ORIGINAL: Curtis Lemay
ORIGINAL: Panama
From what I can tell, and it's difficult trying to follow this with so many posts, the problem is all about blowing up non bridge roads/rails because they parallel rivers. Right? This being considered a gamey aspect because if the road doesn't cross the river you shouldn't be allowed to blow it up.
At least someone understands the problem. All you have to understand from there is that the Matrix will solve that exact problem. Roads that only parallel rivers and don't visibly cross them will not be blowable. If they do cross them, they will be blowable - at those exact locations.
At the exact location...where the entirely arbitrary overlay of the TOAW graphics tiles makes there appear to be a bridge.
All we have to do is to draw our maps so that the roads only intersect the rivers so that 'bridges' appear at only those points.
Sort of like now, right?
Roads will still have to be laid off of rivers to avoid bridges where there aren't bridges. The only difference will be that instead of simply staying off the river if you don't want a bridge, you'll have to take good care to veer off of it at the points where Curtis' Matrix would otherwise decide there's a bridge. Conversely, if there's actually a bridge where Curtis' matrix won't put one, you'll have to veer off and then come back on again so as to cause his 'matrix' to see a bridge.
What a great idea, Curtis!






