[Release]Star Wars Mod- ROTS Update!

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lordxorn
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RE: [Release]Star Wars! Preview

Post by lordxorn »

Ok, I have hit a snag. Apparently there is some mod support on the dev side that needs to be implemented before I release the new update. I am not going to just mod the game in it's current state until extra races are allowed to put in.

Elliot assures us this will happen before the 25th. Let's all hope.
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Shark7
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RE: [Release]Star Wars! Preview

Post by Shark7 »

ORIGINAL: lordxorn

Ok, I have hit a snag. Apparently there is some mod support on the dev side that needs to be implemented before I release the new update. I am not going to just mod the game in it's current state until extra races are allowed to put in.

Elliot assures us this will happen before the 25th. Let's all hope.

That would definitely be a nice Christmas present.
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tjhkkr
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RE: [Release]Star Wars! Preview

Post by tjhkkr »

I thought that the extra race change was put in; are we still at 20 or can there be more?
Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.
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Shark7
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RE: [Release]Star Wars! Preview

Post by Shark7 »

ORIGINAL: tjhkkr

I thought that the extra race change was put in; are we still at 20 or can there be more?

You can have more than 22 races so long as you recycle the existing race images. Putting in 23 race images will give an 'Out of Range' exception.
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tjhkkr
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RE: [Release]Star Wars! Preview

Post by tjhkkr »

You can have more than 22 races so long as you recycle the existing race images. Putting in 23 race images will give an 'Out of Range' exception.
Ahhhh.
So if I understand you correctly...
If race number 23 is "Evil Humans", you would want to point back to an image number 1 through 22...
Am I understanding correctly now?
Not trying to be dense here.
Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.
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Shark7
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RE: [Release]Star Wars! Preview

Post by Shark7 »

ORIGINAL: tjhkkr

You can have more than 22 races so long as you recycle the existing race images. Putting in 23 race images will give an 'Out of Range' exception.
Ahhhh.
So if I understand you correctly...
If race number 23 is "Evil Humans", you would want to point back to an image number 1 through 22...
Am I understanding correctly now?
Not trying to be dense here.

Image race_0 - race_21, but yes you get the idea. Now if you want race 22 to be the exotic cat girl race, you either have to replace one of the images 0-21 and point to it, or point back to the one of the existing images (which obviously have no cat girls at present). In other words, you can't have images for 23 or more unique races currently, no image race_22 because it will crash if you add that image.

So in truth you can have 22 unique races, and as many factions of those existing races you want; but can't have 23+ unique races.
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tjhkkr
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RE: [Release]Star Wars! Preview

Post by tjhkkr »

exotic cat girl race

I must not be playing the right mods... All I have got are armor plated Mandalorians and Clone Troopers. [>:]
But at least I stay out of trouble that way. [:D]
Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.
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lordxorn
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RE: [Release]Star Wars! Preview

Post by lordxorn »

Here is a teaser of what is to come. Although Rebel pilots were never good at formation flying. lol
Image

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Igard
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RE: [Release]Star Wars! Preview

Post by Igard »

Beautiful looking ships there, I'm drooling over my keyboard. It's great to see X-Wings and Y-Wings in Distant Worlds. [&o]

However, this is a good example of the ship scaling issue/problem. Notice how the Nebulon Frigates are almost as big as the Mon-Calamari Cruiser.

Elliot needs to address this as soon as possible. This is nothing against your mod, Lordxorn, every mod has this problem.
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lordxorn
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RE: [Release]Star Wars! Preview

Post by lordxorn »

Yeah I was really careful with the size scaling,

the Nebulon is size 500 and the Moncal is 750. I even made another moncal and nebulon separating them in size even more and it is still not sizing correctly.

Then Home One is the max size of 1100, which is not much larger than the moncal.

