IJ commander resurrected - Mundy (A) vs. Castor Troy (IJ) - restricted AAR

Post descriptions of your brilliant victories and unfortunate defeats here.

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

User avatar
castor troy
Posts: 14331
Joined: Mon Aug 23, 2004 10:17 am
Location: Austria

RE: AAR 1944

Post by castor troy »

AFTER ACTION REPORTS FOR Oct 31, 44
--------------------------------------------------------------------------------
ASW attack near Marcus Island at 123,85

Japanese Ships
SSX Ha-9, hits 8, on fire, heavy damage

Allied Ships
DE LeRay Wilson
APA Highlands
APA Knox
LSI(L) Empire Silver
AKA Tolland
AK Australian Victory
LCI-768
LCI-759
LCI-730
LCI-584
LCI-527
LCI-435
LCI(G)-465
LCI(G)-454
LCI(G)-442
LCI(G)-373
LCI(G)-82
LCI-70
LCI-65
DE Lamons
DE Bangust


here we go with a useless midget bugger targetting a DE before it got sunk...


SSX Ha-9 launches 2 torpedoes at DE LeRay Wilson
DE Lamons fails to find sub and abandons search
DE Bangust attacking submerged sub ....
Debris floats to surface in area of attack!
Escort abandons search for sub


--------------------------------------------------------------------------------
ASW attack near Marcus Island at 123,85

Japanese Ships
SSX Ha-10, hits 8, heavy damage

Allied Ships
DD English


next one suffers the same faith...


SSX Ha-10 is sighted by escort
Ha-10 bottoming out ....
DD English attacking submerged sub ....
Underwater explosion, debris and oil appear on surface!
Escort abandons search for sub


--------------------------------------------------------------------------------
Sub attack near Marcus Island at 124,86

Image

Japanese Ships
SS I-156

Allied Ships
CVL Cowpens
BB New Jersey
CL Montpelier
CL Honolulu
CL Trenton
CLAA Reno
CLAA Oakland
DD Bearss
DD Caperton
DD Callaghan
DD Bryant



nooooo... [:@] CVL Cowpens was already attacked by a sub and only one out of six torps hit the carrier and this spread of six completely misses... Mundy is lucky here, could already mean the first CVL down... [:(]

SS I-156 launches 6 torpedoes at CVL Cowpens
I-156 diving deep ....
DD Caperton fails to find sub and abandons search
DD Callaghan fails to find sub, continues to search...
DD Bryant fails to find sub and abandons search
DD Callaghan fails to find sub, continues to search...
DD Callaghan fails to find sub, continues to search...
DD Callaghan fails to find sub, continues to search...
DD Callaghan fails to find sub, continues to search...
Escort abandons search for sub

Attachments
9.1.jpg
9.1.jpg (153.84 KiB) Viewed 607 times
User avatar
castor troy
Posts: 14331
Joined: Mon Aug 23, 2004 10:17 am
Location: Austria

RE: AAR 1944

Post by castor troy »

--------------------------------------------------------------------------------
ASW attack near Marcus Island at 124,86

Japanese Ships
SS I-156, hits 7

Allied Ships
DD Boyd
BB New Jersey
CL Montpelier
CL Honolulu
CL Trenton
CLAA Reno
DD Bearss
DD Caperton
DD Callaghan
DD Bryant


that's a CV task force but the sub doesn't get through to the carriers and has to retire damaged... glad the damn DD ran out of depth charges at some point...


SS I-156 launches 6 torpedoes at DD Boyd
DD Caperton fails to find sub and abandons search
DD Callaghan attacking submerged sub ....
DD Bryant fails to find sub and abandons search
DD Callaghan attacking submerged sub ....
DD Callaghan fails to find sub, continues to search...
DD Callaghan attacking submerged sub ....
SS I-156 eludes DD Callaghan by hugging bottom
SS I-156 eludes ASW attack from DD Callaghan
DD Callaghan is out of ASW ammo
DD Callaghan attacking submerged sub ....
DD Callaghan is out of ASW ammo
DD Callaghan is out of ASW ammo
DD Callaghan is out of ASW ammo
DD Callaghan is out of ASW ammo
DD Callaghan attacking submerged sub ....
DD Callaghan is out of ASW ammo
DD Callaghan is out of ASW ammo
Escort abandons search for sub


--------------------------------------------------------------------------------
Pre-Invasion action off Marcus Island (123,85)

10 Coastal gun shots fired in defense.

Allied Ships
LCI(G)-468
LCI(G)-467
LCI(G)-466
LCI(G)-465
LCI(G)-464
LCI(G)-463
LCI(G)-462
LCI(G)-455
LCI(G)-454
LCI(G)-453
LCI(G)-451
LCI(G)-450
LCI(G)-449
LCI(G)-442
LCI(G)-441
LCI(G)-398
LCI(G)-397
LCI(G)-396
LCI(G)-373
LCI(G)-372
LCI(G)-366
LCI(G)-365
LCI(G)-82
LCI(G)-81
LCI(G)-79
LCI(G)-78
LCI(G)-77
LCI-70
LCI-69
LCI-68
LCI-67
LCI-66
LCI-65
LCI(M)-588
LCI(M)-582
LSM-99
DE Lamons
LCI-335
LCI-435
LCI-443

Japanese ground losses:
6675 casualties reported
Squads: 54 destroyed, 353 disabled [:@][:@][:@]
Non Combat: 56 destroyed, 342 disabled
Engineers: 0 destroyed, 2 disabled
Guns lost 85 (15 destroyed, 70 disabled)
Vehicles lost 17 (4 destroyed, 13 disabled)

Allied ground losses:
21 casualties reported
Squads: 0 destroyed, 1 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled


god damn this is so ridicoulos I'm missing the words to tell you what I really think about this BULLSH*T... I know there went no or not much testing in late war and 98 out of 100 PBEMs never reach this late in the war but having these click to win LCI(G) in the game is near gamebreaking... first at Wake, 200 av on the atoll, level 6 forts (max possible)... the LCI(G) fleet comes in and delets all troops on the atoll, like a tactical nuke... nothing in the game could do nearly as much damage as these silly boats, all worth one point... after the idiocy at Wake I thought ok, perhaps I need more troops then so at least some will survive the idiocy but no, having 300 av on the atoll now means having 300 av destroyed just by the LCI(G)...

that means I can't defend a single island on the map anymore, if Mundy keeps using them en masse I really have to decide it's even worth continuing the game because really, what gives playing for hours and hours and hours to build up these islands just to see a fleet of LCI(G) move in and delete everything? That's not a question about winning or losing but no number of air attacks, no form of naval bombardment could do comparable damage like this utter crap...


LCI(G)-468 fired at enemy troops
LCI(G)-467 fired at enemy troops
LCI(G)-466 fired at enemy troops
LCI(G)-465 fired at enemy troops
LCI(G)-464 fired at enemy troops
LCI(G)-463 fired at enemy troops
LCI(G)-462 fired at enemy troops
LCI(G)-455 fired at enemy troops
LCI(G)-454 fired at enemy troops
LCI(G)-453 fired at enemy troops
LCI(G)-451 fired at enemy troops
LCI(G)-450 fired at enemy troops
LCI(G)-449 fired at enemy troops
LCI(G)-442 fired at enemy troops
LCI(G)-441 fired at enemy troops
LCI(G)-398 fired at enemy troops
LCI(G)-397 fired at enemy troops
LCI(G)-396 fired at enemy troops
LCI(G)-373 fired at enemy troops
LCI(G)-372 fired at enemy troops
LCI(G)-366 fired at enemy troops
LCI(G)-365 fired at enemy troops
LCI(G)-82 fired at enemy troops
LCI(G)-81 fired at enemy troops
LCI(G)-79 fired at enemy troops
LCI(G)-78 fired at enemy troops
LCI(G)-77 fired at enemy troops

LCI-70 fired at enemy troops
LCI-69 fired at enemy troops
LCI-68 fired at enemy troops
LCI-67 fired at enemy troops
LCI-66 fired at enemy troops
LCI-65 fired at enemy troops
LCI(M)-588 fired at enemy troops
LCI(M)-582 fired at enemy troops
Defensive Guns fire at approaching troops in landing craft at 4,000 yards
Defensive Guns fire at approaching troops in landing craft at 1,000 yards


--------------------------------------------------------------------------------
Amphibious Assault at Marcus Island (123,85)

TF 12 troops unloading over beach at Marcus Island, 123,85

Allied ground losses:
24 casualties reported
Squads: 1 destroyed, 1 disabled
Non Combat: 1 destroyed, 4 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 2 (0 destroyed, 2 disabled)
Vehicles lost 2 (0 destroyed, 2 disabled)


why even landing a Division here, by now he should know that a single prepped base force has enough assault value to take an extremely well defended atoll after the LCI(G) have deleted everything there...


15 Support troops accidentally lost during unload of 77th Infantry Div /3
13 troops of a USA 44 Rifle Squad lost overboard during unload of 77th Infantry Div /6


--------------------------------------------------------------------------------
Invasion Support action off Marcus Island (123,85)

7 Coastal gun shots fired in defense.

Allied Ships
LCI(G)-468
LCI(G)-467
LCI(G)-466
LCI(G)-465
LCI(G)-464
LCI(G)-463
LCI(G)-462
LCI(G)-455
LCI(G)-454
LCI(G)-453
LCI(G)-451
LCI(G)-450
LCI(G)-449
LCI(G)-442
LCI(G)-441
LCI(G)-398
LCI(G)-397
LCI(G)-396
LCI(G)-373
LCI(G)-372
LCI(G)-366
LCI(G)-365
LCI(G)-82
LCI(G)-81
LCI(G)-79
LCI(G)-78
LCI(G)-77
LCI-70
LCI-69
LCI-68
LCI-67
LCI-66
LCI-65
LCI(M)-588
LCI(M)-582
LSM-99
DE Lamons

Japanese ground losses:
104 casualties reported
Squads: 3 destroyed, 1 disabled
Non Combat: 6 destroyed, 1 disabled
Engineers: 0 destroyed, 1 disabled
Vehicles lost 1 (1 destroyed, 0 disabled)

Allied ground losses:
9 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled

LCI(G)-468 fired at enemy troops
LCI(G)-467 fired at enemy troops
LCI(G)-466 fired at enemy troops
LCI(G)-465 fired at enemy troops
LCI(G)-464 fired at enemy troops
LCI(G)-463 fired at enemy troops
LCI(G)-462 fired at enemy troops
LCI(G)-455 fired at enemy troops
LCI(G)-454 fired at enemy troops
LCI(G)-453 fired at enemy troops
LCI(G)-451 fired at enemy troops
LCI(G)-450 fired at enemy troops
LCI(G)-449 fired at enemy troops
LCI(G)-442 fired at enemy troops
LCI(G)-441 fired at enemy troops
LCI(G)-398 fired at enemy troops
LCI(G)-397 fired at enemy troops
LCI(G)-396 fired at enemy troops
LCI(G)-373 fired at enemy troops
LCI(G)-372 fired at enemy troops
LCI(G)-366 fired at enemy troops
LCI(G)-365 fired at enemy troops
LCI(G)-82 fired at enemy troops
LCI(G)-81 fired at enemy troops
LCI(G)-79 fired at enemy troops
LCI(G)-78 fired at enemy troops
LCI(G)-77 fired at enemy troops
LCI-70 fired at enemy troops
LCI-69 fired at enemy troops
LCI-68 fired at enemy troops
LCI-67 fired at enemy troops
LCI-66 fired at enemy troops
LCI-65 fired at enemy troops
LCI(M)-588 fired at enemy troops
LCI(M)-582 fired at enemy troops
Defensive Guns fire at approaching troops in landing craft at 2,000 yards


--------------------------------------------------------------------------------
ASW attack near Marcus Island at 123,85

Japanese Ships
SS I-124

Allied Ships
DD Watts
AP Gen. W.H.Gordon
AK Elmira Victory
DD Cassin Young
DD Young

the minelayer sub moved into the hex during the night, placed 40 mines and stayed there... nice movement once more...


