Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

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jjdenver
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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by jjdenver »

ORIGINAL: brian brian
Wait until 1944 when every hex has 3 units in it and all sides just want the unit density to go down. Some folks want divisions for the specialty flavor they allow in operations, but want a lower counter density. So they play 2d10 with ‘first loss must be a corps’.
I think this is a good rule brian. i'd also be ok to play without divisions.
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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by Orm »

Jul/Aug '41
Impulse #10 (Axis)

No declarations of war.

Land: Germany
Combined: Italy, Japan
Naval:

No port strikes.

Naval Air:

Germany:
FTR2 (Sicily) -> West Med 1-box

Italy:
NAV3 (Sicily) -> West Med 1-box

Naval Movement:

Italy:
2 x CA (West Med) -> La Spezia

Japan:
TRS (Fukuoka) + INF -> Shanghai

Italy initiates combat in the West Med. No additional air.
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Orm
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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by Orm »

Axis rolls a 3 and doesn't find the Allies. However, Allies roll 4 and find the Axis force. CW has one surprise point.

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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by Orm »

Axis select a naval air combat.

How will CW arrange their air? Will the CVP fly as a fighter? And if it flies as a bomber which plane will then be front bomber?

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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by Mayhemizer_slith »

If I fly as bomber, do I lose one point from A2A factors?
If your attack is going really well, it's an ambush.

-Murphy's war law
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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by Mayhemizer_slith »

Did Italian ships return to base from East or West Med?
If your attack is going really well, it's an ambush.

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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by Orm »

ORIGINAL: Mayhemizer_slith

Did Italian ships return to base from East or West Med?
West Med. I corrected the post.

So there are no Italian shipping in the sea area. only the neutral Vichy, so the box with the Axis air had to be picked.
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Orm
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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by Orm »

ORIGINAL: Mayhemizer_slith

If I fly as bomber, do I lose one point from A2A factors?
I am pretty sure that CVP are exempt from that rule. I'll check to make sure.
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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by Mayhemizer_slith »

If they lose point, then fighter. If not, front bomber.
If your attack is going really well, it's an ambush.

-Murphy's war law
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Orm
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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by Orm »

ORIGINAL: Orm
ORIGINAL: Mayhemizer_slith

If I fly as bomber, do I lose one point from A2A factors?
I am pretty sure that CVP are exempt from that rule. I'll check to make sure.
Yes, the rule specifically state FTR. And a CVP is not a FTR. So same A2A value as both a bomber or fighter.
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Orm
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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by Orm »

I assume that CW abort the air combat?

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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by Mayhemizer_slith »

Yes, abort.
If your attack is going really well, it's an ambush.

-Murphy's war law
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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by Mayhemizer_slith »

I believe AA fires and result is only aborts. Place them any way you like and abort all CW units to Gibraltar.
If your attack is going really well, it's an ambush.

-Murphy's war law
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Orm
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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by Orm »

The Allied AA fire reduce the bomber strength with one (worst die out of 6). (1, 7, 7, 5, 10, 3)
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Orm
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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by Orm »

ORIGINAL: Mayhemizer_slith

I believe AA fires and result is only aborts. Place them any way you like and abort all CW units to Gibraltar.
Ok. [:)]
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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by Orm »

The CW force aborts to Gibraltar.

No strategic bombing.

Germany bombard, and ground strike, the Soviet defenders south-west of Vitebsk.

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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by Orm »

The abysmal success rate for the Axis air force, with ground strikes, continues. The FTR3 hit no targets. Fortunately the German artillery remedy the situation somewhat and disorganize two defenders.

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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by Orm »

Jul/Aug '41
Impulse #10 (Axis)

Rail Movement:

Japan:
INF (Shanghai) -> Tianshui

Over to Germany for their land moves (and perhaps additional rail moves).
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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by Orm »

Jul/Aug '41
Impulse #10 (Axis)

Land Moves Continued:

Italy:
MIL (Skopje) -> 67,49 (Greece)

Japan:
HQI (76,138) -> 76,136
INF (Sian) -> 77,134
CAV Div (82,135) -> 82,134

Air Transport:
Germany:
ATR3 + It MTN (Naples) -> Olbia
ATR3 (Olbia) -> Florence

Germany makes two land attacks.

First is in the north versus Timoshenko, and supporting cavalry.
Second attack is against the guard army SW of Vitebsk. This attack has 3 points in ground support.

The attack against hex 40,56 with the HQI is +5.75. Will USSR select blitz or assault?

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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by jjdenver »

Assault for the forest attack please. For the other attack I guess Germany will choose but if Soviet choice let me know. ty.
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