ORIGINAL: crsutton
Elf,
After about a month into a campaign it seems to be working pretty sweet. There are so many things working right One issue, I have noticed that some of my airgroups are filling up with too many pilots. I have one AVG group with 45 pilots. That is the worst example but I do have some sixteen plane groups with over 25-30 pilots and would like to get these veteran pilots back into the pool to use in other units.
Perhaps in a patch we could have a button to allow the return of excess pilots to the pool. That is, I want to send back pilots that are over the maximum need for the unit, and that options might send back all pilots save one or three spares. I would not want to be able return all the pilots to the pool from a unit in Manila that has no planes left. They would need to grab a rifle and hit the trenches.....I am more worried about excess.
What you suggest is a good idea. But it leaves room for gaminess. I'll look into it. The excess you are seeing is normal. Most combat squadrons, throughout history, and even today are manned with more pilots than A/C. A simple solution with AE as it stands not is to begin the game with replacements turned off. I ALWAYS begin my games with this option. It allows me to determine which units get what.
You can turn off replacements to all your airgroups using one of the universal screens that views all ground-based or sea-based Air units. This will prevent the situation you are lamenting.