SS I-124 launches 2 torpedoes at DD Watts
I-124 bottoming out ....
DD Cassin Young fails to find sub, continues to search...
DD Young fails to find sub, continues to search...
DD Cassin Young fails to find sub and abandons search
DD Young fails to find sub, continues to search...
DD Young fails to find sub, continues to search...
DD Young fails to find sub, continues to search...
DD Young fails to find sub, continues to search...
DD Young fails to find sub, continues to search...
Escort abandons search for sub


--------------------------------------------------------------------------------
Sub attack near Torishima at 108,66

Japanese Ships
xAK Hakubasan Maru, Torpedo hits 2
PB Keijo Maru
PB Ikunta Maru
xAK Shinyubari Maru
xAK Kamoi Maru
xAK Teisin Maru
xAK Yasukawa Maru
xAK Tazima Maru
PB Kimnon Maru
PB Shirogane Maru
PB Nichiryo Maru
PB Nishimi Maru

Allied Ships
SS Guitarro


two torps hit the big freighter which seems to be super lucky as the ship only suffers 47 flt damage and will most likely survive that close to Japan...


SS Guitarro launches 2 torpedoes at xAK Hakubasan Maru
Guitarro diving deep ....
PB Kimnon Maru fails to find sub, continues to search...
PB Shirogane Maru fails to find sub, continues to search...
PB Nichiryo Maru fails to find sub and abandons search
PB Nishimi Maru fails to find sub and abandons search
PB Kimnon Maru fails to find sub and abandons search
PB Shirogane Maru fails to find sub, continues to search...
PB Shirogane Maru fails to find sub, continues to search...
PB Shirogane Maru fails to find sub, continues to search...
PB Shirogane Maru fails to find sub, continues to search...
Escort abandons search for sub


--------------------------------------------------------------------------------
Sub attack near Marcus Island at 123,86

Japanese Ships
SS RO-62, hits 3

Allied Ships
CL Santa Fe
DD English


another sub tries to sneak up on a CV but targets and misses a modern light cruiser...


SS RO-62 launches 2 torpedoes at CL Santa Fe
RO-62 diving deep ....
DD English fails to find sub, continues to search...
DD English fails to find sub, continues to search...
DD English fails to find sub, continues to search...
DD English attacking submerged sub ....
DD English fails to find sub, continues to search...
Escort abandons search for sub


--------------------------------------------------------------------------------
Morning Air attack on Bombay , at 36,24

Weather in hex: Severe storms

Raid detected at 78 NM, estimated altitude 13,000 feet.
Estimated time to target is 24 minutes

Japanese aircraft
no flights

Allied aircraft
B-29-1 Superfort x 56

Japanese aircraft losses
Ki-46-III Dinah: 1 destroyed on ground

Allied aircraft losses
B-29-1 Superfort: 5 damaged
B-29-1 Superfort: 1 destroyed by flak

Airbase hits 52
Airbase supply hits 4
Runway hits 40

Superforts plaster the airfield at Bombay, destroy a Dinah on the ground but lose two of their own to flak so that's a nice trade... the airfield is still operational and can be fixed over time but I don't really need it anyways, doubt there will be much action (if any) in India for the rest of the war...


Aircraft Attacking:
4 x B-29-1 Superfort bombing from 9000 feet
Airfield Attack: 20 x 500 lb GP Bomb
5 x B-29-1 Superfort bombing from 9000 feet
Airfield Attack: 20 x 500 lb GP Bomb
5 x B-29-1 Superfort bombing from 9000 feet
Airfield Attack: 20 x 500 lb GP Bomb
5 x B-29-1 Superfort bombing from 9000 feet
Airfield Attack: 20 x 500 lb GP Bomb
7 x B-29-1 Superfort bombing from 9000 feet
Airfield Attack: 20 x 500 lb GP Bomb
5 x B-29-1 Superfort bombing from 9000 feet
Airfield Attack: 20 x 500 lb GP Bomb
5 x B-29-1 Superfort bombing from 9000 feet
Airfield Attack: 20 x 500 lb GP Bomb
5 x B-29-1 Superfort bombing from 9000 feet
Airfield Attack: 20 x 500 lb GP Bomb
2 x B-29-1 Superfort bombing from 9000 feet
Airfield Attack: 20 x 500 lb GP Bomb
5 x B-29-1 Superfort bombing from 9000 feet
Airfield Attack: 20 x 500 lb GP Bomb
7 x B-29-1 Superfort bombing from 9000 feet
Airfield Attack: 20 x 500 lb GP Bomb



--------------------------------------------------------------------------------
Morning Air attack on Bombay , at 36,24

Weather in hex: Severe storms

Raid detected at 79 NM, estimated altitude 12,000 feet.
Estimated time to target is 24 minutes

Japanese aircraft
no flights

Allied aircraft
B-29-1 Superfort x 6

No Japanese losses

Allied aircraft losses
B-29-1 Superfort: 1 damaged
B-29-1 Superfort: 1 destroyed by flak

Airbase hits 7
Runway hits 20

Aircraft Attacking:
5 x B-29-1 Superfort bombing from 9000 feet
Airfield Attack: 20 x 500 lb GP Bomb



--------------------------------------------------------------------------------
Morning Air attack on TF, near Marcus Island at 123,85

Image

Weather in hex: Light cloud

Raid detected at 157 NM, estimated altitude 19,000 feet.
Estimated time to target is 46 minutes

Japanese aircraft
A7M2 Sam x 350
B7A2 Grace x 99
D4Y4 Judy x 124

Allied aircraft
F4U-1A Corsair x 11
F6F-3 Hellcat x 172
F6F-5 Hellcat x 147

Japanese aircraft losses
A7M2 Sam: 15 destroyed
B7A2 Grace: 29 destroyed, 11 damaged
B7A2 Grace: 1 destroyed by flak
D4Y4 Judy: 38 destroyed, 7 damaged
D4Y4 Judy: 1 destroyed by flak

Allied aircraft losses
F4U-1A Corsair: 1 destroyed
F6F-3 Hellcat: 10 destroyed
F6F-5 Hellcat: 10 destroyed

Allied Ships
APA John Land, Bomb hits 2, on fire
LCI-335, Torpedo hits 1, and is sunk
APA Laurens
AK Iran Victory, Torpedo hits 3, and is sunk
AP Gen. H.W.Butner, Bomb hits 1, on fire
DE Stafford, Bomb hits 1, on fire
DE Straus
AK Durham Victory, Torpedo hits 1, on fire
DD Young, Bomb hits 1, on fire
DD Watts
AP Gen. A.W.Greely, Torpedo hits 4, and is sunk
DD Cassin Young
AP Gen. W.H.Gordon
DD Wickes
AP Gen. C.G.Morton, Bomb hits 3, heavy fires, heavy damage
AP Gen. G.M.Randall, Bomb hits 1, on fire
APA Knox
LCI-745, Torpedo hits 2, and is sunk
LCI-68, Torpedo hits 1, and is sunk
AK Elmira Victory, Torpedo hits 1
AP Gen. W.M.Mitchell
AGC Mount McKinley
DE Bangust
AP Gen. M.C.Meigs, Bomb hits 2

Allied ground losses:
3483 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 125 destroyed, 86 disabled
Engineers: 18 destroyed, 12 disabled
Guns lost 2 (2 destroyed, 0 disabled)
Vehicles lost 19 (12 destroyed, 7 disabled)


and here starts today's real show... super KB in position eight hexes West of Marcus Island launches it's alpha strike with about all Sams ordered to escort but with only 60% of the strike aircraft... yesterday I was quite confident to strike and hit CVEs at Marcus Island but when I saw that number of fighters on CAP including F5F-5 and Corsairs I was not that confident anymore... the Sams did well but still about halve of our bombers were shot down by the CAP which is quite a horrible result considering our escorts even outnumbered the enemy fighters on CAP and the high speed of the bombers... 157 NM radar warning is really at extreme range and to make everything worse, the moment our bombers started to drop down on enemy shipping I had to realize that we were attacking the amphib task force and no carriers as all his carriers including the CVEs were in position one hex SE of Marcus, the same position they were parked yesterday...

we identified 20 different fighter squadrons so that means an awful lot of enemy carriers and what our strike engaged over Marcus Island was ALL LEAKING CAP!!! [X(] the Sams on escort were performing very well and Mundy wasn't really amused to see Sams I guess but we're nearly in 45 already... no side had the dive so the fighter vs fighter combat looked good, again, delete the dive, make the air routine work... we do some damage to a couple of high value APA but the real targets would be the retarded LCI(G) in the task force which of course aren't attacked at all due to the 1pt victory value... it was a massacre to KB's strike capability already and to make things worse, all Graces were set to attack with torpedoes as I expected to attack the CVEs which are usually nice targets but attacking these ships we would have been better off using bombs...

not good, not good...


Aircraft Attacking:
3 x D4Y4 Judy releasing from 3000' *
Naval Attack: 1 x 500 kg SAP Bomb
16 x B7A2 Grace launching torpedoes at 200 feet
Naval Attack: 1 x 45cm Type 91 Torp
6 x D4Y4 Judy releasing from 3000' *
Naval Attack: 1 x 500 kg SAP Bomb
5 x B7A2 Grace launching torpedoes at 200 feet
Naval Attack: 1 x 45cm Type 91 Torp
3 x B7A2 Grace launching torpedoes at 200 feet
Naval Attack: 1 x 45cm Type 91 Torp
6 x D4Y4 Judy releasing from 3000' *
Naval Attack: 1 x 500 kg SAP Bomb
11 x B7A2 Grace launching torpedoes at 200 feet
Naval Attack: 1 x 45cm Type 91 Torp
3 x D4Y4 Judy releasing from 1000' *
Naval Attack: 1 x 500 kg SAP Bomb
3 x B7A2 Grace launching torpedoes at 200 feet
Naval Attack: 1 x 45cm Type 91 Torp
3 x B7A2 Grace launching torpedoes at 200 feet
Naval Attack: 1 x 45cm Type 91 Torp
3 x B7A2 Grace launching torpedoes at 200 feet
Naval Attack: 1 x 45cm Type 91 Torp
4 x D4Y4 Judy releasing from 1000' *
Naval Attack: 1 x 500 kg SAP Bomb
5 x B7A2 Grace launching torpedoes at 200 feet
Naval Attack: 1 x 45cm Type 91 Torp
3 x D4Y4 Judy releasing from 3000' *
Naval Attack: 1 x 500 kg SAP Bomb
3 x B7A2 Grace launching torpedoes at 200 feet
Naval Attack: 1 x 45cm Type 91 Torp
1 x B7A2 Grace launching torpedoes at 200 feet
Naval Attack: 1 x 45cm Type 91 Torp
3 x D4Y4 Judy releasing from 3000' *
Naval Attack: 1 x 500 kg SAP Bomb
4 x B7A2 Grace launching torpedoes at 200 feet
Naval Attack: 1 x 45cm Type 91 Torp
2 x D4Y4 Judy releasing from 1000' *
Naval Attack: 1 x 500 kg SAP Bomb
4 x B7A2 Grace launching torpedoes at 200 feet
Naval Attack: 1 x 45cm Type 91 Torp
1 x D4Y4 Judy releasing from 3000' *
Naval Attack: 1 x 500 kg SAP Bomb
2 x B7A2 Grace launching torpedoes at 200 feet
Naval Attack: 1 x 45cm Type 91 Torp
4 x D4Y4 Judy releasing from 1000' *
Naval Attack: 1 x 500 kg SAP Bomb
3 x D4Y4 Judy releasing from 2000' *
Naval Attack: 1 x 500 kg SAP Bomb
5 x D4Y4 Judy releasing from 3000' *
Naval Attack: 1 x 500 kg SAP Bomb
1 x D4Y4 Judy releasing from 3000' *
Naval Attack: 1 x 500 kg SAP Bomb
2 x D4Y4 Judy releasing from 2000' *
Naval Attack: 1 x 500 kg SAP Bomb
3 x D4Y4 Judy releasing from 2000' *
Naval Attack: 1 x 500 kg SAP Bomb
2 x D4Y4 Judy releasing from 2000' *
Naval Attack: 1 x 500 kg SAP Bomb
4 x D4Y4 Judy releasing from 1000' *
Naval Attack: 1 x 500 kg SAP Bomb
4 x D4Y4 Judy releasing from 1000' *
Naval Attack: 1 x 500 kg SAP Bomb
4 x D4Y4 Judy releasing from 1000' *
Naval Attack: 1 x 500 kg SAP Bomb

