Bitter Glory

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Anraz
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RE: Bitter Glory

Post by Anraz »

In fact “industry” in BG means also light industry and craft (gross domestic product minus resources extraction and minus food production). As substitution to industry we could use here “economic capability”(EC).   Cities you mentioned (and perfectly recognized) have in sum only 2EC out of 26EC in whole Holland.
Josh
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RE: Bitter Glory

Post by Josh »

Thx for explaining that, I think the amount of 2EC for the northern cities is about right.
Anraz
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RE: Bitter Glory

Post by Anraz »

I think a screen below might be interesting (industry, roads, rivers, strategic regions and most important cities; still it is merely a picture from the editor):

Image
Josh
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RE: Bitter Glory

Post by Josh »

Will we have beta AAR's like War in the East has? To give us an idea as to how the game plays.

/whispermode: IstaMbul ?? --->Istanbul
It's only in ALfa ofcourse, sorry to bring it up.
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Perturabo
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RE: Bitter Glory

Post by Perturabo »

Crazy stuff[X(]. Really impressive.
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Mac_MatrixForum
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RE: Bitter Glory

Post by Mac_MatrixForum »

Small correction, in Finland you should have Helsinki instead of "Helsingsfors" (Helsingfors, note spelling, is the Swedish name).
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Widell
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RE: Bitter Glory

Post by Widell »

...and by all means, also the English name which also seems to be the standard across the map....
Anraz
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RE: Bitter Glory

Post by Anraz »

ORIGINAL:  Josh   Will we have beta AAR's like War in the East has? To give us an idea as to how the game plays.
  IMO it is a very good idea.  
whispermode
  There are still a lot of wrinkles to iron out before the  game can be marked as beta. Will do...
Anraz
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RE: Bitter Glory

Post by Anraz »

And another step forward:

Image
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madgamer2
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RE: Bitter Glory

Post by madgamer2 »

Do you really think HOI 3 is worth being even considered to be called a game after that really bad trailer they Made? Is dividing up a map into trillions of little areas and having some kind of battle system they want you to believe is RTS worth putting down your hard earned money worthwhile? Just my thoughts. The HOI series like the Civilization series started out good and got worse.

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Lrfss
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RE: Bitter Glory

Post by Lrfss »

Wow, if this makes it to release it will blow up the wargamer world for sure....best of luck and can't wait to see this based on my experience with ToW... HOI was a start, HOI 2 was better and HOI 3 was a huge flop!
Anraz
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RE: Bitter Glory

Post by Anraz »

Have you heard that we decided to switch to 3D? I imagine it is a bit controversial however everything I wrote earlier about the game is actual except graphic layer of the game (still there is special place for counters  in the game). More info will come in the Christmas season, now I can show screens with basic wireframe:

Image
 
Image

 
diablo1
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RE: Bitter Glory

Post by diablo1 »

Is this going to be a turn based game? I hope I hope I hope? I never liked the HOI series because it is real time. Starting and pausing and starting and pausing is a PITA. I like to think each turn out each piece I move etc. Nothing beats a good turn based playing game to me.
X3:Universe of games rules them all!! Xtra coming soon X3:REBIRTH 4th qtr 2011 YAY!
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Feltan
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RE: Bitter Glory

Post by Feltan »

The 3-D map -- I am mixed about it.

On one hand, I know it will probably appeal to kids and increase sales.

On the other hand, I think it mere eyecandy and not necessary to the game. Certainly not necessary for a Grand Strategic game as this seems to be -- tactical games might benefit though.

It is a reality, but a sad state of affairs, when "features" have to be added to appeal to (what I will call) morons who probably don't understand 10% of what the game is about.

I hope that an option/preference exists to switch to 2D mapping.

Regards,
Feltan
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JudgeDredd
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RE: Bitter Glory

Post by JudgeDredd »

3D map has now peaked my interest in the game! [&o]
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vonRocko
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RE: Bitter Glory

Post by vonRocko »

Too bad wasteland doesn't put as much effort into the AI. Judging by their other games, I don't have much hope for this. All looks, no substance.
Anraz
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RE: Bitter Glory

Post by Anraz »

VonRocko, so far no AI can match human player, that is why it is so difficult to meet expectation of skilled player. However, we are trying to improve AI in all our games, for example if you played Time of Wrath you might have noticed that with every patch AI was constantly being  improved. The other thing is that Bitter Glory has its own engine written from scratch and I would say it is a good omen.
Anraz
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RE: Bitter Glory

Post by Anraz »

We have published new screens with new terrain!

Italy (textured version of the screen from  previous post)

Image

The Horn of Africa with Ethiopia (where tutorial of the game takes place), Italian colony of Somalia, British Sudan and other British, French and Belgian colonial territories around African Great Lakes region (Eastern and Central Africa):

Image

Lake Baikal in Siberia, transiberian railway, and part of Inner Mongolia and Manchukuo were Soviet Transbaikal Front was attacking during Soviet invasion of Manchuria in 1945:
 
Image
Anraz
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RE: Bitter Glory

Post by Anraz »

A closer look to new terrain  

 Image


  and a new gui

  Image
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