OT-Decision Games WitP

Gary Grigsby's strategic level wargame covering the entire War in the Pacific from 1941 to 1945 or beyond.

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DuckofTindalos
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RE: How to play

Post by DuckofTindalos »

Hence, the sheet metal to mount on the wall.
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ckk
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RE: OT-Decision Games WitP

Post by ckk »

Those are the magnets I used for the SPI game. They stack pretty high 5 plus and stay on the map even when vertical.
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RE: How to play

Post by ckk »

ORIGINAL: Terminus

And a divorce lawyer on speed dial.


I'm living proof of that[:D][:D][:D]
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Miller
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RE: How to play

Post by Miller »

Who needs women when you have beer and games like this that take 20 years to complete[;)]
ckk
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RE: How to play

Post by ckk »

ORIGINAL: Miller

Who needs women when you have beer and games like this that take 20 years to complete[;)]

Actually as I recall it took 100- 150 hrs to set up and 500 hrs to play, solitaire of course[;)] Played mostly as Allies with the Japanese playing a very historical script with and without a Coral Sea, Midway and or a Guadacanal
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Jim D Burns
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RE: How to play

Post by Jim D Burns »

ORIGINAL: Monter_Trismegistos

And those counter magnets are meant to be attached to definetely non-magnetic wall?

They are attracted to sheet metal behind the game maps. There are several options, you can mount the sheet metal directly to your wall, but the metal is heavy so necessitates heavy mounting bolts placed into your wall. You can simply lean the sheet metal against the wall, but the metal tends to bend due to its weight so it sometimes causes trouble when you use this option.

Probably the best solution is to mount your sheet metal onto plywood boards to give the metal some backbone so it won’t bend when you lean it against the wall. Also the plywood mounted sheet metal allows you to move the game surface out of the way when not playing to keep kids and pets from sweeping away the magnets. (Kids LOVE to mess with the magnets)

The key here is to carefully mount the maps so when you put the two 4’x 8’ plywood boards side by side, the hex rows line up well. After that the game map is pretty mobile when you consider its size.

Jim
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witpqs
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RE: How to play

Post by witpqs »

I think you should just take out a long term lease on the Astrodome and go with the overhead pully system. [:D]
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DuckofTindalos
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RE: How to play

Post by DuckofTindalos »

Wheeeee!!![:D]
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Grotius
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RE: How to play

Post by Grotius »

Hmm, do hobby stores also carry the requisite sheet metal?

I'm still not sure where to set this thing up. I actually have more horizontal space than vertical, because my game room is in a spacious attic that has very short walls and then dormers that angle in. I suppose I could sorta lean the maps against a dormer, using the plywood backing that Jim suggests.

Has anyone actually started *playing* yet? [:'(]
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dtravel
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RE: OT-Decision Games WitP

Post by dtravel »

Some places used to sell these long flexible strip magnets.  IIRC the recommendation was to buy those, cut them down to counter-size and glue them to the back of the counters.  (Not sure what you were supposed to do about double-sided counters.)
This game does not have a learning curve. It has a learning cliff.

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Mike Solli
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RE: How to play

Post by Mike Solli »

ORIGINAL: Grotius

Hmm, do hobby stores also carry the requisite sheet metal?

I'm still not sure where to set this thing up. I actually have more horizontal space than vertical, because my game room is in a spacious attic that has very short walls and then dormers that angle in. I suppose I could sorta lean the maps against a dormer, using the plywood backing that Jim suggests.

Has anyone actually started *playing* yet? [:'(]

You gotta be kidding. 9000 counters take awhile to cut out (assuming you want to take the time and not just punch them out - shudder). [:D]
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Mike Solli
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RE: OT-Decision Games WitP

Post by Mike Solli »

ORIGINAL: dtravel

Some places used to sell these long flexible strip magnets.  IIRC the recommendation was to buy those, cut them down to counter-size and glue them to the back of the counters.  (Not sure what you were supposed to do about double-sided counters.)

I can't even highlight a book and you want me to do that! [X(]
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witpqs
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RE: How to play

Post by witpqs »

ORIGINAL: Grotius

Hmm, do hobby stores also carry the requisite sheet metal?

Home Depot, I suppose? Failing that find a metal shop (Yellow Pages).
I'm still not sure where to set this thing up. I actually have more horizontal space than vertical, because my game room is in a spacious attic that has very short walls and then dormers that angle in. I suppose I could sorta lean the maps against a dormer, using the plywood backing that Jim suggests.

If you have room in that attic, you could set up the plywood & metal vertically in the middle of the room (build legs or fix it to the ceiling and floor). Then, use both sides of it - strategic map on one side, smaller maps, tables, etc. on the other side.

Just an idea.
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Mike Solli
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RE: How to play

Post by Mike Solli »

Just for your info, there is more electronic stuff for WitP:

Rule Book 1 (old)
Marcus Island map (such that it is) (new)
Errata (new)

http://www.decisiongames.com/html/erules.html
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Nikademus
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RE: How to play

Post by Nikademus »

just setting up a medium sized engagement of StarFleet Battles took a whole room. This game......aiee.
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Mike Solli
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RE: How to play

Post by Mike Solli »

Yeah, and I can't wait. [:D]
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Nikademus
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RE: How to play

Post by Nikademus »

"You must have sand for Brains to take this monster on...... " [:D]

-Gaara

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Mike Solli
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RE: How to play

Post by Mike Solli »

Worse has been said. [;)][:D]
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Nikademus
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RE: How to play

Post by Nikademus »

"You'll loose counters like Rroberson looses carriers"

[:D]

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(we now return you to your regularily scheduled relevent thread)

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Kwik E Mart
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RE: How to play

Post by Kwik E Mart »

i see the avg bonus is alive and well...where's the zero bonus?!?!?!?!?!?! [:-][&:][;)]

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