CAP engaged:
VF-7 with F6F-5 Hellcat (2 airborne, 0 on standby, 0 scrambling)
(21 plane(s) diverted to support CAP in hex.)
2 plane(s) intercepting now.
0 plane(s) not yet engaged, 19 being recalled, 0 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters between 0 and 10000.
Time for all group planes to reach interception is 23 minutes
VF-10 with F6F-5 Hellcat (9 airborne, 0 on standby, 0 scrambling)
(21 plane(s) diverted to support CAP in hex.)
9 plane(s) intercepting now.
0 plane(s) not yet engaged, 8 being recalled, 4 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters between 0 and 10000.
Time for all group planes to reach interception is 47 minutes
VF-11 with F6F-5 Hellcat (4 airborne, 0 on standby, 0 scrambling)
(21 plane(s) diverted to support CAP in hex.)
4 plane(s) intercepting now.
0 plane(s) not yet engaged, 17 being recalled, 0 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters between 0 and 10000.
Time for all group planes to reach interception is 17 minutes
VF-13 with F6F-5 Hellcat (4 airborne, 0 on standby, 0 scrambling)
(21 plane(s) diverted to support CAP in hex.)
4 plane(s) intercepting now.
0 plane(s) not yet engaged, 17 being recalled, 0 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters between 0 and 10000.
Time for all group planes to reach interception is 23 minutes
VF-14 with F6F-5 Hellcat (4 airborne, 0 on standby, 0 scrambling)
(21 plane(s) diverted to support CAP in hex.)
4 plane(s) intercepting now.
0 plane(s) not yet engaged, 14 being recalled, 3 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters between 0 and 10000.
Time for all group planes to reach interception is 48 minutes
VF-16 with F6F-5 Hellcat (4 airborne, 0 on standby, 0 scrambling)
(21 plane(s) diverted to support CAP in hex.)
4 plane(s) intercepting now.
0 plane(s) not yet engaged, 12 being recalled, 5 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters between 0 and 10000.
Time for all group planes to reach interception is 38 minutes
VF-80 with F6F-5 Hellcat (6 airborne, 0 on standby, 0 scrambling)
(21 plane(s) diverted to support CAP in hex.)
6 plane(s) intercepting now.
0 plane(s) not yet engaged, 15 being recalled, 0 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters between 0 and 10000.
Time for all group planes to reach interception is 17 minutes
VF-22 with F6F-3 Hellcat (0 airborne, 0 on standby, 0 scrambling)
(12 plane(s) diverted to support CAP in hex.)
0 plane(s) not yet engaged, 0 being recalled, 12 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters between 0 and 10000.
Time for all group planes to reach interception is 44 minutes
VF-24 with F6F-3 Hellcat (0 airborne, 0 on standby, 0 scrambling)
(12 plane(s) diverted to support CAP in hex.)
0 plane(s) not yet engaged, 4 being recalled, 8 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters between 0 and 10000.
Time for all group planes to reach interception is 45 minutes
VF-25 with F4U-1A Corsair (3 airborne, 0 on standby, 0 scrambling)
(11 plane(s) diverted to support CAP in hex.)
3 plane(s) intercepting now.
0 plane(s) not yet engaged, 8 being recalled, 0 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters between 0 and 10000.
Time for all group planes to reach interception is 9 minutes
VF-30 with F6F-3 Hellcat (0 airborne, 0 on standby, 0 scrambling)
(12 plane(s) diverted to support CAP in hex.)
0 plane(s) not yet engaged, 12 being recalled, 0 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters between 0 and 10000.
Time for all group planes to reach interception is 18 minutes
VF-31 with F6F-3 Hellcat (0 airborne, 0 on standby, 0 scrambling)
(12 plane(s) diverted to support CAP in hex.)
0 plane(s) not yet engaged, 12 being recalled, 0 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters between 0 and 10000.
Time for all group planes to reach interception is 4 minutes
VF-32 with F6F-3 Hellcat (0 airborne, 0 on standby, 0 scrambling)
(11 plane(s) diverted to support CAP in hex.)
0 plane(s) not yet engaged, 3 being recalled, 8 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters between 0 and 10000.
Time for all group planes to reach interception is 45 minutes
VF-50 with F6F-3 Hellcat (0 airborne, 0 on standby, 0 scrambling)
(12 plane(s) diverted to support CAP in hex.)
0 plane(s) not yet engaged, 8 being recalled, 4 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters between 0 and 10000.
Time for all group planes to reach interception is 39 minutes
VF-51 with F6F-3 Hellcat (0 airborne, 0 on standby, 0 scrambling)
(12 plane(s) diverted to support CAP in hex.)
0 plane(s) not yet engaged, 8 being recalled, 4 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters between 0 and 10000.
Time for all group planes to reach interception is 44 minutes
VC(F)-27 with F6F-3 Hellcat (2 airborne, 0 on standby, 0 scrambling)
(9 plane(s) diverted to support CAP in hex.)
2 plane(s) intercepting now.
0 plane(s) not yet engaged, 7 being recalled, 0 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters between 0 and 10000.
Time for all group planes to reach interception is 20 minutes
VC(F)-68 with F6F-3 Hellcat (0 airborne, 0 on standby, 0 scrambling)
(9 plane(s) diverted to support CAP in hex.)
0 plane(s) not yet engaged, 6 being recalled, 3 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters between 0 and 10000.
Time for all group planes to reach interception is 36 minutes
VC(F)-75 with F6F-3 Hellcat (0 airborne, 0 on standby, 0 scrambling)
(9 plane(s) diverted to support CAP in hex.)
0 plane(s) not yet engaged, 9 being recalled, 0 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters between 0 and 10000.
Time for all group planes to reach interception is 11 minutes
VC(F)-76 with F6F-3 Hellcat (3 airborne, 0 on standby, 0 scrambling)
(9 plane(s) diverted to support CAP in hex.)
3 plane(s) intercepting now.
0 plane(s) not yet engaged, 6 being recalled, 0 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters between 0 and 10000.
Time for all group planes to reach interception is 24 minutes
VC(F)-77 with F6F-3 Hellcat (0 airborne, 0 on standby, 0 scrambling)
(9 plane(s) diverted to support CAP in hex.)
0 plane(s) not yet engaged, 6 being recalled, 3 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters between 0 and 10000.
Time for all group planes to reach interception is 37 minutes

Heavy smoke from fires obscuring AP Gen. C.G.Morton

Attachments
9.2.jpg
9.2.jpg (200.34 KiB) Viewed 607 times
User avatar
castor troy
Posts: 14331
Joined: Mon Aug 23, 2004 10:17 am
Location: Austria

RE: AAR 1944

Post by castor troy »

--------------------------------------------------------------------------------
Morning Air attack on TF, near Marcus Island at 123,86

Weather in hex: Heavy cloud

Raid detected at 94 NM, estimated altitude 15,000 feet.
Estimated time to target is 25 minutes

Japanese aircraft
A7M2 Sam x 3
B7A2 Grace x 7

Japanese aircraft losses
B7A2 Grace: 6 damaged
B7A2 Grace: 1 destroyed by flak

Allied Ships
CL Miami
DD English


all leaking CAP has gone to Marcus Island... torpedo armed Greaces got no chance to achieve a hit here, four out of seven even attacked form an impossible angle so more than 50% were wasted right away...


Aircraft Attacking:
6 x B7A2 Grace launching torpedoes at 200 feet
Naval Attack: 1 x 45cm Type 91 Torp

Carrier support unable to supply air cover..


--------------------------------------------------------------------------------
Morning Air attack on TF, near Marcus Island at 123,85

Weather in hex: Light cloud

Raid detected at 122 NM, estimated altitude 17,000 feet.
Estimated time to target is 36 minutes

Japanese aircraft
A7M2 Sam x 10
B7A2 Grace x 24
D4Y4 Judy x 64

Allied aircraft
F4U-1A Corsair x 4
F6F-3 Hellcat x 105
F6F-5 Hellcat x 90

Japanese aircraft losses
A7M2 Sam: 5 destroyed
B7A2 Grace: 14 destroyed
D4Y4 Judy: 25 destroyed
D4Y4 Judy: 1 destroyed by flak

Allied aircraft losses
F6F-3 Hellcat: 1 destroyed

Allied Ships
APA Herald of Morning, Bomb hits 1, on fire
DD Young, on fire
AK Elmira Victory
DD Wickes
AP Gen. H.W.Butner, on fire
LCI-726, Bomb hits 1, and is sunk
DD Cassin Young
AP Gen. C.G.Morton, heavy fires, heavy damage


so much fun... 350 out of 360 Sams flew with the first wave of 2/3 of the bombers and the second wave gets 10 Sams as escorts... makes sense, really... was scary to see all these bombers die because they had literally no escorts... amazing some even survived and scored another whopping two bomb hits... at this stage I felt this was turning into a disaster and I told myself I should have known better not to engage in a carrier battle in the middle of the Pacific without LBA support...

not good, not good...


