alex.

US TRANS in Bismark Sea returns to Midway.

CW reorgs all for 1.35 oil points (1 oil in Port of Spain used).

US reorgs all (0.3) for 0 oil points.



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AllenK
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RE: Reverse 4-player AAR.

Post by AllenK »

There is no 6-3 INF in Tsinan. In fact Japanese units showed as available to breakdown. Carry on or not, as I'm not sure if I've done something wrong in an earlier step?
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Orm
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RE: Reverse 4-player AAR.

Post by Orm »

There should be no Japanese breakdown. My bad. Do continue.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
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Orm
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RE: Reverse 4-player AAR.

Post by Orm »

I copied my end of turn orders from a previous turn. And removed that sentence. I must then have taken back that removal and missed it. I am sorry about that. The offending line has now been edited out.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
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AllenK
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RE: Reverse 4-player AAR.

Post by AllenK »

China scraps the destroyed I-16.

China builds 2 INF

CW 10
FTR-3
CVP-1
CPx2
MOT

US 10
TRANS 2nd
AMPH 2nd
Pilot
CP

Chinese GARR to Chungking.

CW scraps Skua. Pilot to Spitfire. Spitfire and HQ to London. 2 x CP's to Liverpool. INF to Madras. INF to Bristol.

US assigns pilot to A-24 and 2 x Bolo's. All placed at San Diego with AMPH.



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AllenK
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RE: Reverse 4-player AAR.

Post by AllenK »

Does Germany wish to upgrade Scharnhorst's guns?
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Orm
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RE: Reverse 4-player AAR.

Post by Orm »

ORIGINAL: AllenK

Does Germany wish to upgrade Scharnhorst's guns?
No, thank you.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
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AllenK
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RE: Reverse 4-player AAR.

Post by AllenK »

I've assigned one German pilot to a Bf-109 F4 as the instructions say FTR to Aachen. Does Germany wish to keep the other pilot in the reserve?

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warspite1
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RE: Reverse 4-player AAR.

Post by warspite1 »

No, the other aircraft is the Condor (NAV) thanks.
Now Maitland, now's your time!

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AllenK
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RE: Reverse 4-player AAR.

Post by AllenK »

Note to self, visit to optician to check reading glasses needed!

CW ends lending oil to China and France.

Initiative: Axis 2, Allies 6.

Allies go first.

Over to our roving weather reported.

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AllenK
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RE: Reverse 4-player AAR.

Post by AllenK »

J/F 41 Allies 1

No DoW or alignments.

France and China land. Rest combined.

CW sends pairs of CA's to the Cape St Vincent and Cape Verde 4-boxes.

US sends TRANS from Pago Pago to 0-box Mexican Coast and picks up a Bolo.TRANS at Pearl loads the GARR and takes it to Dutch Harbour. CP from San Diego to Bering Sea.

No air missions.

No rail movement.

Land moves

USSR
3-3 INF from Minsk three hexes west
4-3 INF from Minsk to 48,49 with HQ
HQ Yeremenko in Poland one hex SW
4-3 INF from Kaunas two hexes west
5-3 INF from Sofia one hex NE

The Nationalists pull Stilwell and the 2 CAV units back towards Chungking.

CW moves Gort to Calais and the London MIL takes Gort's place in Lille. INF moves from Bristol to Plymouth.

France
INF from Bordeaux one hex SE 61,25
MTN to Toulouse
HQ from Paris one hex NW 54,29
6-4 INF from 55,30 to Paris
5-5 MOT from Paris to 55,30 one hex east
HQ from Rouen to Paris
INF from Rouen to 55,28 west of Paris
Dakar MIL from St-Nazaire to 54,26
TER in Libya to 78,35

Rebase
France - LND one hex west to Le Havre

CW rebases Gladiator to Bristol and Spitfire from London 1 hex SW. Defiant to Scotland (41,27). P-40 to 46,29 and Spitfire from London takes P-40's place.

US rebases P-40 from Pearl to Kauai.

No reorgs.

Back to Axis.



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Mayhemizer_slith
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RE: Reverse 4-player AAR.

Post by Mayhemizer_slith »

Did the Axis play their impulse?
If your attack is going really well, it's an ambush.

-Murphy's war law
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AllenK
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RE: Reverse 4-player AAR.

Post by AllenK »

Allies won initiative and went first.
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Mayhemizer_slith
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RE: Reverse 4-player AAR.

Post by Mayhemizer_slith »

I forgot that we did not play this few days ago. I thought I received email that Axis played impulse and I saw nothing here...
If your attack is going really well, it's an ambush.

-Murphy's war law
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Courtenay
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RE: Reverse 4-player AAR.

Post by Courtenay »

ORIGINAL: Orm

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Picture from Nov/Dec '40 Impulse #7 (Axis) - HQ Reorganization

Can someone explain to me how the French GAR in Lyons is out of supply? The Lyons bakers went on strike?
I thought I knew how to play this game....
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Courtenay
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RE: Reverse 4-player AAR.

Post by Courtenay »

ORIGINAL: Courtenay
Can someone explain to me how the French GAR in Lyons is out of supply? The Lyons bakers went on strike?

Never mind. The Axis had captured Lyons, and the GAR had walk in, and the end of turn prevented it from being destroyed. At least I think that is what happened. The Axis can't catch a break in this game.
I thought I knew how to play this game....
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Mayhemizer_slith
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RE: Reverse 4-player AAR.

Post by Mayhemizer_slith »

Lyons was captured and GAR took Lyons that turn. Now it is in supply and GAR prepares to attack Axis units behind front line anytime...
If your attack is going really well, it's an ambush.

-Murphy's war law
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