Gary Grigsby’s War in the East: The German-Soviet War 1941-1945 is a turn-based World War II strategy game stretching across the entire Eastern Front. Gamers can engage in an epic campaign, including division-sized battles with realistic and historical terrain, weather, orders of battle, logistics and combat results.
The critically and fan-acclaimed Eastern Front mega-game Gary Grigsby’s War in the East just got bigger and better with Gary Grigsby’s War in the East: Don to the Danube! This expansion to the award-winning War in the East comes with a wide array of later war scenarios ranging from short but intense 6 turn bouts like the Battle for Kharkov (1942) to immense 37-turn engagements taking place across multiple nations like Drama on the Danube (Summer 1944 – Spring 1945).
Yes, but their impact is small (few guns when compared to divisions).
Thanks for the info.
These units may still be interesting as they are available in january 1942 when no arty divisions are available. (First arty division october 1942).
It may be possible to merge-disband a Brigade into a division of same type at the same hex so no all experience is lost.
WitE dev team - (aircraft data)
WitE 1.08+ dev team (data/scenario maintainer)
WitW dev team (aircraft data, partial data/scenario maintainer)
WitE2 dev team (aircraft data)
Small question :
If i disband a fortified zone with 3 added supports, like sapper regiments.
Did support units will be disbanded too or did the support units return to the HQ of the fortified zone (Like stavka ?).
I wonder also if a well-fortified fortified zone with 3 heavy artillery support is a good idea to defend key place (like sebastopol) or if an additional rifle division is more effective.
There are hints in the manual about artillery in fortified zone being more efficient, but i do not know if it is real.
Yes, they return to the HQ.
FR have very poor staying power, they are no match even for Axis minors. Use them only to build and preserve fortification level.
Thanks for the answer.
I was not thinking of fortified region alone but maybe with 3 203mm artillery regiments support units.
Probably too expansive for a low efficiency.
It is difficult to evaluate the efficiency of artillery in the game whatsoever as we have little feedback of how many ennemy CV were suppressed.
1) Something is broken, I couldn't use search function too.
2) This should be deleted. It was a scenario with more accurate method of calculating CV (strength on counters), but as of 1.09.01 it's now a game option.
3) If you mean recon flights, then not much can be done. Axis produce a lot of recon planes, Soviets are more constrained but should the need arise they can do a lot of recon too.
To 3. I dont mean recon planes, I mean ground battles. Sometimes it says "The defending forces were scouted" , which is in some cases quite unfortunate if you have a cv advantage and want to make the enemy retreat.
Thanks.
Another question :
Is it at the beginning of 1943 that rifle corps price switch from 20 to 10.
Did tank corps have a similar pattern or stay at 20 ?
OK after a search in the manual i can answer my own questions.
So Yes and stay at 20.
Thanks.
Is there a way to change which unit counter is on the top of a stack? Say if I have a stack of a Panzer Division and an Infantry division, and wished to cycle between which was on top.
Is there a way to change which unit counter is on the top of a stack? Say if I have a stack of a Panzer Division and an Infantry division, and wished to cycle between which was on top.