War in the East Q&A

Gary Grigsby’s War in the East: The German-Soviet War 1941-1945 is a turn-based World War II strategy game stretching across the entire Eastern Front. Gamers can engage in an epic campaign, including division-sized battles with realistic and historical terrain, weather, orders of battle, logistics and combat results.

The critically and fan-acclaimed Eastern Front mega-game Gary Grigsby’s War in the East just got bigger and better with Gary Grigsby’s War in the East: Don to the Danube! This expansion to the award-winning War in the East comes with a wide array of later war scenarios ranging from short but intense 6 turn bouts like the Battle for Kharkov (1942) to immense 37-turn engagements taking place across multiple nations like Drama on the Danube (Summer 1944 – Spring 1945).

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Telemecus
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RE: War in the East Q&A

Post by Telemecus »

To some extent this is modelled as the rules do lower the probabilities of partisan creation in places such as the Baltics. The debate might then be whether the probabilities are high or low enough.
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RforRush
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RE: War in the East Q&A

Post by RforRush »

As far I know you need 16 MPs to use deliberate attack with motorized units, so why I can't use it as Soviet if I have 18 MPs?
Stelteck
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RE: War in the East Q&A

Post by Stelteck »

ORIGINAL: RforRush

As far I know you need 16 MPs to use deliberate attack with motorized units, so why I can't use it as Soviet if I have 18 MPs?

Maybe you are trying to attack other a small (or large) river ? In that case you will need more than 16 MPs.

It is extremely difficult to attack with armored division early, using 16 out of 18 Mp is quite difficult.
Brakes are for cowards !!
RforRush
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RE: War in the East Q&A

Post by RforRush »

Yes, there was hidden river there. Where do I find how many MPs I need to cross river attacks?
Stelteck
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RE: War in the East Q&A

Post by Stelteck »

ORIGINAL: RforRush

Yes, there was hidden river there. Where do I find how many MPs I need to cross river attacks?
In the manual 14.1.5. Tactical Movement Point Cost Chart
Brakes are for cowards !!
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xxCLASHxx
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RE: War in the East Q&A

Post by xxCLASHxx »

Hi People,

This is my first real game after lots of reading and studying.

Start of turn 2 I have a substantial pocket of stranded Soviet units, do I leave them to suffer from lack of supply and then mop up or should I just clear them out or should I leave them and ignore for a few turns?

I have trapped 15 units in one pocket and they are without supply since end of turn 1.

This is Road to Leningrad on normal setting with fog of war.

Forum wont let me publish the picture due to my noob status :)

Thanks
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WingedIncubus
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RE: War in the East Q&A

Post by WingedIncubus »

ORIGINAL: xxCLASHxx

Hi People,

This is my first real game after lots of reading and studying.

Start of turn 2 I have a substantial pocket of stranded Soviet units, do I leave them to suffer from lack of supply and then mop up or should I just clear them out or should I leave them and ignore for a few turns?

I have trapped 15 units in one pocket and they are without supply since end of turn 1.

This is Road to Leningrad on normal setting with fog of war.

Forum wont let me publish the picture due to my noob status :)

Thanks

It takes a turn being cut from their ZOC before pocketed units enter out-of-supply status, which will make them surrender. If you attack them while they are pocketed, but NOT isolated and out-of-supply (counter with Red borders), they will rout and be teleported outside the pocket.

Were they pocketed on Turn 1? If yes, you may start mopping on this Turn 2.

If you have pocketed them on this Turn 2, leave them as they are and make sure they have no chance to escape the pocket. Them start mopping them with your Infantry on Turn 3.
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xxCLASHxx
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RE: War in the East Q&A

Post by xxCLASHxx »

Hi Drakken,

Thank you fr the reply, they were pocketed in turn one and I waited til turn 3 as I had 3 infantry divisions ready to do the job. All surrendered which was around 70k men so was happy with that.

Next problem is that I moved some HQ units including OKH and now I have 4 HQ units red including OKH!!! This is turn 3 so these are not overstretched but I can't work it out.
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WingedIncubus
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RE: War in the East Q&A

Post by WingedIncubus »

ORIGINAL: xxCLASHxx

Hi Drakken,

Thank you fr the reply, they were pocketed in turn one and I waited til turn 3 as I had 3 infantry divisions ready to do the job. All surrendered which was around 70k men so was happy with that.

