Originally posted by Jeremy Pritchard
There is only so much you can listen to from a pre-production forum. The problem arises when you listen too much, and try to incorporate too much additional options in a game. Ever hear of Master of Orion 3? That game had to have a virtual rewrite because a lot of the options desired in the game by the forum (including the Points system) made it very buggy and virtually unplayable. There can be an infinite number of extra's that Matrix can add, with support of a significant part of the population, but they simply cannot add it all.
I
why?
as a game system without production "UV" is already very good (agreed?), okay so they just have to build this to the greater scale and had perhaps a building system like this in "war in russia / second front" . do you would say war in russia is a simple ahistoric game with the production system?? you can completly leave the production alone handled by the computer if you don´t want it.
both games are made by almost the same persons (read gary g.) so they have experience with a production system already taken over from "war in russia". the only new component would be the ship-building. but as i say before i agree in to leave the big ships like BB´s or CV´s alone and integrate only a building system f. smaller vessels. but it would be a pity not see how the war would go without the good subs from the US in their great numbers. so the player can decide to build more CA or CL instaed of subs, so perhaps without the very succesful sub-campaign the war would be quite more difficult for the US. or why not build greater numbers and better quality (i mean in case of anti sub warfare) of DE´s and escorts for the japanese to counter the subs??