Aircraft Attacking:
1 x D4Y4 Judy releasing from 3000' *
Naval Attack: 1 x 500 kg SAP Bomb
1 x B7A2 Grace launching torpedoes at 200 feet
Naval Attack: 1 x 45cm Type 91 Torp
3 x D4Y4 Judy releasing from 3000' *
Naval Attack: 1 x 500 kg SAP Bomb
1 x D4Y4 Judy releasing from 3000' *
Naval Attack: 1 x 500 kg SAP Bomb
2 x B7A2 Grace launching torpedoes at 200 feet
Naval Attack: 1 x 45cm Type 91 Torp
1 x D4Y4 Judy releasing from 2000' *
Naval Attack: 1 x 500 kg SAP Bomb
1 x D4Y4 Judy releasing from 2000' *
Naval Attack: 1 x 500 kg SAP Bomb
1 x D4Y4 Judy releasing from 1000' *
Naval Attack: 1 x 500 kg SAP Bomb
1 x D4Y4 Judy releasing from 1000' *
Naval Attack: 1 x 500 kg SAP Bomb

CAP engaged:
VF-7 with F6F-5 Hellcat (0 airborne, 0 on standby, 0 scrambling)
10 plane(s) not yet engaged, 3 being recalled, 0 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters between 12000 and 22000.
Time for all group planes to reach interception is 19 minutes
8 planes vectored on to bombers
VF-10 with F6F-5 Hellcat (0 airborne, 0 on standby, 0 scrambling)
11 plane(s) not yet engaged, 4 being recalled, 0 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters between 12000 and 23000.
Time for all group planes to reach interception is 28 minutes
15 planes vectored on to bombers
VF-11 with F6F-5 Hellcat (0 airborne, 0 on standby, 0 scrambling)
14 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters between 10000 and 12000.
Time for all group planes to reach interception is 66 minutes
12 planes vectored on to bombers
VF-13 with F6F-5 Hellcat (3 airborne, 0 on standby, 0 scrambling)
3 plane(s) intercepting now.
8 plane(s) not yet engaged, 1 being recalled, 0 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters between 10000 and 23000.
Time for all group planes to reach interception is 20 minutes
5 planes vectored on to bombers
VF-14 with F6F-5 Hellcat (0 airborne, 0 on standby, 0 scrambling)
12 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters between 12000 and 22000.
Time for all group planes to reach interception is 75 minutes
12 planes vectored on to bombers
VF-80 with F6F-5 Hellcat (0 airborne, 0 on standby, 0 scrambling)
12 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters between 12000 and 22000.
Time for all group planes to reach interception is 26 minutes
12 planes vectored on to bombers
VF-22 with F6F-3 Hellcat (0 airborne, 0 on standby, 0 scrambling)
7 plane(s) not yet engaged, 4 being recalled, 0 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters between 10000 and 21000.
Time for all group planes to reach interception is 13 minutes
11 planes vectored on to bombers
VF-24 with F6F-3 Hellcat (0 airborne, 0 on standby, 0 scrambling)
7 plane(s) not yet engaged, 3 being recalled, 0 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters between 10000 and 23000.
Time for all group planes to reach interception is 15 minutes
3 planes vectored on to bombers
VF-25 with F4U-1A Corsair (0 airborne, 0 on standby, 0 scrambling)
3 plane(s) not yet engaged, 1 being recalled, 0 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters to 12000.
Time for all group planes to reach interception is 45 minutes
2 planes vectored on to bombers
VF-30 with F6F-3 Hellcat (0 airborne, 0 on standby, 0 scrambling)
1 plane(s) not yet engaged, 5 being recalled, 0 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters between 10000 and 12000.
Time for all group planes to reach interception is 16 minutes
6 planes vectored on to bombers
VF-31 with F6F-3 Hellcat (0 airborne, 0 on standby, 0 scrambling)
7 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters between 12000 and 22000.
Time for all group planes to reach interception is 57 minutes
7 planes vectored on to bombers
VF-32 with F6F-3 Hellcat (2 airborne, 0 on standby, 0 scrambling)
2 plane(s) intercepting now.
1 plane(s) not yet engaged, 4 being recalled, 0 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters between 10000 and 22000.
Time for all group planes to reach interception is 20 minutes
5 planes vectored on to bombers
VF-50 with F6F-3 Hellcat (0 airborne, 0 on standby, 0 scrambling)
5 plane(s) not yet engaged, 3 being recalled, 0 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters between 12000 and 19000.
Time for all group planes to reach interception is 22 minutes
8 planes vectored on to bombers
VC(F)-27 with F6F-3 Hellcat (0 airborne, 0 on standby, 0 scrambling)
3 plane(s) not yet engaged, 1 being recalled, 0 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters between 12000 and 18000.
Time for all group planes to reach interception is 14 minutes
VC(F)-68 with F6F-3 Hellcat (2 airborne, 0 on standby, 0 scrambling)
2 plane(s) intercepting now.
1 plane(s) not yet engaged, 1 being recalled, 0 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters to 22000.
Time for all group planes to reach interception is 17 minutes
2 planes vectored on to bombers
VC(F)-75 with F6F-3 Hellcat (0 airborne, 0 on standby, 0 scrambling)
7 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters between 12000 and 17780.
Time for all group planes to reach interception is 24 minutes
7 planes vectored on to bombers
VC(F)-77 with F6F-3 Hellcat (1 airborne, 0 on standby, 0 scrambling)
1 plane(s) intercepting now.
5 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters between 12000 and 20000.
Time for all group planes to reach interception is 27 minutes
6 planes vectored on to bombers
VC(F)-78 with F6F-3 Hellcat (0 airborne, 0 on standby, 0 scrambling)
5 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters between 11000 and 12000.
Time for all group planes to reach interception is 29 minutes
2 planes vectored on to bombers
VC(F)-4 with F6F-3 Hellcat (0 airborne, 0 on standby, 0 scrambling)
7 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters between 12000 and 22000.
Time for all group planes to reach interception is 36 minutes
7 planes vectored on to bombers
VC(F)-5 with F6F-3 Hellcat (0 airborne, 0 on standby, 0 scrambling)
4 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters between 19000 and 21000.
Time for all group planes to reach interception is 32 minutes
2 planes vectored on to bombers

Heavy smoke from fires obscuring AP Gen. H.W.Butner


--------------------------------------------------------------------------------
Morning Air attack on TF, near Marcus Island at 123,85

Weather in hex: Light cloud

Raid detected at 71 NM, estimated altitude 16,000 feet.
Estimated time to target is 21 minutes

Japanese aircraft
D4Y4 Judy x 11

Allied aircraft
F4U-1A Corsair x 4
F6F-3 Hellcat x 61
F6F-5 Hellcat x 54

Japanese aircraft losses
D4Y4 Judy: 4 destroyed

No Allied losses

Allied ground losses:
20 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 1 disabled


the incoming rest just dies like lambs at the butcher...


CAP engaged:
VF-7 with F6F-5 Hellcat (0 airborne, 0 on standby, 0 scrambling)
6 plane(s) not yet engaged, 0 being recalled, 1 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters between 12000 and 24000.
Time for all group planes to reach interception is 30 minutes
VF-10 with F6F-5 Hellcat (3 airborne, 0 on standby, 0 scrambling)
3 plane(s) intercepting now.
4 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters between 12000 and 14000.
Time for all group planes to reach interception is 29 minutes
VF-11 with F6F-5 Hellcat (2 airborne, 0 on standby, 0 scrambling)
2 plane(s) intercepting now.
7 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters between 12000 and 14000.
Time for all group planes to reach interception is 29 minutes
VF-14 with F6F-5 Hellcat (2 airborne, 0 on standby, 0 scrambling)
2 plane(s) intercepting now.
4 plane(s) not yet engaged, 0 being recalled, 1 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters between 12000 and 22000.
Time for all group planes to reach interception is 27 minutes
VF-80 with F6F-5 Hellcat (3 airborne, 0 on standby, 0 scrambling)
3 plane(s) intercepting now.
4 plane(s) not yet engaged, 0 being recalled, 1 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters between 12000 and 14000.
Time for all group planes to reach interception is 28 minutes
VF-22 with F6F-3 Hellcat (0 airborne, 0 on standby, 0 scrambling)
4 plane(s) not yet engaged, 0 being recalled, 3 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters between 12000 and 21000.
Time for all group planes to reach interception is 26 minutes
VF-24 with F6F-3 Hellcat (2 airborne, 0 on standby, 0 scrambling)
2 plane(s) intercepting now.
2 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters to 14000.
Time for all group planes to reach interception is 33 minutes
VF-25 with F4U-1A Corsair (3 airborne, 0 on standby, 0 scrambling)
3 plane(s) intercepting now.
1 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters between 12000 and 23000.
Time for all group planes to reach interception is 20 minutes
VF-30 with F6F-3 Hellcat (3 airborne, 0 on standby, 0 scrambling)
3 plane(s) intercepting now.
Group patrol altitude is 10000 , scrambling fighters to 14000.
Raid is overhead
VF-31 with F6F-3 Hellcat (1 airborne, 0 on standby, 0 scrambling)
1 plane(s) intercepting now.
3 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters between 12000 and 14000.
Time for all group planes to reach interception is 27 minutes
VF-32 with F6F-3 Hellcat (1 airborne, 0 on standby, 0 scrambling)
1 plane(s) intercepting now.
3 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters between 12000 and 20000.
Time for all group planes to reach interception is 29 minutes
VF-50 with F6F-3 Hellcat (0 airborne, 0 on standby, 0 scrambling)
3 plane(s) not yet engaged, 0 being recalled, 1 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters between 12000 and 14000.
Time for all group planes to reach interception is 27 minutes
VC(F)-27 with F6F-3 Hellcat (0 airborne, 0 on standby, 0 scrambling)
3 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters between 12000 and 23000.
Time for all group planes to reach interception is 29 minutes
VC(F)-68 with F6F-3 Hellcat (1 airborne, 0 on standby, 0 scrambling)
1 plane(s) intercepting now.
2 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters between 12000 and 14000.
Time for all group planes to reach interception is 13 minutes
VC(F)-75 with F6F-3 Hellcat (4 airborne, 0 on standby, 0 scrambling)
4 plane(s) intercepting now.
0 plane(s) not yet engaged, 0 being recalled, 1 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters to 14000.
Time for all group planes to reach interception is 25 minutes
VC(F)-77 with F6F-3 Hellcat (1 airborne, 0 on standby, 0 scrambling)
1 plane(s) intercepting now.
3 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters to 12000.
Time for all group planes to reach interception is 27 minutes
VC(F)-78 with F6F-3 Hellcat (1 airborne, 0 on standby, 0 scrambling)
1 plane(s) intercepting now.
1 plane(s) not yet engaged, 0 being recalled, 1 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters between 14000 and 23000.
Time for all group planes to reach interception is 28 minutes
VC(F)-5 with F6F-3 Hellcat (0 airborne, 0 on standby, 0 scrambling)
2 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters to 12000.
Time for all group planes to reach interception is 22 minutes
VC(F)-10 with F6F-3 Hellcat (3 airborne, 0 on standby, 0 scrambling)
3 plane(s) intercepting now.
0 plane(s) not yet engaged, 0 being recalled, 1 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters to 20000.
Time for all group planes to reach interception is 24 minutes
VF-13 with F6F-5 Hellcat (4 airborne, 0 on standby, 0 scrambling)
4 plane(s) intercepting now.
3 plane(s) not yet engaged, 0 being recalled, 1 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters between 12000 and 20000.
Time for all group planes to reach interception is 46 minutes



--------------------------------------------------------------------------------
Morning Air attack on TF, near Marcus Island at 123,85

Weather in hex: Light cloud

Raid detected at 24 NM, estimated altitude 19,000 feet.
Estimated time to target is 7 minutes

Japanese aircraft
D4Y4 Judy x 13

Allied aircraft
F4U-1A Corsair x 2
F6F-3 Hellcat x 52
F6F-5 Hellcat x 44

Japanese aircraft losses
D4Y4 Judy: 8 destroyed

No Allied losses

Allied ground losses:
81 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 4 disabled
Engineers: 1 destroyed, 5 disabled

