AE Air Issues and Air OOB Issues [OUTDATED]

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

Buck Beach
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RE: Carrier Aircraft Not Being Replaced!

Post by Buck Beach »

ORIGINAL: langleyCV1

Sorry My mistake it became VP12 not sure if this served in the Pacific.

MJT

"1 Aug 1941: VP-12 was redesignated VP-24 and relocated
to NAS Kaneohe, Hawaii, under PatWing-2."

I found this here in a pdf: http://www.history.navy.mil/branches/dictvol2.htm

The VP groups seem to change pretty regularly. Check this out: http://www.historyofwar.org/articles/we ... drons.html

This is from a copy of a pdf location page on 2/1/42: I have know idea right now where I got the pdf

v-11 eB-6P Boy
VP-12 6 PBY-5 Kaneohe ~ a y
VP-14. 6 PB Y-5 -ICaneohe,;B ay i
VP-71 10 PBY-5 :Koneohe
VP-72 7 PBY-5 Kaneohe
IIlTLBERT Pearl Harbor
VlRIGHT " Pearl Harbor
BhLU&D PTYD Ta

There it looks as if they still referred to them under the old VP-12

And here they are at Kaneohe on 12/7/41. http://www.homeofheroes.com/pearlharbor ... 2finn.html

Who knows if any are correct.

And this is the last change I promise. Here is a lineage of VP-12 that seems to know what they are talking about.

http://www.daveswarbirds.com/blackcat/hist-12.htm
Walloc
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Unintended side effect?

Post by Walloc »

First off. I have a very small base to make my observation on as i only have one game vs AI at any "extended" game length.

My ops losses of American only PBY-4, 5, 5a Catalinas seems some what excessive.
Im into late march now and ops losses and underlining only ops losses for the 3 types of american catalinas are all together 32. On top of 6 losses to A-A.

I havent done any thing unsual. 6k altitude naval searches with 50 and 50 rest in order to keep the fatigue level low. Except for 1 unit on ASW patrol of 2k altitude with for all ranges of from 10 to 20. When i consider how few planes/units i have had flying since u lose so many in PH and Phil and i have had a number of VP units purely resting trying to regain planes so they be able to go into operational status again.
32 ops losses plus those 6 A-A which seems very arbitrary. No real way to avoid those other than not flying near opposing bases, which many times are exactly where u want to have searches done.

Experience which was generally lowered for aircrews in AE, especially for "new" pilots. 30-40 range.
On top of that the "AI" seems to have a bad habbit of flying fatigued pilots. Even with 50% on rest the "AI" seems to wana have to fly the same pilots even after gaining fatigue and not flying those with no or low fatigue. Been monitoring 2 VPs intensivly turn to turn and watch the individual pilots mish numbers and fatigue levels to notice this.

I assume its those 2 issues that are the "reason" for the IMHO fairly high ops losses. When i compare with the few historical data i have on ops losses of catalinas they seem many times higher than what it "should be".

The problem from a gaming point of is replacement rate chosen by the AE coopled with the high ops losses, i can only dread how high they'd be if i flew all of my PBY Catalinas. In essence this means that the ops losses are nearing with my fairly low ops tempo my total replacement rate. Meaning i wont ever be any where near the number of operational Catalinas that the american had comming into the summer of '42. I didnt lose many more Catalinas in the ground bombings in PH and Phil than historic.

I was wondering if any one else have noticed this and if others are seeing the same and if so, this isnt an unintended side effect of the low xp level of the pilots in AE. Possibly in junction with the high fatigue flying.

So its possibly some thing to look into. Either upping replacement rate to even this out or lowering the formular for ops losses or review the bonus to take less ops losses in Naval searches as it was in WITP.

Kind regards,

Rasmus
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witpqs
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RE: Unintended side effect?

Post by witpqs »

I've played one game into August '42 and have another up to May '42. I am seeing the same thing you describe as far as usage and losses go. I have all the PBY's set to 6,000ft Naval Search, some with arcs, and all at 50% Search.

In WITP the rule of thumb was 100% Search but I saw the fatigue creep up so I quickly brought all PBY's to 50% Search.

If the loss rate is wrong then certainly I would like it fixed, but increasing the replacement rate would be the last thing I would want. Tweaking a formula or stat would be much better.
pad152
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RE: Admiral's Edition Air War Thread

Post by pad152 »

How come the the Nakajima C6N is not carrier capable?