I think below the moncal, everything should be sized down because the ships are already dwarfing the stations and planets.
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Igard
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RE: [Release]Star Wars! Preview

Post by Igard »

I bumped the thread about this on the tech support forum. It's all to do with the shape of the ship. Notice how it's the long, thin shaped vessels that look much larger than the broad, rounder shaped ones.

Here's the tech support thread. It would be nice if someone else could add their voice to it as it seems like a problem that's being overlooked :-

tm.asp?m=2513492

BTW, lordxorn, I can't wait to play this. It looks awesome. [&o]
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tjhkkr
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RE: [Release]Star Wars! Preview

Post by tjhkkr »

Igard, I did not think you would like fighters... they would shoot proton torpedoes down your plasma tubes... and oops good bye Romulan... [;)]
Just alking trash as usual.

Okay seriously guys, does the size of the image have anything to contribute to its appearance on the screen... I mean does 750 buy you anything that 500 would not. I have noticed that it is the slender ships that get super-sized like a McDonald's meal.
Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.
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tjhkkr
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RE: [Release]Star Wars! Preview

Post by tjhkkr »

And yes, LordZorn, you da man for the SW stuff. Just as Igard is da man for ST. [&o]
Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.
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Igard
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RE: [Release]Star Wars! Preview

Post by Igard »

ORIGINAL: tjhkkr

Igard, I did not think you would like fighters... they would shoot proton torpedoes down your plasma


[:D] Romulans would have de-cloaked and destroyed the carrier WELL before they had a chance to launch fighters!

I played the Starfleet Command series alot. I get my ship images from mods for those games. They had fighters and carriers and point defence weapons, just like DW has now. So I love the idea of fighters in Star Trek.

I think the next step with the fighters should be to have them fighting in formation. They would probably be more effective as a tight group and it'd look cool too.

EDIT: tj, You made my text turn all blue. Damn You!!! [:D]
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Webbco
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RE: [Release]Star Wars! Preview

Post by Webbco »

It's almost definitely been discussed before, and I should've been on the DW forums long enough to know this but will the max size of 1100 be increased at some point?
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ehsumrell1
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RE: [Release]Star Wars! Preview

Post by ehsumrell1 »

ORIGINAL: Igard

EDIT: tj, You made my text turn all blue. Damn You!!! [:D]

I think it's because of too much "Romulan Egg Nog"! [:-]
Shields are useless in "The Briar Patch"...
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tjhkkr
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RE: [Release]Star Wars! Preview

Post by tjhkkr »

Romulan Egg Nog sounds about as appealling a Klingon Galk... But in the interest of Interstellar peace, I will drink it.



To Igard, Ehsumrell1, Erik, Elliot, Lordxorn, Shark 7, and all you who I have the poor manners to forget you name: peace in the new year, and may all wars be war games...

I am either getting sentimental in my old age, or that Romulan Egg Nog was Romulan ale.
Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.
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Haree78
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RE: [Release]Star Wars! Preview

Post by Haree78 »


Even if my love for Star Wars has diminished a lot over the years I'm still looking forward to the ROTS version of this mod, excellent stuff lordxorn.
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ehsumrell1
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RE: [Release]Star Wars! Preview

Post by ehsumrell1 »

ORIGINAL: tjhkkr

Romulan Egg Nog sounds about as appealling a Klingon Galk... But in the interest of Interstellar peace, I will drink it.



To Igard, Ehsumrell1, Erik, Elliot, Lordxorn, Shark 7, and all you who I have the poor manners to forget you name: peace in the new year, and may all wars be war games...

I am either getting sentimental in my old age, or that Romulan Egg Nog was Romulan ale.
Happy Holidays to you also tj.....and by the way, you drink Romulan Egg Nog when "spoiled",
just like you eat Klingon Gok live.
Just ask Igard! ROTF LMAO! [:D]
Shields are useless in "The Briar Patch"...
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tjhkkr
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RE: [Release]Star Wars! Preview

Post by tjhkkr »

I have quite a number of race pictures if you want them Lordxorn...
Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.
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