CAP engaged:
VF-7 with F6F-5 Hellcat (7 airborne, 0 on standby, 0 scrambling)
7 plane(s) intercepting now.
Group patrol altitude is 10000 , scrambling fighters to 24000.
Raid is overhead
VF-10 with F6F-5 Hellcat (5 airborne, 0 on standby, 0 scrambling)
5 plane(s) intercepting now.
Group patrol altitude is 10000 , scrambling fighters to 14000.
Raid is overhead
VF-11 with F6F-5 Hellcat (5 airborne, 0 on standby, 0 scrambling)
5 plane(s) intercepting now.
1 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters between 12000 and 14000.
Time for all group planes to reach interception is 4 minutes
VF-14 with F6F-5 Hellcat (5 airborne, 0 on standby, 1 scrambling)
5 plane(s) intercepting now.
Group patrol altitude is 10000 , scrambling fighters to 13000.
Time for all group planes to reach interception is 51 minutes
VF-80 with F6F-5 Hellcat (6 airborne, 0 on standby, 0 scrambling)
6 plane(s) intercepting now.
Group patrol altitude is 10000 , scrambling fighters to 21000.
Raid is overhead
VF-22 with F6F-3 Hellcat (4 airborne, 0 on standby, 0 scrambling)
4 plane(s) intercepting now.
Group patrol altitude is 10000 , scrambling fighters to 21000.
Raid is overhead
VF-24 with F6F-3 Hellcat (2 airborne, 0 on standby, 2 scrambling)
2 plane(s) intercepting now.
Group patrol altitude is 10000 , scrambling fighters to 14000.
Time for all group planes to reach interception is 41 minutes
VF-25 with F4U-1A Corsair (2 airborne, 0 on standby, 0 scrambling)
2 plane(s) intercepting now.
Group patrol altitude is 10000 , scrambling fighters to 12000.
Raid is overhead
VF-30 with F6F-3 Hellcat (3 airborne, 0 on standby, 0 scrambling)
3 plane(s) intercepting now.
Group patrol altitude is 10000 , scrambling fighters to 14000.
Raid is overhead
VF-31 with F6F-3 Hellcat (3 airborne, 0 on standby, 0 scrambling)
3 plane(s) intercepting now.
Group patrol altitude is 10000 , scrambling fighters to 14000.
Raid is overhead
VF-32 with F6F-3 Hellcat (3 airborne, 0 on standby, 0 scrambling)
3 plane(s) intercepting now.
Group patrol altitude is 10000 , scrambling fighters to 22000.
Raid is overhead
VF-50 with F6F-3 Hellcat (2 airborne, 0 on standby, 0 scrambling)
2 plane(s) intercepting now.
1 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters between 12000 and 14000.
Time for all group planes to reach interception is 8 minutes
VC(F)-27 with F6F-3 Hellcat (2 airborne, 0 on standby, 1 scrambling)
2 plane(s) intercepting now.
Group patrol altitude is 10000 , scrambling fighters between 12000 and 23000.
Time for all group planes to reach interception is 33 minutes
VC(F)-68 with F6F-3 Hellcat (2 airborne, 0 on standby, 0 scrambling)
2 plane(s) intercepting now.
1 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters to 14000.
Time for all group planes to reach interception is 12 minutes
VC(F)-75 with F6F-3 Hellcat (3 airborne, 0 on standby, 0 scrambling)
3 plane(s) intercepting now.
Group patrol altitude is 10000 , scrambling fighters to 14000.
Raid is overhead
VC(F)-77 with F6F-3 Hellcat (4 airborne, 0 on standby, 0 scrambling)
4 plane(s) intercepting now.
Group patrol altitude is 10000 , scrambling fighters to 12000.
Raid is overhead
VC(F)-78 with F6F-3 Hellcat (3 airborne, 0 on standby, 0 scrambling)
3 plane(s) intercepting now.
Group patrol altitude is 10000 , scrambling fighters to 23000.
Raid is overhead
VC(F)-5 with F6F-3 Hellcat (1 airborne, 0 on standby, 0 scrambling)
1 plane(s) intercepting now.
1 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters to 12000.
Time for all group planes to reach interception is 3 minutes
VC(F)-10 with F6F-3 Hellcat (4 airborne, 0 on standby, 0 scrambling)
4 plane(s) intercepting now.
Group patrol altitude is 10000 , scrambling fighters to 20000.
Raid is overhead
VF-13 with F6F-5 Hellcat (4 airborne, 0 on standby, 2 scrambling)
4 plane(s) intercepting now.
1 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters between 12000 and 20000.
Time for all group planes to reach interception is 45 minutes



--------------------------------------------------------------------------------
Afternoon Air attack on TF, near Marcus Island at 123,85

Weather in hex: Severe storms

Raid detected at 159 NM, estimated altitude 18,000 feet.
Estimated time to target is 43 minutes

Japanese aircraft
A7M2 Sam x 132
B7A2 Grace x 87

Allied aircraft
F4U-1A Corsair x 9
F6F-3 Hellcat x 111
F6F-5 Hellcat x 127

Japanese aircraft losses
A7M2 Sam: 4 destroyed
B7A2 Grace: 51 destroyed, 4 damaged
B7A2 Grace: 1 destroyed by flak

Allied aircraft losses
F6F-3 Hellcat: 2 destroyed
F6F-5 Hellcat: 3 destroyed

Allied Ships
AK Australian Victory
DD Young
DE Straus
LCI-759
AK Bedford Victory
LCI(G)-79, Torpedo hits 1, and is sunk
APA Winged Arrow, Torpedo hits 2, on fire, heavy damage
LCI-67
DD Cassin Young
AP Gen. G.M.Randall, Torpedo hits 1, on fire
DD Wickes
AKA Valencia
LCI(G)-398

Allied ground losses:
46 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 2 destroyed, 3 disabled
Engineers: 0 destroyed, 0 disabled


to make everything worse, we had of course also an afternoon strike unlike the previous years when most of my bombers never flew, today they do... to die against enemy CAP... this time the missing Graces from the morning strike literally all die... I should probably party though, we sink ONE LCI(G), that's like sinking an Essex class CV... no, an Essex class CV isn't as powerful as such a silly 1 pt boat when it comes down to deleting troops on an island...


Aircraft Attacking:
1 x B7A2 Grace launching torpedoes at 200 feet
Naval Attack: 1 x 45cm Type 91 Torp
5 x B7A2 Grace launching torpedoes at 200 feet
Naval Attack: 1 x 45cm Type 91 Torp
1 x B7A2 Grace launching torpedoes at 200 feet
Naval Attack: 1 x 45cm Type 91 Torp
5 x B7A2 Grace launching torpedoes at 200 feet
Naval Attack: 1 x 45cm Type 91 Torp
1 x B7A2 Grace launching torpedoes at 200 feet
Naval Attack: 1 x 45cm Type 91 Torp
2 x B7A2 Grace launching torpedoes at 200 feet
Naval Attack: 1 x 45cm Type 91 Torp
4 x B7A2 Grace launching torpedoes at 200 feet
Naval Attack: 1 x 45cm Type 91 Torp
1 x B7A2 Grace launching torpedoes at 200 feet
Naval Attack: 1 x 45cm Type 91 Torp
3 x B7A2 Grace launching torpedoes at 200 feet
Naval Attack: 1 x 45cm Type 91 Torp
3 x B7A2 Grace launching torpedoes at 200 feet
Naval Attack: 1 x 45cm Type 91 Torp

CAP engaged:
VF-7 with F6F-5 Hellcat (0 airborne, 0 on standby, 0 scrambling)
(17 plane(s) diverted to support CAP in hex.)
0 plane(s) not yet engaged, 13 being recalled, 4 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters between 0 and 10000.
Time for all group planes to reach interception is 39 minutes
VF-10 with F6F-5 Hellcat (0 airborne, 0 on standby, 0 scrambling)
(19 plane(s) diverted to support CAP in hex.)
0 plane(s) not yet engaged, 11 being recalled, 8 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters between 0 and 10000.
Time for all group planes to reach interception is 41 minutes
VF-11 with F6F-5 Hellcat (4 airborne, 0 on standby, 0 scrambling)
(19 plane(s) diverted to support CAP in hex.)
4 plane(s) intercepting now.
0 plane(s) not yet engaged, 15 being recalled, 0 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters between 0 and 10000.
Time for all group planes to reach interception is 21 minutes
VF-13 with F6F-5 Hellcat (0 airborne, 0 on standby, 0 scrambling)
(17 plane(s) diverted to support CAP in hex.)
0 plane(s) not yet engaged, 13 being recalled, 4 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters between 0 and 10000.
Time for all group planes to reach interception is 34 minutes
VF-14 with F6F-5 Hellcat (4 airborne, 0 on standby, 0 scrambling)
(19 plane(s) diverted to support CAP in hex.)
4 plane(s) intercepting now.
0 plane(s) not yet engaged, 15 being recalled, 0 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters between 0 and 10000.
Time for all group planes to reach interception is 19 minutes
VF-16 with F6F-5 Hellcat (2 airborne, 0 on standby, 0 scrambling)
(19 plane(s) diverted to support CAP in hex.)
2 plane(s) intercepting now.
0 plane(s) not yet engaged, 13 being recalled, 4 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters between 0 and 10000.
Time for all group planes to reach interception is 44 minutes
VF-80 with F6F-5 Hellcat (8 airborne, 0 on standby, 0 scrambling)
(17 plane(s) diverted to support CAP in hex.)
8 plane(s) intercepting now.
0 plane(s) not yet engaged, 4 being recalled, 5 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters between 0 and 10000.
Time for all group planes to reach interception is 38 minutes
VF-22 with F6F-3 Hellcat (3 airborne, 0 on standby, 0 scrambling)
(11 plane(s) diverted to support CAP in hex.)
3 plane(s) intercepting now.
0 plane(s) not yet engaged, 8 being recalled, 0 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters between 0 and 10000.
Time for all group planes to reach interception is 5 minutes
VF-24 with F6F-3 Hellcat (0 airborne, 0 on standby, 0 scrambling)
(10 plane(s) diverted to support CAP in hex.)
0 plane(s) not yet engaged, 3 being recalled, 7 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters between 0 and 10000.
Time for all group planes to reach interception is 41 minutes
VF-25 with F4U-1A Corsair (4 airborne, 0 on standby, 0 scrambling)
(9 plane(s) diverted to support CAP in hex.)
4 plane(s) intercepting now.
0 plane(s) not yet engaged, 2 being recalled, 3 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters between 0 and 10000.
Time for all group planes to reach interception is 43 minutes
2 planes vectored on to bombers
VF-30 with F6F-3 Hellcat (0 airborne, 0 on standby, 0 scrambling)
(11 plane(s) diverted to support CAP in hex.)
0 plane(s) not yet engaged, 7 being recalled, 4 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters between 0 and 10000.
Time for all group planes to reach interception is 41 minutes
VF-31 with F6F-3 Hellcat (4 airborne, 0 on standby, 0 scrambling)
(10 plane(s) diverted to support CAP in hex.)
4 plane(s) intercepting now.
0 plane(s) not yet engaged, 6 being recalled, 0 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters between 0 and 10000.
Time for all group planes to reach interception is 16 minutes
VF-32 with F6F-3 Hellcat (4 airborne, 0 on standby, 0 scrambling)
(9 plane(s) diverted to support CAP in hex.)
4 plane(s) intercepting now.
0 plane(s) not yet engaged, 5 being recalled, 0 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters between 0 and 10000.
Time for all group planes to reach interception is 15 minutes
VF-50 with F6F-3 Hellcat (0 airborne, 0 on standby, 0 scrambling)
(11 plane(s) diverted to support CAP in hex.)
0 plane(s) not yet engaged, 0 being recalled, 11 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters between 0 and 10000.
Time for all group planes to reach interception is 41 minutes
VF-51 with F6F-3 Hellcat (6 airborne, 0 on standby, 0 scrambling)
(9 plane(s) diverted to support CAP in hex.)
6 plane(s) intercepting now.
0 plane(s) not yet engaged, 3 being recalled, 0 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters between 0 and 10000.
Time for all group planes to reach interception is 19 minutes
VC(F)-27 with F6F-3 Hellcat (0 airborne, 0 on standby, 0 scrambling)
(3 plane(s) diverted to support CAP in hex.)
0 plane(s) not yet engaged, 3 being recalled, 0 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters between 0 and 10000.
Time for all group planes to reach interception is 11 minutes
VC(F)-68 with F6F-3 Hellcat (2 airborne, 0 on standby, 0 scrambling)
(3 plane(s) diverted to support CAP in hex.)
2 plane(s) intercepting now.
0 plane(s) not yet engaged, 0 being recalled, 1 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters between 0 and 10000.
Time for all group planes to reach interception is 38 minutes
VC(F)-75 with F6F-3 Hellcat (0 airborne, 0 on standby, 0 scrambling)
(4 plane(s) diverted to support CAP in hex.)
0 plane(s) not yet engaged, 4 being recalled, 0 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters between 0 and 10000.
Time for all group planes to reach interception is 12 minutes
VC(F)-76 with F6F-3 Hellcat (4 airborne, 0 on standby, 0 scrambling)
(6 plane(s) diverted to support CAP in hex.)
4 plane(s) intercepting now.
0 plane(s) not yet engaged, 2 being recalled, 0 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters between 0 and 10000.
Time for all group planes to reach interception is 8 minutes
VC(F)-77 with F6F-3 Hellcat (0 airborne, 0 on standby, 0 scrambling)
(4 plane(s) diverted to support CAP in hex.)
0 plane(s) not yet engaged, 0 being recalled, 4 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters between 0 and 10000.
Time for all group planes to reach interception is 43 minutes



