Moved to another Patch 06 - Public Beta - Build 1108p3 updated 10 July

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michaelm75au
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RE: Patch 06 - Public Beta - Build 1108j (build03) updated 27 Feb

Post by michaelm75au »

By rebuilding destroyed units, you have broken the 'historical' intent of setting withdraw dates anyway.
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RE: Patch 06 - Public Beta - Build 1108j (build03) updated 27 Feb

Post by vonTirpitz »

version 1108k

General Defence Army and Kwantung Army take replacements this turn and changed OOB.


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RE: Patch 06 - Public Beta - Build 1108j (build03) updated 27 Feb

Post by vonTirpitz »

version 1108k3

General Defence Army and Kwantung Army take replacements this turn and changed OOB.

edit: this was from transitioning from k1 to k3 build.

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RE: Patch 06 - Public Beta - Build 1108j (build03) updated 27 Feb

Post by michaelm75au »

I have noticed this in some other saves.
For some reason, these units seem to have these devices defined in them.
Have you a save from before changing to K3 for comparison?
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RE: Patch 06 - Public Beta - Build 1108j (build03) updated 27 Feb

Post by vonTirpitz »

attached save under 1108c
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RE: Patch 06 - Public Beta - Build 1108j (build03) updated 27 Feb

Post by vonTirpitz »

attached save after converting to 1108k1
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Alfred
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RE: Patch 06 - Public Beta - Build 1108j (build03) updated 27 Feb

Post by Alfred »

ORIGINAL: michaelm

By rebuilding destroyed units, you have broken the 'historical' intent of setting withdraw dates anyway.

My point exactly.[:)] Hence why the suggestion those specific units should not even be made eligible for resurrection. Allow only those units not scheduled to go "poof" to be eligible for resurrection.

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michaelm75au
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RE: Patch 06 - Public Beta - Build 1108j (build03) updated 27 Feb

Post by michaelm75au »

ORIGINAL: vonTirpitz

version 1108k

General Defence Army and Kwantung Army take replacements this turn and changed OOB.


Save attached

I ran this save (looks like it was saved under 1108c) under K3 and it didn't add any extra devices.
I'll try the others.

Looks like something funny must have been present in k1 or k2.
The starting weapons (TOE) for General Army HQ show these extra devices which seems to be from a VM TOE.
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RE: Patch 06 - Public Beta - Build 1108j (build03) updated 27 Feb

Post by viberpol »

ORIGINAL: michaelm
I ran this save (looks like it was saved under 1108c) under K3 and it didn't add any extra devices.
I'll try the others.

Looks like something funny must have been present in k1 or k2.
The starting weapons (TOE) for General Army HQ show these extra devices which seems to be from a VM TOE.

Michael,
I believe this should be tracked even deeper down than k1 or k2.
Remember the old thread here? tm.asp?m=2686165&mpage=1&key=&#2686614

With your beta patches you actually made the upgrade work as it should, and the TOE has been upgraded.
But several patches earlier something changed the TOE upgrade for those HQs.
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RE: Patch 06 - Public Beta - Build 1108j (build03) updated 27 Feb

Post by viberpol »

ORIGINAL: michaelm

I ran this save (looks like it was saved under 1108c) under K3 and it didn't add any extra devices.
I'll try the others.

Looks like something funny must have been present in k1 or k2.
The starting weapons (TOE) for General Army HQ show these extra devices which seems to be from a VM TOE.

The upgrade happened in my PBEM as well.
I attach a save in hope it'll help you.

OPERATIONAL REPORT FOR Sep 27, 43
General Defence Army takes replacements
Kwantung Army takes replacements


BEFORE
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viberpol
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RE: Patch 06 - Public Beta - Build 1108j (build03) updated 27 Feb

Post by viberpol »

AFTER
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RE: Patch 06 - Public Beta - Build 1108j (build03) updated 27 Feb

Post by michaelm75au »

Your correct. I though it was more recent, but it must have been a bug earlier.
Looking back I think that there must have been a variable pointing to the wrong TOE when a unit didn't have a specific TOE (as is the case with some of the command/high level HQs).
Never could catch when this happened. Either saves had the bad TOE or couldn't get it to go with a wrong TOE.
Still think it was patch post-1108 (build2) that did it though some 1108c saves seem to be okay.
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RE: Patch 06 - Public Beta - Build 1108j (build03) updated 27 Feb

Post by michaelm75au »

ORIGINAL: viberpol

ORIGINAL: michaelm

I ran this save (looks like it was saved under 1108c) under K3 and it didn't add any extra devices.
I'll try the others.