You could have done it as soon as Turn 2.
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xxCLASHxx
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RE: War in the East Q&A

Post by xxCLASHxx »

Yes I will ensure next time I consolidate sooner, the red HQ's have all come back to normal without me doing anything so I must of had a glitch or made an error.
RforRush
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RE: War in the East Q&A

Post by RforRush »

Can someone explain why I get more damage from enemy retreat than enemy itself? Or I can't see all damage due to FOG?
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xxCLASHxx
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RE: War in the East Q&A

Post by xxCLASHxx »

OK I finished my first game and Russia had a minor victory mainly because I was a couple of turns short from capturing Leningrad.

Fins had been right on the line for several turns thus keeping quite a few units shoring it up but I had supply issues even though my HQ system was all in range. My Panzers were only moving a couple of hexes a turn after turn 11 and by the time I pushed through to the outskirts of Leningrad there were counter attacks with 120k Russian troops in them.

At that point I had 360k of Russian casualties

What I did notice is that the rail repair didn't even get anywhere near Riga etc and never got over the rive Daugava

Was this my issue or should I of just got to Leningrad first before the main Russian units arrived and then mopped up Riga etc afterwards

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EwaldvonKleist
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RE: War in the East Q&A

Post by EwaldvonKleist »

You mention that your rail repair didn't get past riga. Did you manually repair rails using your rail repair divisions (FBDs)?
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xxCLASHxx
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RE: War in the East Q&A

Post by xxCLASHxx »

Hi EwaldvonKleist

I left it on auto as I read in the forum this is the best way, I am unsure as to how you do it manually as I am unable to move the units other than send them back to the parent HQ.

Thank you for your reply.
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EwaldvonKleist
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RE: War in the East Q&A

Post by EwaldvonKleist »

Look for a unit called FBD, a manual rail repair unit. Move it to a damaged rail hexagon you want to repair and look out for a small "repair rail" button. I think there is also a section in the manual about rail repair, explaining this in Detail.
Nix77
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RE: War in the East Q&A

Post by Nix77 »

Are the destroyed & rebuilt Soviet units supposed to still cost AP? Seems like they don't.
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morvael
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RE: War in the East Q&A

Post by morvael »

Only if you have a surplus. And during early period some units return for free.
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xxCLASHxx
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RE: War in the East Q&A

Post by xxCLASHxx »

ORIGINAL: EwaldvonKleist

Look for a unit called FBD, a manual rail repair unit. Move it to a damaged rail hexagon you want to repair and look out for a small "repair rail" button. I think there is also a section in the manual about rail repair, explaining this in Detail.

Yes I found one unit that I can actually move the other units do not have movement points. I will look for the option to repair on the unit that I can move.

Seems odd that you can only manually control one unit as there are lines to prioritize really, getting one main railhead sorted before moving to another would make sense.

Thanks for the advice.
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xxCLASHxx
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RE: War in the East Q&A

Post by xxCLASHxx »

One other question, in the scenario interface it gives an option for multiplayer, I selected this out of interest but it does not accept my steam login so I clicked register which allows user and pw but I am unable to input email. Then when I send it just gives a message saying insufficient data.

Does multiplayer work?

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Nix77
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RE: War in the East Q&A

Post by Nix77 »

ORIGINAL: morvael

Only if you have a surplus. And during early period some units return for free.

I was testing this on turn 36 GC, there shouldn't be any regular reinforcements that turn and I had one empty RD returning (64 men so I figured that's one of the returning units, also they weren't present on the reinforcement list at turn 31). I hit end turn on T35 with full 50 AP left, and on next turn I had full 100 AP available, and one skeleton rifle division on the Urals. So I guess it's not working as it's supposed to be currently?

The mechanic that only took AP if you had some available was a bit silly, so I don't mind it not working :)

A better system would be to make a query window at the beginning/end of turn where you could choose which of the returning units or reinforcements you want to create, and list the associated AP cost there, which would be taken from your current turn's budget. The cost could be tweaked down a bit, since now everyone's been essentially paying 0 AP for the returned units.
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