--------------------------------------------------------------------------------
Afternoon Air attack on TF, near Marcus Island at 123,85

Weather in hex: Severe storms

Raid detected at 130 NM, estimated altitude 17,000 feet.
Estimated time to target is 35 minutes

Japanese aircraft
A7M2 Sam x 7
B7A2 Grace x 20

Allied aircraft
F4U-1A Corsair x 4
F6F-3 Hellcat x 64
F6F-5 Hellcat x 74

Japanese aircraft losses
A7M2 Sam: 1 destroyed
B7A2 Grace: 13 destroyed

Allied aircraft losses
F6F-3 Hellcat: 1 destroyed
F6F-5 Hellcat: 1 destroyed



all dead...

CAP engaged:
VF-7 with F6F-5 Hellcat (0 airborne, 0 on standby, 0 scrambling)
4 plane(s) not yet engaged, 8 being recalled, 0 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters between 10000 and 19000.
Time for all group planes to reach interception is 24 minutes
7 planes vectored on to bombers
VF-10 with F6F-5 Hellcat (4 airborne, 0 on standby, 0 scrambling)
4 plane(s) intercepting now.
4 plane(s) not yet engaged, 7 being recalled, 0 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters between 10000 and 12000.
Time for all group planes to reach interception is 41 minutes
5 planes vectored on to bombers
VF-11 with F6F-5 Hellcat (0 airborne, 0 on standby, 0 scrambling)
7 plane(s) not yet engaged, 1 being recalled, 0 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters between 10000 and 19000.
Time for all group planes to reach interception is 43 minutes
5 planes vectored on to bombers
VF-13 with F6F-5 Hellcat (1 airborne, 0 on standby, 0 scrambling)
1 plane(s) intercepting now.
7 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters to 12000.
Time for all group planes to reach interception is 36 minutes
2 planes vectored on to bombers
VF-16 with F6F-5 Hellcat (6 airborne, 0 on standby, 0 scrambling)
6 plane(s) intercepting now.
3 plane(s) not yet engaged, 5 being recalled, 0 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters between 10000 and 12000.
Time for all group planes to reach interception is 21 minutes
9 planes vectored on to bombers
VF-80 with F6F-5 Hellcat (3 airborne, 0 on standby, 0 scrambling)
3 plane(s) intercepting now.
7 plane(s) not yet engaged, 1 being recalled, 0 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters to 12000.
Time for all group planes to reach interception is 67 minutes
8 planes vectored on to bombers
VF-22 with F6F-3 Hellcat (0 airborne, 0 on standby, 0 scrambling)
4 plane(s) not yet engaged, 3 being recalled, 0 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters between 10000 and 15000.
Time for all group planes to reach interception is 28 minutes
1 planes vectored on to bombers
VF-24 with F6F-3 Hellcat (0 airborne, 0 on standby, 0 scrambling)
1 plane(s) not yet engaged, 4 being recalled, 3 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters between 10000 and 12000.
Time for all group planes to reach interception is 37 minutes
8 planes vectored on to bombers
VF-25 with F4U-1A Corsair (0 airborne, 0 on standby, 0 scrambling)
4 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters to 12000.
Time for all group planes to reach interception is 21 minutes
2 planes vectored on to bombers
VF-30 with F6F-3 Hellcat (0 airborne, 0 on standby, 0 scrambling)
2 plane(s) not yet engaged, 3 being recalled, 0 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters to 12000.
Time for all group planes to reach interception is 16 minutes
1 planes vectored on to bombers
VF-31 with F6F-3 Hellcat (0 airborne, 0 on standby, 0 scrambling)
2 plane(s) not yet engaged, 2 being recalled, 0 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters between 10000 and 12000.
Time for all group planes to reach interception is 21 minutes
1 planes vectored on to bombers
VF-32 with F6F-3 Hellcat (0 airborne, 0 on standby, 0 scrambling)
4 plane(s) not yet engaged, 0 being recalled, 1 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters to 12000.
Time for all group planes to reach interception is 30 minutes
4 planes vectored on to bombers
VF-50 with F6F-3 Hellcat (0 airborne, 0 on standby, 0 scrambling)
3 plane(s) not yet engaged, 7 being recalled, 0 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters to 12000.
Time for all group planes to reach interception is 11 minutes
7 planes vectored on to bombers
VF-51 with F6F-3 Hellcat (3 airborne, 0 on standby, 0 scrambling)
3 plane(s) intercepting now.
3 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters to 12000.
Time for all group planes to reach interception is 24 minutes
3 planes vectored on to bombers
VC(F)-27 with F6F-3 Hellcat (1 airborne, 0 on standby, 0 scrambling)
1 plane(s) intercepting now.
1 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters to 12000.
Time for all group planes to reach interception is 25 minutes
1 planes vectored on to bombers
VC(F)-68 with F6F-3 Hellcat (1 airborne, 0 on standby, 0 scrambling)
1 plane(s) intercepting now.
0 plane(s) not yet engaged, 1 being recalled, 0 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters to 12000.
Time for all group planes to reach interception is 19 minutes
1 planes vectored on to bombers
VC(F)-75 with F6F-3 Hellcat (0 airborne, 0 on standby, 0 scrambling)
2 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters to 12000.
Time for all group planes to reach interception is 29 minutes
1 planes vectored on to bombers
VC(F)-77 with F6F-3 Hellcat (2 airborne, 0 on standby, 0 scrambling)
2 plane(s) intercepting now.
0 plane(s) not yet engaged, 1 being recalled, 0 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters to 12000.
Time for all group planes to reach interception is 1 minutes
3 planes vectored on to bombers
VC(F)-78 with F6F-3 Hellcat (0 airborne, 0 on standby, 0 scrambling)
2 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters to 12000.
Time for all group planes to reach interception is 39 minutes
2 planes vectored on to bombers
VC(F)-5 with F6F-3 Hellcat (1 airborne, 0 on standby, 0 scrambling)
1 plane(s) intercepting now.
1 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters to 12000.
Time for all group planes to reach interception is 29 minutes
1 planes vectored on to bombers



--------------------------------------------------------------------------------
ASW attack near Marcus Island at 124,86

Japanese Ships
SS RO-60, hits 4

Allied Ships
BB New Jersey
CL Montpelier
CL Trenton
CLAA Reno
DD Bullard
DD Beale
DD Caperton
DD Bryant
DD Boyd


when the airstrikes were over High Command was left pretty depressed, the whole operation seems to be cursed with the fleet not moving where it should and the enemy doing something really surprising which is not moving the CVEs to protect the amphib TF... the fact that he had hundreds of fighters from leaking CAP over the invasion sites left me pretty speechless...

seeing RO-60 penetrating into a CV TF without getting to the carriers wasn't motivating either anymore...


SS RO-60 is sighted by escort
DD Caperton fails to find sub and abandons search
DD Bryant fails to find sub and abandons search
DD Boyd attacking submerged sub ....
DD Boyd fails to find sub, continues to search...
DD Boyd attacking submerged sub ....
DD Boyd fails to find sub, continues to search...
DD Boyd fails to find sub, continues to search...
DD Boyd fails to find sub, continues to search...
DD Boyd fails to find sub, continues to search...
Escort abandons search for sub


--------------------------------------------------------------------------------
Submarine attack near Marcus Island at 124,86

Japanese Ships
SS RO-60, hits 36, and is sunk

Allied Ships
DE Shelton
DE Samuel B. Roberts
DE Tabberer
DE Richard W. Suesens
DE Silverstein


to make it even worse the sub is then sunk by a bunch of destroyer escorts... I found out later that these are escorting the CVEs...

SS RO-60 launches 2 torpedoes at DE Shelton
DE Tabberer attacking submerged sub ....
DE Richard W. Suesens fails to find sub, continues to search...
DE Silverstein attacking submerged sub ....
SS RO-60 forced to surface!
DE Silverstein firing on surfaced sub ....
DE Tabberer firing on surfaced sub ....
DE Richard W. Suesens firing on surfaced sub ....
DE Silverstein firing on surfaced sub ....
DE Tabberer firing on surfaced sub ....
DE Richard W. Suesens firing on surfaced sub ....
DE Tabberer firing on surfaced sub ....
DE Richard W. Suesens firing on surfaced sub ....
DE Silverstein firing on surfaced sub ....
DE Tabberer firing on surfaced sub ....
DE Richard W. Suesens firing on surfaced sub ....
DE Silverstein firing on surfaced sub ....
DE Tabberer firing on surfaced sub ....
DE Richard W. Suesens firing on surfaced sub ....
DE Silverstein firing on surfaced sub ....
DE Tabberer firing on surfaced sub ....
DE Richard W. Suesens firing on surfaced sub ....
DE Silverstein firing on surfaced sub ....
Sub slips beneath the waves


--------------------------------------------------------------------------------
Invasion Support action off Marcus Island (123,85)
Defensive Guns engage approaching landing force

9 Coastal gun shots fired in defense.

Allied Ships
LCI-764
LCI-535
LCI-532
LCI-448
LCI(G)-468
LCI(G)-467
LCI(G)-465
LCI(G)-464
LCI(G)-463
LCI(G)-462
LCI(G)-455
LCI(G)-453
LCI(G)-451
LCI(G)-449
LCI(G)-442
LCI(G)-441
LCI(G)-398
LCI(G)-397
LCI(G)-396
LCI(G)-373
LCI(G)-372
LCI(G)-366
LCI(G)-365
LCI(G)-81
LCI-69
LCI-67
LCI-66
LCI(M)-588
LCI(M)-582
LSM-99
LCI-435

Japanese ground losses:
39 casualties reported
Squads: 1 destroyed, 0 disabled
Non Combat: 1 destroyed, 2 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 1 (1 destroyed, 0 disabled)