Looks like something funny must have been present in k1 or k2.
The starting weapons (TOE) for General Army HQ show these extra devices which seems to be from a VM TOE.

The upgrade happened in my PBEM as well.
I attach a save in hope it'll help you.

OPERATIONAL REPORT FOR Sep 27, 43
General Defence Army takes replacements
Kwantung Army takes replacements


BEFORE
Thanks.
Units that don't have an official TOE, use their starting values (weapon and number) as the TOE.
With the General Defence HQ, the starting values have been changed to that of VM Militia Div at some time. The mystery is when 'that time' happened.
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RE: Patch 06 - Public Beta - Build 1108j (build03) updated 27 Feb

Post by viberpol »

ORIGINAL: michaelm
ORIGINAL: viberpol
OPERATIONAL REPORT FOR Sep 27, 43
General Defence Army takes replacements
Kwantung Army takes replacements


BEFORE
Thanks.
Units that don't have an official TOE, use their starting values (weapon and number) as the TOE.
With the General Defence HQ, the starting values have been changed to that of VM Militia Div at some time. The mystery is when 'that time' happened.

If I can be of any assistance, IMHO maybe you shouldn't focus on the patch number but the variable of time/upgrade... [;)]

See here is a save from the same PBEM game: 1/1/42
It says 1084e and the General Defence HQ is OK.
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RE: Patch 06 - Public Beta - Build 1108j (build03) updated 27 Feb

Post by viberpol »

And here is a save from the same PBEM game: 2/1/42
It also says 1084e and the General Defence HQ is NOT OK.
So the change of TOE appeared between January - February no matter the patch number?
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beppi
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RE: Patch 06 - Public Beta - Build 1108j (build03) updated 27 Feb

Post by beppi »

Found a small bug with pilot drawl from the repleacement pool when the pool is empty.

I got some pilots with the following stats. Some of the non xp stats where quite high which is a little strange.
I do not think that this is realy important was i do not see a real advantage in it.

Patch was 1108c.



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michaelm75au
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RE: Patch 06 - Public Beta - Build 1108j (build03) updated 27 Feb

Post by michaelm75au »

Well based on the version, then this was patch 2.
Trying to track down why this happen with the patch 2 code would be hard as I no longer have that code.
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RE: Patch 06 - Public Beta - Build 1108j (build03) updated 27 Feb

Post by michaelm75au »

ORIGINAL: beppi

Found a small bug with pilot drawl from the repleacement pool when the pool is empty.

I got some pilots with the following stats. Some of the non xp stats where quite high which is a little strange.
I do not think that this is realy important was i do not see a real advantage in it.

Patch was 1108c.



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Which ones are from when the pool was empty?
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RE: Patch 06 - Public Beta - Build 1108j (build03) updated 27 Feb

Post by beppi »

ORIGINAL: michaelm

ORIGINAL: beppi

Found a small bug with pilot drawl from the repleacement pool when the pool is empty.

I got some pilots with the following stats. Some of the non xp stats where quite high which is a little strange.
I do not think that this is realy important was i do not see a real advantage in it.

Patch was 1108c.



Image

Which ones are from when the pool was empty?

All the ones with <10 xp. Two turns ago i shifted the complete russian airforce to the pools and draw every unit new up to 133%. So most of the units have very low xp pilots. Last turn i just checked for units which i have forgotton and saw this by pure luck. Just wanted to inform you, i know that the patch is not the latest and the problem might be hard to reproduce.
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RE: Patch 06 - Public Beta - Build 1108j (build03) updated 27 Feb

Post by koniu »

what [MEM]&nbsp; and&nbsp; [DCB] mean in 1008k changelog list in first post?
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