They used on the some of the Japanese carriers at different times in the war.



erstad
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RE: Admiral's Edition Air War Thread

Post by erstad »

I have a question on training. If I set a squadron to a mission of "training" and a secondary of, say, naval attack; and then set the primary mission to "naval search" (but leaving a percentage on training), does it train for naval attack or naval search?

The reason I ask is that when I go back to training as primary mission, it always shows the previous primary mission as the training area, regardless of what I previously set. I don't know if it's changing when I go from "Training" to "Something else" or if it changes when I go from "something else" back to "training"
erstad
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RE: Admiral's Edition Air War Thread

Post by erstad »

ORIGINAL: erstad

I have a question on training. If I set a squadron to a mission of "training" and a secondary of, say, naval attack; and then set the primary mission to "naval search" (but leaving a percentage on training), does it train for naval attack or naval search?

The reason I ask is that when I go back to training as primary mission, it always shows the previous primary mission as the training area, regardless of what I previously set. I don't know if it's changing when I go from "Training" to "Something else" or if it changes when I go from "something else" back to "training"

I realized this wasn't too hard to test, so I did a quick test. It appears that the unit trains on the same skill as the primary mission, regardless of what training mission was set.

So the follow is whether this is WAD? For example, I might have a unit on naval attack but want to train on ground attack, or vice versa. Or a unit on recon train for naval search. Doesn't seem to be a way to do that currently.
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witpqs
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RE: Admiral's Edition Air War Thread

Post by witpqs »

Slot 4293 34th BG/Hq Sqn - Does not withdraw, but all the squadrons with it in the 34th BG do withdraw.

Slot 3594 3rd BG/13th BS (US Army) - Is set to upgrade to Dutch B-25C Mitchell.

Slot 3096 No 22 Sqn RAAF (Australian) - Is set to upgrade to Dutch DB-7B.
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Zebedee
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RE: Admiral's Edition Air War Thread

Post by Zebedee »

Just a quick suggestion to reduce the amount of clicking - perhaps an additional + and - button (similar to how the altitude buttons work for aircraft) for choosing search arcs might be a good thing? Seems like there's room on the interface for them. Sorry if this has been suggested before and has been rejected/accepted/put down as 'something to do when time allows' already.
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jwilkerson
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RE: Admiral's Edition Air War Thread

Post by jwilkerson »

Not sure if anyone is aware ... right clicking moves the angle by 30 degrees ... left clicking by 10 degrees ...

WITP Admiral's Edition - Project Lead
War In Spain - Project Lead
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Zebedee
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RE: Admiral's Edition Air War Thread

Post by Zebedee »

Much appreciated. That one slipped well beneath my illfunctioning radar. Thanks :)
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R8J
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RE: Admiral's Edition Air War Thread

Post by R8J »

Scenario 2

I don't think this affects anything and they may be correct.

There are several aircraft with one size DT in fields 1-10 and a differant size DT in fields 11-20.

One example is slot 350, P-47D25 Thunderbolt.
Speak softly and carry a big stick; you will go far.

Who Dares Wins.

You smell like dead bunnies.
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langleyCV1
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RE: Admiral's Edition Air War Thread

Post by langleyCV1 »

242 Squadron and 605 Squadron missing from the order of battle they should be available mid February 1942 in Java.

MJT
"My God, I hope you don't blame me for this. I had no idea where you were."
Air Vice-marshal Pulford upon the loss of "Force Z"
jcjordan
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RE: Admiral's Edition Air War Thread

Post by jcjordan »

Also it seems that the British Walrus's upgrade to NZ Walrus's though the unit stays Brit. I've seen it happen to 2 of the FAA 700 squadron on Brit CLs.
Speedysteve
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RE: Admiral's Edition Air War Thread

Post by Speedysteve »

Guad scenario has several air reinforcements due past the scenario end date

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Walloc
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RE: Admiral's Edition Air War Thread

Post by Walloc »