LCI-764 fired at enemy troops
LCI-535 fired at enemy troops
LCI-532 fired at enemy troops
LCI-448 fired at enemy troops
LCI(G)-468 fired at enemy troops
LCI(G)-467 fired at enemy troops
LCI(G)-465 fired at enemy troops
LCI(G)-464 fired at enemy troops
LCI(G)-463 fired at enemy troops
LCI(G)-462 fired at enemy troops
LCI(G)-455 fired at enemy troops
LCI(G)-453 fired at enemy troops
LCI(G)-451 fired at enemy troops
LCI(G)-449 fired at enemy troops
LCI(G)-442 fired at enemy troops
LCI(G)-441 fired at enemy troops
LCI(G)-398 fired at enemy troops
LCI(G)-397 fired at enemy troops
LCI(G)-396 fired at enemy troops
LCI(G)-373 fired at enemy troops
LCI(G)-372 fired at enemy troops
LCI(G)-366 fired at enemy troops
LCI(G)-365 fired at enemy troops
LCI(G)-81 fired at enemy troops
LCI-69 fired at enemy troops
LCI-67 fired at enemy troops
LCI-66 fired at enemy troops
LCI(M)-588 fired at enemy troops
LCI(M)-582 fired at enemy troops
LSM-99 fired at enemy troops


--------------------------------------------------------------------------------

Ground combat at Marcus Island (123,85)

Image

Allied Shock attack

Attacking force 17896 troops, 291 guns, 285 vehicles, Assault Value = 593

Defending force 3051 troops, 55 guns, 10 vehicles, Assault Value = 11

Allied engineers reduce fortifications to 5

Allied adjusted assault: 191

Japanese adjusted defense: 1

Allied assault odds: 191 to 1 (fort level 5)

Allied forces CAPTURE Marcus Island !!!

Combat modifiers
Defender: forts(+), leaders(-), disruption(-), experience(-)
Attacker: shock(+), disruption(-), fatigue(-)

Japanese ground losses:
3616 casualties reported
Squads: 312 destroyed, 0 disabled
Non Combat: 218 destroyed, 0 disabled
Engineers: 4 destroyed, 0 disabled
Guns lost 70 (70 destroyed, 0 disabled)
Vehicles lost 9 (9 destroyed, 0 disabled)
Units destroyed 5

Allied ground losses:
160 casualties reported
Squads: 6 destroyed, 4 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 2 destroyed, 0 disabled


and here's the result of the ground combat after the retarded LCI(G) fleet has totally destroyed all defenders that were sitting fully prepped behind level 6 forts... like at Wake our adjusted av is ONE!!! We had 300 av on the atoll and after the LCI(G) bombardment our adjusted av is ONE!!! [:@] This is so ridicoulos!!!

Mundy assaults a heavily defended atoll without doing a single naval bombardment, no air attacks, nothing... if it would go totally bad (like it did in the Marshalls already) I bet he would be told not to be surprised as he did no preparation at all... but hey, preparation, bombardments, air attacks, starving the garrison, nothing is needed, all you need are two dozen+ LCI(G) and Mac Arthur alone coming in on a barge could take an atoll like this... atolls are clear terrain but still, level 6 forts would make these 5 inch rocket ships useless other than suppressing the defenders, we're talking about concrete reinforced bunkers when speaking about level 6 forts in the game, one can't even build higher levels on an atoll... that obviously doesn't matter...

if the same happens on non atolls with the troops sitting in rough or jungle terrain and we will get the same result then I won't continue, makes this journey into late war a waste of time... Mundy could as well inform me where he wants to land and I would clear the island but even that would be a disadvantage to him because the way it works now he gets to destroy a division worth of troops for a couple of points of supply it takes to rearm the 5 inch rockets on the most idiotic and utter broken ship class in the game...[8|] it really pisses me off, it really does... click to win



Assaulting units:
77th Infantry Division
4th Marine Regiment
710th Tank Battalion
14th Marine Defense Battalion

Defending units:
12th Ind.Mixed Regiment
84th Naval Guard Unit
90th Naval Guard Unit
78th Naval Guard Unit
201st JAAF AF Bn

Attachments
9.3.jpg
9.3.jpg (232.24 KiB) Viewed 607 times
User avatar
castor troy
Posts: 14331
Joined: Mon Aug 23, 2004 10:17 am
Location: Austria

RE: AAR 1944

Post by castor troy »

(ex) Super KB is sitting 8 hexs West of Marcus Island, all enemy carriers are in the hex SE of Marcus at nine hexes to KB... after a result like today I would usually suggest not to give orders right away but to step back from the game and do the orders the next day...

I didn't...

I have ordered two SAGs to attack the shipping at Marcus Island trying to get those ridicoulos LCI(G) and hopefully delete them (the enemy has 50 more or the like [8|])... we have a fast heavy cruiser task force and the task force around the evil twins that will move to Marcus Island and then retreat NW towards Japan which should bring them out of range of the Allied carriers which I expect to either close in on KB (most likely) or guard the rest of the amphib task force and hope to further deplete KB's offensive strike power (not much left)...

KB will also move closer to Marcus Island to draw in airstrikes from the Allied carriers, we still have nearly 900 fighters on the carriers so if the three task forces don't split up they should reverse today's massacre... KB is led by an ASW TF and two more SAGs, one centered around four BBs and another cruiser group so I don't really fear enemy surface combat TFs... all fighters will be set to CAP and the remaining bombers will fly ASW if more Allied subs show up...

have flown in 150 land based dive bombers to replace KB's bombers but that's not even 50% of today's losses... [:(]

Image
Attachments
9.4.jpg
9.4.jpg (205.91 KiB) Viewed 607 times
User avatar
castor troy
Posts: 14331
Joined: Mon Aug 23, 2004 10:17 am
Location: Austria

RE: AAR 1944

Post by castor troy »

air losses, prove of fail of today's operation...

the enemy lost some APA which are the most valuably assets lost today but he deleted 2/3 of KB's offensive strike power (we only lost some 200 pilots though which was surprising) and he took Marcus Island like the Japanese took empty atolls in early 42 and all this due to the retarded LCI(G) fleet so all in all I'd call it a 100% victory for the enemy today...

the loss of all these bombers is probably worse than what the LCI(G) can do but in fact the LCI(G) really piss me off way more... we sent in the bombers, we faced heavy CAP, we lost most of them... be it... but what those rocket ships are doing is really ruining the game for me at the moment, why should I be expected to try to defend any island when a fleet of silly boats worth 24 victory points in total can completely delete all defenders? Is this how it is supposed to happen? Click and win? Have even read up on these ships after the nuke at Wake and while their fire was really suppressing enemy positions it was not like they would delete defensive positions, exactly like one would expect it... these are 5 inch rockets and not ICBM...

to find something positive within all this disaster is the fact that the Sam can definately hold it's own vs the Hellcat, seems to be on par...

had I given orders a day or at least a couple of hours after I watched the replay I would have most likely decided to retreat the fleet and engage within LBA range the next time... like I've said, I didn't and issued orders right away...

Image
Attachments
9.5.jpg
9.5.jpg (89.8 KiB) Viewed 607 times
DesertWolf101
Posts: 1719
Joined: Sat Nov 26, 2016 1:06 pm

RE: AAR 1944

Post by DesertWolf101 »

You know Castor I disagreed with some of your complaints before but I didn't write anything about it. This time though I think you are right to be frustrated. This LCI(G) issue you are illustrating here seems to me to be quite a problem. I can't imagine this is as intended since it is quite clearly unrealistic.
Evoken
Posts: 496
Joined: Wed Oct 23, 2019 1:51 pm

RE: AAR 1944

Post by Evoken »

I have taken a look at LCI (G) and similiar classes and their devices;
Normally naval guns have 1/10th of their effect(shell weight) as soft attack value. For example most 8in guns have around 330 effect and 33 soft attack but these 4.5in rockets have higher soft attack value than their effect , causing them to be 10times more effective than what they are supposed to be. 4.5in Rocket has 20 effect and 26 soft attack so each one of these devices are almost as devastating as one 8in device. Meaning 1 LCI (G) with 120 rockets have power of 13 Heavy cruisers (120/9guns).

This can be fixed easily by adjusting the devices soft attack value and can be put in to effect in an ongoing PBEM with ease , i can help you if you would like.
mind_messing
Posts: 3394
Joined: Mon Oct 28, 2013 11:59 am

RE: AAR 1944

Post by mind_messing »

It may just be me, but what exactly is the expectation here for a garrison that will be concussed, dazed and bleeding from the ears?

Are they to dig themselves from under the stand, charge and drive the Americans back into the ocean?
User avatar
BBfanboy
Posts: 20421
Joined: Wed Aug 04, 2010 5:36 pm
Location: Winnipeg, MB
Contact:

RE: AAR 1944

Post by BBfanboy »

ORIGINAL: Evoken

I have taken a look at LCI (G) and similiar classes and their devices;
Normally naval guns have 1/10th of their effect(shell weight) as soft attack value. For example most 8in guns have around 330 effect and 33 soft attack but these 4.5in rockets have higher soft attack value than their effect , causing them to be 10times more effective than what they are supposed to be. 4.5in Rocket has 20 effect and 26 soft attack so each one of these devices are almost as devastating as one 8in device. Meaning 1 LCI (G) with 120 rockets have power of 13 Heavy cruisers (120/9guns).

This can be fixed easily by adjusting the devices soft attack value and can be put in to effect in an ongoing PBEM with ease , i can help you if you would like.
Rockets and bombs (non-AP) have a higher percentage of their weight in explosive than shell because they are not being fired out of a tube at extreme pressure and acceleration. Therefore they should have a higher anti-soft rating.
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
DesertWolf101
Posts: 1719
Joined: Sat Nov 26, 2016 1:06 pm

RE: AAR 1944

Post by DesertWolf101 »

ORIGINAL: mind_messing

It may just be me, but what exactly is the expectation here for a garrison that will be concussed, dazed and bleeding from the ears?

Are they to dig themselves from under the stand, charge and drive the Americans back into the ocean?

I can't speak for Castor but I think the issue here is that you have a bombardment from a single LCI(G) be more devastating than ten heavy cruisers. I think we can all agree that's not realistic.
Evoken
Posts: 496
Joined: Wed Oct 23, 2019 1:51 pm

RE: AAR 1944

Post by Evoken »

ORIGINAL: BBfanboy

ORIGINAL: Evoken

I have taken a look at LCI (G) and similiar classes and their devices;
Normally naval guns have 1/10th of their effect(shell weight) as soft attack value. For example most 8in guns have around 330 effect and 33 soft attack but these 4.5in rockets have higher soft attack value than their effect , causing them to be 10times more effective than what they are supposed to be. 4.5in Rocket has 20 effect and 26 soft attack so each one of these devices are almost as devastating as one 8in device. Meaning 1 LCI (G) with 120 rockets have power of 13 Heavy cruisers (120/9guns).

This can be fixed easily by adjusting the devices soft attack value and can be put in to effect in an ongoing PBEM with ease , i can help you if you would like.
Rockets and bombs (non-AP) have a higher percentage of their weight in explosive than shell because they are not being fired out of a tube at extreme pressure and acceleration. Therefore they should have a higher anti-soft rating.
Here is a base game 500 lb bomb , as you can see Soft attack is 1/10th of effect. Please dont spread missinformation without actually checking. I couldnt find anything else that uses these rockets in base game , there are some land based rockets that act as artillery but effect and soft attack values are pretty consistent on those
Image
mind_messing
Posts: 3394
Joined: Mon Oct 28, 2013 11:59 am

RE: AAR 1944

Post by mind_messing »

So, I think there's two things to point out.

1. AS BBfanboy has noted, a rocket is not a shell, and thinking about it as such will lead to the wrong conclusions.

2. Is heavy saturation bombardment LCI craft causing large causalities (and critically for AE, massive disruption to units) ahistorical? It's not.

I mean, this is effectively what the LCI conversions were designed to do. Overwhelm the defenders with firepower and allow the landing infantry an easy time ashore.

Worth considering other factors in AE. Someone can correct me if I'm wrong, but atoll terrain functions like clear terrain. Not good for protection against bombardments of any kind...
DesertWolf101
Posts: 1719
Joined: Sat Nov 26, 2016 1:06 pm

RE: AAR 1944

Post by DesertWolf101 »

ORIGINAL: mind_messing

So, I think there's two things to point out.

1. AS BBfanboy has noted, a rocket is not a shell, and thinking about it as such will lead to the wrong conclusions.

2. Is heavy saturation bombardment LCI craft causing large causalities (and critically for AE, massive disruption to units) ahistorical? It's not.

I mean, this is effectively what the LCI conversions were designed to do. Overwhelm the defenders with firepower and allow the landing infantry an easy time ashore.

Worth considering other factors in AE. Someone can correct me if I'm wrong, but atoll terrain functions like clear terrain. Not good for protection against bombardments of any kind...

I don't have an issue with #1. But if it is true that on an aggregate scale an LCI(G) is more effective than a dozen heavy cruisers in a bombardment then yes, I would definitely say that is ahistorical.
Evoken
Posts: 496
Joined: Wed Oct 23, 2019 1:51 pm

RE: AAR 1944

Post by Evoken »

ORIGINAL: mind_messing

So, I think there's two things to point out.

1. AS BBfanboy has noted, a rocket is not a shell, and thinking about it as such will lead to the wrong conclusions.

2. Is heavy saturation bombardment LCI craft causing large causalities (and critically for AE, massive disruption to units) ahistorical? It's not.

I mean, this is effectively what the LCI conversions were designed to do. Overwhelm the defenders with firepower and allow the landing infantry an easy time ashore.

Worth considering other factors in AE. Someone can correct me if I'm wrong, but atoll terrain functions like clear terrain. Not good for protection against bombardments of any kind...
Anti Soft value is a universal value , its pretty clear that these rocket boats are extremely op given that you wouldnt achieve these results even with extreme number of capital ships in a bombardement
Evoken
Posts: 496
Joined: Wed Oct 23, 2019 1:51 pm

RE: AAR 1944

Post by Evoken »

Oh one thing i didnt take into account is that they have only 1 round per device so they are not as effective as 13 CA's , sorry. They are probably equal to 1 CA each on firepower
mind_messing
Posts: 3394
Joined: Mon Oct 28, 2013 11:59 am

RE: AAR 1944

Post by mind_messing »

ORIGINAL: DesertWolf101

ORIGINAL: mind_messing

So, I think there's two things to point out.

1. AS BBfanboy has noted, a rocket is not a shell, and thinking about it as such will lead to the wrong conclusions.

2. Is heavy saturation bombardment LCI craft causing large causalities (and critically for AE, massive disruption to units) ahistorical? It's not.

I mean, this is effectively what the LCI conversions were designed to do. Overwhelm the defenders with firepower and allow the landing infantry an easy time ashore.

Worth considering other factors in AE. Someone can correct me if I'm wrong, but atoll terrain functions like clear terrain. Not good for protection against bombardments of any kind...

I don't have an issue with #1. But if it is true that on an aggregate scale an LCI(G) is more effective than a dozen heavy cruisers in a bombardment then yes, I would definitely say that is ahistorical.

Why, exactly?

A heavy cruiser is an ocean-going warship designed with a specific purpose in mind - to sink other ships. It's capability at coastal bombardment is secondary to that (and you could probably argue that it's tertiary, with CV escort duties bumped up to the number two spot).

The LCI conversion riff-raff, on the other hand, were developed with the specific role of invasion support in mind. As a result, there are a number of factors, which when combined could lead you to expect their effectiveness to be greater than a given number of heavy cruisers.

Some examples to illustrate:
- barrel wear on 8inch guns
- overheating and warping the gun barrels
- sufficient number of shells for sustained bombardment
- the "shock" factor

To go in to greater detail on the last point (which IMO is key to actually understanding what the game is trying to represent), the thing that rocket artillery does well is cause serious, widespread damage across a large area in a very, very short space of time.

Essentially, it's a question of what is more damaging to troops on the ground: a cruiser blazing away at a hillside till the magazines are empty, or the entire hillside exploding effectively instantaneously?

I'd refer you to the evaluation of the Soviet rocket artillery units in WW2, as we're roughly in the same territory in that regard.

ORIGINAL: Evoken

ORIGINAL: mind_messing

So, I think there's two things to point out.

1. AS BBfanboy has noted, a rocket is not a shell, and thinking about it as such will lead to the wrong conclusions.

2. Is heavy saturation bombardment LCI craft causing large causalities (and critically for AE, massive disruption to units) ahistorical? It's not.

I mean, this is effectively what the LCI conversions were designed to do. Overwhelm the defenders with firepower and allow the landing infantry an easy time ashore.

Worth considering other factors in AE. Someone can correct me if I'm wrong, but atoll terrain functions like clear terrain. Not good for protection against bombardments of any kind...
Anti Soft value is a universal value , its pretty clear that these rocket boats are extremely op given that you wouldnt achieve these results even with extreme number of capital ships in a bombardement


Worth keeping in mind that while the value is universal, the application of that value will differ depending on the module (ie. land combat, naval combat, etc) and you will see different values depending on the module used.

As for the effectiveness question, I'd refer you to my comments above.

Naval artillery is, by design, precision weaponry. The unguided rockets of the period are area suppression.

This is all before we get into the nuances of the ballistic differences (where the high trajectory rockets will be at an advantage in dealing certain geographic or defensive features.
mind_messing
Posts: 3394
Joined: Mon Oct 28, 2013 11:59 am

RE: AAR 1944

Post by mind_messing »

I can understand castor's frustration, but at the end of the day, Mundy deployed the tools he had to hand effectively.

Some things to note from the combat report:
- Limited CD gunfire from IJ troops (which in my experience tends to focus Allied fire on the CD unit and shield the combat units to some extent).

- Large number of disablements and relatively little actual squads destroyed, which would be what you'd expect from a large area suppression attack from rockets.

- The nuances of an atoll attack. With a limit of 6000 men, Marcus is not the best spot for the IJ to throw the Allies into the ocean. As the combat replay showed, some 600 Allied AV was reduced down to 191 while unloading. A more suitable base, with better terrain and a more substantial garrison stands a much better chance of weathering the storm of the Allied bombardment and prolonging the battle.

- Related to the above, three naval guards and a IJA regiment are not ideal combat units for halting an invasion. The comparatively small number of front line IJ squads overall likely contributed to the Allied success.

Plus, it's late 1944. The IJ weren't having much fun throwing landings back in to the sea at this point either...
Evoken
Posts: 496
Joined: Wed Oct 23, 2019 1:51 pm

RE: AAR 1944

Post by Evoken »

M_M these boats seen widespread use irl , despite that most naval invasions were bloody and lengthy . These rockets have very limited range , they were used for beachhead supression for troops to land easier , not wipe out entire island garrisons in 1 day. Its pretty clear that they violate the effect/anti-soft value rules that are used everywhereelse and there is nothing else uses this device type. Unless you come with actual usefull data please stay away i am so done with you
mind_messing
Posts: 3394
Joined: Mon Oct 28, 2013 11:59 am

RE: AAR 1944

Post by mind_messing »

ORIGINAL: Evoken

M_M these boats seen widespread use irl , despite that most naval invasions were bloody and lengthy . These rockets have very limited range , they were used for beachhead supression for troops to land easier , not wipe out entire island garrisons in 1 day. Its pretty clear that they violate the effect/anti-soft value rules that are used everywhereelse and there is nothing else uses this device type. Unless you come with actual usefull data please stay away i am so done with you

Worth re-reading post #1437 again.

The entire garrison was not wiped out by the pre-invasion bombardment from the LCI craft on day 1.

They were heavily disrupted by the bombardment, to the point that they had zero effective assault value, but they were not wiped out until the Allied auto-shock attack took the base afterwards.

IJ defenders were alive and kicking when the auto-shock attack went in, they just weren't in a position to offer effective resistance (which is probably to be expected after the entire atoll has just been carpeted by rockets).

In other words, WAD.

As for the violation of the effect/anti-soft value rules, I'd be interested to know:

1. What the rules actually are
2. How these rocket devices violate above rules.

AFAIK, the formula behind the game values was never disclosed, so keen to see what insider info you have on this.
User avatar
castor troy
Posts: 14331
Joined: Mon Aug 23, 2004 10:17 am
Location: Austria

RE: AAR 1944

Post by castor troy »

ORIGINAL: mind_messing

ORIGINAL: Evoken

M_M these boats seen widespread use irl , despite that most naval invasions were bloody and lengthy . These rockets have very limited range , they were used for beachhead supression for troops to land easier , not wipe out entire island garrisons in 1 day. Its pretty clear that they violate the effect/anti-soft value rules that are used everywhereelse and there is nothing else uses this device type. Unless you come with actual usefull data please stay away i am so done with you

Worth re-reading post #1437 again.

The entire garrison was not wiped out by the pre-invasion bombardment from the LCI craft on day 1.

They were heavily disrupted by the bombardment, to the point that they had zero effective assault value, but they were not wiped out until the Allied auto-shock attack took the base afterwards.

IJ defenders were alive and kicking when the auto-shock attack went in, they just weren't in a position to offer effective resistance (which is probably to be expected after the entire atoll has just been carpeted by rockets).

In other words, WAD.

As for the violation of the effect/anti-soft value rules, I'd be interested to know:

1. What the rules actually are
2. How these rocket devices violate above rules.

AFAIK, the formula behind the game values was never disclosed, so keen to see what insider info you have on this.


Guess I have ignored all your last hundred posts, didn't even fly over them, just ignored them.

Should have done with this one too, it's so ridicoulos that I really wonder if you have any brain left. You have obviously NO clue about the effect of these boats in real life. Do you? Clearly no.

You have also no clue about the game but that's nothing new. But that you are so off the line really makes me think you are nothing but a damn retarded troll, so go leave the AAR and troll somewhere else.

Look at the combat report, troll. Can you even read? I had 300 av on the atoll and all was disabled during the LCI(G) support during the landing. Nothing was left. Can you read??

Same happened at Wake, with Wake's CD unit in place. GO AWAY TROLL and read up on the performance of these ships in real life, they were nothing more than suppressive weapons at the beaches. Considering your non stop bullsh*t the Allied wouldn't have needed anything else than the LCI(G) to clear islands. They actually used them and nothing, not a single moment in life where they close to as effective in the game. They are most likely 10 times overrated if not more, I wouldn't be surprised if it would be identified as a database error if it came up ten years ago.

Go away! If there would have been more people like you in the past we would play with 100% of the bugs, faults and database errors of the release version and there would never have been the need for projects like Babes and the people behind it.

First time ever IIRC to use the green button. If you want to continue this discussion then do it on the main forum not in this AAR. People, pls just answer him anymore, it's going to stop the AAR, one or the other way and Admiral unescorted carrier task force will have achieved his goal.
Post Reply

Return to “After Action Reports”