Im a bit baffled about the reduction in production of the R4D-5 to 5 a month. Could some one please shead some light in the reasoning behind that.
Considering most of the marine Squ's comming as reinforcement has only 2 in them at arrival. The 3 navy squ also comes in with 2.
Thats in essence 108 short of 100% TO&E or almost 2 years worth "production". So with out a single loss u would be 100% TO%E around the time u come into '44.
The Marine units cant upgrade to any other plane until the RC5-1 come on line in 08/44.
I assume as i havent checked that the navy could upgrade to the PBY5 transport.
That lessens the problem some what.
Non the less as i mentioned about the ops loss rate for the "non" combat missions generally IMO seem high for the US side. See above post about the PBY3-Catalinas.
The same thing goes for transport mish's. In 2 weeks time of using 3 R4D-5 all 3 became ops losses taking off form a level 5 AF with enough aviation support. I didnt use them every day and was very particular in checking and reacting to fatigue. Yes its a very little base but its consistantly with the other ops losses i have seen in non combat mishes and transferes.
I cant say i have alot of information on the strength of marine "utillity" squ. A bit is avaible on the net tho.
I fail to see how it is possible to get near any where near the strength the squ's apprently historicaly had at a given time and especially if used just minimally cuz of ops losses.
Is this intended? and if so why? if i may ask.

Kind regards,

Rasmus
EasilyConfused
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RE: Admiral's Edition Air War Thread

Post by EasilyConfused »

Slot 193 (Aussie Kittyhawk III) has 250lb GP Bombs in its 12th weapon slot, but no ammo.  I think it should have 1, which would fit with the other Kittyhawks, including the Canadian Kittyhawk III.
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RevRick
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RE: Admiral's Edition Air War Thread

Post by RevRick »

Okay... I have searched several forums with no joy. So, I have a question that has bugged me since I first opened the game, which may or may not have been asked before. But, being of inquisitive mind, frustrated disposition, and as retiring as a blitzing middle linebacker, I have to ask:

Why in the name of the Wide, Wide World of Sports are so many aircraft squadrons commanded by first and second looeys and jaygees? There are precious few political points as it is to have to spend them getting a B-17E squadron a commander who knows which way to point the aircraft to take off, or a fighter squadron a commander whose last five posts were not in PBYs. OY!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
"Action springs not from thought, but from a readiness for responsibility.” ― Dietrich Bonhoeffer
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Gary D
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RE: Admiral's Edition Air War Thread

Post by Gary D »

Walloc

I agree with what you are seeing. The US military "appropriated" most of the DC-3s that were produced prior to Pearl Harbor and over 10,000 were produced during the war. I did notice that the aircrews for the small amount of DC-3 derivative transports we do get is on the low end of the experience curve and before they can be used they must be trained up or the ops losses are bad. The old WITP method of training by doing a transport to a nearby base works for that.

I also think you have a good point on the PBYs. It was another proven model that had been in production in one form or another for years before PH and stayed a workhorse throughout the war. None of this is news to most of the readers on this board, heck some of these guys could tell us how many PBY/DC-3 honey buckets were produced! [:)]

I think the developers are trying to ensure that the 4E bombers are used in the recon role like they were historically and not turned free in big numbers too soon. Reading up on some old VP history I do recall that if a search or recon was going to be conducted anywhere near expected Japanese air cover the 4 engine bombers were the aircraft of choice. The 4E bombers had the speed and firepower to survive, a PBY motoring along at 130 knots was fish food.

I play against the AI primarily, and just enjoy plodding along in all theaters at a pretty "historical" pace. So I use the editor and "fix" the PBY numbers and R-4D numbers to something that suits my version of "historical". The numbers I use might be "exploited" in human vs human play but since I just tackle my buddy the AI and I am not trying to scalp him, no harm done! [:)]

Balancing this monster of a project between human players must be a huge headache and one I salute all the WITP/AE contributors for!

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DBS
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Public Beta Scen 1

Post by DBS »

Public Beta Scen 1

Beaufort I (#061) - production only starts 04/43. Should be 04/42 I would hazard.

And there is zero build rate for the RAF Catalina I #071...
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PeteG662
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Pilot training

Post by PeteG662 »

I posted this on Tech Support as well.

Pilot training was tweaked during the v1083c update so much that there appears to be no gain via training after two weeks in the GC. Even when a fighter pilot shoots and enemy plane down there may or may not be an experience gain and then only in the experience column, not air or defense like before. Could the team please look at the pilot training? I agree that the previous iteration may have been too generous but the current version is too stringent.

Thanks,
pete
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